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https://codeberg.org/noisytoot/notnotdnethack.git
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cc263791d4
Needs a lot of work still reconciling some changes, but it runs.
262 lines
8.2 KiB
Text
262 lines
8.2 KiB
Text
# SCCS Id: @(#)tower.des 3.4 1990/02/26
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# Copyright (c) 1989 by Jean-Christophe Collet
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# NetHack may be freely redistributed. See license for details.
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#
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# Upper stage of Vlad's tower
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MAZE:"tower1",' '
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FLAGS: noteleport,hardfloor
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GEOMETRY:half-left,center
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# 1
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#012345678901234567
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MAP
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0 --- --- ---
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1 |.| |.| |.|
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2---S---S---S---
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3|.......+.+...|
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4---+-----.-----
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5|.....\.|.+.|
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6---+-----.-----
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7|.......+.+...|
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8---S---S---S---
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9 |.| |.| |.|
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0 --- --- ---
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ENDMAP
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#012345678901234567
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# 1
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LADDER:(11,05),down
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# The lord and his court
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MONSTER:'V',"Vlad the Impaler",(06,05),hostile
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MONSTER:'V',"Carmilla",(01,05),hostile
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MONSTER:'V',"Mina Harker",(02,05),hostile
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MONSTER:'V',"Ilona Szilagy",(07,05),hostile
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# More vampires are now in coffins.
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MONSTER:'V',random,(03,09)
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MONSTER:'V',random,(07,09)
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MONSTER:'V',random,(11,09)
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MONSTER:'V',random,(03,01)
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MONSTER:'V',random,(07,01)
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MONSTER:'V',random,(11,01)
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# The doors
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DOOR:closed,(08,03)
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DOOR:closed,(10,03)
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DOOR:closed,(03,04)
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DOOR:locked,(10,05)
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DOOR:locked,(08,07)
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DOOR:locked,(10,07)
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DOOR:closed,(03,06)
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# treasures
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OBJECT:'(',"magic chest",(07,05)
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CONTAINER:'(',"chest",(01,05)
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OBJECT:'?',"antimagic",contained
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OBJECT:'?',"antimagic",contained
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OBJECT:'?',"antimagic",contained
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OBJECT:'?',"antimagic",contained
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# +4 containers are secretly coffins.
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OBJECT:'(',"box",(03,09), cursed, +4
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OBJECT:'(',"tallow candle",(03,09)
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OBJECT:'(',"tallow candle",(03,09)
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OBJECT:'(',"box",(07,09), cursed, +4
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OBJECT:'(',"tallow candle",(07,09)
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OBJECT:'(',"tallow candle",(07,09)
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OBJECT:'(',"box",(11,09), cursed, +4
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OBJECT:'(',"tallow candle",(11,09)
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OBJECT:'(',"tallow candle",(11,09)
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OBJECT:'(',"box",(03,01), cursed, +4
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OBJECT:'(',"tallow candle",(03,01)
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OBJECT:'(',"tallow candle",(03,01)
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OBJECT:'(',"box",(07,01), cursed, +4
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OBJECT:'(',"tallow candle",(07,01)
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OBJECT:'(',"tallow candle",(07,01)
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OBJECT:'(',"box",(11,01), cursed, +4
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OBJECT:'(',"tallow candle",(11,01)
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OBJECT:'(',"tallow candle",(11,01)
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# We have to protect the tower against outside attacks
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NON_DIGGABLE:(00,00,14,10)
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# Intermediate stage of Vlad's tower
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MAZE:"tower2",' '
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FLAGS: noteleport,hardfloor
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GEOMETRY:half-left,center
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# 1
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#012345678901234567
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MAP
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0 --- --- ---
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1 |.| |.| |.|
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2---S---S---S---
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3|.S.........S.|
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4-S-.------+----
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5|.|......|..|
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6-S------.------
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7|.S......+..S.|
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8---S---S---S---
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9 |.| |.| |.|
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0 --- --- ---
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ENDMAP
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#012345678901234567
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# 1
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# Random places are the 10 niches
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RANDOM_PLACES:(03,01),(07,01),(11,01),(01,03),(13,03),
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(01,07),(13,07),(03,09),(07,09),(11,09)
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LADDER:(11,05),up
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MONSTER:'&',random,(11,05)
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LADDER:(03,07),down
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MONSTER:'&',random,(05,05)
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DOOR:locked,(10,04)
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DOOR:locked,(09,07)
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MONSTER:'&',random,place[0]
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MONSTER:'&',random,place[1]
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MONSTER:'d',"hell hound pup",place[2]
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MONSTER:'d',"hell hound pup",place[3]
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MONSTER:'d',"winter wolf",place[4]
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CONTAINER:'(',"chest",place[5]
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OBJECT:'"',"amulet of life saving",contained
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CONTAINER:'(',"chest",place[6]
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OBJECT:'"',"amulet of strangulation",contained
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OBJECT:'[',"water walking boots",place[7]
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OBJECT:'[',"crystal plate mail",place[8]
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OBJECT:'+',"invisibility",place[9]
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OBJECT:'!',"water",(01,05),blessed,0
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OBJECT:'!',"water",(01,05),blessed,0
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OBJECT:'!',"water",(01,05),blessed,0
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OBJECT:'!',"water",(01,05),blessed,0
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# Walls in the tower are non diggable
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NON_DIGGABLE:(00,00,14,10)
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# Bottom most stage of Vlad's tower
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MAZE:"tower3",' '
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FLAGS: noteleport,hardfloor
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GEOMETRY:half-left,center
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# 1
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#012345678901234567
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MAP
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0 --- --- ---
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1 |.| |.| |.|
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2 ---S---S---S---
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3 |.S.........S.|
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4-----.........-----
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5|...|.........+...|
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6|.---.........---.|
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7|.|.S.........S.|.|
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8|.---S---S---S---.|
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9|...|.|.|.|.|.|...|
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0---.---.---.---.---
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1 |.............|
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2 ---------------
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ENDMAP
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#012345678901234567
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# 1
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# Random places are the 10 niches
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RANDOM_PLACES:(05,01),(09,01),(13,01),(03,03),(15,03),
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(03,07),(15,07),(05,09),(09,09),(13,09)
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LADDER:(02,05),down
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LADDER:(05,07),up
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# Entry door is, of course, locked
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DOOR:locked,(14,05)
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# Let's put cerberus behind the door, just for the fun...
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# He was meant to go in hell, but fits the semi-Castlevania theme OK.
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MONSTER:'d',"Cerberus",(13,05), hostile
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MONSTER:'d',"hell hound pup",(12,04)
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MONSTER:'d',"hell hound pup",(12,06)
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MONSTER:'i',random,random
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MONSTER:'i',random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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OBJECT:')',"long sword",place[0]
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TRAP:random,place[0]
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OBJECT:'(',"lock pick",place[1]
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TRAP:random,place[1]
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OBJECT:'[',"elven cloak",place[2]
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TRAP:random,place[2]
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OBJECT:'(',"blindfold",place[3]
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TRAP:random,place[3]
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# Walls in the tower are non diggable
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NON_DIGGABLE:(00,00,18,12)
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# Grounds and entrance to Vlad's tower
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MAZE:"tower4",' '
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FLAGS: noteleport,hardfloor
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MESSAGE:"You are standing on the surface, albeit at the bottom of a sheer ravine. You hear ravens croaking in the trees, beyond which rises a windowless tower."
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GEOMETRY:center,center
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# 1 2 3 4 5 6 7
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0
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1 ,,,,,,,,,,,,,,,,,,,,,,,PPPPPP,,,,,,,
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2 ,,T,,,,,,,T,,T,,,,,T,,T,PPPPPP,,,,,,,,,,
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3 ,,,,,T,,,,,,,,,,,,,,,,,,,PPPPPP,,,,,,T,,,,,,
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4 --------------- ,,,,T,,,,,,,T,,,,T,,,T,,,,,,PPPPP,T,,,,,,,,,,,,,
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5 |.............| ,,,,,T,,,,T,,,,,T,,,,T,,,,,,,,,PPPPP,,,,T,,,T,,,,,,,
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6---.-----------.--- ,,,,,,,,,,,,,,,,,,,,,,,,,,T,,,,,,PPPPPT,,,,,,,,,,,,,,,
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7|...|. ..... .|...| ,,T,,T,,,T,,T,,,,,,T,,T,,,,,,,,,T,,,PPPPP,,,,,,,,,,,,,,
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8|.---.........---.| ,,,,,,,,,,,,,,T,,T,,,,,,,,T,,,,,,,,,,PPPPP,,T,,,,,,,,,,
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9|.|#+. ..... .S#|.| ,,,,,,,T,,,,,,,,,,,,,,,,,,,,,,,,T,,,,,PPPPP,,,,,,,,,,,,
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0|.-----------+-S-.|.,,,T,,,,,,T,,,,,T,,,,T,,,,T,,,,,,,T,,PPPPP,,T,,,,,,,,,,
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1|...|#########|...|.,,,,,T,T,,,,T,,,,,,T,,,,,,,,,,,,,,,,,##P#P##,,,,,,,,,,,
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2---S|#-------------.,T,,,,,,,,,,,,T,,,,,,,,T,,T,,,,,,T,,,#P#P###,,T,,,T,,,,
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3}}|.F#########+|}}|.,,,,,T,,T,,,,T,,,,T,,,,,,,,,,,,,T,,,,,,PPPPP,,,,,,,,,,,
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4}}---+---+---+--FFF..,,,T,,,,,,T,,,,,,,,,,,T,,,,,,,,,,,,,,PPPPP,,T,,,T,,,,,
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5 }}|..| |.| |..|}} ,,,,T,,,,,,,,,T,,,,,,,,,,T,,,,,,,,T,PPPPP,,,,,,T,,,,
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6 }}-+F---F---F--}} ,,,,,,,,T,,,,,,,,T,,,T,,,,T,,,,,T,,PPPPP,T,,,,,,,
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7 }}}}}}}}}}}}}}}. B,,,T,,,,,T,,,,,,,,,,,T,,,,,,,,,,PPPPPP,,,T,,,
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8 }}}}}}}}}}}}}. . . .. ,,,,,T,,,T,,,,T,,,,,,,,,T,,T,PPPPPP,T,,,,
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9 .... ....... . . ,,,,,,,,,,,,,,,,,T,,,,,,,,PPPPPP,,,,,
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0 ..
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ENDMAP
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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# 1 2 3 4 5 6 7
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NON_DIGGABLE:(00,00,75,20)
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DRAWBRIDGE:(16,13),west,closed
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DRAWBRIDGE:(17,13),east,open
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DOOR:closed,(14,13)
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DOOR:locked,(13,14)
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DOOR:locked,(09,14)
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DOOR:locked,(05,14)
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DOOR:locked,(13,10)
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DOOR:locked,(04,09)
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REGION:(19,00,75,16), lit,"ordinary",unfilled
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REGION:(25,16,75,20), lit,"ordinary",unfilled
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BRANCH:(73,10,73,10),(00,00,00,00)
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LADDER:(03,11),up
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MONSTER:'@',"maid",(09,08), hostile, "Persephone"
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MONSTER:'@',"nurse",(08,08), hostile, "Nyx"
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MONSTER:'@',"werewolf",(10,08), hostile
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MONSTER:'i',"legion devil grunt",(03,13), hostile
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MONSTER:'Z',random,(05,15), hostile
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MONSTER:'Z',random,(04,15), hostile
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MONSTER:'Z',"skeleton",(09,15), hostile
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MONSTER:'Z',"skeleton",(13,15), hostile
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MONSTER:'Z',random,(14,15), hostile
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MONSTER:'Z',random,random, hostile
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MONSTER:'Z',random,random, hostile
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MONSTER:'Z',random,random, hostile
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MONSTER:'Z',random,random, hostile
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MONSTER:'Z',random,random, hostile
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MONSTER:'Z',random,random, hostile
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MONSTER:'Z',random,random, hostile
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MONSTER:'Z',random,random, hostile
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MONSTER:'Z',random,random, hostile
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MONSTER:'Z',random,random, hostile
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MONSTER:'Z',random,random, hostile
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MONSTER:'Z',random,random, hostile
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MONSTER:'Z',random,random, hostile
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MONSTER:'Z',random,random, hostile
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MONSTER:'Z',random,random, hostile
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MONSTER:'Z',random,random, hostile
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MONSTER:'Z',random,random, hostile
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MONSTER:'Z',random,random, hostile
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