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notnotdnethack/dat/neutrality.des

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# SCCS Id: @(#)neutrality.des 3.4 2012/10/07
# NetHack may be freely redistributed. See license for details.
#
# Neutral Branch Level
#
MAZE:"neulev",' '
FLAGS: nommap
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0----------------------------------------------------------------------------
1|...+##################################################################+...|
2|...---------------------------------++---------------------------------...|
3|...|......T......................PPPBBPPP.........................T...|...|
4|+---..T.w....PPPPPPPPPPPPPPPPPPPPP--++--PPPPPPPPPPPPPPPPPPPPP.........---+|
5|#|...........P--F--F..............F....F..............F--F--P...T..w....|#|
6|#|.T.........PF....--S--------------..--------------S--....FP.......T...|#|
7|#|....w..T...P-....+#####+....+############+....+#####+....-P.T...T.....|#|
8|#|...........P-....-------....------##------....-------....-P...........|#|
9|#|....T.w....}-FFFF-.....S....-.K..-##-....-....+.....-----FP..T...T....|#|
0|#+.................+.....------....+##+....------....\-{}PPPP..w........+#|
1|#|..T........}-FFFF-.....S....-....-##-..K.-....+.....-----FP.....T.....|#|
2|#|......T....P-....-------....------##------....-------....-P.....w.....|#|
3|#|...........P-....+#####+....+############+....+#####+....-P..T....T...|#|
4|#|T..T.......PF....--S--------------..--------------S--....FP...........|#|
5|#|.....w.....P--F--F..............F....F..............F--F--P.w..T......|#|
6|+---....T....PPPPPPPPPPPPPPPPPPPPP--++--PPPPPPPPPPPPPPPPPPPPP.........---+|
7|...|.w.....T.....................PPPBBPPP....................T.....T..|...|
8|...---------------------------------++---------------------------------...|
9|...+##################################################################+...|
0----------------------------------------------------------------------------
ENDMAP
#01234567890123456789012345678901234567890123456789012345678901234567890123456
RANDOM_PLACES: (02,02), (02,18), (73,02), (73,18)
STAIR: place[0], up
STAIR: place[1], down
BRANCH:(04,03,71,17),(14,04,61,16)
DOOR:closed,(02,10)
DOOR:closed,(73,10)
DOOR:closed,(36,10)
DOOR:closed,(39,10)
DOOR:closed,(37,02)
DOOR:closed,(38,02)
DOOR:locked,(37,04)
DOOR:locked,(38,04)
DOOR:locked,(37,16)
DOOR:locked,(38,16)
DOOR:closed,(37,18)
DOOR:closed,(38,18)
DOOR:locked,(55,13)
DOOR:closed,(49,13)
DOOR:closed,(44,13)
DOOR:closed,(31,13)
DOOR:closed,(26,13)
DOOR:locked,(20,13)
DOOR:closed,(49,11)
DOOR:locked,(20,10)
DOOR:closed,(49,09)
DOOR:locked,(55,07)
DOOR:closed,(49,07)
DOOR:closed,(44,07)
DOOR:closed,(31,07)
DOOR:closed,(26,07)
DOOR:locked,(20,07)
TRAP: "land mine", (14,10)
TRAP: "land mine", (16,10)
MONSTER:'F',"shrieker", (11,14)
MONSTER:'F',"shrieker", (05,12)
MONSTER:'F',"shrieker", (11,05)
MONSTER:'F',"shrieker", (04,08)
MONSTER:'F',"shrieker", (70,15)
MONSTER:'F',"shrieker", (65,10)
MONSTER:'F',"shrieker", (67,06)
MONSTER:'F',"shrieker", (63,16)
REGION:(16,06,19,08), lit,"barracks"
REGION:(16,12,19,14), lit,"barracks"
REGION:(21,09,25,11), lit,"barracks"
REGION:(27,07,30,09), lit,"barracks"
REGION:(27,11,30,13), lit,"barracks"
REGION:(56,07,59,09), lit,"barracks"
REGION:(56,11,59,13), lit,"barracks"
REGION:(56,06,59,08), lit,"barracks"
REGION:(56,12,59,14), lit,"barracks"
REGION:(32,09,35,11), lit,"weapon shop"
REGION:(40,09,43,11), lit,"wand shop"
REGION:(50,09,54,11), lit,"throne", unfilled
MONSTER:'h',"master mind flayer", (54,10), asleep
OBJECT:'/', random,(54,10)
OBJECT:'!', random,(54,10)
OBJECT:'!', random,(54,10)
OBJECT:'!', random,(54,10)
OBJECT:'?', random,(54,10)
OBJECT:'?', random,(54,10)
MONSTER:'h',"deep one", (50,09), asleep
MONSTER:'h',"deep one", (50,10), asleep
MONSTER:'h',"deep one", (50,11), asleep
MONSTER:'h',"deep one", (51,09), asleep
MONSTER:'h',"deeper one", (51,10), asleep
MONSTER:'h',"deep one", (51,11), asleep
MONSTER:'h',"deep one", (52,09), asleep
MONSTER:'h',"deep one", (52,10), asleep
MONSTER:'h',"deep one", (52,11), asleep
#########################################################################
#########################################################################
##Neutral Quest
# The gate town.
#
# A shopping place. You can buy food and tools here. Mostly food.
#
MAZE: "gatetwn",' '
FLAGS: hardfloor
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
1 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
2 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
3 }}}}......T.......................................................T.....}}}
4 }}}}..T.w....PPPPPPPPPPPPPPPPPPPPP--++--PPPPPPPPPPPPPPPPPPPPP...........}}}
5}}}...........P--F--F..............-....-..............F--F--P...T..w.....}}
6}}}.T.........PF....--+---F----------..--------------+--....FP.......T....}}
7}}}....w..T...P-....+..-.....-................-.....-..+....-P.T...T......}}
8}}............P-....-..-.....-.--------------.-.....-..F....-P..........T..}
9}}.....T.w....P-FFFF-..--F+F--.-.....FF.....-.---+F--..-----FP..T...T.......
0}}..................+..........+.....FF.....+..........+........w.....T.....
1}}...T........P-FFFF-..--F+---.-.....FF.....-.---+---..-----FP.....T.....T.
2}........T....P-....-..-.....-.--------------.|.....-..F....-P.....w.......
3}.............P-....+..-.....-................|.....-..+....-P..T....T...
4}..T..T.......PF....--+--------------..--------------+--....FP...........T
5}.......w.....P--F--F..............-....-..............F--F--P.w..T..... T
6.T.......T....PPPPPPPPPPPPPPPPPPPPP--++--PPPPPPPPPPPPPPPPPPPPP.........
7......w.....T.............T...............T...................T.....T.
8...T...............T...................T...........T...............
9....
0.
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Dungeon Description
BRANCH:(03,03,72,17),(14,04,61,16)
PORTAL:(00,20,00,20),(00,00,00,00),"out1"
DOOR:closed,(20,07)
DOOR:closed,(20,10)
DOOR:closed,(20,13)
DOOR:closed,(26,09)
DOOR:closed,(26,11)
DOOR:closed,(31,10)
DOOR:closed,(37,04)
DOOR:closed,(38,04)
DOOR:closed,(37,16)
DOOR:closed,(38,16)
DOOR:closed,(44,10)
DOOR:closed,(49,09)
DOOR:closed,(49,11)
DOOR:closed,(55,07)
DOOR:closed,(55,10)
DOOR:closed,(55,13)
REGION:(00,00,75,20), lit,"ordinary"
REGION:(32,09,36,11), lit,"armor shop"
REGION:(39,09,43,11), lit,"potion shop"
REGION:(16,12,19,14), lit,"food shop"
REGION:(16,06,19,08), lit,"food shop"
REGION:(56,12,59,14), lit,"food shop"
REGION:(56,06,59,08), lit,"food shop"
REGION:(24,07,28,08), lit,"temple"
ALTAR:(26,07),noncoaligned,shrine
REGION:(47,07,51,08), lit,"tool shop"
REGION:(24,12,28,13), lit,"shop"
REGION:(47,12,51,13), unlit,"beehive"
MAZE: "out1",' '
FLAGS: shortsighted,hardfloor
INIT_MAP: 'T' , 'G' , false, false, lit , false
NOMAP
PORTAL:(00,00,75,20),(00,00,00,00),"gatetwn"
PORTAL:(00,00,75,20),(00,00,00,00),"out2"
MONSTER[10%]:'u', "gray unicorn", random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'C', "plains centaur", random
MONSTER:'C', "plains centaur", random
MONSTER:'C', "plains centaur", random
MONSTER:'C', "plains centaur", random
MONSTER:'C', "plains centaur", random
MONSTER:'C', "plains centaur", random
MAZE: "out2",' '
FLAGS: shortsighted,hardfloor
INIT_MAP: 'G' , 'T' , true, true , lit , false
NOMAP
PORTAL:(00,00,75,20),(00,00,00,00),"out1"
PORTAL:(00,00,75,20),(00,00,00,00),"out3"
MONSTER[10%]:'u', "gray unicorn", random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'C', "plains centaur", random
MONSTER:'C', "plains centaur", random
MONSTER:'C', "plains centaur", random
MONSTER:'C', "plains centaur", random
MONSTER:'C', "plains centaur", random
MONSTER:'C', "plains centaur", random
MAZE: "out3",' '
FLAGS: shortsighted,hardfloor
INIT_MAP: 'G' , 'T' , false, true , unlit , false
NOMAP
PORTAL:(00,00,75,20),(00,00,00,00),"out2"
PORTAL:(00,00,75,20),(00,00,00,00),"out4"
MONSTER[10%]:'u', "gray unicorn", random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'C', "plains centaur", random
MONSTER:'C', "plains centaur", random
MONSTER:'C', "plains centaur", random
MONSTER:'C', "plains centaur", random
MONSTER:'C', "plains centaur", random
MONSTER:'C', "plains centaur", random
MAZE: "out4",' '
FLAGS: nommap,hardfloor, shortsighted
INIT_MAP: 'G' , 'T' , false, true , unlit , false
NOMAP
PORTAL:(00,00,75,20),(00,00,00,00),"out3"
PORTAL:(00,00,75,20),(00,00,00,00),"spire"
MONSTER[10%]:'u', "gray unicorn", random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'C', "plains centaur", random
MONSTER:'C', "plains centaur", random
MONSTER:'C', "plains centaur", random
MONSTER:'C', "plains centaur", random
MONSTER:'C', "plains centaur", random
MONSTER:'C', "plains centaur", random
MAZE:"spire",' '
FLAGS: nommap,hardfloor, shortsighted
INIT_MAP: '.' , 'T' , false, true , unlit , true
NOMAP
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'q', random, random
MONSTER:'"', "Plumach Rilmani", random
MONSTER:'"', "Plumach Rilmani", random
MONSTER:'"', "Plumach Rilmani", random
MONSTER:'"', "Plumach Rilmani", random
GEOMETRY:center,center
MAP
0TT......................................................TTTTTTTTTTTTTTTTTTTT
1T........................................................TTTTTTTTTTTTTTTTTTT
2TT......................................................TTTTTTTTTTTTTTTTTTTT
ENDMAP
PORTAL:(01,01,01,01),(00,00,00,00),"out4"
MONSTER:'"', "Plumach Rilmani", random
MONSTER:'"', "Plumach Rilmani", random
MONSTER:'"', "Plumach Rilmani", random
MONSTER:'"', "Plumach Rilmani", random
MONSTER:'\'', random, random
MONSTER:'\'', random, random
MONSTER:'\'', random, random
MONSTER:'\'', random, random
MONSTER:'\'', random, random
MONSTER:'\'', random, random
MONSTER:'\'', random, random
MONSTER:'\'', random, random
MONSTER:'\'', random, random
MONSTER:'\'', random, random
MONSTER:'\'', random, random
MONSTER:'\'', random, random
GEOMETRY:right,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0TTTT|-----------------------------|TTTT
1TTT|-- - - - - - - - - - - - - - --|TTT
2TT|---------------------------------|TT
3TT|- - - - - - - - - - - - - - - - -|TT
4T|--------------.-------.------------|T
5T| - - - - - - ----------- - - - - - |T
6T|------------.-----------.----------|T
7|- - - - - - --------------- - - - - -|
8|.------------------------------------|
9-... - - - - --------------- - - - - .|
0.....---------------.---------------..|
1-... - - - - -------.------- - - - - .|
2|.------------------.-----------------|
3|- - - - - - -------.------- - - - - -|
4T|------------.-----.-----.----------|T
5T| - - - - - - -----.----- - - - - - |T
6T|--------------.---.---.------------|T
7TT|- - - - - - - - - - - - - - - - -|TT
8TT|---------------------------------|TT
9TTT|-- - - - - - - - - - - - - - --||TT
0TTTT|-----------------------------|TTTT
ENDMAP
#01234567890123456789012345678901234567890123456789012345678901234567890123456
NON_DIGGABLE:(00,00,38,20)
STAIR:(37,10),down
MAZEWALK:(04,10),east
BRANCH:(20,10,20,10),(0,0,0,0)
MONSTER:'\'',"clay golem",(01,08)
MONSTER:'\'',"clay golem",(01,12)
MONSTER:'"', "Ferrumach Rilmani", random
MONSTER:'"', "Ferrumach Rilmani", random
MONSTER:'"', "Ferrumach Rilmani", random
MONSTER:'"', "Ferrumach Rilmani", random
MAZE:"sumall",' '
FLAGS: nommap,hardfloor
INIT_MAP: '.' , ' ' , true, true , lit , true
NOMAP
MONSTER:'"', "Plumach Rilmani", random
MONSTER:'"', "Plumach Rilmani", random
MONSTER:'"', "Plumach Rilmani", random
MONSTER:'"', "Plumach Rilmani", random
MONSTER:'"', "Plumach Rilmani", random
MONSTER:'"', "Plumach Rilmani", random
MONSTER:'"', "Plumach Rilmani", random
MONSTER:'"', "Plumach Rilmani", random
MONSTER:'"', "Plumach Rilmani", random
MONSTER:'"', "Plumach Rilmani", random
MONSTER:'"', "Plumach Rilmani", random
MONSTER:'"', "Plumach Rilmani", random
MONSTER:'"', "Ferrumach Rilmani", random
MONSTER:'"', "Ferrumach Rilmani", random
MONSTER:'"', "Ferrumach Rilmani", random
MONSTER:'"', "Ferrumach Rilmani", random
MONSTER:'"', "Ferrumach Rilmani", random
MONSTER:'"', "Ferrumach Rilmani", random
MONSTER:'"', "Ferrumach Rilmani", random
MONSTER:'"', "Ferrumach Rilmani", random
MONSTER:'"', "Cuprilach Rilmani", random
MONSTER:'"', "Cuprilach Rilmani", random
MONSTER:'"', "Cuprilach Rilmani", random
MONSTER:'"', "Argenach Rilmani", random
#STAIR:random,up
#STAIR:random,down
GEOMETRY:center,center
#0123456
MAP
0...-...
1.-...-.
2.......
3-.....-
4.......
5.-...-.
6...-...
ENDMAP
#01234567890
REGION:(00,00,06,06),lit,"ordinary"
STAIR: levregion(37,00,75,19), (0,0,6,6), up
BRANCH:(03,03,03,03),(0,0,0,0)
OBJECT:'`',"statue",(03,03),"Adamach",1
OBJECT:'`',"statue",(03,03),"Great Cthulhu",1
WALLIFY
MONSTER:'\'',"argentum golem",(01,03)
MONSTER:'\'',"argentum golem",(02,02)
MONSTER:'\'',"argentum golem",(03,01)
MONSTER:'\'',"argentum golem",(04,02)
MONSTER:'\'',"argentum golem",(05,03)
MONSTER:'\'',"argentum golem",(04,04)
MONSTER:'\'',"argentum golem",(03,05)
MONSTER:'\'',"argentum golem",(02,04)
#GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#MAP
#0
#1 ...
#2 .....
#3 .....
#4 ....
#5 ... ...
#6 .. .......
#7 ... .....
#8 .....
#9 .. ...
#0 .. ....
#1 .....
#2 ...
#3 ....
#4 .....
#5 .....
#6 ...
#7
#8
#9
#0
#ENDMAP
#01234567890123456789012345678901234567890123456789012345678901234567890123456
# The head of the river.
#
# The river starts at the top of the gorge with a big pool.
# There are a few interesting things hidden around the place.
#
MAZE: "leth-a-1",' '
FLAGS: hardfloor,lethe
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0
1 ------- #######H...............##### ... ....
2 |.....| ## ....... ... #####....... ......
3 |..{..+### ## # H H ....... .....
4 |.....| ############# #########..... . ## .... ...
5 ---S--- # ...... ### # ....
6 # ........ }}}}}}}}}}}}} .... # ## ##....
7 ........}}}}}}}}}}}}}}}}}}}}}}} ....# # # ..
8 #####H..... .}}}}}}}}}}}}}}}}}}}}}}}}}}}}... ### #
9 # ...}}}}}}}}}}...........}}}}}}}}}}}}}} # ###
0 #### .}}}}}}}}}}.....-........}}}}}}}}}}}}} H #
1 # }}}}}}}}}}}......-...}}}}}}}}}}}}}}}... #
2 ..... }}}}}}}}}}}}}}}}}}}}}}}}}}}} ## }}}}}..... .....
3 ....... }}}}}}}}}}}}}}}}}}}}}}}}}}}...#####..}}}}}}......-....
4 ........}}} }}}}}}}}}}}}}}}}}}}}}}}}.... .}}}}}}}}}}}}}}}}}
5 .........} ..}}}}}} }}}}}}} ..... ..}}}}}}}}}}}}}}}
6 ....... ###..... ........- .... ..}}}}}}}}}}}}}
7 .....######## #### # ...... ...........
8 ########### .....###H#........
9
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
#The altar of the unknown god
MONSTER:'&',"priest of an unknown god",(38,10)
#Altar to Nodens
ALTAR:(35,10),noalign,altar,"Nodens"
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
REGION:(04,02,08,04),lit,"ordinary"
REGION:(05,12,17,15),unlit,"ordinary"
REGION:(34,01,48,02),unlit,"ordinary"
REGION:(58,01,65,04),unlit,"ordinary"
REGION:(69,01,74,07),unlit,"ordinary"
REGION:(51,16,56,18),unlit,"ordinary"
# Stairs
STAIR:(72,02),down
# Doors
DOOR:locked,(09,03)
DOOR:locked,(06,05)
# Dragons
MONSTER:'D',"red dragon",(10,13),asleep
MONSTER:'D',"red dragon",(11,16),asleep
# The Dragons Hoard
OBJECT:'(',"chest",(05,14)
OBJECT:'%',"egg",(05,15)
OBJECT:'%',"egg",(06,14)
OBJECT:'%',"egg",(06,15)
OBJECT:'%',"egg",(06,16)
OBJECT:'%',"egg",(07,14)
OBJECT:'%',"egg",(07,15)
OBJECT:'/',random,(06,14)
OBJECT:'*',random,(06,14)
OBJECT:'*',random,(06,15)
OBJECT:'*',random,(06,15)
OBJECT:'*',random,(07,13)
OBJECT:'*',"luckstone",(05,15)
GOLD:random,(05,14)
GOLD:random,(05,15)
GOLD:random,(06,14)
GOLD:random,(06,15)
GOLD:random,(06,16)
GOLD:random,(07,13)
GOLD:random,(07,14)
GOLD:random,(07,15)
GOLD:random,(07,16)
GOLD:random,(08,15)
GOLD:random,(08,16)
TRAP:"board",(10,12)
# Sea monsters for the lake
MONSTER:';',random,(63,13)
MONSTER:';',random,(28,07)
MONSTER:';',random,(22,10)
MONSTER:';',random,(59,14)
MONSTER:';',random,(39,06)
MONSTER:';',random,(26,15)
MONSTER:';',"electric eel",(53,08)
MONSTER:';',"electric eel",(45,14)
MONSTER:';',random,(29,12)
MONSTER:';',random,(30,12)
MONSTER:';',random,(28,11)
MONSTER:';',random,(52,10)
MONSTER:';',random,(69,15)
# Nightgaunts living on the island
MONSTER:'g',"nightgaunt",(34,09)
MONSTER:'g',"nightgaunt",(42,10)
MONSTER:'g',"nightgaunt",(38,11)
MONSTER:'g',"nightgaunt",(39,09)
MONSTER:'g',"nightgaunt",(34,10)
MONSTER:'g',"nightgaunt",(43,10)
MONSTER:'g',"nightgaunt",(35,10),asleep
MONSTER:'g',"nightgaunt",(42,09),asleep
MONSTER[75%]:'g',"nightgaunt",(38,09),asleep
MONSTER[50%]:'g',"nightgaunt",(40,11),asleep
# And some (empty) decorations
CONTAINER:'`',"statue",(33,10)
CONTAINER:'`',"statue",(35,09)
CONTAINER:'`',"statue",(44,10)
CONTAINER:'`',"statue",(36,11)
# And even some treasure
CONTAINER:'(',"chest",(39,10)
OBJECT[25%]:'(',"magic lamp",contained,cursed,0
OBJECT:'!',"oil",contained
# Ruins of a library
OBJECT:'(',"magic marker",random
OBJECT[50%]:'?',"blank paper",(37,10) [skipcheck]
OBJECT[50%]:'+',"blank paper",(37,10) [skipcheck]
OBJECT[50%]:'?',"blank paper",(41,11) [skipcheck]
OBJECT[50%]:'+',"blank paper",(41,11) [skipcheck]
MONSTER:'\'',"living lectern",(41,10)
MONSTER[25%]:'\'',"living lectern",(38,10)
#
# A few random flapping things
MONSTER:'B',"vampire bat",random
MONSTER:'B',"raven",random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER[50%]:'B',random,random
MONSTER[50%]:'B',random,random
# Random traps
TRAP:"rust",random
TRAP:"rust",random
TRAP:"rust",random
TRAP:"pit",random
TRAP:"pit",random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Hidden in the corridor
OBJECT[50%]:'[',"leather armor",(47,04),blessed,+2
OBJECT[50%]:'[',"leather armor",(47,04),cursed,-2
# The fountain room
MONSTER:''',"clay golem",(04,03),asleep
MONSTER:''',"clay golem",(07,03),asleep
OBJECT:'?',"teleportation",(06,06),cursed,0
OBJECT:'?',"amnesia",(06,06)
# Second dragon (note; this guy is awake)
MONSTER:'D',random,(55,18)
# Second dragons hoard
GOLD:random,(51,17)
GOLD:random,(52,17)
GOLD:random,(52,16)
GOLD:random,(53,16)
OBJECT:'/',random,(51,17)
OBJECT:'*',random,(51,17)
OBJECT:'*',random,(52,17)
OBJECT:'*',random,(52,16)
OBJECT:'*',random,(53,16)
OBJECT:'?',"enchant weapon",(52,16)
# Monsters in the dark
MONSTER:'t',"trapper",(62,03)
MONSTER:'t',"lurker above",(43,01)
#Lurking Ones
MONSTER[80%]:'H',"lurking one",(07,13)
MONSTER[80%]:'H',"lurking one",(09,17)
MONSTER[80%]:'H',"lurking one",(24,15)
MONSTER[80%]:'H',"lurking one",(26,02)
MONSTER[80%]:'H',"lurking one",(36,02)
MONSTER[80%]:'H',"lurking one",(47,04)
MONSTER[80%]:'H',"lurking one",(50,06)
MONSTER[80%]:'H',"lurking one",(64,02)
MONSTER[80%]:'H',"lurking one",(64,02)
MONSTER[80%]:'H',"lurking one",(74,02)
MONSTER[80%]:'H',"lurking one",(69,12)
MONSTER[80%]:'H',"lurking one",(69,18)
MONSTER[80%]:'H',"lurking one",(51,17)
MONSTER[80%]:'H',"lurking one",(52,13)
MONSTER[80%]:'H',"lurking one",(44,16)
#Dolls
MONSTER[10%]:'\'',"living doll",random
#Kukeri
MONSTER[7%]:'A',"kuker",random
MONSTER[7%]:'A',"kuker",random
#
# Alternate river head - Vampires and Byakhee
#
MAZE: "leth-a-2",' '
FLAGS: hardfloor,lethe
GEOMETRY:center,center
MAP
------- #######H...............##### ... ....
|.....| ## ....... ... #####....... ......
|...}.+### ## # H H ....... .....
|.....| ####H######## #########..... . ## .... ...
---S--- # # ...... ### # ....
# ## ........ }}}}}}}}}}}}} .... # ## ##....
H H ........}}}}}}}}}}}}}}}}}}}}}}} ....# # # ..
# #####H..... .}}}}}}}}}}}}}}}}}}}}}}}}}}}}... ### #
# ...}}}}}}}}}}...........}}}}}}}}}}}}}} # ###
#### .}}}}}}}}}}.....-........}}}}}}}}}}}}} H #
# }}}}}}}}}}}......-...}}}}}}}}}}}}}}}... #
..... }}}}}}}}}}}}}}}}}}}}}}}}}}}} ## }}}}}..... .....
....... }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}...#####..}}}}}}......-....
........}}}}} }}}}}}}}}}}}}}}}}}}}}}}}.... .}}}}}}}}}}}}}}}}}
.........} ..}}}}}} }}}}}}} ..... ..}}}}}}}}}}}}}}}
....... ##H..... ........- .... ..}}}}}}}}}}}}}
.....######## #### # ...... ...........
########### .....###H#........
ENDMAP
#The altar of the unknown god
MONSTER:'&',"priest of an unknown god",(38,10)
#Altar to Nodens
ALTAR:(35,10),noalign,altar,"Nodens"
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
REGION:(04,02,08,04),lit,"ordinary"
REGION:(05,12,17,15),unlit,"ordinary"
REGION:(34,01,48,02),unlit,"ordinary"
REGION:(58,01,65,04),unlit,"ordinary"
REGION:(69,01,74,07),unlit,"ordinary"
REGION:(51,16,56,18),unlit,"ordinary"
# Stairs
STAIR:(72,02),down
# Doors
DOOR:locked,(09,03)
DOOR:locked,(06,05)
# Sea monsters for the lake
MONSTER:';',random,(63,13)
MONSTER:';',random,(28,07)
MONSTER:';',random,(22,10)
MONSTER:';',random,(59,14)
MONSTER:';',random,(39,06)
MONSTER:';',random,(26,15)
MONSTER:';',"electric eel",(53,08)
MONSTER:';',"electric eel",(45,14)
MONSTER:';',random,(29,12)
MONSTER:';',random,(30,12)
MONSTER:';',random,(28,11)
MONSTER:';',random,(52,10)
MONSTER:';',random,(69,15)
# Nightgaunts living on the island
MONSTER:'g',"nightgaunt",(34,09)
MONSTER:'g',"nightgaunt",(42,10)
MONSTER:'g',"nightgaunt",(38,11)
MONSTER:'g',"nightgaunt",(39,09)
MONSTER:'g',"nightgaunt",(34,10)
MONSTER:'g',"nightgaunt",(43,10)
MONSTER:'g',"nightgaunt",(35,10),asleep
MONSTER:'g',"nightgaunt",(42,09),asleep
MONSTER[75%]:'g',"nightgaunt",(38,09),asleep
MONSTER[50%]:'g',"nightgaunt",(40,11),asleep
# Ruins of a library
OBJECT:'(',"magic marker",random
OBJECT[50%]:'?',"blank paper",(37,10) [skipcheck]
OBJECT[50%]:'+',"blank paper",(37,10) [skipcheck]
OBJECT[50%]:'?',"blank paper",(41,11) [skipcheck]
OBJECT[50%]:'+',"blank paper",(41,11) [skipcheck]
MONSTER:'\'',"living lectern",(41,10)
MONSTER[25%]:'\'',"living lectern",(38,10)
# And some (empty) decorations
CONTAINER:'`',"statue",(33,10)
CONTAINER:'`',"statue",(35,09)
CONTAINER:'`',"statue",(44,10)
CONTAINER:'`',"statue",(36,11)
# And even some treasure
CONTAINER:'(',"chest",(39,10)
OBJECT[50%]:'(',"magic lamp",contained,cursed,0
OBJECT:'!',"oil",contained
# Byakhee in the big caves
MONSTER:'B',"byakhee",(09,14),hostile,asleep
MONSTER:'B',"byakhee",(12,15),hostile,asleep
MONSTER:'B',"byakhee",(09,16),hostile,asleep
MONSTER[60%]:'B',"byakhee",(11,12),hostile,asleep
MONSTER[30%]:'B',"byakhee",(14,14),hostile,asleep
# A little loot
OBJECT:'*',"luckstone",(05,15)
OBJECT:'*',random,(05,14)
OBJECT:'*',random,(07,13)
OBJECT:'*',random,(08,16)
OBJECT:random,random,(11,13)
OBJECT:random,random,(12,16)
OBJECT:random,random,(06,15)
OBJECT:random,random,(09,13)
# And a door bell
TRAP:"board",(12,10)
TRAP:"board",(17,17)
# A sweeper upper...
MONSTER:'j',"ochre jelly",(12,16)
MONSTER:'j',"ochre jelly",(08,12)
# A few random flapping things
MONSTER:'B',"vampire bat",random
MONSTER:'B',"raven",random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER[50%]:'B',random,random
MONSTER[50%]:'B',random,random
# Vampire the first
MONSTER:'V',"vampire",(62,03),asleep,hostile
OBJECT:'!',"speed",(62,03)
# Minions
MONSTER:'o',random,(62,04),asleep,hostile
MONSTER:'o',random,(62,02),asleep,hostile
MONSTER:'o',random,(61,03),asleep,hostile
MONSTER:'o',random,(63,03),asleep,hostile
# And his door bells
TRAP:"board",(62,05)
TRAP:"board",(56,02)
# Hidden in the corridor
OBJECT:'[',"leather armor",(47,04),cursed,-2
# Zombie beyond
MONSTER:'Z',random,(46,01)
MONSTER:'Z',random,(44,01)
MONSTER:'Z',random,(42,01)
MONSTER:'Z',random,(40,01)
MONSTER:'Z',random,(38,01)
MONSTER:'Z',random,(36,01)
# The fountain room
MONSTER:'V',"vampire lord",(05,03),asleep,hostile
OBJECT:'?',"create monster",(06,06),cursed,0
OBJECT:'!',"full healing",(06,06)
# Slaves
MONSTER:'V',"vampire",(06,03),asleep,hostile
MONSTER:'V',"vampire",(04,03),asleep,hostile
MONSTER:'V',"vampire",(05,02),asleep,hostile
MONSTER:'V',"vampire",(05,04),asleep,hostile
# Door bell
TRAP:"board",(10,03)
# Loot
OBJECT:'?',"teleportation",(06,06),cursed,0
OBJECT:'?',"amnesia",(06,06)
OBJECT:'!',"sickness",(06,06)
# Real loot
OBJECT:'(',"chest",(06,08)
GOLD:random,(06,08)
# Stray Vampire
MONSTER:'V',"vampire lord",(53,17),asleep,hostile
OBJECT:'/',"fire",(53,17)
OBJECT:'/',"slow monster",(53,17)
# Guardians
MONSTER:'d',"warg",(54,17),asleep,hostile
MONSTER:'d',"warg",(52,18),asleep,hostile
MONSTER:'d',"winter wolf",(53,16),asleep,hostile
MONSTER:'d',"winter wolf",(52,17),asleep,hostile
# Loot
GOLD:random,(51,17)
GOLD:random,(52,16)
OBJECT:'*',random,(52,17)
OBJECT:'*',random,(53,16)
# Random traps
TRAP:"rust",random
TRAP:"magic",random
TRAP:"magic",random
TRAP:"pit",random
TRAP:"pit",random
TRAP:random,random
TRAP:random,random
TRAP:random,random
#Lurking Ones
MONSTER[80%]:'H',"lurking one",(07,13)
MONSTER[80%]:'H',"lurking one",(09,17)
MONSTER[80%]:'H',"lurking one",(24,15)
MONSTER[80%]:'H',"lurking one",(26,02)
MONSTER[80%]:'H',"lurking one",(36,02)
MONSTER[80%]:'H',"lurking one",(47,04)
MONSTER[80%]:'H',"lurking one",(50,06)
MONSTER[80%]:'H',"lurking one",(64,02)
MONSTER[80%]:'H',"lurking one",(64,02)
MONSTER[80%]:'H',"lurking one",(74,02)
MONSTER[80%]:'H',"lurking one",(69,12)
MONSTER[80%]:'H',"lurking one",(69,18)
MONSTER[80%]:'H',"lurking one",(51,17)
MONSTER[80%]:'H',"lurking one",(52,13)
MONSTER[80%]:'H',"lurking one",(44,16)
#Dolls
MONSTER[10%]:'\'',"living doll",random
#Kukeri
MONSTER[7%]:'A',"kuker",random
MONSTER[7%]:'A',"kuker",random
#
# The entry level for the Lethe branch.
#
# Upstream to the dragons lair, downstream to the castle.
#
MAZE: "lethe-b",' '
FLAGS: hardfloor,lethe
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0
1 ... ###....... .... ....
2 ..... ### ........... .......#### ...
3 .... ##### ...}}}}}}}}}}}}}} ....... ## ....H....
4 ... ##H## . }}}}}}}}}}}}}}}} ..... ## ..... ...
5 # # ### ..}}}}}}}}}}}}}}}}}} # # ...
6 #H#### # .}}}} .... }}}} ### .... ####
7 # ####..}}}}. .. }}}}}..# ...... #
8 # }}}}.. # }}}I} ........ .......#
9 . ..}I}}}}}}}}}}.. ..### ...I}}} ..... .... ....
0 ....}I}I}}}}}}}} ... ##.... }}}}...### ..}}}}}}}}}}}}}}
1 .. }}}.}I}}}}}} .....# .....}}I}} .}.}}}}}}}}}}}}}
2 ..}}}} .... ... .....}}}} }}}.}}}}}}}}}}}}
3 ..}}}} H # ... }}}}}}}}}}}}}}}}}.
4}}}}}}}}} ..... ### ##. ...}}}}}}}}}}}}}}}. ...
5}}}}}}}}. ........... # # .... # . }}}}}}}}}}}}}. .....
6}}}}}}}. .............## ##..... # # .... ...... ......
7 ..... ........... ......##### ### ...... #
8 ..... ... .... #### ....####H####
9
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
REGION:(02,01,06,04),unlit,"ordinary"
REGION:(12,14,24,18),unlit,"ordinary"
REGION:(26,07,30,10),unlit,"ordinary"
REGION:(30,15,35,18),unlit,"ordinary"
REGION:(43,01,50,04),unlit,"ordinary"
REGION:(49,06,56,09),unlit,"ordinary"
REGION:(65,14,70,16),unlit,"ordinary"
REGION:(64,03,68,05),unlit,"ordinary"
REGION:(70,02,73,04),unlit,"ordinary"
# Arrival point
BRANCH:(32,16,33,17),(0,0,0,0)
# Stairs
STAIR:(04,02),up
STAIR:(72,03),down
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT[75%]:random,random,random
OBJECT[75%]:random,random,random
OBJECT[50%]:random,random,random
OBJECT[25%]:random,random,random
# Random traps
TRAP:"rust",random
TRAP:"rust",random
TRAP:"rust",random
TRAP:"rust",random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'h',"deep one",random
MONSTER:'h',"deep one",random
MONSTER:'h',"deep one",random
MONSTER[66%]:'h',"deep one",random
MONSTER[33%]:'h',"deep one",random
MONSTER:'h',"deeper one",random
MONSTER[50%]:'h',"deeper one",random
MONSTER:';',random,random
MONSTER:';',random,random
MONSTER:';',random,random
MONSTER:';',random,random
MONSTER:';',random,random
MONSTER[50%]:';',random,random
MONSTER:';',"electric eel",random
MONSTER:';',"electric eel",random
MONSTER[50%]:';',"electric eel",random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
# Entry chamber
MONSTER:'h',"deep one",(31,16)
MONSTER:'h',"deep one",(31,18)
MONSTER[50%]:'h',"deep one",(33,18)
# North gate
MONSTER:'h',"deep one",(28,12)
# Main chamber
MONSTER:'h',"deep one",(22,16)
MONSTER:'h',"deep one",(20,16)
MONSTER:'h',"deep one",(20,17)
MONSTER[50%]:'h',"deep one",(16,17)
MONSTER:'h',"deeper one",(18,16)
MONSTER[50%]:'h',"deeper one",(18,17)
OBJECT:'(',"chest",(14,18)
# A guard for the bridge
MONSTER:';',"electric eel",(62,13)
# Treasure cave
MONSTER:'T',random,(67,15),asleep
MONSTER:'T',random,(69,16),asleep
OBJECT:'(',"chest",(68,14)
# Hard to reach caves
OBJECT:'!',"water",(43,03),blessed,0
OBJECT:'!',"gain ability",(49,08)
MONSTER:'p',"iron piercer",(47,03)
MONSTER:'p',random,(52,08)
#Lurking Ones
MONSTER[80%]:'H',"lurking one",(02,02)
MONSTER[80%]:'H',"lurking one",(27,01)
MONSTER[80%]:'H',"lurking one",(44,02)
MONSTER[80%]:'H',"lurking one",(64,04)
MONSTER[80%]:'H',"lurking one",(73,03)
MONSTER[80%]:'H',"lurking one",(63,08)
MONSTER[80%]:'H',"lurking one",(59,10)
MONSTER[80%]:'H',"lurking one",(66,15)
MONSTER[80%]:'H',"lurking one",(54,15)
MONSTER[80%]:'H',"lurking one",(44,14)
MONSTER[80%]:'H',"lurking one",(29,06)
MONSTER[80%]:'H',"lurking one",(28,11)
MONSTER[80%]:'H',"lurking one",(31,18)
MONSTER[80%]:'H',"lurking one",(16,18)
MONSTER[80%]:'H',"lurking one",(07,17)
#Dolls
MONSTER[10%]:'\'',"living doll",random
#Kukeri
MONSTER[7%]:'A',"kuker",random
MONSTER[7%]:'A',"kuker",random
#Visitors
MONSTER[10%]:'X',"bestial dervish",random
MONSTER[10%]:'X',"ethereal dervish",random
MONSTER[10%]:'P',"sparkling lake",random
MONSTER[10%]:'P',"flashing lake",random
MONSTER[10%]:'P',"smoldering lake",random
MONSTER[10%]:'P',"frosted lake",random
MONSTER[10%]:'v',"blood shower",random
MONSTER[10%]:'U',"many-taloned thing",random
MONSTER[10%]:'b',"deep blue cube",random
MONSTER[10%]:'b',"pitch black cube",random
MONSTER[10%]:'b',"perfectly clear cube",random
MONSTER[10%]:'U',"prayerful thing",random
MONSTER[10%]:'U',"hemorrhagic thing",random
MONSTER[10%]:'e',"many-eyed seeker",random
MONSTER[10%]:'6',"voice in the dark",random
MONSTER[10%]:'y',"tiny being of light",random
MONSTER[10%]:'s',"man-faced millipede",random
MONSTER[10%]:'{',"mirrored moonflower",random
MONSTER[10%]:'w',"crimson writher",random
MONSTER[10%]:'p',"radiant pyramid",random
MONSTER[10%]:'g',"grotesque peeper",random
#
# The Ogre Stockade for the Lethe branch.
#
# Upstream to the entry level, downstream to the castle.
#
MAZE: "leth-c-1",' '
FLAGS: hardfloor,lethe
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0 }
1 .. ........}}|.......
2 ### ##.... ...........}|.......... ...... .......
3 H #### ... .. .........}|................#+#...........#+##....\..
4 . ##... ..........}}|................#+#.....{.....#+##....\.
5 ... ... ...... } -....... ......... .......
6 ... .. .... } }} ..... ....
7 .... ... -}}} }}} ##..## ###.....
8 ...## ... }}} }.. ### #### # ..... ### .......
9 # ....... }- ... #### #### .......#### .......
0 ............ }} .... ....## ##...... .... .....
1 ... }}}}}I}}}}}}} .......... .......... #
2 }}I}I}II}}}}}}}}} ......... ................. ....
3 }}}II}I}}I}}}}}}}}} ...... #+..... ............. #### .....
4}}}}}}}}}}}} -... }}}} .. .......{..... .....### ##......
5}}}}}}}}} .. H }}}} -.... ........ ....... # .....
6}}}}}}}} ..... # }}}}}}}}}}}}}}}} ............. # ....
7 ......### }}}}}}}}}}}}}}}} ...#### H
8 ... }}}}}}}}}}}}}}}} # # # # # # ....HHHH
9 }}}}
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Initialize random monsters
RANDOM_MONSTERS:'D','H','q','c','T','R'
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
REGION:(09,01,12,03),unlit,"ordinary"
REGION:(01,04,04,08),unlit,"ordinary"
REGION:(30,10,36,14),unlit,"ordinary"
REGION:(51,08,58,10),unlit,"ordinary"
REGION:(63,02,70,05),lit,"throne",unfilled
REGION:(67,07,73,10),lit,"temple"
ALTAR:(70,09),random,shrine
REGION:(68,12,73,16),unlit,"ordinary"
REGION:(59,17,62,18),unlit,"ordinary"
# Stairs
STAIR:(59,18),down
STAIR:(02,06),up
# Doors
#DOOR:locked,(46,03)
#DOOR:locked,(46,04)
#DOOR:locked,(60,03)
#DOOR:locked,(60,04)
#DOOR:locked,(54,11)
#DOOR:closed,(48,09)
#DOOR:closed,(40,13)
#DOOR:closed,(45,17)
#DOOR:closed,(47,17)
#DOOR:closed,(49,17)
#DOOR:closed,(51,17)
#DOOR:closed,(53,17)
#DOOR:closed,(55,17)
#DOOR:closed,(59,12)
# The drawbridge
DRAWBRIDGE:(27,03),east,open
# Ogre Kings Throne Room
# The King
MONSTER:'O',"ogre king",(66,03)
# The Queen
MONSTER:'O',"ogre king",(66,04)
# An advisor
MONSTER:'O',"ogre mage",(65,04)
# The Guards
MONSTER:'O',"ogre",(65,02)
MONSTER:'O',"ogre",(67,02)
MONSTER:'O',"ogre",(65,04)
MONSTER:'O',"ogre",(67,04)
# A petitioner
MONSTER:'k',"kobold lord",(65,03)
# His treasure
OBJECT:'(',"chest",(70,02)
OBJECT:'(',"chest",(70,05)
# A few ogres
MONSTER:'O',"ogre mage",(39,05)
MONSTER:'O',"ogre",(45,12)
MONSTER:'O',"ogre",(54,14)
MONSTER:'O',"ogre",(54,09)
MONSTER[50%]:'O',"ogre",(70,14)
# Compound guards
MONSTER[50%]:'O',"ogre",(30,01)
MONSTER:'O',"ogre",(30,04)
MONSTER:'O',"ogre",(33,02)
MONSTER:'O',"ogre",(34,02)
OBJECT:'/',"striking",(34,02)
MONSTER:'O',"ogre",(48,03)
MONSTER:'O',"ogre",(48,04)
OBJECT:'/',"fire",(48,04)
# Temple guard
MONSTER:'O',"ogre",(56,09)
OBJECT:'/',"sleep",(56,09)
# A surprise for those being nosy
MONSTER:';',"electric eel",(25,08)
# Some doggies...
MONSTER:'d',random,(39,03)
MONSTER:'d',random,(43,12)
MONSTER:'d',random,(53,15)
MONSTER[50%]:'d',random,(50,11)
# ...and a nasty ratty
MONSTER:'@',"wererat",(61,18)
# Some random pets...
# In the compound
MONSTER:monster[0],random,(31,11)
MONSTER:monster[0],random,(33,13)
MONSTER[50%]:monster[0],random,(34,11)
# Hidden over the river
MONSTER:monster[1],random,(13,17)
MONSTER:monster[1],random,(14,15)
MONSTER:monster[1],random,(15,18)
OBJECT:'*',random,(13,17)
OBJECT:'!',random,(15,16)
OBJECT:'?',random,(14,15)
# Some things in the store room...
OBJECT:'%',random,(69,12)
OBJECT:'%',random,(70,12)
OBJECT:'%',random,(71,13)
OBJECT:'(',random,(72,14)
OBJECT:'%',random,(70,13)
OBJECT:')',random,(71,13)
OBJECT:'%',random,(72,13)
OBJECT:'%',random,(71,14)
OBJECT:'(',random,(72,14)
OBJECT:'%',random,(70,15)
OBJECT:'%',random,(71,15)
OBJECT:'%',random,(72,15)
OBJECT:'(',random,(69,16)
OBJECT:'%',random,(70,16)
OBJECT[50%]:'%',random,(71,16)
OBJECT[50%]:'[',random,(72,16)
MONSTER:'s',"cave spider",(71,14)
MONSTER:'s',"cave spider",(72,13)
MONSTER:'s',"cave spider",(70,16)
MONSTER:'s',"cave spider",(69,12)
MONSTER:'m',"giant mimic",(73,14),m_feature "staircase down"
# A little trap...
TRAP:"level teleport",(51,18)
TRAP:"spiked pit",(24,02)
TRAP:"spiked pit",(22,03)
TRAP:"spiked pit",(19,02)
# Fishes in the river...
MONSTER:';',"electric eel",(09,13)
MONSTER:';',random,(33,17)
MONSTER:';',random,(22,12)
MONSTER:';',random,(17,12)
# A few random monsters to finish things off
MONSTER:'O',"ogre",random
MONSTER:'O',"ogre",random
MONSTER:'O',"ogre",random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
# Essential tools (assume they have a wand of striking)
OBJECT:'?',"earth",(10,03),blessed,0
# Random items
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT[50%]:random,random,random
OBJECT[50%]:random,random,random
OBJECT[50%]:random,random,random
OBJECT[25%]:random,random,random
OBJECT[25%]:random,random,random
OBJECT[25%]:random,random,random
#Lurking Ones
MONSTER[80%]:'H',"lurking one",(02,08)
MONSTER[80%]:'H',"lurking one",(12,05)
MONSTER[80%]:'H',"lurking one",(11,01)
MONSTER[80%]:'H',"lurking one",(16,03)
MONSTER[80%]:'H',"lurking one",(32,03)
MONSTER[80%]:'H',"lurking one",(32,03)
MONSTER[80%]:'H',"lurking one",(55,02)
MONSTER[80%]:'H',"lurking one",(70,02)
MONSTER[80%]:'H',"lurking one",(70,05)
MONSTER[80%]:'H',"lurking one",(71,09)
MONSTER[80%]:'H',"lurking one",(71,13)
MONSTER[80%]:'H',"lurking one",(73,14)
MONSTER[80%]:'H',"lurking one",(59,15)
MONSTER[80%]:'H',"lurking one",(54,14)
MONSTER[80%]:'H',"lurking one",(44,16)
MONSTER[80%]:'H',"lurking one",(36,15)
MONSTER[80%]:'H',"lurking one",(20,14)
MONSTER[80%]:'H',"lurking one",(20,14)
MONSTER[80%]:'H',"lurking one",(13,15)
MONSTER[80%]:'H',"lurking one",(31,11)
#Dolls
MONSTER[10%]:'\'',"living doll",random
#Kukeri
MONSTER[7%]:'A',"kuker",random
MONSTER[7%]:'A',"kuker",random
#
# The Undead Stockade for the Lethe branch.
#
# Upstream to the entry level, downstream to the castle.
#
MAZE: "leth-c-2",' '
FLAGS: hardfloor,lethe
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0 }
1 .. ........}}|.......
2 ##.... ...........}|.......... ...... .......
3 H##### ... .. .........}|................#+#...........#+##....\..
4 . ..........}}|................#+#.....{.....#+##....\.
5 ... ...... } -....... ......... .......
6 ... .... } ..... ....
7 .... ... -}}- ##..## ###.....
8 ...## ... }} ### #### # ..... ### .......
9 # ....... }- #### #### .......#### .......
0 ............ }} ....## ##...... .... .....
1 ... }}}}}I}}}}}}} ....... .......... #
2 }}I}I}}I}}}}}}}}} ....... ................. ....
3 }}}II}II}I}}}}}}}}} ..... #+..... ............. #### .....
4}}}}}}}}}}}} -... }}}} .. .......{..... .....### ##......
5}}}}}}}}} .. H }}}} -.... ........ ....... # .....
6}}}}}}}} ..... # }}}}}}}}}}}}}}}} ............. # ....
7 ......### }}}}}}}}}}}}}}}} ...#### H
8 ... }}}}}}}}}}}}}}}} # # # # # # ....HHHH
9 }}}}
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Some random pets...
RANDOM_MONSTERS:'D','Z','M','c','T','R'
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
REGION:(09,01,12,03),unlit,"ordinary"
REGION:(01,04,04,08),unlit,"ordinary"
REGION:(30,10,36,14),unlit,"ordinary"
REGION:(51,08,58,10),unlit,"ordinary"
REGION:(63,02,70,05),lit,"morgue",unfilled
REGION:(67,07,73,10),lit,"temple"
REGION:(68,12,73,16),unlit,"ordinary"
REGION:(59,17,62,18),unlit,"ordinary"
# Stairs
STAIR:(59,18),down
STAIR:(02,06),up
# Doors
DOOR:locked,(46,03)
DOOR:locked,(46,04)
DOOR:locked,(60,03)
DOOR:locked,(60,04)
#DOOR:locked,(54,11)
#DOOR:closed,(48,09)
#DOOR:closed,(40,13)
#DOOR:closed,(45,17)
#DOOR:closed,(47,17)
#DOOR:closed,(49,17)
#DOOR:closed,(51,17)
#DOOR:closed,(53,17)
#DOOR:closed,(55,17)
#DOOR:closed,(59,12)
# The drawbridge
DRAWBRIDGE:(27,03),east,open
# Lich Kings Throne Room
# The King
MONSTER:'L',"master lich",(66,03)
OBJECT:'/',"death",(66,03)
# The Queen
MONSTER:'L',"lich",(66,04)
OBJECT:'/',"lightning",(66,04)
# The Guards
MONSTER:'M',"ettin mummy",(65,02)
MONSTER:'M',"ettin mummy",(67,02)
MONSTER:'M',"ettin mummy",(65,04)
MONSTER:'M',"ettin mummy",(67,04)
# A petitioner or two
MONSTER:'Z',"ghoul",(65,03)
MONSTER:'Z',"gnoll ghoul",(65,04)
# His treasure
OBJECT:'(',"chest",(70,02)
OBJECT:'(',"chest",(70,05)
# A few mummies
MONSTER:'M',"human mummy",(39,05)
MONSTER:'M',"human mummy",(45,12)
MONSTER:'M',"elf mummy",(54,14)
MONSTER:'M',"elf mummy",(54,09)
MONSTER:'M',"elf mummy",(70,14)
# Compound guards
MONSTER:'Z',random,(30,01)
MONSTER:'Z',random,(30,04)
MONSTER:'Z',random,(33,02)
MONSTER:'Z',random,(34,02)
MONSTER:'Z',random,(48,03)
MONSTER:'Z',random,(48,04)
# Temple guard
MONSTER:'Z',"skeleton",(56,09)
# A surprise for those being nosy
MONSTER:';',"electric eel",(25,08)
# Some doggies...
MONSTER:'d',"hell hound",(39,03)
MONSTER:'d',"hell hound",(43,12)
MONSTER:'d',"hell hound",(53,15)
MONSTER:'d',"hell hound",(50,11)
# ...and a nasty ratty
MONSTER:'@',"wererat",(61,18)
# In the compound
MONSTER:monster[0],random,(31,11)
MONSTER:monster[0],random,(33,13)
MONSTER:monster[0],random,(34,11)
# Hidden over the river
MONSTER:monster[1],random,(13,17)
MONSTER:monster[1],random,(14,15)
MONSTER:monster[1],random,(15,18)
OBJECT:'*',random,(13,17)
OBJECT:'!',random,(15,16)
OBJECT:'?',random,(14,15)
# Some things in the store room...
OBJECT:'%',random,(69,12)
OBJECT:'%',random,(70,12)
OBJECT:'%',random,(71,13)
OBJECT:'(',random,(72,14)
OBJECT:'%',random,(70,13)
OBJECT:')',random,(71,13)
OBJECT:'%',random,(72,13)
OBJECT:'%',random,(71,14)
OBJECT:'(',random,(72,14)
OBJECT:'%',random,(70,15)
OBJECT:'%',random,(71,15)
OBJECT:'%',random,(72,15)
OBJECT:'(',random,(69,16)
OBJECT:'%',random,(70,16)
OBJECT:'%',random,(71,16)
OBJECT:'[',random,(72,16)
MONSTER:'s',"cave spider",(71,14)
MONSTER:'s',"cave spider",(72,13)
MONSTER:'s',"cave spider",(70,16)
MONSTER:'s',"cave spider",(69,12)
MONSTER:'m',"giant mimic",(73,14)
# A little trap...
TRAP:"level teleport",(51,18)
TRAP:"spiked pit",(24,02)
TRAP:"spiked pit",(22,03)
TRAP:"spiked pit",(19,02)
# Fishes in the river...
MONSTER:';',"giant eel",(09,13)
MONSTER:';',"giant eel",(33,17)
MONSTER:';',"shark",(22,12)
MONSTER:';',"kraken",(17,12)
# A few random monsters to finish things off
MONSTER:'M',"human mummy",random
MONSTER:'M',"human mummy",random
MONSTER:'M',"elf mummy",random
MONSTER:'M',"elf mummy",random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
# Essential tools (assume they have a wand of striking)
OBJECT:'?',"earth",(10,03),blessed,+0
# Random items
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT[50%]:random,random,random
OBJECT[50%]:random,random,random
OBJECT[50%]:random,random,random
OBJECT[25%]:random,random,random
OBJECT[25%]:random,random,random
OBJECT[25%]:random,random,random
#Lurking Ones
MONSTER[80%]:'H',"lurking one",(02,08)
MONSTER[80%]:'H',"lurking one",(11,01)
MONSTER[80%]:'H',"lurking one",(16,03)
MONSTER[80%]:'H',"lurking one",(32,03)
MONSTER[80%]:'H',"lurking one",(32,03)
MONSTER[80%]:'H',"lurking one",(55,02)
MONSTER[80%]:'H',"lurking one",(70,02)
MONSTER[80%]:'H',"lurking one",(70,05)
MONSTER[80%]:'H',"lurking one",(71,09)
MONSTER[80%]:'H',"lurking one",(71,13)
MONSTER[80%]:'H',"lurking one",(73,14)
MONSTER[80%]:'H',"lurking one",(59,15)
MONSTER[80%]:'H',"lurking one",(54,14)
MONSTER[80%]:'H',"lurking one",(44,16)
MONSTER[80%]:'H',"lurking one",(36,15)
MONSTER[80%]:'H',"lurking one",(20,14)
MONSTER[80%]:'H',"lurking one",(20,14)
MONSTER[80%]:'H',"lurking one",(13,15)
MONSTER[80%]:'H',"lurking one",(31,11)
#Dolls
MONSTER[10%]:'\'',"living doll",random
#Kukeri
MONSTER[7%]:'A',"kuker",random
MONSTER[7%]:'A',"kuker",random
#
# The Wizards Manse
#
# Upstream to the entry level, downstream to the castle.
#
MAZE: "leth-d-1",' '
FLAGS: hardfloor,lethe
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0 ------------------------------------ }}}} -----
1 |.............T...........T........| }}}} |...|
2 |TTTT..TTTTT..TTT..TTTTT..TTT..TT..| ..}}}}.. |...|
3 |......T...T...........T..T.....T..| ...}}}}... --+-- ..
4 |..TTTTTT..T..TTTTTTT..T.....{..T..|...}}}}}}...| ----- # ....
5 |..........T..T.....TTTT..T.....T..|..}}}}}}}}..| |...| # ##....
6 |TTTT..TTTTT..TTTT..T..T..TTT..TT..+..}}}}}}}}..+##S...+####H### # ....
7 |..........T........T.....T........|..}}}}}}}}..| |...| ### # ..
8 |.T..}}..T.-----------------------S|...}}}}}}...| ----- ####
9 |....}}....|.........|..|.|..|.....------------------- .... #
0 |....}}....|.........|+--+--+|.....|..........|.|....| ..}}}}II H
1 |.T..}}..T.|.........|.......|.....|........\...|....S#.}I}}}}}}}}} ..
2 |....}}....|.........|.......|.....|..........|.S....| .}}}I}}}}}}}} ....
3 |....}}....-----+--------+------+---..........-----+-- }}}}}}}}}}}}I}}}}}}
4 |.T..}}..T.+.......................+.........\..| |.| }II}}}T.}}I}}}}}}}
5 |....}}....-----+--------+------+---..........-----+-- .......I}}}}}}}
6 |....}}....|.........|.......|.....|..........|.S....| #
7 |.T..}}..T.|.........|.......|.....|........\...|....S###########
8 |..........|.........|.......|.....|..........|.|....|
9 ------------------------------------------------------
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Dungeon Description
REGION:(02,01,35,07),lit,"ordinary"
REGION:(02,08,11,18),lit,"ordinary"
REGION:(37,01,48,08),lit,"ordinary"
REGION:(53,05,55,07),lit,"ordinary"
REGION:(59,01,61,02),lit,"ordinary"
REGION:(13,09,21,11),lit,"zoo"
REGION:(13,16,21,18),lit,"ordinary"
REGION:(23,11,29,12),unlit,"ordinary"
REGION:(23,09,24,09),unlit,"ordinary"
REGION:(26,09,26,09),unlit,"ordinary"
REGION:(28,09,29,09),unlit,"ordinary"
REGION:(23,16,29,18),lit,"ordinary"
REGION:(31,09,35,12),lit,"ordinary"
REGION:(31,16,35,18),lit,"ordinary"
REGION:(13,14,35,14),lit,"ordinary"
# Throne Room, in two parts
REGION:(38,10,45,13),lit,"throne"
REGION:(38,15,45,18),lit,"throne"
REGION:(48,10,48,12),lit,"ordinary"
REGION:(47,14,48,14),lit,"ordinary"
REGION:(48,16,48,18),lit,"ordinary"
REGION:(50,10,53,12),unlit,"ordinary"
REGION:(50,16,53,18),unlit,"ordinary"
REGION:(52,14,52,14),unlit,"ordinary"
REGION:(56,09,75,15),lit,"ordinary"
REGION:(71,03,74,07),unlit,"ordinary"
# Stairs
STAIR:(73,05),down
STAIR:(60,01),up
# Doors
DOOR:locked,(60,03)
DOOR:locked,(56,06)
DOOR:locked,(52,06)
DOOR:locked,(49,06)
DOOR:locked,(36,06)
DOOR:locked,(35,08)
DOOR:random,(12,14)
DOOR:random,(17,13)
DOOR:random,(17,15)
DOOR:random,(26,13)
DOOR:random,(26,15)
DOOR:random,(23,10)
DOOR:random,(26,10)
DOOR:random,(29,10)
DOOR:locked,(33,13)
DOOR:random,(33,15)
DOOR:locked,(36,14)
DOOR:locked,(49,16)
DOOR:locked,(49,12)
DOOR:locked,(54,11)
DOOR:locked,(54,17)
DOOR:random,(52,13)
DOOR:random,(52,15)
# Monsters in the garden
MONSTER:'a',"killer bee",(03,15)
MONSTER:'a',"killer bee",(04,15)
MONSTER:'a',"killer bee",(03,16)
MONSTER:'a',"killer bee",(04,16)
MONSTER:'u',random,(06,03)
MONSTER:'u',random,(18,07)
MONSTER:'u',random,(30,02)
MONSTER:'u',random,(26,07)
MONSTER:'C',random,(10,13)
MONSTER:'C',random,(10,15)
# Traps
TRAP:"polymorph",(35,09)
TRAP:"board",(35,14)
TRAP:"board",(35,14)
TRAP:"magic",(34,06)
TRAP:"magic",(53,17)
# Fishes in the river...
MONSTER:';',"giant eel",(42,02)
MONSTER:';',"giant eel",(44,06)
MONSTER:';',"shark",(41,07)
MONSTER:';',"giant eel",(59,12)
MONSTER:';',"electric eel",(66,12)
MONSTER:';',"kraken",(71,15)
# Treasure
OBJECT:'(',"chest",(24,09)
OBJECT:'(',"chest",(26,09)
OBJECT:'(',"chest",(28,09)
# Throne Room Extras
MONSTER:'h',"master mind flayer",(45,11),asleep
OBJECT:'/',"lightning",(45,11)
OBJECT:'(',"chest",(48,12)
MONSTER:'L',"alhoon",(46,14)
OBJECT:'/',"cancellation",(46,14)
OBJECT:'+',"secrets",(46,14)
TRAP[75%]:"magic",(47,14)
OBJECT:'(',"chest",(48,14)
MONSTER:'h',"master mind flayer",(45,17),asleep
OBJECT:'/',"sleep",(45,17)
OBJECT:'(',"chest",(48,16)
# Decorations
CONTAINER:'`',"statue",(47,08)
CONTAINER:'`',"statue",(38,08)
CONTAINER:'`',"statue",(32,04)
CONTAINER:'`',"statue",(06,18)
CONTAINER:'`',"statue",(26,18)
# Monsters
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
#Lurking Ones
MONSTER[80%]:'H',"lurking one",(38,03)
MONSTER[80%]:'H',"lurking one",(37,08)
MONSTER[80%]:'H',"lurking one",(48,08)
MONSTER[80%]:'H',"lurking one",(46,02)
MONSTER[80%]:'H',"lurking one",(73,12)
MONSTER[80%]:'H',"lurking one",(61,15)
MONSTER[80%]:'H',"lurking one",(57,09)
#
# The Lichs Manse
#
# Upstream to the entry level, downstream to the castle.
#
MAZE: "leth-d-2",' '
FLAGS: hardfloor,lethe
GEOMETRY:center,center
MAP
------------------------------------ }}}} -----
|.............}...........}........| }}}} |...|
|}}}}..}}}}}..}}}..}}}}}..}}}..}}..| ..}}}}.. |...|
|......}...}...........}..}.....}..| ...}}}}... --+-- ..
|..}}}}}}..}..}}}}}}}..}.....{..}..|...}}}}}}...| ----- # ....
|..........}..}.....}}}}..}.....}..|..}}}}}}}}..| |...| # ##....
|}}}}..}}}}}..}}}}..}..}..}}}..}}..+..}}}}}}}}..+##S...+####H### # ....
|..........}........}.....}........|..}}}}}}}}..| |...| ### # ..
|..........-----------------------S|...}}}}}}...| ----- ####
|....}}....|.........|..|.|..|.....------------------- .... #
|....}}....|.........|+--+--+|.....|..........|.|....| ..}}}III H
|....}}....|.........|.......|.....|........\...|....S#.}}}I}}}IIII ..
|....}}....|.........|.......|.....|..........|.S....| .}}}}}}}}}}}I ....
|....}}....-----+--------+------+---..........-----+-- }I}}}}}}}}}}II}}}}}
|....}}....+.......................+.........\..| |.| }}}}}I..II}}}}}I}}
|....}}....-----+--------+------+---..........-----+-- .......}}I}}}}I
|....}}....|.........|.......|.....|..........|.S....| #
|....}}....|.........|.......|.....|........\...|....S###########
|..........|.........|.......|.....|..........|.|....|
------------------------------------------------------
ENDMAP
# Dungeon Description
REGION:(02,01,35,07),lit,"swamp"
#REGION:(03,02,10,06),lit,"fungusfarm"
#REGION:(13,01,20,03),lit,"fungusfarm"
#REGION:(13,05,20,07),lit,"fungusfarm"
#REGION:(23,02,26,06),lit,"fungusfarm"
#REGION:(29,01,32,02),lit,"fungusfarm"
#REGION:(29,04,32,04),lit,"fungusfarm"
#REGION:(29,06,32,07),lit,"fungusfarm"
REGION:(02,08,11,18),lit,"ordinary"
REGION:(37,01,48,08),lit,"ordinary"
REGION:(53,05,55,07),lit,"ordinary"
REGION:(59,01,61,02),lit,"ordinary"
REGION:(13,09,21,11),lit,"morgue"
REGION:(13,16,21,18),lit,"ordinary"
REGION:(23,11,29,12),unlit,"ordinary"
REGION:(23,09,24,09),unlit,"ordinary"
REGION:(26,09,26,09),unlit,"ordinary"
REGION:(28,09,29,09),unlit,"ordinary"
REGION:(23,16,29,18),lit,"ordinary"
REGION:(31,09,35,12),lit,"ordinary"
REGION:(31,16,35,18),lit,"ordinary"
REGION:(13,14,35,14),lit,"ordinary"
# Throne Room, in two parts
REGION:(38,10,45,13),lit,"morgue"
REGION:(38,15,45,18),lit,"morgue"
REGION:(48,10,48,12),lit,"ordinary"
REGION:(47,14,48,14),lit,"ordinary"
REGION:(48,16,48,18),lit,"ordinary"
REGION:(50,10,53,12),unlit,"ordinary"
REGION:(50,16,53,18),unlit,"ordinary"
REGION:(52,14,52,14),unlit,"ordinary"
REGION:(56,09,75,15),lit,"ordinary"
REGION:(71,03,74,07),unlit,"ordinary"
# Stairs
STAIR:(73,05),down
STAIR:(60,01),up
# Doors
DOOR:locked,(60,03)
DOOR:locked,(56,06)
DOOR:locked,(52,06)
DOOR:locked,(49,06)
DOOR:locked,(36,06)
DOOR:locked,(35,08)
DOOR:random,(12,14)
DOOR:random,(17,13)
DOOR:random,(17,15)
DOOR:random,(26,13)
DOOR:random,(26,15)
DOOR:random,(23,10)
DOOR:random,(26,10)
DOOR:random,(29,10)
DOOR:locked,(33,13)
DOOR:random,(33,15)
DOOR:locked,(36,14)
DOOR:locked,(49,16)
DOOR:locked,(49,12)
DOOR:locked,(54,11)
DOOR:locked,(54,17)
DOOR:random,(52,13)
DOOR:random,(52,15)
# Monsters in the garden
MONSTER:'a',"killer bee",(03,15)
MONSTER:'a',"killer bee",(04,15)
MONSTER:'a',"killer bee",(03,16)
MONSTER:'a',"killer bee",(04,16)
MONSTER:'M',"giant mummy",(10,13),asleep
MONSTER:'M',"giant mummy",(10,15),asleep
# Replacement 'trees' in the garden
MONSTER:'F',"shrieker",(03,11),asleep
MONSTER:'F',"shrieker",(10,11),asleep
MONSTER:'F',"shrieker",(03,14),asleep
MONSTER:'F',"shrieker",(10,14),asleep
MONSTER:'F',"shrieker",(03,17),asleep
MONSTER:'F',"shrieker",(10,17),asleep
# Traps
TRAP:"polymorph",(35,09)
TRAP:"board",(35,14)
TRAP:"board",(35,14)
TRAP:"magic",(34,06)
TRAP:"magic",(53,17)
# Fishes in the river...
MONSTER:';',"giant eel",(42,02)
MONSTER:';',"giant eel",(44,06)
MONSTER:';',"shark",(41,07)
MONSTER:';',"giant eel",(59,12)
MONSTER:';',"electric eel",(66,12)
MONSTER:';',"kraken",(71,15)
# One security guard
MONSTER:'D',"black dragon",(26,11),asleep
# Treasure
OBJECT:'(',"chest",(24,09)
OBJECT:'(',"chest",(26,09)
OBJECT:'(',"chest",(28,09)
# Throne Room Extras
MONSTER:'L',"master lich",(45,11),asleep
OBJECT:'/',"lightning",(45,11)
OBJECT:'(',"chest",(48,12)
MONSTER:'L',"alhoon",(46,14)
OBJECT:'/',"cancellation",(46,14)
OBJECT:'+',"secrets",(46,14)
TRAP[75%]:"magic",(47,14)
OBJECT:'(',"chest",(48,14)
MONSTER:'&',"succubus",(46,13),asleep
MONSTER:'&',"succubus",(46,15),asleep
MONSTER:'L',"master lich",(45,17),asleep
OBJECT:'/',"sleep",(45,17)
OBJECT:'(',"chest",(48,16)
# Decorations
CONTAINER:'`',"statue",(47,08)
CONTAINER:'`',"statue",(38,08)
CONTAINER:'`',"statue",(26,18)
# Monsters
MONSTER:'@',"werewolf",random
MONSTER:random,random,random
MONSTER:random,random,random
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
#Lurking Ones
MONSTER[80%]:'H',"lurking one",(38,03)
MONSTER[80%]:'H',"lurking one",(37,08)
MONSTER[80%]:'H',"lurking one",(48,08)
MONSTER[80%]:'H',"lurking one",(46,02)
MONSTER[80%]:'H',"lurking one",(73,12)
MONSTER[80%]:'H',"lurking one",(61,15)
MONSTER[80%]:'H',"lurking one",(57,09)
#
# Troll Bridge and Ruined Church
#
# Upstream to the entry level, downstream to the Gulf.
#
MAZE: "lethe-e",' '
FLAGS: hardfloor,lethe
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0 ### ------- }}}}
1 ... -----###----- --.....--}}}} .........
2 .... |...|###|...| |.......|}}}} .............
3 ##.....### |....###....| |.......|}}}} ..............####
4 # .... # |....###....| |......}}}}}} ............ # ...
5 ... # ... # |...|###|...| |.....}}|}}}} ........ ##...
6 .....## # -----###----- |....}}}|}}}. # ..
7 ... ### --###-- -F-}}}-+-}}... ## ...
8 # -.###.- }}}-}}}}}}}.- # ## ....###....
9 ......######....###... }}}}}}.}}} ## # ... # ...
0 ....... .. ### .. }}}}}}-}-.. #### # # ...
1 ......... ... ### ..}}}}}}}...# ## ###### ...
2 .......-}}}}}}}}}}}###}}}}}}}}}} ### ## ### ......
3}}}}}}}}}}}.-...}}}}}}}}}}}}###}}}}}}}}} # ## ..... ##.........
4}}}}}}}}}}}}}}}}}}}}}}}}}}}}###}}}}}}}} ###### ....... ........
5}}}}}}}}}}}}}}}}}}}}}}.... ### -... ### H ......
6 }}}}}}}}}}}}} ....###.... #### ........ #H....
8 .....###.....##### ## ##..........H####
9 ....###.... ##### ........
0 ###
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Dungeon Description
REGION:(39,00,47,07),lit,"temple"
ALTAR:(43,02),neutral,shrine
REGION:(00,00,51,19),lit,"ordinary"
REGION:(01,05,05,07),unlit,"ordinary"
REGION:(09,01,13,05),unlit,"ordinary"
REGION:(24,02,26,05),unlit,"ordinary"
REGION:(31,02,34,05),unlit,"ordinary"
REGION:(50,16,59,18),unlit,"ordinary"
REGION:(54,13,60,14),unlit,"ordinary"
REGION:(60,14,73,16),lit,"ordinary"
REGION:(53,01,66,05),lit,"ordinary"
REGION:(72,04,74,06),unlit,"ordinary"
REGION:(63,07,66,09),unlit,"ordinary"
REGION:(70,08,73,10),unlit,"ordinary"
# Stairs
STAIR:(73,04),down
STAIR:(03,07),up
# Trolls
MONSTER:'T',"troll",(24,02),asleep
MONSTER:'T',"troll",(26,02),asleep
MONSTER:'T',"troll",(24,05),asleep
MONSTER:'T',"troll",(26,05),asleep
MONSTER:'T',"troll",(32,02),asleep
MONSTER:'T',"troll",(34,02),asleep
MONSTER:'T',"troll",(32,05),asleep
MONSTER:'T',"troll",(34,05),asleep
MONSTER:'T',random,random,asleep
MONSTER:'T',random,random,asleep
MONSTER:'T',random,random,asleep
MONSTER:'T',random,random,asleep
MONSTER:'T',random,random,asleep
MONSTER:'T',random,random,asleep
MONSTER:'T',random,random,asleep
MONSTER:'T',random,random,asleep
MONSTER:'T',random,random,asleep
MONSTER:'T',random,random,asleep
MONSTER:'T',random,random,asleep
MONSTER[50%]:'T',random,random,asleep
MONSTER[50%]:'T',random,random,asleep
MONSTER[50%]:'T',random,random,asleep
# Fishes in the river...
MONSTER:';',random,(04,14)
MONSTER:';',random,(16,15)
MONSTER:';',random,(25,13)
MONSTER:';',random,(35,13)
MONSTER:';',random,(41,09)
MONSTER:';',random,(48,06)
MONSTER[50%]:';',random,(50,01)
# Monsters
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER[50%]:random,random,random
MONSTER[50%]:random,random,random
MONSTER[50%]:random,random,random
# Objects
OBJECT:'!',"full healing",random
OBJECT:'!',"full healing",random
OBJECT:'!',"extra healing",random
OBJECT:'*',"diamond",random
OBJECT:'*',"diamond",random
OBJECT:'*',"diamond",random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP[50%]:random,random
#Lurking Ones
MONSTER[80%]:'H',"lurking one",(01,06)
MONSTER[80%]:'H',"lurking one",(10,02)
MONSTER[80%]:'H',"lurking one",(11,13)
MONSTER[80%]:'H',"lurking one",(13,13)
MONSTER[80%]:'H',"lurking one",(23,11)
MONSTER[80%]:'H',"lurking one",(33,11)
MONSTER[80%]:'H',"lurking one",(49,08)
MONSTER[80%]:'H',"lurking one",(55,01)
MONSTER[80%]:'H',"lurking one",(73,05)
MONSTER[80%]:'H',"lurking one",(64,08)
MONSTER[80%]:'H',"lurking one",(72,09)
MONSTER[80%]:'H',"lurking one",(69,14)
MONSTER[80%]:'H',"lurking one",(57,13)
MONSTER[80%]:'H',"lurking one",(34,15)
MONSTER[80%]:'H',"lurking one",(21,15)
#Kukeri
MONSTER[7%]:'A',"kuker",random
MONSTER[7%]:'A',"kuker",random
#
# Temples of the Old Gods
#
# Upstream to the entry level, downstream to the castle.
#
MAZE: "lethe-f",' '
FLAGS: hardfloor,lethe
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
GEOMETRY:center,center
MAP
0 --------- ------
1 |.S.....| ......... ###### ......-......|....|
2 |.|.....|..............H### ####### ##### ....... ..... ...+....|
3 -----+---...... ....... ###..... ##..... .............------
4 ..................}}}}}}}}}}}}}}} ..}.. .. ........ .... ....
5 .................}}}}}}}}}}}}}}}}}}} ... ............ ....}}}}}}}
6 ..... ..... ....}}}}}}}}}}}}}}}}}}}}}} ### .... .........}}}}}}}}}
7 .... .........}}}}}}}} ...... }}}}}}}} # ....... ...}}}}}}}}}}}
8 ............}}}}}}}} .. # }}}}}}}}} ##... ... ....}}}}}}}}}}}}
9 ....... ..}}}}}}}} ## }}}}}}}}}} .... .....}}}}}}}}}}
0 .. .....}}}}}}}}}. ###.}}}..}}}}.. .... ..}}}}}}}}
1 .......}}}}}}}}}. .}}}..}}}}}.. # ... }}}}}} -------
2 # .... .}}}}}}.. .}}. .}}}}}... }}}}} |.....|
3 ## # ......}}}}}. ..}}..}}}.}} .. }}}}} --------S---
4 ## # }}}}.. ### }}.}}}}..}}}}}.} }}}}} |}}w{wwww|
5 # #H## .... }}}}.##### H ## .}.}}}.}.}}}}}.}}}}} |}w{.{ww}|
6 ....H# ##..... }}}}. .. . ###..}.}.}}}.}}}}}.}}..####+www{ww}}|
7 ..... .... }}}} ...... ..}. -}}}.}}}}}.. ----------
8 ..... ... }}}} .....
9 }}}}
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Black Goat in the west
MONSTER:'q',"blessed",(06,02)
MONSTER[20%]:'q',"blessed",(06,07)
MONSTER[10%]:'q',"blessed",(23,02)
MONSTER[10%]:'q',"blessed",(11,12)
MONSTER:'q',"dark young",(13,03)
MONSTER:'q',"dark young",(09,06)
MONSTER:'q',"dark young",(06,09)
MONSTER:'q',"dark young",(13,12)
MONSTER[66%]:'q',"dark young",(22,03)
MONSTER[33%]:'q',"dark young",(02,07)
# Cult Chief and harem
MONSTER:'n',"deminymph",(16,16)
OBJECT:'(',"chest",(18,15)
MONSTER:'n',"oread",(04,17)
MONSTER:'n',"oread",(05,18)
OBJECT:'(',"chest",(03,18)
# Nyarlathotep in the east
MONSTER:'v',"energy vortex",(58,03)
MONSTER:'v',"energy vortex",(64,02)
MONSTER:'v',"energy vortex",(65,04)
MONSTER:'v',"energy vortex",(61,05)
MONSTER[50%]:'v',"energy vortex",(61,01)
MONSTER:'M',"giant mummy",(55,04)
MONSTER:'M',"giant mummy",(53,05)
MONSTER:'M',"giant mummy",(56,06)
MONSTER:'M',"giant mummy",(57,08)
MONSTER[50%]:'M',"giant mummy",(59,10)
## Nymphs in the middle!
#MONSTER[50%]:'n',random,(39,10)
#MONSTER[50%]:'n',random,(48,13)
#MONSTER[50%]:'n',random,(48,16)
#MONSTER[50%]:'n',random,(44,16)
#MONSTER[50%]:'n',random,(40,14)
#MONSTER[50%]:'n',random,(41,17)
#MONSTER[50%]:'n',random,(34,10)
#MONSTER[50%]:'n',random,(48,12)
#MONSTER[50%]:'n',random,(54,16)
#MONSTER[50%]:'n',random,(45,10)
## A couple of trolls guarding the door
#MONSTER:'T',"troll",(30,16)
#MONSTER:'T',"troll",(30,17)
# A monster in the middle darkness...
MONSTER:';',"kraken",(43,04)
MONSTER:'p',random,(49,09)
MONSTER:'p',random,(41,10)
# A couple of extra random monsters...
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER[50%]:random,random,random
# A few statues
CONTAINER:'`',"statue",(05,04),"oread",1
CONTAINER:'`',"statue",(07,04),"dryad",1
CONTAINER:'`',"statue",(06,01),"god",1,"Shub-Nugganoth, Black Goat of the woods with a thousand young"
OBJECT:'#',"blessed four-headed +3 poison-secreting living bone viperwhip",contained
OBJECT:'#',"blessed four-headed +3 poison-secreting living bone viperwhip",contained
OBJECT:'#',"blessed four-headed +3 poison-secreting living bone viperwhip",contained
REGION:(04,01,08,02),lit,"temple"
MONSTER:'t',"mouth of the goat",(06,01)
#+5 means that it's Nitocris's sarcophagus. One only please!
CONTAINER:'#',"trapped metal sarcophagus",(74,01), cursed, +5
MONSTER:'&',"Hmnyw-Pharaoh",(74,01)
CONTAINER:'`',"statue",(74,01),uncursed,"god",1,"the God of the Bloody Tongue"
OBJECT:'/',"death",contained
OBJECT:'/',"undead turning",contained
MONSTER:'@',"coven leader",(69,01)
CONTAINER:'`',"statue",(67,15),"god",1,"Mother Hydra"
OBJECT:'*',"ruby",contained
OBJECT:'*',"ruby",contained
OBJECT:'*',"ruby",contained
OBJECT:'*',"ruby",contained
OBJECT:'*',"ruby",contained
OBJECT:'*',"ruby",contained
OBJECT:'*',"ruby",contained
OBJECT:'*',"ruby",contained
CONTAINER:'`',"statue",(67,15),"god",1,"Father Dagon"
OBJECT:'#',"gold amulet of magical breathing",contained
OBJECT:'*',"star sapphire",contained
OBJECT:'*',"star sapphire",contained
OBJECT:'`',"statue",(38,10), "god", 1, "something long since forgotten"
MONSTER:'&',"priest of an unknown god",(38,11)
# Deep one servitors for the temple of Dagon
MONSTER:'q',"deep dweller",(64,14),asleep
MONSTER:'h',"deep one",(65,14),asleep
MONSTER[50%]:'h',"deep one",(65,16),asleep
MONSTER:'h',"deeper one",(70,15),asleep
MONSTER:'q',"deep dweller",(71,16),asleep
OBJECT:'(',"chest",(69,12)
OBJECT:'(',"chest",(73,12)
OBJECT:'?',"create monster",(70,15),cursed,0
# A stray amulet
OBJECT:'"',random,(26,08)
# Fishes in the river...
MONSTER:';',random,(23,15)
MONSTER:';',random,(19,11)
MONSTER:';',random,(16,09)
MONSTER:';',random,(21,06)
MONSTER:';',random,(28,05)
MONSTER:';',random,(34,06)
MONSTER:';',"electric eel",(38,08)
MONSTER:';',random,(43,12)
MONSTER:';',random,(50,15)
MONSTER[50%]:';',random,(58,14)
MONSTER[50%]:';',random,(65,09)
MONSTER[50%]:';',random,(72,06)
# A few random objects
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'!',random,random
OBJECT:'/',random,random
OBJECT:'*',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:'%',random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
##Random goat cultists
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
GEOMETRY:center,center
MAP
0 ---------
1 | S | eeeeeeeee
2 | | |eeeeeeeeeeeeee
3 -----+---eeeeee eeeeeee
4 eeeeeeeeeeeeeeeeee}}}
5 eeeeeeeeeeeeeeeee}}}}}}
6 eeeee eeeee eeee}}}}}}}}
7 eeee eeeeeeeee}}}}}}}}
8 eeeeeeeeeeee}}}}}}}}
9 eeeeeee ee}}}}}}}}
0 ee eeeee}}}}}}}}}
1 eeeeeee}}}}}}}}}
2 # eeee e}}}}}}
3 ## # eeeeee}}}}
4 ## # }}}
5 # #H## }}}}
6 H# ## }}}}
7 }}}}
8 }}}}
9 }}}}
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
MONSTER:'h',"small goat spawn",random
MONSTER:'h',"small goat spawn",random
MONSTER:'h',"small goat spawn",random
MONSTER:'h',"small goat spawn",random
MONSTER:'h',"small goat spawn",random
MONSTER:'@',"goat spawn",random
MONSTER:'@',"goat spawn",random
MONSTER:'@',"goat spawn",random
MONSTER:'H',"giant goat spawn",random
MONSTER:'C',"plains centaur",random
MONSTER:'C',"plains centaur",random
MONSTER:'C',"plains centaur",random
MONSTER:'C',"plains centaur",random
MONSTER:'C',"plains centaur",random
MONSTER:'C',"plains centaur",random
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
GEOMETRY:center,center
MAP
------
eeeeee-eeeeee|.. |
##### eeeeeee eeeee eee+.. |
..... ##eeeee eeeeeeeeeeeee------
..}.. ee eeeeeeee eeee eeee
... eeeeeeeeeeee eeee}}}}}}}
### eeee eeeeeeeee}}}}}}}}}
# eeeeeee eee}}}}}}}}}}}
##... eee eeee}}}}}}}}}}}}
.... eeeee}}}}}}}}}}
.... ee}}}}}}}}
... }}}}}}
}}}}}
}
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
##Random Nyarlathotep cultists
MONSTER:'@',"apprentice witch",random
MONSTER:'@',"apprentice witch",random
MONSTER:'@',"apprentice witch",random
MONSTER:'@',"apprentice witch",random
MONSTER:'@',"apprentice witch",random
MONSTER:'@',"apprentice witch",random
MONSTER:'@',"apprentice witch",random
MONSTER:'@',"apprentice witch",random
MONSTER:'@',"apprentice witch",random
MONSTER:'@',"witch",random
MONSTER:'@',"witch",random
MONSTER:'@',"witch",random
MONSTER:'&',"Good Neighbor",random
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
GEOMETRY:center,center
MAP
--------- ------
|.S.....| eeeeeeeee ###### eeeeee-eeeeee|....|
|.|.....|eeeeeeeeeeeeeeH### ####### ##### eeeeeee eeeee eee+....|
-----+---eeeeee eeeeeee ###..... ##eeeee eeeeeeeeeeeee------
eeeeeeeeeeeeeeeeee}}}}}}}}}}}}}}} ..}.. ee eeeeeeee eeee eeee
eeeeeeeeeeeeeeeee}}}}}}}}}}}}}}}}}}} ... eeeeeeeeeeee eeee}}}}}}}
eeeee eeeee eeee}}}}}}}}}}}}}}}}}}}}}} ### eeee eeeeeeeee}}}}}}}}}
eeee eeeeeeeee}}}}}}}} eeeeee }}}}}}}} # eeeeeee eee}}}}}}}}}}}
eeeeeeeeeeee}}}}}}}} ee # }}}}}}}}} ##... eee eeee}}}}}}}}}}}}
eeeeeee ee}}}}}}}} ## }}}}}}}}}} .... eeeee}}}}}}}}}}
ee eeeee}}}}}}}}}e ###e}}}ee}}}}ee .... ee}}}}}}}}
eeeeeee}}}}}}}}}e e}}}ee}}}}}ee # ... }}}}}} -------
# eeee e}}}}}}ee e}}e e}}}}}eee }}}}} |.....|
## # eeeeee}}}}}e ee}}ee}}}e}} ee }}}}} --------S---
## # }}}}ee ### }}e}}}}ee}}}}}e} }}}}} |}}w{wwww|
# #H## .... }}}}e##### H ## e}e}}}e}e}}}}}e}}}}} |}w{.{ww}|
....H# ##..... }}}}e .. . ###ee}e}e}}}e}}}}}e}}ee####+www{ww}}|
..... .... }}}} ...... ee}e -}}}e}}}}}ee ----------
..... ... }}}} .....
}}}}
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
RANDOM_PLACES:(05,17),(02,02),(73,01),(71,12)
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
REGION:(02,01,02,02),lit,"ordinary"
REGION:(02,16,07,18),unlit,"ordinary"
REGION:(14,15,18,18),unlit,"ordinary"
REGION:(28,16,33,18),unlit,"ordinary"
REGION:(41,03,45,05),unlit,"ordinary"
REGION:(48,08,53,11),unlit,"ordinary"
REGION:(71,01,74,02),lit,"ordinary"
REGION:(64,14,71,16),lit,"ordinary"
REGION:(69,12,73,12),lit,"ordinary"
# Stairs
STAIR:place[0],down
STAIR:(30,17),up
# Doors
DOOR:closed,(06,03)
DOOR:locked,(03,01)
DOOR:closed,(70,02)
DOOR:locked,(63,16)
DOOR:closed,(71,13)
# A few random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP[50%]:random,random
ALTAR:(06,01),noalign,altar,"_the Black Mother"
#Kukeri
MONSTER[7%]:'A',"kuker",random
MONSTER[7%]:'A',"kuker",random
MONSTER[7%]:'A',"kuker",random
MONSTER[7%]:'A',"kuker",random
#
# The Long Hall
#
# Upstream to the entry level, downstream to the Gulf.
#
MAZE: "lethe-g",' '
FLAGS: hardfloor,lethe
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
GEOMETRY:center,center
MAP
0 --------- --- --- --- --- --- --- --- ------
1 | |---- ------- -------- -------- ------ ------ ------ -------| |
2 | |
3 | |---- -------}}------- -------- ------ ------ ------ -------| |
4 --------- - - -}}} --- --- - - --- --- ------
5 }}}}}}}} }}}
6 }}}}}}}}}}}}} ... ......... }}}}}}...
7 }}}}}}}}}}}}}}}}. ............... }}}}}}}}}..
8 }} }}}}}}}}}}}}}}}}.... ... ............... }}}}}}}}}}}}
9 }}}}}} } }}}}}}}}.... ........ }}}}}}}}}}}}}}
0 }}}}}}}}} ..}}}}} }... ..... }}}}}}}}}}}}}}}}
1 }}}}}}}}}}} . ...}} }}}}} . }} }}}}}}}}}}}}}}}
2}}}}}}}}}}} .... ....}}}}}}}}}}} }}}}}}} }}}}}}}}....
3}}}}}}}}}} ... .. . }}}}}}}}}}}}}}}}}}}}}}}}}}}} }.. .
4}}}}}}}}} .. ...... .. .}}}}}}}}}}}}}}}}}}}}}}}}}}.... ....
5 }}}} ... .......... . .}}}}}}}}}}}}}}}}}}}}}} . .... ..
6 ..... . ............... .}}}}}}}}}}}}}}}}}}}}} ............ ..
7 . ... ............ ....}}}}}}}}}}}}}}}}}}}} ............ ....
8 .... .............. ....}}}}}}}}}}}}}}}} ................
9 }}}}}}}}}}}}
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Random hive objects (may be embedded in walls)
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
GEOMETRY:center,center
MAP
0 --------- --- --- --- --- --- --- --- ------
1 |.......|----#-------}--------#--------#------#------#------#-------|....|
2 |.......+###########}}}}}}}}########################################+....|
3 |.......|----#-------}}-------#--------#------#------#------#-------|....|
4 --------- -S- -}}} --- --- -S- --- --- ------
5 H ...}}}}}}}} H }}}
6 ...}}}}}}}}}}}}} ### ....... }}}}}}...
7 ..}}}}}}}}}}}}}}}}. H #####H.......... ..}}}}}}}}}..
8 }}.}}}}}}}}}}}}}}}}.... .........H##### ..}}}}}}}}}}}}
9 }}}}}}.}... }}}}}}}}.... ...... ...}}}}}}}}}}}}}}
0 }}}}}}}}}.... ..}}}}}.}... H ..}}}}}}}}}}}}}}}}
1 }}}}}}}}}}} H ...}}.}}}}} H }}.}}}}}}}}}}}}}}}
2}}}}}}}}}}} #### ....}}}}}}}}}}} ...... }}}}}}}.}}}}}}}}....
3}}}}}}}}}} ### # }}}}}}}}}}}}}}}}}}}}}}}}}}}}.}.. H
4}}}}}}}}} ## ... ## .}}}}}}}}}}}}}}}}}}}}}}}}}}.... ##
5 }}}}... ### ........ # .}}}}}}}}}}}}}}}}}}}}}} H ##
6 ....### H ..........H### .}}}}}}}}}}}}}}}}}}}}} ..........H#
7 .. ### #.......... ##..}}}}}}}}}}}}}}}}}}}} ........... ..
8 #### ... ...H##### ....}}}}}}}}}}}}}}}} .........H#...
9 }}}}}}}}}}}}
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
REGION:(03,01,09,03),lit,"ordinary"
REGION:(11,01,69,03),unlit,"ordinary"
REGION:(71,01,74,03),lit,"ordinary"
#Hive regions 22,16 48,7 64,17
REGION:(18,14,27,18),unlit,"ordinary"
REGION:(44,06,53,09),unlit,"ordinary"
REGION:(60,16,68,18),unlit,"ordinary"
# Stairs
STAIR:(73,02),down
STAIR:(04,02),up
# Doors
DOOR:locked,(10,02)
DOOR:locked,(15,04)
DOOR:locked,(48,04)
DOOR:locked,(70,02)
# A few statues
CONTAINER:'`',"statue",(03,02),"elder priest",1
OBJECT:'%',"fortune cookie",contained
CONTAINER:'`',"statue",(04,01),"lethe elemental",1
CONTAINER:'`',"statue",(04,03),"lethe elemental",1
CONTAINER:'`',"statue",(06,01),"Angel",1
CONTAINER:'`',"statue",(06,03),"Angel",1
CONTAINER:'`',"statue",(08,01),"nightgaunt",1
CONTAINER:'`',"statue",(08,03),"nightgaunt",1
# Long hall
CONTAINER:'`',"statue",(15,01),"shoggoth",1
CONTAINER:'`',"statue",(15,03),"titanothere",1
CONTAINER:'`',"statue",(23,01),"Great Cthulhu",1
OBJECT:'=',"aggravate monster",contained,cursed,0
CONTAINER:'`',"statue",(23,03),"migo queen",1
CONTAINER:'`',"statue",(32,01),"Green-elf",1
CONTAINER:'`',"statue",(32,03),"orc",1
CONTAINER:'`',"statue",(41,01),"elf-lord",1
CONTAINER:'`',"statue",(41,03),"dwarf lord",1
CONTAINER:'`',"statue",(48,01),"gnoll",1
CONTAINER:'`',"statue",(48,03),"kobold",1
CONTAINER:'`',"statue",(55,01),"knight",1
CONTAINER:'`',"statue",(55,03),"deepest one",1
CONTAINER:'`',"statue",(62,01),"hobbit",1
CONTAINER:'`',"statue",(62,03),"mind flayer",1
# Final Room
CONTAINER:'`',"statue",(73,01),"high priest",1
CONTAINER:'`',"statue",(73,03),"high priest",1
CONTAINER:'`',"statue",(74,02),"high priest",1
# A few traps
TRAP:"pit",(21,02)
TRAP:"pit",(30,02)
TRAP:"board",(19,17)
TRAP:"board",(46,07)
TRAP:"board",(62,14)
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Some random objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Hive dwellers:
# Hive 1, workers
MONSTER:'F',"migo worker",(48,7),asleep
MONSTER:'F',"migo worker",(48,7),asleep
MONSTER:'F',"migo worker",(48,7),asleep
MONSTER:'F',"migo worker",(48,7),asleep
MONSTER:'F',"migo worker",(48,7),asleep
MONSTER:'F',"migo worker",(48,7),asleep
MONSTER:'F',"migo worker",(48,7),asleep
MONSTER:'F',"migo worker",(48,7),asleep
MONSTER:'F',"migo worker",(48,7),asleep
# Hive 2, philosophers and soldiers
MONSTER:'F',"migo philosopher",(23,16),asleep
MONSTER:'F',"migo philosopher",(23,16),asleep
MONSTER:'F',"migo philosopher",(23,16),asleep
MONSTER:'F',"migo soldier",(23,16),asleep
MONSTER:'F',"migo soldier",(23,16),asleep
MONSTER:'F',"migo soldier",(23,16),asleep
MONSTER:'F',"migo soldier",(23,16),asleep
MONSTER:'F',"migo soldier",(23,16),asleep
MONSTER:'F',"migo soldier",(23,16),asleep
# Hive 3, full hive.
MONSTER:'F',"migo soldier",(61,18),asleep
MONSTER:'F',"migo worker",(61,18),asleep
MONSTER:'F',"migo worker",(61,18),asleep
MONSTER:'F',"migo worker",(61,18),asleep
MONSTER:'F',"migo worker",(61,18),asleep
MONSTER:'F',"migo soldier",(61,18),asleep
MONSTER:'F',"migo soldier",(64,18),asleep
MONSTER:'F',"migo worker",(64,18),asleep
MONSTER:'F',"migo worker",(64,18),asleep
MONSTER:'F',"migo worker",(64,18),asleep
MONSTER:'F',"migo worker",(64,18),asleep
MONSTER:'F',"migo soldier",(64,18),asleep
MONSTER:'F',"migo queen",(67,18),asleep
MONSTER:'F',"migo philosopher",(67,18),asleep
MONSTER:'F',"migo philosopher",(67,18),asleep
MONSTER:'F',"migo soldier",(67,18),asleep
MONSTER:'F',"migo soldier",(67,18),asleep
MONSTER:'F',"migo soldier",(67,18),asleep
MONSTER:'t',"mouth of the goat",(73,18)
# A little incentive for the last hive 22,16 48,7 63,18
OBJECT:'!',"full healing",(73,17)
OBJECT:'!',"full healing",(73,17)
OBJECT:'!',"full healing",(73,18)
OBJECT:'!',"full healing",(73,18)
OBJECT:'!',"gain energy",(73,18)
OBJECT:'[',"flying boots",(73,12),cursed,0
# A few monsters (other than migo)
MONSTER:'t',random,(18,02)
MONSTER:'t',random,(44,02)
MONSTER:'t',random,(62,02)
MONSTER:'B',random,(48,12)
MONSTER:'B',random,(73,07)
# A few fishies
MONSTER:';',random,(05,13)
MONSTER:';',random,(13,09)
MONSTER:';',random,(23,07)
MONSTER:';',random,(26,02)
MONSTER:';',random,(31,10)
MONSTER:';',random,(40,14)
MONSTER:';',random,(48,17)
MONSTER:';',random,(57,13)
MONSTER[50%]:';',random,(64,10)
MONSTER[50%]:';',random,(67,07)
# A couple of random monsters to finish
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
#Kukeri
MONSTER[7%]:'A',"kuker",random
MONSTER[7%]:'A',"kuker",random
#
# The gates of N'kai.
#
MAZE: "lethe-z",' '
FLAGS: lethe
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0 ---------
1 ..... |.......| }
2 ..... ... } |.......| }}}
3 ......... .......... .. . .}} |.......| .}}
4 .. ........................ ... ...}}} |.......| ...}
5 ...... .... . ..... .. .. .. .....}...|.......|....
6-----........ ------- ......... ...... .........--+-+-+--....
7|...|...... |..\..| .. ........-----...................
8|...+..... ----|.....--------- ....... ..| |................-----------
9|...|... |...+.....+.......| .........-----........}.......|.....|...|
0-----.... |...------|.......| ... ...............}}}......+.....S.}.|
1 .....H###S...+.....|.......+####....................}}.......|.....|...|
2 . ... |...|\....+.......| .. .....-----.........}......-----------
3 ....... ----|.....|.......| ..... .| |.............}}}}}}}}.
4}}}}}}}}}}}} --------------- }}}}}}}}}-----}}}}}}}}}}}}}}}}}}}}}}}.
5}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.
6}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.
7 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-----}}}}}}}}}}}}}}}}}}}}}}}.
8 }}}}}}}}}}}}}}}}}}}}}}}} | | }}}}}}}}.
9 }}}}}}}}}}}}}}}}}}} -----
ENDMAP
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
# Dungeon Description
TRAP:"hole",(70,13)
TRAP:"hole",(72,14)
TRAP:"hole",(73,15)
TRAP:"hole",(73,16)
TRAP:"hole",(72,17)
TRAP:"hole",(70,18)
REGION:(00,00,46,19),lit,"ordinary"
REGION:(47,00,75,19),unlit,"ordinary"
REGION:(01,07,03,09),lit,"ordinary"
REGION:(14,09,16,12),unlit,"ordinary"
REGION:(18,07,22,09),unlit,"ordinary"
REGION:(18,11,22,13),unlit,"ordinary"
REGION:(24,09,29,13),unlit,"barracks"
REGION:(59,01,63,05),unlit,"morgue"
REGION:(66,09,70,11),unlit,"ordinary"
REGION:(72,09,74,11),unlit,"ordinary"
# Stairs
BRANCH:(74,10,74,10),(0,0,0,0)
STAIR:(02,08),up
# Doors
DOOR:locked,(04,08)
DOOR:locked,(13,11)
DOOR:closed,(17,09)
DOOR:closed,(17,11)
DOOR:closed,(23,09)
DOOR:closed,(23,12)
DOOR:closed,(31,11)
DOOR:closed,(58,06)
DOOR:closed,(60,06)
DOOR:closed,(62,06)
DOOR:locked,(65,10)
DOOR:locked,(71,10)
# Sea monsters for the river
MONSTER:';',random,(03,15)
MONSTER:';',random,(09,15)
MONSTER:';',random,(15,17)
MONSTER:';',random,(24,18)
MONSTER:';',random,(33,17)
MONSTER:';',random,(40,15)
MONSTER:';',random,(51,15)
MONSTER:';',random,(59,16)
MONSTER:';',random,(64,14)
MONSTER:';',random,(68,16)
# Some guards
MONSTER:'h',"deep one",(07,12)
MONSTER:'h',"deep one",(08,07)
MONSTER:'h',"deep one",(05,04)
MONSTER:'h',"deep one",(16,04)
MONSTER:'h',"deep one",(24,03)
MONSTER[50%]:'h',"deeper one",(31,06)
# And a few things for them to use
OBJECT:'!',"amnesia",(20,03)
OBJECT:'!',"amnesia",(04,11)
OBJECT:'/',"fire",(05,04)
OBJECT:'/',"lightning",(13,05)
OBJECT:'?',"create monster",(27,04)
# Guardians for the dark
MONSTER:'g',"nightgaunt",(67,04),asleep
MONSTER:'g',"nightgaunt",(68,05),asleep
MONSTER:'&',"horned devil",(53,07),asleep
MONSTER:'&',"horned devil",(54,09),asleep
MONSTER[60%]:'g',"nightgaunt",(54,11),asleep
MONSTER[60%]:'&',"horned devil",(52,13),asleep
MONSTER[60%]:'&',"horned devil",(50,06),asleep
MONSTER:'&',"barbed devil",(51,09),asleep
MONSTER:'&',"barbed devil",(51,12),asleep
MONSTER[75%]:'h',"deeper one",(48,10),asleep
MONSTER[75%]:'h',"deeper one",(48,11),asleep
MONSTER[75%]:'h',"deeper one",(51,10),asleep
# Guardians under the hill
MONSTER:'h',"deep one",(18,09),asleep
MONSTER:'h',"deep one",(19,09),asleep
MONSTER:'h',"deep one",(20,09),asleep
MONSTER:'h',"deep one",(21,09),asleep
MONSTER:'h',"deep one",(22,09),asleep
MONSTER:'h',"deeper one",(20,07),asleep
OBJECT:'#',"cursed +12 deep long sword named The Sword of the Deeps",(20,07)
# Garrison 2
MONSTER:'h',"deep one",(19,11),asleep
MONSTER:'h',"deep one",(21,12),asleep
MONSTER:'h',"deep one",(22,13),asleep
MONSTER:'h',"deep one",(19,13),asleep
MONSTER:'h',"deep one",(18,12),asleep
OBJECT:'/',random,(19,11)
OBJECT:'/',random,(21,12)
OBJECT:'/',random,(22,13)
OBJECT:'/',random,(19,13)
OBJECT:'/',"sleep",(18,12)
OBJECT:'/',"lightning",(18,12)
OBJECT:'"',"amulet of life saving",(18,12)
OBJECT:'=',"protection",(18,12),blessed,+3
# Garrison 3
MONSTER:'h',"deep one",(15,09),asleep
MONSTER:'h',"deep one",(15,10),asleep
MONSTER:'h',"deep one",(15,11),asleep
MONSTER:'h',"deep one",(15,12),asleep
MONSTER:'h',"deep one",(16,10),asleep
# A statue for the entrance area
CONTAINER:'`',"statue",(01,08),"purple worm",1, "Shudde M'ell"
OBJECT:'(',"drum of earthquake",contained,cursed,8
# A little still life
CONTAINER:'`',"statue",(59,10),"knight",1
OBJECT:')',"long sword",contained,blessed,+2
CONTAINER:'`',"statue",(58,09),"Angel",1
OBJECT:'!',"full healing",contained,blessed,0
CONTAINER:'`',"statue",(58,11),"pit fiend",1
OBJECT:'?',"taming",contained,blessed,0
# A scattering of corpses
OBJECT:'%',"corpse",(52,08),"knight",0
OBJECT:'%',"corpse",(61,12),"wizard",0
OBJECT:'%',"corpse",(65,07),"rogue",0
OBJECT:'%',"corpse",(62,08),"priest",0
OBJECT:'%',"corpse",(56,13),"ranger",0
# A few random flapping things
MONSTER:'B',"vampire bat",random
MONSTER:'B',"vampire bat",random
MONSTER[50%]:'B',"vampire bat",random
MONSTER:'B',"raven",random
MONSTER[50%]:'B',"raven",random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER[66%]:'B',random,random
MONSTER[33%]:'B',random,random
# Random traps
TRAP:"spiked pit",random
TRAP:"spiked pit",random
TRAP:"rust",random
TRAP:"rust",random
TRAP:"magic",random
TRAP:"magic",random
TRAP:"magic",random
TRAP:"board",(60,08)
TRAP:"board",(64,10)
TRAP:"board",(46,10)
TRAP:"board",(46,11)
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
#Kukeri
MONSTER[7%]:'A',"kuker",random
MONSTER[7%]:'A',"kuker",random
#
# The Gulf of N'Kai
#
# A dark, bare place haunted by Night gaunts, Byakhee, Demons
# and Gugs. Beware of the shoggoths.
#
# Unlike the other lethe levels, these are not a hardfloor
# level, allowing the player to fall through to deeper
# levels of the gulf.
#
#
# An introductory level...
#
MAZE: "nkai-a-1",' '
FLAGS: lethe
GEOMETRY:center,center
MAP
}}}}
.. ...... .... }}}} .......... ...... ...... .... .
.. ... ... .. .. ... ... ... }}} } ... . .. ... .. .. ... ... ..... ...
.... ... .. .. .. ... .. }} }} }.. ... ... ... .. .. ...
.. .. ... .. .. .. .} }}.}..}.. ... .. .. .. .. .. .. .
.... .. .. .. .. ..}..}}.}}.. .. .... .... ... .... ..
.. .... .. .. .... }..}}}.} .... ... ... .. .. .. .. .. ..
.. ... .. .. .... .. ..} ..}}}.} .... ... .... .... ... ...
.... .. ... .. ... .}. .}}.}}. .. .... .... .... .. .. ....
..... .... .. .. ... ...}..}}...}... .. ... .. .... .. ..
.... .. ... .... .}.}.}.}.. ... .. . ... .. ... ..
.. ... ... .. .. . } }}.}.} .. ... .... .... .. ..
.. .. .. .. .. .. .. }}.} } .... ... .... .. .. .... ...
.... .. .. .... ... .... .}} } } ...... ... .. .... .... . ....
.... .. ... .. .... ..}}.} } }..... ... .. ... .. ....
.... ... ..... .......}.}.}.}.}... .. .... ... ... .. ...
.... .... ... ... .........}.}.}.}... ... ..... ..... ...
.... ... .... ...... ......}.}.}}.. .... ........ ... ..
..... ..... ... ... }.}}}. ...... .... .......
}}}}
ENDMAP
# Regions
# The whole gulf is dark and quiet
REGION:(01,01,75,19),unlit,"morgue",unfilled
# Stairs and Branch
#STAIR:(03,08),down
#STAIR:(73,14),up
STAIR:random,up
TRAP:"hole",random
TRAP:"hole",random
TRAP:"hole",random
TRAP:"hole",random
BRANCH:(01,01,74,18),(00,00,00,00)
# Sea monsters for the river
MONSTER:'h',"deep one",(34,02)
MONSTER:'h',"deep one",(35,08)
MONSTER:'h',"deep one",(39,07)
MONSTER:';',random,(37,12)
MONSTER:';',random,(32,14)
MONSTER:';',random,(38,18)
# Some random flappy things
MONSTER:'g',random,random
MONSTER:'g',random,random
MONSTER:'g',random,random
MONSTER:'g',random,random
MONSTER:'g',random,random
MONSTER:'g',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
# Some not so random flappy things
MONSTER:'g',"nightgaunt",random
MONSTER:'g',"nightgaunt",random
MONSTER:'g',"nightgaunt",random
MONSTER:'B',"byakhee",random
MONSTER:'B',"byakhee",random
MONSTER:'B',"byakhee",random
MONSTER:'B',"byakhee",random
MONSTER:'B',"byakhee",random
# A few undead
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'W',random,random
MONSTER:'V',random,random
# A couple of slithy things
MONSTER:'P',random,random
MONSTER:'P',random,random
MONSTER:'b',"shoggoth",random
# Some random objects (no potions or food)
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'+',random,random
OBJECT:'/',random,random
OBJECT:'(',random,random
OBJECT:'(',random,random
OBJECT:')',random,random
OBJECT:')',random,random
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
# A few traps
TRAP:"spiked pit",random
TRAP:"spiked pit",random
TRAP:"spiked pit",random
TRAP:"magic",random
TRAP:"magic",random
TRAP:"magic",random
TRAP:"magic",random
TRAP:"anti magic",random
TRAP:"anti magic",random
TRAP:"anti magic",random
TRAP:"pit",random
TRAP:"pit",random
TRAP:"pit",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
#
#Visitors
MONSTER[75%]:'X',"bestial dervish",random
MONSTER[75%]:'X',"ethereal dervish",random
MONSTER[75%]:'P',"sparkling lake",random
MONSTER[75%]:'P',"flashing lake",random
MONSTER[75%]:'P',"smoldering lake",random
MONSTER[75%]:'P',"frosted lake",random
MONSTER[75%]:'v',"blood shower",random
MONSTER[75%]:'U',"many-taloned thing",random
MONSTER[75%]:'b',"perfectly clear cube",random
MONSTER[75%]:'b',"deep blue cube",random
MONSTER[75%]:'b',"pitch black cube",random
MONSTER[75%]:'U',"prayerful thing",random
MONSTER[75%]:'U',"hemorrhagic thing",random
MONSTER[75%]:'e',"many-eyed seeker",random
MONSTER[75%]:'6',"voice in the dark",random
MONSTER[75%]:'y',"tiny being of light",random
MONSTER[75%]:'s',"man-faced millipede",random
MONSTER[75%]:'{',"mirrored moonflower",random
MONSTER[75%]:'w',"crimson writher",random
MONSTER[75%]:'p',"radiant pyramid",random
MONSTER[75%]:'g',"grotesque peeper",random
#
# An alternate introductory level...
#
MAZE: "nkai-a-2",' '
FLAGS: lethe
GEOMETRY:center,center
MAP
}}}}
... ..... ... }}..}} .... ..... ..... ...
... .... .. ... ... ....}.}..}.} ... .......... ... .....
. ... ... .. ... ..}.}....}.} . ....... ....... .. ..
.... ..... .... .}.}.....}..} .... ... ....... ..
... .... .. .. .. }..}....}...}. ... ...... .... ....
.. ..... .... .. .. }....}..}...}..... ..... ... ... . ...
.. .. .. .... }.}..}.}..}.}.. .... ........ .... . ..
.. .... ... .. ... .}....}}}..}}}... ... ........... ... .
.. .. .. .... ....}...}.}}}}}.}} ... .... ........ .. .. .
... .. ... .. ... ...}.}...}}}...} .. .... ... .. ... ..
... .... ... ..}..}...}}}...} ... .. ... .... ...
..... .. ... .... }}...}}}...}.. .. .. .. .. .. ..
... ... .. .. .. .}....}}}...}.. ... .... ... ... .. .
... ... .... ... ......}....}}}.}. .. .. ... .... ... ... ...
... ... ... .. ..... ...}....}}}. ... ..... .. ....
... .... .. ... ...}..}}}. . . ..... .... ..
.... .... ... .... ... }..}}}... .... ... .. ........ ...
... .... .... ..... .... }}}.} ... .... ... . ...... ...
}}}}
ENDMAP
# Regions
# The whole gulf is dark and quiet
REGION:(01,01,75,19),unlit,"morgue",unfilled
# Stairs and Branch
#STAIR:(57,08),down
#STAIR:(02,02),up
STAIR:random,up
TRAP:"hole",random
TRAP:"hole",random
TRAP:"hole",random
TRAP:"hole",random
BRANCH:(01,01,74,18),(45,04,68,15)
# Sea monsters for the river
MONSTER:'h',"deeper one",(33,02)
MONSTER:';',random,(36,08)
MONSTER:';',random,(39,07)
MONSTER:';',random,(37,12)
MONSTER:';',random,(31,14)
MONSTER:';',random,(37,17)
# Some random flappy things
MONSTER:'g',random,random
MONSTER:'g',random,random
MONSTER:'g',random,random
MONSTER:'g',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
# Some not so random flappy things
MONSTER:'g',"nightgaunt",random
MONSTER:'g',"nightgaunt",random
MONSTER:'g',"nightgaunt",random
MONSTER:'B',"byakhee",random
MONSTER:'B',"byakhee",random
MONSTER:'B',"byakhee",random
MONSTER:'B',"byakhee",random
MONSTER:'B',"byakhee",random
# A few undead
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'W',random,random
MONSTER:'V',random,random
# A couple of slithy things
MONSTER:'P',random,random
MONSTER:'P',random,random
MONSTER:'b',"shoggoth",random
# Some random objects (no potions or food)
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'+',random,random
OBJECT:'/',random,random
OBJECT:'(',random,random
OBJECT:'(',random,random
OBJECT:')',random,random
OBJECT:')',random,random
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
# A few traps
TRAP:"spiked pit",random
TRAP:"spiked pit",random
TRAP:"spiked pit",random
TRAP:"magic",random
TRAP:"magic",random
TRAP:"magic",random
TRAP:"magic",random
TRAP:"anti magic",random
TRAP:"anti magic",random
TRAP:"anti magic",random
TRAP:"pit",random
TRAP:"pit",random
TRAP:"pit",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
#
#Visitors
MONSTER[75%]:'X',"bestial dervish",random
MONSTER[75%]:'X',"ethereal dervish",random
MONSTER[75%]:'P',"sparkling lake",random
MONSTER[75%]:'P',"flashing lake",random
MONSTER[75%]:'P',"smoldering lake",random
MONSTER[75%]:'P',"frosted lake",random
MONSTER[75%]:'v',"blood shower",random
MONSTER[75%]:'U',"many-taloned thing",random
MONSTER[75%]:'b',"perfectly clear cube",random
MONSTER[75%]:'b',"deep blue cube",random
MONSTER[75%]:'b',"pitch black cube",random
MONSTER[75%]:'U',"prayerful thing",random
MONSTER[75%]:'U',"hemorrhagic thing",random
MONSTER[75%]:'e',"many-eyed seeker",random
MONSTER[75%]:'6',"voice in the dark",random
MONSTER[75%]:'y',"tiny being of light",random
MONSTER[75%]:'s',"man-faced millipede",random
MONSTER[75%]:'{',"mirrored moonflower",random
MONSTER[75%]:'w',"crimson writher",random
MONSTER[75%]:'p',"radiant pyramid",random
MONSTER[75%]:'g',"grotesque peeper",random
#
# The level with the alhoon's fortress...
#
MAZE: "nkai-b",' '
FLAGS: lethe
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0 }}}}
1 .. .. . .. .... .... ....}}}}..... ... ....... ....
2 .. . ... . ......... ... .}}}}.} ..... .... .. .. . . .
3 .... .. . . .... }.}}}}.} .. .. ...... ..
4 ... ... ... ... }.}}}. } .... ... ... ... ... ..
5 . .... . ... .........}.} }.}}} ........ ... ...
6 .. ... .... . .... .....} }.} }...}... ... ... .. ... .
7 ...... .. ......... ... } }.}.....}. ..... .. .... .. ...
8 ... .... ........ ... .....}}}... }.. .. ...... .. ... .
9 .. ... ..... ... .......}.} }. }.} ...... ... .... ... ..
0 .. . .... ... . .. . } }.}.} }.} ... ... .. ..... ...
1 ... .. .. .. }} ..}...}.}.} }..... ... .. . ... ...
2 .... .. .... .}}}}} }.... }.}...} ... ..... .. .. ... .
3 .... .. . ... .}}---}} } }.. }.}...}. ... .. .. ... ..
4 .... .. ...... .}}}|.|}}}} } } }.} }.}. ....... .. ...... .
5 ... ... ... . }---.---}} }.} }.} ...... ..... .. ..
6 ...... .. .}|.....|}.. }}..}} ... .. .. ... .. ....
7 ... ....... .. }---.---}}.. ...}}}} ....... ... .. ...... .. .
8 . ... .. }|.S.|}}} .... }}}} .... .... ..... ...
9 }-----}} }}}}
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Regions
# The whole gulf is dark and quiet
REGION:(01,01,75,19),unlit,"morgue",unfilled
# Stairs, Branches and the wizards portal
#STAIR:(64,17),down
#STAIR:(03,17),up
STAIR:random,up
TRAP:"hole",random
TRAP:"hole",random
TRAP:"hole",random
TRAP:"hole",random
# The alhoon gets a drawbridge...
DRAWBRIDGE:(28,16),west,closed
# One secret door
DOOR:locked,(23,18)
#MONSTER:'?',"???",(22,18),asleep,hostile
MONSTER:'L',"alhoon",(22,18),asleep,hostile
#Dolls
MONSTER:'\'',"parasitized doll",(24,16)
#ENGRAVING:(22,18),burn,"This space for rent."
# One sneaky trap
#TRAP:"magic",(24,16)
# The alhoon has some guards
MONSTER:'@',"werewolf",(22,16),hostile
MONSTER:'d',"hell hound",(24,14),hostile,asleep
MONSTER:'P',"green slime",(24,18),hostile,asleep
MONSTER:'Z',"skeleton",(26,16),hostile,asleep
# And a door bell...
TRAP:"board",(29,16)
# Sea monsters for the river
MONSTER:'h',"deep one",(35,02)
MONSTER:'h',"deep one",(35,08)
MONSTER:'h',"deep one",(42,07)
MONSTER:'h',"deep one",(39,12)
MONSTER:'h',"deep one",(31,12)
MONSTER:'h',"deep one",(38,17)
MONSTER:'h',"deep one",(27,18)
MONSTER:'h',"deeper one",(28,15)
MONSTER:'h',"deeper one",(23,12)
# Some random flappy things
MONSTER:'g',random,random
MONSTER:'g',random,random
MONSTER:'g',random,random
MONSTER:'g',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
# Some not so random flappy things
MONSTER:'g',"nightgaunt",random
MONSTER:'g',"nightgaunt",random
MONSTER:'g',"nightgaunt",random
MONSTER:'B',"byakhee",random
MONSTER:'B',"byakhee",random
MONSTER:'B',"byakhee",random
MONSTER:'B',"byakhee",random
MONSTER:'B',"byakhee",random
# A few undead
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'W',random,random
MONSTER:'V',random,random
# A couple of slithy things
MONSTER:'P',random,random
MONSTER:'P',random,random
MONSTER:'b',"shoggoth",random
MONSTER:'b',"shoggoth",random
# A small tribe of gugs
MONSTER:'Y',"gug",(43,16),hostile,asleep
MONSTER:'Y',"gug",(44,17),hostile,asleep
MONSTER:'Y',"gug",(45,18),hostile,asleep
MONSTER:'Y',"gug",(43,18),hostile,asleep
MONSTER:'Y',"gug",(45,16),hostile,asleep
# And some toys for them...
OBJECT:'/',"death",(43,16)
OBJECT:'?',"create monster",(44,17),cursed,0
OBJECT:'?',"create monster",(45,18),cursed,0
# Some random objects (no potions or food)
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'+',random,random
OBJECT:'/',random,random
OBJECT:'(',random,random
OBJECT:'(',random,random
OBJECT:')',random,random
OBJECT:')',random,random
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
# A few traps
TRAP:"spiked pit",random
TRAP:"spiked pit",random
TRAP:"spiked pit",random
TRAP:"magic",(31,17)
TRAP:"magic",random
TRAP:"magic",random
TRAP:"magic",random
TRAP:"magic",random
TRAP:"anti magic",random
TRAP:"anti magic",random
TRAP:"anti magic",random
TRAP:"pit",random
TRAP:"pit",random
TRAP:"pit",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",(47,17)
#
#Visitors
MONSTER[75%]:'X',"bestial dervish",random
MONSTER[75%]:'X',"ethereal dervish",random
MONSTER[75%]:'P',"sparkling lake",random
MONSTER[75%]:'P',"flashing lake",random
MONSTER[75%]:'P',"smoldering lake",random
MONSTER[75%]:'P',"frosted lake",random
MONSTER[75%]:'v',"blood shower",random
MONSTER[75%]:'U',"many-taloned thing",random
MONSTER[75%]:'b',"perfectly clear cube",random
MONSTER[75%]:'b',"deep blue cube",random
MONSTER[75%]:'b',"pitch black cube",random
MONSTER[75%]:'U',"prayerful thing",random
MONSTER[75%]:'U',"hemorrhagic thing",random
MONSTER[75%]:'e',"many-eyed seeker",random
MONSTER[75%]:'6',"voice in the dark",random
MONSTER[75%]:'y',"tiny being of light",random
MONSTER[75%]:'s',"man-faced millipede",random
MONSTER[75%]:'{',"mirrored moonflower",random
MONSTER[75%]:'w',"crimson writher",random
MONSTER[75%]:'p',"radiant pyramid",random
MONSTER[75%]:'g',"grotesque peeper",random
#
# A third gulf level...
#
MAZE: "nkai-c",' '
FLAGS: lethe
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0 }}}}
1 ... ... ... }}}} .... . . ..... ....
2 ... ....... ... ... ...}}}} ....... . ... .. .......
3 . .. ... .. ... .....}}}}}} .. .. ...... ...
4 .... ... . .... ..}}}}}}}}} ...... .... ...
5 . .. .. .... ... }}}}}}}}}}}}.. .. .. ... .. ... ..
6 . .. .. .... }}}}}}}}}}}}}... .. ... .. ...... .. ..
7 .. ... .. }}}}}}}.}}}}}}}}... ..... .. . ....
8 ... .. .. .}}}}}}}}-.--}}}}} .... .. .. ...
9 .. .. ..... .......}}}}}}......}}}}}}}. .... ... ... ..
0 .. .... .. .. . }}}}}}}.|...|}}}}}}}... .... .... .. ..
1 .. .. .. .. ... }}}}}}}--...}}}}}}.. .. .... ... ..
2 .. .. .... . }}}}}}...}}}}}}}. .. .... .. ... ..
3 ...... ... .. ... }}}}}}.}}}}}}} ..... ... .. ..
4 H .. .. .. .. .. }}}}}}}}}}}. .... .. ... ......
5 .. .... .. .. .... }}}}}}}}.... .... ... .....
6 .... .. .... .. .. .}}}}}}. ... ...... . ... ......
7 ...... .... .. .. .. ....}}}}}. ... ... ... ... .. ......
8 .... .... ..... ..}}}}. .... .... .. ....
9 }}}}
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Regions
# The whole gulf is dark and quiet
REGION:(01,01,75,19),unlit,"morgue",unfilled
#The altar of the unknown god
MONSTER:'&',"priest of an unknown god",(35,10)
ALTAR:(35,10),noalign,altar,"an alien god"
# Stairs and Branch
#STAIR:(05,17),down
#STAIR:(72,02),up
STAIR:random,up
TRAP:"hole",random
TRAP:"hole",random
TRAP:"hole",random
TRAP:"hole",random
BRANCH:(01,01,74,18),(30,06,40,14)
# Sea monsters for the river
MONSTER:'h',"deep one",(35,02)
MONSTER:'h',"deep one",(35,08)
MONSTER:'h',"deep one",(42,09)
MONSTER:'h',"deeper one",(39,12)
MONSTER:'h',"deeper one",(31,12)
MONSTER:'h',"deeper one",(38,17)
# Some random flappy things
MONSTER:'g',random,random
MONSTER:'g',random,random
MONSTER:'g',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
# Some not so random flappy things
MONSTER:'g',"nightgaunt",random
MONSTER:'g',"nightgaunt",random
MONSTER:'g',"nightgaunt",random
MONSTER:'B',"byakhee",random
MONSTER:'B',"byakhee",random
MONSTER:'B',"byakhee",random
MONSTER:'B',"byakhee",random
MONSTER:'B',"byakhee",random
# A few lovecraftians
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'W',random,random
MONSTER:'V',random,random
# A couple of slithy things
MONSTER:'P',random,random
MONSTER:'P',random,random
MONSTER:'b',"shoggoth",random
MONSTER:'b',"shoggoth",random
MONSTER:'b',"shoggoth",random
# Something on the island
MONSTER:'h',"master mind flayer",(35,09),hostile,asleep
MONSTER:'h',"mind flayer",(34,10),hostile,asleep
MONSTER:'h',"mind flayer",(36,11),hostile,asleep
MONSTER:'h',"deeper one",(34,09),hostile,asleep
MONSTER:'h',"deeper one",(35,10),hostile,asleep
MONSTER:'h',"deep one",(36,10),hostile,asleep
MONSTER:'h',"deep one",(37,09),hostile,asleep
GOLD:random,(35,09)
GOLD:random,(34,10)
GOLD:random,(36,10)
# One little door bell
TRAP:"board",(36,09)
# Fungi on the beaches
MONSTER:'F',"shrieker",(30,03)
MONSTER:'F',"shrieker",(25,09)
MONSTER:'F',"shrieker",(32,17)
MONSTER:'F',"shrieker",(43,06)
MONSTER:'F',"shrieker",(45,11)
MONSTER:'F',"shrieker",(41,15)
# Some random objects (no potions or food)
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'+',random,random
OBJECT:'/',random,random
OBJECT:'(',random,random
OBJECT:'(',random,random
OBJECT:')',random,random
OBJECT:')',random,random
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
# A few traps
TRAP:"spiked pit",random
TRAP:"spiked pit",random
TRAP:"spiked pit",random
TRAP:"magic",random
TRAP:"magic",random
TRAP:"magic",random
TRAP:"magic",random
TRAP:"anti magic",random
TRAP:"anti magic",random
TRAP:"anti magic",random
TRAP:"pit",random
TRAP:"pit",random
TRAP:"pit",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
#Visitors
MONSTER[75%]:'X',"bestial dervish",random
MONSTER[75%]:'X',"ethereal dervish",random
MONSTER[75%]:'P',"sparkling lake",random
MONSTER[75%]:'P',"flashing lake",random
MONSTER[75%]:'P',"smoldering lake",random
MONSTER[75%]:'P',"frosted lake",random
MONSTER[75%]:'v',"blood shower",random
MONSTER[75%]:'U',"many-taloned thing",random
MONSTER[75%]:'b',"perfectly clear cube",random
MONSTER[75%]:'b',"deep blue cube",random
MONSTER[75%]:'b',"pitch black cube",random
MONSTER[75%]:'U',"prayerful thing",random
MONSTER[75%]:'U',"hemorrhagic thing",random
MONSTER[75%]:'e',"many-eyed seeker",random
MONSTER[75%]:'6',"voice in the dark",random
MONSTER[75%]:'y',"tiny being of light",random
MONSTER[75%]:'s',"man-faced millipede",random
MONSTER[75%]:'{',"mirrored moonflower",random
MONSTER[75%]:'w',"crimson writher",random
MONSTER[75%]:'p',"radiant pyramid",random
MONSTER[75%]:'g',"grotesque peeper",random
#
#
# The bottom of the gulf
#
MAZE: "nkai-z",' '
FLAGS: lethe
GEOMETRY:center,center
MAP
}}}}
.... ... ........ .... }}} }} . ..... .......
.. . ...... ... .. }} }} }} . ........ .... ..
...... .... .. ...}} }..}.}}. . .... ... ... ....
} .... ...... .}.}}.}}.}}.}. ......}... . .....
..}}.. ......}.}..}..}. }.}. .......}}... ... ...
.. .}}}.... .. .}}..} }.}}.} } }... .......}}} ..} ......
... .}}}}}... ..}}}}...}..}.}}..} } }}.....}}}}} ..}}}} .
... ..}}}}}}. }}..}..}}.}. }. }}}}} ..}} ....
.. .. ..}}}. ...}} .} }}... }. . }}. ...}.....
.. ...}}. .}}..}}} .} }} .}}}... ...}... .. ....
... ..}.. ..}}. }. }}}} .}.} ... .} .} .... ......
.. ... ..}.. . } }. }}}}}} ..}.. . }}. ..... ......
. ... ..}.. . }. }}}}}} .}.} .... .} .. ..
. .... .... ... }. .}}}}}} . .} .... .} .....
.. .. .. ..... . }}}}. .. . .....}}......
... .. .. .. ..... . ..... . .... .........}}}}......
..... ...... .... .... ..... ... .... ....... ....}}}......
.... ... ... ...... .... ...... .......
ENDMAP
# Regions
# The whole gulf is dark and quiet
REGION:(01,01,75,19),unlit,"morgue",unfilled
# Stairs and Branch
#STAIR:(17,01),up
#STAIR:(01,01,74,18),(00,00,00,00), down
STAIR:random,up
TRAP:"hole",random
TRAP:"hole",random
TRAP:"hole",random
TRAP:"hole",random
# Sea monsters for the river
MONSTER:'h',random,(34,02)
MONSTER:'h',random,(35,08)
MONSTER:';',random,(40,07)
MONSTER:';',random,(34,12)
MONSTER:';',random,(33,14)
MONSTER:';',random,(23,07)
# Some random flappy things
MONSTER:'g',random,random
MONSTER:'g',random,random
MONSTER:'g',random,random
MONSTER:'g',random,random
MONSTER:'g',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
MONSTER:'B',random,random
# Some not so random flappy things
MONSTER:'g',"nightgaunt",random
MONSTER:'g',"nightgaunt",random
MONSTER:'g',"nightgaunt",random
MONSTER:'B',"byakhee",random
MONSTER:'B',"byakhee",random
MONSTER:'B',"byakhee",random
MONSTER:'B',"byakhee",random
MONSTER:'B',"byakhee",random
# A few undead
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Y',"gug",random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'Z',random,random
MONSTER:'W',random,random
MONSTER:'V',random,random
# A couple of slithy things
MONSTER:'P',random,random
MONSTER:'P',random,random
MONSTER:'b',"shoggoth",random
MONSTER:'b',"shoggoth",random
MONSTER:'b',"shoggoth",random
MONSTER:'b',"shoggoth",random
# Some random objects (no potions or food)
OBJECT:'?',random,random
OBJECT:'?',random,random
OBJECT:'+',random,random
OBJECT:'/',random,random
OBJECT:'(',random,random
OBJECT:'(',random,random
OBJECT:')',random,random
OBJECT:')',random,random
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:'[',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
OBJECT:'*',random,random
# A few traps
TRAP:"spiked pit",random
TRAP:"spiked pit",random
TRAP:"spiked pit",random
TRAP:"magic",random
TRAP:"magic",random
TRAP:"magic",random
TRAP:"magic",random
TRAP:"anti magic",random
TRAP:"anti magic",random
TRAP:"anti magic",random
TRAP:"pit",random
TRAP:"pit",random
TRAP:"pit",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
#Visitors
MONSTER[75%]:'X',"bestial dervish",random
MONSTER[75%]:'X',"ethereal dervish",random
MONSTER[75%]:'P',"sparkling lake",random
MONSTER[75%]:'P',"flashing lake",random
MONSTER[75%]:'P',"smoldering lake",random
MONSTER[75%]:'P',"frosted lake",random
MONSTER[75%]:'v',"blood shower",random
MONSTER[75%]:'U',"many-taloned thing",random
MONSTER[75%]:'b',"perfectly clear cube",random
MONSTER[75%]:'b',"deep blue cube",random
MONSTER[75%]:'b',"pitch black cube",random
MONSTER[75%]:'U',"prayerful thing",random
MONSTER[75%]:'U',"hemorrhagic thing",random
MONSTER[75%]:'e',"many-eyed seeker",random
MONSTER[75%]:'6',"voice in the dark",random
MONSTER[75%]:'y',"tiny being of light",random
MONSTER[75%]:'s',"man-faced millipede",random
MONSTER[75%]:'{',"mirrored moonflower",random
MONSTER[75%]:'w',"crimson writher",random
MONSTER[75%]:'p',"radiant pyramid",random
MONSTER[75%]:'g',"grotesque peeper",random
# Cthulhu's Sanctum
#
# Cthulhu was the high priest of the old ones, the mediator
# between them and their arcane gods.
#
MAZE: "rlyeh",' '
FLAGS: hardfloor,noteleport,nommap,lethe
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0 ......... }}... ----- }}}}}}}}}---------}}
1 ....... ............... ...}}}.. |...|...}}}}}}..|.......|.}
2 ....}}...H##H................ ...}}. . |...+...}}}}}...+.......+.}
3 ....... ........... ... . |...|..}}}}}}}..|.......|.}
4 ....... ... ----- . ----- -----}}}}}}}}}..---------}}
5 ........ ++ .. |...|-S--|...| |}}}}}}}}}}..}}}}}}}}}}}
6 ... .. ....... ...... .. |...|....|...| |}}}}}}..............}}}
7 .................. -S-++--|...|....|...| |}}}}...........--------
8 }}... .}}. ... ... .... |......|-+----+---+------|}}}............|}}....|
9 }.....}}}}............... |.}}}}.+.................|}..............+......|
0 }.....}}}}............... |.}}}}.+.................|}..............+......|
1 }}... .}}. ... ... .... |......|S--+----+--+-----|}}}............|}}....|
2 .................. -S-++---.|...|....|..| |}}}}...........--------
3 ... .. ....... ...... .. .|...|....|..| |}}}}}}..............}}}
4 ........ ++ .. .|...|----|..| |}}}}}}}}}}..}}}}}}}}}}}
5 ....... ... .----- ---------}}}}}}}}}..---------}}
6 ....... ........... ... . ... |...|..}}}}}}}..|.......|.}
7 ....}}...H##H................ ... ..}.. |...+...}}}}}...+.......+.}
8 ....... ............... .. ... |...|...}}}}}}..|.......|.}
9 ......... ----- }}}}}}}}}---------}}
0 }}}}}}}} }}
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Random Places for Cthulhu and the Silver Key
RANDOM_PLACES:(04,09),(04,10),(03,02),(03,17),(34,02),(44,17),(16,02),(16,17)
# Non diggable walls
NON_DIGGABLE:(00,00,75,20)
# Invisible barrier separating the left & right halves of the level
NON_PASSWALL:(48,00,49,20)
# Regions
#
# Temple interior
REGION:(00,00,52,19),unlit,"ordinary"
# Outer landing
REGION:(53,00,75,19),lit,"ordinary"
# Outside Chambers
REGION:(66,01,72,03),unlit,"ordinary"
REGION:(69,08,74,11),unlit,"ordinary"
REGION:(66,16,72,18),unlit,"ordinary"
# Main Temple
ALTAR:(04,09),noalign,altar,"Yog-Sothoth"
ALTAR:(04,10),noalign,altar,"Yog-Sothoth"
REGION:(01,05,23,14),unlit,"temple"
# Northern Temple (Inner)
ALTAR:(03,02),noalign,altar,"Yog-Sothoth"
REGION:(01,01,09,03),unlit,"temple"
# Northern Temple (Outer)
ALTAR:(16,02),noalign,altar,"Yog-Sothoth"
REGION:(14,00,26,04),unlit,"temple"
# Souther Temple (Inner)
ALTAR:(03,17),noalign,altar,"Yog-Sothoth"
REGION:(01,16,09,18),unlit,"temple"
# Southern Temple (Outer)
ALTAR:(16,17),noalign,altar,"Yog-Sothoth"
REGION:(14,15,26,19),unlit,"temple"
# North Eastern Temple
ALTAR:(36,01),noalign,altar,"Yog-Sothoth"
REGION:(33,00,39,02),unlit,"temple"
# South Eastern Tample
ALTAR:(44,17),noalign,altar,"Yog-Sothoth"
REGION:(40,16,45,18),unlit,"temple"
# Stairs and Branch
STAIR:(73,09),up
#BRANCH:(69,08,74,11),(00,00,00,00)
TELEPORT_REGION:(69,08,74,11),(0,0,0,0),down
# Drawbridges
DRAWBRIDGE:(53,09),west,closed
DRAWBRIDGE:(53,10),west,closed
# Doors
DOOR:closed,(68,09)
DOOR:closed,(68,10)
DOOR:locked,(65,02)
DOOR:locked,(73,02)
DOOR:locked,(65,17)
DOOR:locked,(73,17)
DOOR:closed,(53,02)
DOOR:closed,(53,17)
DOOR:closed,(36,08)
DOOR:closed,(41,08)
DOOR:closed,(45,08)
DOOR:closed,(38,11)
DOOR:closed,(43,11)
DOOR:closed,(46,11)
DOOR:locked,(35,11)
DOOR:locked,(40,05)
DOOR:locked,(34,09)
DOOR:locked,(34,10)
DOOR:locked,(16,05)
DOOR:locked,(17,05)
DOOR:locked,(16,14)
DOOR:locked,(17,14)
DOOR:locked,(30,07)
DOOR:locked,(31,07)
DOOR:locked,(30,12)
DOOR:locked,(31,12)
DOOR:locked,(28,07)
DOOR:locked,(28,12)
# Sea monsters for the river
MONSTER:';',random,(59,01),asleep,hostile
MONSTER:'h',"deep one",(57,04),asleep,hostile
MONSTER:';',random,(54,07),asleep,hostile
MONSTER:'h',"deep one",(54,13),asleep,hostile
MONSTER:';',random,(58,15),asleep,hostile
MONSTER:'h',"deep one",(60,18),asleep,hostile
MONSTER:';',random,(70,05),asleep,hostile
MONSTER:'h',"deep one",(72,14),asleep,hostile
# Platform Guardians
MONSTER:'h',"star spawn",(52,02),asleep,hostile
OBJECT:'/',"lightning",(52,02)
OBJECT:'(',"chest",(51,02)
MONSTER:'g',"nightgaunt",(56,01),asleep,hostile
MONSTER:'g',"nightgaunt",(55,02),asleep,hostile
MONSTER:'h',"star spawn",(52,17),asleep,hostile
OBJECT:'/',"lightning",(52,17)
OBJECT:'(',"chest",(51,17)
MONSTER:'g',"nightgaunt",(56,18),asleep,hostile
MONSTER:'g',"nightgaunt",(55,17),asleep,hostile
# Landing Guards
MONSTER:'H',"Father Dagon",(56,08),asleep,hostile
MONSTER:'h',"deeper one",(61,06),asleep,hostile
MONSTER:'h',"deeper one",(64,07),asleep,hostile
MONSTER:'H',"Mother Hydra",(56,11),asleep,hostile
MONSTER:'h',"deeper one",(61,13),asleep,hostile
MONSTER:'h',"deeper one",(64,12),asleep,hostile
# Northern barracks
MONSTER:'h',"deep one",(67,01),asleep,hostile
OBJECT:'(',"chest",(68,01)
MONSTER:'h',"deep one",(69,01),asleep,hostile
OBJECT:'(',"chest",(70,01)
MONSTER:'h',"deep one",(71,01),asleep,hostile
MONSTER:'h',"deep one",(67,03),asleep,hostile
OBJECT:'(',"chest",(68,03)
MONSTER:'h',"deep one",(69,03),asleep,hostile
OBJECT:'(',"chest",(70,03)
MONSTER:'h',"deep one",(71,03),asleep,hostile
# Southern barracks
MONSTER:'h',"deep one",(67,16),asleep,hostile
OBJECT:'(',"chest",(68,16)
MONSTER:'h',"deep one",(69,16),asleep,hostile
OBJECT:'(',"chest",(70,16)
MONSTER:'h',"deep one",(71,16),asleep,hostile
MONSTER:'h',"deep one",(67,18),asleep,hostile
OBJECT:'(',"chest",(68,18)
MONSTER:'h',"deep one",(69,18),asleep,hostile
OBJECT:'(',"chest",(70,18)
MONSTER:'h',"deep one",(71,18),asleep,hostile
# Traps on the landing
TRAP:"board",(65,08)
TRAP:"board",(65,11)
TRAP:"board",(61,08)
TRAP:"board",(61,11)
TRAP:"board",(58,08)
TRAP:"board",(58,11)
TRAP:"board",(63,02)
TRAP:"board",(63,17)
TRAP:"board",(55,02)
TRAP:"board",(55,17)
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
TRAP:"board",random
# Guardians one the inner temples
MONSTER:'h',"master mind flayer",(47,09),asleep,hostile
OBJECT:'/',"slow monster",(47,09)
OBJECT:'/',"fire",(47,09), blessed,+3
MONSTER:'h',"master mind flayer",(49,10),asleep,hostile
OBJECT:'/',"speed monster",(49,10)
OBJECT:'/',"cold",(49,10), blessed,+3
# Priests, in the chambers before the temple
MONSTER:'h',"mind flayer",(35,06),asleep,hostile
OBJECT[10%]:'!',"space mead",(35,05),blessed,0
MONSTER:'h',"mind flayer",(37,06),asleep,hostile
OBJECT[10%]:'!',"space mead",(37,05),blessed,0
MONSTER:'h',"star spawn",(39,06),asleep,hostile
OBJECT[10%]:'!',"space mead",(39,06),blessed,0
MONSTER:'h',"mind flayer",(42,06),asleep,hostile
OBJECT[10%]:'!',"space mead",(42,06),blessed,0
MONSTER:'h',"mind flayer",(44,05),asleep,hostile
OBJECT[10%]:'!',"space mead",(44,05),blessed,0
MONSTER:'h',"mind flayer",(46,05),asleep,hostile
OBJECT[10%]:'!',"space mead",(46,05),blessed,0
MONSTER:'h',"mind flayer",(37,13),asleep,hostile
OBJECT[10%]:'!',"space mead",(37,14),blessed,0
MONSTER:'h',"mind flayer",(39,12),asleep,hostile
OBJECT[10%]:'!',"space mead",(39,14),blessed,0
MONSTER:'h',"mind flayer",(41,12),asleep,hostile
OBJECT[10%]:'!',"space mead",(41,13),blessed,0
MONSTER:'h',"mind flayer",(44,13),asleep,hostile
OBJECT[10%]:'!',"space mead",(44,13),blessed,0
MONSTER:'h',"mind flayer",(46,12),asleep,hostile
OBJECT[10%]:'!',"space mead",(46,14),blessed,0
MONSTER:'h',"mind flayer",(47,13),asleep,hostile
OBJECT[10%]:'!',"space mead",(47,14),blessed,0
# Door bell for the inner temple
TRAP:"board",(35,09)
TRAP:"board",(35,10)
# Guardians one the inner temples
#MONSTER:'&',"marilith",(33,08),asleep,hostile
#MONSTER:'&',"marilith",(33,11),asleep,hostile
#MONSTER:'&',"marilith",(28,08),asleep,hostile
#MONSTER:'&',"marilith",(28,11),asleep,hostile
MONSTER:';',"kraken",(29,09),asleep,hostile
MONSTER:';',"kraken",(30,09),asleep,hostile
MONSTER:';',"kraken",(31,09),asleep,hostile
MONSTER:';',"kraken",(32,09),asleep,hostile
MONSTER:';',"kraken",(29,10),asleep,hostile
MONSTER:';',"kraken",(30,10),asleep,hostile
MONSTER:';',"kraken",(31,10),asleep,hostile
MONSTER:';',"kraken",(32,10),asleep,hostile
# Cthulhu is in one of the temples
MONSTER:'&',"Great Cthulhu",place[0],asleep,hostile
# The second Alhoon is in another of the temples (he is generated with the key)
#MONSTER:'L',"alhoon",place[1],asleep,hostile
MONSTER:'h',"star spawn",place[1],hostile
#The Silver Key is in ANOTHER of the temples.
OBJECT:'(',"universal key",place[2], uncursed,0,"The Silver Key"
#The fourth and fifth Priests of the Unknown God
MONSTER:'&',"priest of an unknown god",place[3],hostile
MONSTER:'&',"priest of an unknown god",place[4],hostile
MONSTER:'h',"star spawn",place[5],hostile
# Main Temple
TRAP:"fire",(15,06)
TRAP:"magic",(16,06)
TRAP:"fire",(17,06)
TRAP:"fire",(15,13)
TRAP:"magic",(16,13)
TRAP:"fire",(17,13)
MONSTER:';',"kraken",(09,10),asleep,hostile
#MONSTER:'B',random,(05,07),asleep,hostile
#MONSTER:'B',random,(05,10),asleep,hostile
#MONSTER:'B',random,(08,14),asleep,hostile
#MONSTER:'B',random,(10,08),asleep,hostile
#MONSTER:'B',random,(13,06),asleep,hostile
#MONSTER:'B',random,(14,09),asleep,hostile
#MONSTER:'B',random,(15,12),asleep,hostile
#MONSTER:'B',random,(18,10),asleep,hostile
#MONSTER:'B',random,(21,08),asleep,hostile
OBJECT:'(',"chest",(02,09)
OBJECT:'(',"chest",(02,10)
# Northern Temple (Outer)
TRAP:"fire",(25,01)
TRAP:"fire",(25,02)
TRAP:"magic",(26,01)
TRAP:"magic",(26,02)
TRAP:"fire",(27,01)
TRAP:"fire",(27,02)
#MONSTER:'h',"master mind flayer",place[2],asleep,hostile
#MONSTER:'h',"mind flayer",place[2],asleep,hostile
#MONSTER:'@',"wererat",place[2],asleep,hostile
OBJECT:'(',"chest",(14,02)
# Northern Temple (Inner)
TRAP:"board",(09,02)
MONSTER:';',"kraken",(05,02),asleep,hostile
#MONSTER:'b',"shoggoth",place[3],asleep,hostile
OBJECT:'(',"chest",(01,02)
# Southern Temple (Outer)
TRAP:"fire",(25,17)
TRAP:"fire",(25,18)
TRAP:"magic",(26,17)
TRAP:"magic",(26,18)
TRAP:"fire",(27,17)
TRAP:"fire",(27,18)
#MONSTER:'h',"master mind flayer",place[4],asleep,hostile
#MONSTER:'h',"mind flayer",place[4],asleep,hostile
#MONSTER:'@',"werewolf",place[4],noalign,asleep,hostile
OBJECT:'(',"chest",(14,17)
# Southern Temple (Inner)
TRAP:"board",(09,17)
MONSTER:';',"kraken",(05,17),asleep,hostile
#MONSTER:'h',"master mind flayer",place[5],asleep,hostile
#MONSTER:'h',"mind flayer",place[5],asleep,hostile
OBJECT:'(',"chest",(01,17)
# North Eastern Temple
TRAP:"board",(39,01)
MONSTER:';',"kraken",(36,01),asleep,hostile
#MONSTER:''',"iron golem",place[6],asleep,hostile
#MONSTER:'P',"green slime",place[6],asleep,hostile
OBJECT:'(',"chest",(33,01)
# South Eastern Temple
TRAP:"board",(37,17)
MONSTER:';',"kraken",(43,17),asleep,hostile
#MONSTER:'b',"shoggoth",place[6],asleep,hostile
#MONSTER:'P',"green slime",place[6],asleep,hostile
OBJECT:'(',"chest",(45,17)
# Northern Shuggoth Run
TRAP:"teleport",(28,06)
MONSTER:'b',"shoggoth",(27,06),asleep,hostile
MONSTER:'b',"shoggoth",(25,06),asleep,hostile
MONSTER:'b',"shoggoth",(23,06),asleep,hostile
# Southern Shuggoth Run
TRAP:"teleport",(28,13)
MONSTER:'b',"shoggoth",(27,13),asleep,hostile
MONSTER:'b',"shoggoth",(25,13),asleep,hostile
MONSTER:'b',"shoggoth",(23,13),asleep,hostile
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random