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notnotdnethack/dat/oracle.des
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# SCCS Id: @(#)oracle.des 3.4 1995/10/07
# NetHack may be freely redistributed. See license for details.
#
# Oracle level
#
LEVEL: "oracle"
ROOM: "ordinary" , lit, (40,10), (center,center), (11,9)
NAME: "central"
OBJECT:'`',"statue",(0,0),"forest centaur",1
OBJECT:'`',"statue",(0,8),"mountain centaur",1
OBJECT:'`',"statue",(10,0),"mountain centaur",1
OBJECT:'`',"statue",(10,8),"forest centaur",1
OBJECT:'`',"statue",(5,1),"plains centaur",1
OBJECT:'`',"statue",(5,7),"plains centaur",1
OBJECT:'`',"statue",(2,4),"plains centaur",1
OBJECT:'`',"statue",(8,4),"plains centaur",1
MONSTER: random, random, random
MONSTER: random, random, random
SUBROOM: "delphi" , lit , (4,3) , (3,3), "central"
FOUNTAIN: (0, 1)
FOUNTAIN: (1, 0)
FOUNTAIN: (1, 2)
FOUNTAIN: (2, 1)
MONSTER: '@', "Oracle", (1,1)
DOOR: false , nodoor , random, random
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
RANDOM_CORRIDORS
# SCCS Id: @(#)oracle.des 3.4 1995/10/07
# NetHack may be freely redistributed. See license for details.
#
# Quest level
#
LEVEL: "qstlb"
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: random, random, random
RANDOM_CORRIDORS