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efff22c108
Sometimes generates hostile unicorns that the player is punished for slaying
363 lines
8.7 KiB
Text
363 lines
8.7 KiB
Text
# SCCS Id: @(#)storage.des 3.4 2013/05/02
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# Copyright (c) 1989 by Jean-Christophe Collet
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# NetHack may be freely redistributed. See license for details.
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#
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#
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# Storage level (#1)
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#
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LEVEL: "stor-1"
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ROOM: "ordinary", unlit, random, random, (4,4)
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NAME: "central"
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CONTAINER:'(',"chest",(2,2)
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OBJECT:'/',random,contained
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OBJECT:'(',random,contained
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OBJECT:'(',random,contained
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OBJECT:'"',random,contained
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OBJECT:'=',random,contained
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ENGRAVING:(2,2),burn,"Begone! Keep Off! Shoo!"
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, up
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OBJECT: random,random,random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, down
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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RANDOM_CORRIDORS
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#
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# Storage level (#2)
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#
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LEVEL: "stor-2"
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ROOM: "ordinary", unlit, random, random, (4,4)
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NAME: "central"
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CONTAINER:'(',"chest",(2,2)
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OBJECT:'/',random,contained
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OBJECT:'(',random,contained
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OBJECT:'(',random,contained
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OBJECT:'=',random,contained
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OBJECT:'=',"regeneration",contained
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OBJECT:'*',random,contained
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ENGRAVING:(2,2),burn,"Danger! Cursed Items! Do Not Touch!"
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, up
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OBJECT: random,random,random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, down
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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RANDOM_CORRIDORS
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#
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# Storage level (#3)
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#
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LEVEL: "stor-3"
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ROOM: "ordinary", unlit, random, random, (4,4)
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NAME: "central"
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CONTAINER:'(',"chest",(2,2)
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OBJECT:'/',random,contained
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OBJECT:'/',random,contained
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OBJECT:'(',random,contained
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OBJECT:'(',random,contained
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OBJECT:'(',random,contained
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OBJECT:'=',random,contained
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ENGRAVING:(2,2),burn,"Property of the Wizard! Do Not Touch!"
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, up
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OBJECT: random,random,random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, down
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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RANDOM_CORRIDORS
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#
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# Storage level (#4)
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#
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LEVEL: "stor-4"
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ROOM: "ordinary", unlit, random, random, (4,4)
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NAME: "central"
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CONTAINER:'(',"chest",(2,2)
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OBJECT:'/',random,contained
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OBJECT:'[',"flack helmet",contained
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OBJECT:'/',random,contained
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OBJECT:'[',"flack helmet",contained
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OBJECT:')',random,contained
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OBJECT:'[',"flack helmet",contained
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OBJECT:')',random,contained
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OBJECT:'[',"flack helmet",contained
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OBJECT:')',random,contained
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OBJECT:'[',"flack helmet",contained
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OBJECT:')',random,contained
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OBJECT:'[',"flack helmet",contained
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OBJECT:')',random,contained
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OBJECT:'[',"flack helmet",contained
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OBJECT:')',random,contained
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OBJECT:'[',"flack helmet",contained
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ENGRAVING:(2,2),burn,"Army of Yendor armory annex. Trespassers will be shot."
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, up
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OBJECT: random,random,random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, down
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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RANDOM_CORRIDORS
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#
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# Storage level (#5)
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#
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LEVEL: "stor-5"
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ROOM: "ordinary", unlit, random, random, (4,4)
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NAME: "central"
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CONTAINER:'(',"chest",(2,2)
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OBJECT:'/',random,contained
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OBJECT:'/',random,contained
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OBJECT:')',random,contained
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OBJECT:')',random,contained
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OBJECT:'%',random,contained
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OBJECT:'%',random,contained
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OBJECT:'%',random,contained
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OBJECT:'%',random,contained
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ENGRAVING:(2,2), burn,"Mine, not yours. You touch, you're dead!"
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, up
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OBJECT: random,random,random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, down
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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RANDOM_CORRIDORS
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#
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# Storage level (#6)
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#
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LEVEL: "stor-6"
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ROOM: "ordinary", unlit, random, random, (4,4)
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NAME: "central"
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CONTAINER:'(',"chest",(2,2)
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OBJECT:'+',random,contained
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OBJECT:'+',random,contained
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OBJECT:'?',random,contained
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OBJECT:'?',random,contained
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OBJECT:'?',random,contained
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ENGRAVING:(2,2),burn,"Property of the Dungeons of Doom municipal library. Do not remove."
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, up
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OBJECT: random,random,random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, down
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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RANDOM_CORRIDORS
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#
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# Storage level (#7)
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#
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LEVEL: "stor-7"
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ROOM: "ordinary", unlit, random, random, (4,4)
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NAME: "central"
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CONTAINER:'(',"chest",(2,2)
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OBJECT:')',"elven broadsword",contained
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OBJECT:')',"elven dagger",contained
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OBJECT:')',"elven spear",contained
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OBJECT:')',"elven bow",contained
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OBJECT:')',"elven arrow",contained
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OBJECT:')',"elven arrow",contained
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OBJECT:'[',"high-elven helm", contained
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OBJECT:'[',"elven mithril-coat", contained
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OBJECT:'[',"elven cloak", contained
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OBJECT:'*',random,contained
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OBJECT:'*',random,contained
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OBJECT:'*',random,contained
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OBJECT:'*',random,contained
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OBJECT:'*',random,contained
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ENGRAVING:(2,2),burn,"A Elbereth Gilthoniel, silivren penna miriel, o menel aglar elenath!"
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, up
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OBJECT: random,random,random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, down
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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MONSTER: random, random, random
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RANDOM_CORRIDORS
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