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notnotdnethack/dat/storage.des
ChrisANG efff22c108 Remove all totally-random monsters
Sometimes generates hostile unicorns that the player is punished for slaying
2021-05-28 08:40:58 -04:00

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# SCCS Id: @(#)storage.des 3.4 2013/05/02
# Copyright (c) 1989 by Jean-Christophe Collet
# NetHack may be freely redistributed. See license for details.
#
#
# Storage level (#1)
#
LEVEL: "stor-1"
ROOM: "ordinary", unlit, random, random, (4,4)
NAME: "central"
CONTAINER:'(',"chest",(2,2)
OBJECT:'/',random,contained
OBJECT:'(',random,contained
OBJECT:'(',random,contained
OBJECT:'"',random,contained
OBJECT:'=',random,contained
ENGRAVING:(2,2),burn,"Begone! Keep Off! Shoo!"
TRAP: random, random
TRAP: random, random
TRAP: random, random
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
RANDOM_CORRIDORS
#
# Storage level (#2)
#
LEVEL: "stor-2"
ROOM: "ordinary", unlit, random, random, (4,4)
NAME: "central"
CONTAINER:'(',"chest",(2,2)
OBJECT:'/',random,contained
OBJECT:'(',random,contained
OBJECT:'(',random,contained
OBJECT:'=',random,contained
OBJECT:'=',"regeneration",contained
OBJECT:'*',random,contained
ENGRAVING:(2,2),burn,"Danger! Cursed Items! Do Not Touch!"
TRAP: random, random
TRAP: random, random
TRAP: random, random
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
RANDOM_CORRIDORS
#
# Storage level (#3)
#
LEVEL: "stor-3"
ROOM: "ordinary", unlit, random, random, (4,4)
NAME: "central"
CONTAINER:'(',"chest",(2,2)
OBJECT:'/',random,contained
OBJECT:'/',random,contained
OBJECT:'(',random,contained
OBJECT:'(',random,contained
OBJECT:'(',random,contained
OBJECT:'=',random,contained
ENGRAVING:(2,2),burn,"Property of the Wizard! Do Not Touch!"
TRAP: random, random
TRAP: random, random
TRAP: random, random
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
RANDOM_CORRIDORS
#
# Storage level (#4)
#
LEVEL: "stor-4"
ROOM: "ordinary", unlit, random, random, (4,4)
NAME: "central"
CONTAINER:'(',"chest",(2,2)
OBJECT:'/',random,contained
OBJECT:'[',"flack helmet",contained
OBJECT:'/',random,contained
OBJECT:'[',"flack helmet",contained
OBJECT:')',random,contained
OBJECT:'[',"flack helmet",contained
OBJECT:')',random,contained
OBJECT:'[',"flack helmet",contained
OBJECT:')',random,contained
OBJECT:'[',"flack helmet",contained
OBJECT:')',random,contained
OBJECT:'[',"flack helmet",contained
OBJECT:')',random,contained
OBJECT:'[',"flack helmet",contained
OBJECT:')',random,contained
OBJECT:'[',"flack helmet",contained
ENGRAVING:(2,2),burn,"Army of Yendor armory annex. Trespassers will be shot."
TRAP: random, random
TRAP: random, random
TRAP: random, random
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
RANDOM_CORRIDORS
#
# Storage level (#5)
#
LEVEL: "stor-5"
ROOM: "ordinary", unlit, random, random, (4,4)
NAME: "central"
CONTAINER:'(',"chest",(2,2)
OBJECT:'/',random,contained
OBJECT:'/',random,contained
OBJECT:')',random,contained
OBJECT:')',random,contained
OBJECT:'%',random,contained
OBJECT:'%',random,contained
OBJECT:'%',random,contained
OBJECT:'%',random,contained
ENGRAVING:(2,2), burn,"Mine, not yours. You touch, you're dead!"
TRAP: random, random
TRAP: random, random
TRAP: random, random
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
RANDOM_CORRIDORS
#
# Storage level (#6)
#
LEVEL: "stor-6"
ROOM: "ordinary", unlit, random, random, (4,4)
NAME: "central"
CONTAINER:'(',"chest",(2,2)
OBJECT:'+',random,contained
OBJECT:'+',random,contained
OBJECT:'?',random,contained
OBJECT:'?',random,contained
OBJECT:'?',random,contained
ENGRAVING:(2,2),burn,"Property of the Dungeons of Doom municipal library. Do not remove."
TRAP: random, random
TRAP: random, random
TRAP: random, random
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
RANDOM_CORRIDORS
#
# Storage level (#7)
#
LEVEL: "stor-7"
ROOM: "ordinary", unlit, random, random, (4,4)
NAME: "central"
CONTAINER:'(',"chest",(2,2)
OBJECT:')',"elven broadsword",contained
OBJECT:')',"elven dagger",contained
OBJECT:')',"elven spear",contained
OBJECT:')',"elven bow",contained
OBJECT:')',"elven arrow",contained
OBJECT:')',"elven arrow",contained
OBJECT:'[',"high-elven helm", contained
OBJECT:'[',"elven mithril-coat", contained
OBJECT:'[',"elven cloak", contained
OBJECT:'*',random,contained
OBJECT:'*',random,contained
OBJECT:'*',random,contained
OBJECT:'*',random,contained
OBJECT:'*',random,contained
ENGRAVING:(2,2),burn,"A Elbereth Gilthoniel, silivren penna miriel, o menel aglar elenath!"
TRAP: random, random
TRAP: random, random
TRAP: random, random
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
RANDOM_CORRIDORS