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notnotdnethack/dat/knox.des
Ron Nazarov 40df90efc8
New Ludios levels from UnNetHack
Winterly Fort Ludios and Minas Tirith.

Minas Tirith has some extra secret doors to ensure that there are no
unreachable areas.
2024-04-28 23:56:06 +01:00

396 lines
15 KiB
Text

# SCCS Id: @(#)knox.des 3.4 1994/08/20
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1992 by Izchak Miller
# Copyright (c) 2008 by Patric Mueller
# NetHack may be freely redistributed. See license for details.
#
MAZE:"knox-1",' '
FLAGS: noteleport
GEOMETRY:center,center
MAP
----------------------------------------------------------------------------
| |........|...............................................................|
| |........|.................................................------------..|
| -------+--.................................................|..........|..|
| |........}}}}}}}....................}}}}}}}..........|..........|..|
| |........}-----}....................}-----}..........--+--+--...|..|
| ---........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|
| |..........}---S------------------------S---}.................|...|..|
| |..........}}}|...............|..........|}}}.................+...|..|
| -------..........}|...............S..........|}...................|...|..|
| |.....|..........}|...............|......\...S}...................|...|..|
| |.....+........}}}|...............|..........|}}}.................+...|..|
| |.....|........}---S------------------------S---}.................|...|..|
| |.....|........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}.................|...|..|
| |..-S----......}-----}....................}-----}..........--+--+--...|..|
| |..|....|......}}}}}}}....................}}}}}}}..........|..........|..|
| |..|....|..................................................|..........|..|
| -----------................................................------------..|
| |..............................................................|
----------------------------------------------------------------------------
ENDMAP
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Portal arrival point
BRANCH:(08,16,08,16),(0,0,0,0)
# Throne room, with Croesus on the throne
REGION:(37,08,46,11),lit,"throne"
MONSTER:'@',"Croesus",(43,10),hostile
OBJECT:'(',"magic chest",(43,10)
# The Vault
# Using unfilled morgue for
# identification in mkmaze.c
REGION:(21,08,35,11),lit,"morgue",unfilled
# Corner towers
REGION:(19,06,21,06),lit,"ordinary"
REGION:(46,06,48,06),lit,"ordinary"
REGION:(19,13,21,13),lit,"ordinary"
REGION:(46,13,48,13),lit,"ordinary"
# A welcoming committee
REGION:(03,10,07,13),lit,"zoo",filled,true
# arrival chamber; needs to be a real room to control migrating monsters,
# and `unfilled' is a kludge to force an ordinary room to remain a room
REGION:(06,15,09,16),unlit,"ordinary",unfilled
# Barracks
REGION:(62,03,71,04),lit,"barracks",filled,true
# Doors
DOOR:closed,(06,14)
DOOR:closed,(09,03)
DOOR:open,(63,05)
DOOR:open,(66,05)
DOOR:open,(68,08)
DOOR:locked,(08,11)
DOOR:open,(68,11)
DOOR:closed,(63,14)
DOOR:closed,(66,14)
# Soldiers guarding the fort
MONSTER:'@',"soldier",(12,14)
MONSTER:'@',"soldier",(12,13)
MONSTER:'@',"soldier",(11,10)
MONSTER:'@',"soldier",(13,02)
MONSTER:'@',"soldier",(14,03)
MONSTER:'@',"soldier",(20,02)
MONSTER:'@',"soldier",(30,02)
MONSTER:'@',"soldier",(40,02)
MONSTER:'@',"soldier",(30,16)
MONSTER:'@',"soldier",(32,16)
MONSTER:'@',"soldier",(40,16)
MONSTER:'@',"soldier",(54,16)
MONSTER:'@',"soldier",(54,14)
MONSTER:'@',"soldier",(54,13)
MONSTER:'@',"soldier",(57,10)
MONSTER:'@',"soldier",(57,09)
MONSTER:'@',"lieutenant",(15,08)
# Four dragons guarding each side
MONSTER:'D',random,(18,09)
MONSTER:'D',random,(49,10)
MONSTER:'D',random,(33,05)
MONSTER:'D',random,(33,14)
# Eels in the moat
MONSTER:';',"giant eel",(17,08)
MONSTER:';',"giant eel",(17,11)
MONSTER:';',"giant eel",(48,08)
MONSTER:';',"giant eel",(48,11)
# The corner rooms treasures
OBJECT:'*',"diamond",(19,06)
OBJECT:'*',"diamond",(20,06)
OBJECT:'*',"diamond",(21,06)
OBJECT:'*',"emerald",(19,13)
OBJECT:'*',"emerald",(20,13)
OBJECT:'*',"emerald",(21,13)
OBJECT:'*',"ruby",(46,06)
OBJECT:'*',"ruby",(47,06)
OBJECT:'*',"ruby",(48,06)
OBJECT:'*',"amethyst",(46,13)
OBJECT:'*',"amethyst",(47,13)
OBJECT:'*',"amethyst",(48,13)
#
# "Winterly Fort Ludios" by Patric Mueller <bhaak@gmx.net>
#
MAZE:"knox-2",' '
FLAGS: noteleport,shortsighted
GEOMETRY:center,center
MAP
--------------------}}I-----------------------------------------------------
| |........|.........}II...................................................|
| |........|.........}II.............}}}}}}}....................}}}}}}}....|
| -------+--..........}II............}-----}....................}-----}....|
| |..............}III..........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}....|
| |.............}}II...........}---S------------------------S---}....|
| ---.............}}II...........}}}|...............|..........|}}}....|
| |................II..............}|...............S..........|}......|
| |................}II.............}|...............|......\...S}......|
| -------..............}III..........}}}|...............|..........|}}}....|
| |.....|.............}}IIII.........}---S------------------------S---}....|
| |.....+..............}}II..........}|...|}}}}}}}}}}}}}}}}}}}}}}|...|}....|
| |.....|...............}}I..........}-----}....................}-----}....|
| |.....|................}}I.........}}}}}}}....................}}}}}}}....|
| |..-S----...............}II..............................................|
| |..|....|..............}IIII.....|--+--|...........................|--+--|
| |..|....|.............}}}.IIII...|.....|..........|--+--|..........|.....|
| -----------..........}}}...III...+.....|----------|.....|----------|.....|
| |.........}}}...III....|.......................................|
----------------------}}}----III--------------------------------------------
ENDMAP
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Portal arrival point
BRANCH:(08,16,08,16),(0,0,0,0)
# Throne room, with Croesus on the throne
REGION:(57,06,66,09),lit,"throne"
MONSTER:'@',"Croesus",(63,08),hostile
OBJECT:'(',"magic chest",(63,08)
# The Vault
# Using unfilled morgue for
# identification in mkmaze.c
REGION:(41,06,55,09),lit,"morgue",unfilled
# Corner towers
REGION:(39,04,41,04),lit,"ordinary"
REGION:(66,04,68,04),lit,"ordinary"
REGION:(39,11,41,11),lit,"ordinary"
REGION:(66,11,68,11),lit,"ordinary"
# A welcoming committee
REGION:(03,10,07,13),lit,"zoo",filled,true
# arrival chamber; needs to be a real room to control migrating monsters,
# and `unfilled' is a kludge to force an ordinary room to remain a room
REGION:(06,15,09,16),unlit,"ordinary",unfilled
# Barracks
REGION:(36,16,36,18),lit,"barracks",filled,true
# Doors
DOOR:closed,(06,14)
DOOR:closed,(09,03)
DOOR:locked,(08,11)
# barrack doors
DOOR:closed,(35,17)
DOOR:closed,(38,15)
DOOR:closed,(55,16)
DOOR:closed,(72,15)
# Soldier in watchtower
#MONSTER: '@', "lieutenant",(19,07),hostile
#OBJECT:'/',"fire",(19,07)
# Soldiers guarding the fort
MONSTER:'@',"soldier",(12,14)
MONSTER:'@',"soldier",(12,13)
MONSTER:'@',"soldier",(11,10)
MONSTER:'@',"soldier",(13,02)
MONSTER:'@',"soldier",(14,03)
MONSTER:'@',"soldier",(20,02)
MONSTER:'@',"soldier",(30,02)
MONSTER:'@',"soldier",(40,01)
MONSTER:'@',"soldier",(30,16)
MONSTER:'@',"soldier",(32,16)
MONSTER:'@',"soldier",(36,08)
MONSTER:'@',"soldier",(54,15)
MONSTER:'@',"soldier",(54,13)
MONSTER:'@',"soldier",(53,12)
MONSTER:'@',"soldier",(71,10)
MONSTER:'@',"soldier",(57,03)
MONSTER:'@',"lieutenant",(15,08)
# Four dragons guarding each side
MONSTER:'D',random,(32,09)
MONSTER:'D',random,(49,02)
MONSTER:'D',random,(50,12)
# this one isn't where he's supposed to be
MONSTER:'D',random,(25,03)
# Eels in the moat
MONSTER:';',"giant eel",(50,04)
MONSTER:';',"giant eel",(60,04)
MONSTER:';',"giant eel",(43,12)
MONSTER:';',"giant eel",(68,09)
# The corner rooms treasures
OBJECT:'*',"diamond",(39,04)
OBJECT:'*',"diamond",(40,04)
OBJECT:'*',"diamond",(41,04)
OBJECT:'*',"emerald",(39,11)
OBJECT:'*',"emerald",(40,11)
OBJECT:'*',"emerald",(41,11)
OBJECT:'*',"ruby",(66,04)
OBJECT:'*',"ruby",(67,04)
OBJECT:'*',"ruby",(68,04)
OBJECT:'*',"amethyst",(66,11)
OBJECT:'*',"amethyst",(67,11)
OBJECT:'*',"amethyst",(68,11)
#
# "Minas Tirith?" by Patric Mueller <bhaak@gmx.net>
#
MAZE:"knox-3",' '
FLAGS: noteleport,shortsighted
GEOMETRY:center,center
MAP
----------------------------------------------------------------------------
|........|.......}|F|}.......}F|F|F}......+..................|.| |.| |.|
|........|.......}S.S}.......}F.|.F}......F...........|--F--+|.| |.| |.|
|------+--......}F|||F}......}F.|.F}......+.....|--F--|...}F.|.| |.| |.|
| |.........}F.|.F}......}F|F|F}......|--F--|.........}|.|S-----S-----S-
| |.........}F|||F}.......}|.|}.......................}F.|..............
| |--.........}|...|}......}F|F|F}......................}|.|.............
| |...........}F|||F}......}F.|.F}......................}F.|...........
| |...........}F.|.F}......}F.|.F}......................}|.|.........
|------.........}F|||F}......}F|F|F}..........{{{.........}F.|.......
|.....|..........}|.|}.......}|...|}..........{T{.........}|.|......
|.....+.........}F|||F}......}F|F|F}..........{{{.........}F.|---S-
|.....|.........}F.|.F}......}F.|.F}......................}|.|.......
|.....|.........}F|||F}......}F.|.F}......................}F.|........
|..-S----.......}|...|}......}F|F|F}......................}|.S....\......
|..|....|.......}F|||F}.......}|.|}.......................}F.|..............
|..|....|.......}F.|.F}......}F|F|F}......|--F--|.........}|.|S-----S-----S-
|----------.....}F|||F}......}F.|.F}......+.....|--F--|...}F.|.| |.| |.|
| |......}S.S}.......}F.|.F}......F...........|--F--+|.| |.| |.|
| |......}|F|}.......}F|F|F}......+..................|.| |.| |.|
----------------------------------------------------------------------------
ENDMAP
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# everything's lit
REGION:(00,00,75,19),lit,"ordinary"
# Portal arrival point
BRANCH:(06,16,06,16),(0,0,0,0)
# Throne room, with Croesus on the throne
REGION:(62,12,75,15),lit,"throne"
MONSTER:'@',"Croesus",(66,14),hostile
OBJECT:'(',"magic chest",(66,14)
# The Vault
# Using unfilled morgue for
# identification in mkmaze.c
REGION:(62,05,75,10),lit,"morgue",unfilled
# A welcoming committee
REGION:(01,10,05,13),lit,"zoo",filled,true
# arrival chamber; needs to be a real room to control migrating monsters,
# and `unfilled' is a kludge to force an ordinary room to remain a room
REGION:(04,15,07,16),unlit,"ordinary",unfilled
# Barracks
REGION:(43,01,44,02),lit,"barracks",filled,true
REGION:(43,17,44,17),lit,"barracks",filled,true
# Drawbridges of first ringwall
DRAWBRIDGE:(30,05),east,closed
DRAWBRIDGE:(34,05),west,closed
DRAWBRIDGE:(29,10),east,closed
DRAWBRIDGE:(35,10),west,closed
DRAWBRIDGE:(30,15),east,closed
DRAWBRIDGE:(34,15),west,closed
# Guards of first ringwall, with possible offensive wands
MONSTER:'C',random,(31,02),hostile
OBJECT[50%]:'/',random,(31,02)
MONSTER:'C',random,(31,03),hostile
OBJECT[50%]:'/',random,(31,03)
MONSTER:'C',random,(31,07),hostile
OBJECT[50%]:'/',random,(31,07)
MONSTER:'C',random,(31,08),hostile
OBJECT[50%]:'/',random,(31,08)
MONSTER:'C',random,(31,12),hostile
OBJECT[50%]:'/',random,(31,12)
MONSTER:'C',random,(31,13),hostile
OBJECT[50%]:'/',random,(31,13)
MONSTER:'C',random,(31,17),hostile
OBJECT[50%]:'/',random,(31,17)
MONSTER:'C',random,(31,18),hostile
OBJECT[50%]:'/',random,(31,18)
MONSTER:'C',random,(33,02),hostile
OBJECT[50%]:'/',random,(33,02)
MONSTER:'C',random,(33,03),hostile
OBJECT[50%]:'/',random,(33,03)
MONSTER:'C',random,(33,07),hostile
OBJECT[50%]:'/',random,(33,07)
MONSTER:'C',random,(33,08),hostile
OBJECT[50%]:'/',random,(33,08)
MONSTER:'C',random,(33,12),hostile
OBJECT[50%]:'/',random,(33,12)
MONSTER:'C',random,(33,13),hostile
OBJECT[50%]:'/',random,(33,13)
MONSTER:'C',random,(33,17),hostile
OBJECT[50%]:'/',random,(33,17)
MONSTER:'C',random,(33,18),hostile
OBJECT[50%]:'/',random,(33,18)
# Drawbridges of second ringwall
DRAWBRIDGE:(16,06),east,closed
DRAWBRIDGE:(22,06),west,closed
DRAWBRIDGE:(17,10),east,closed
DRAWBRIDGE:(21,10),west,closed
DRAWBRIDGE:(16,14),east,closed
DRAWBRIDGE:(22,14),west,closed
# Guards of first ringwall, with possible offensive wands
MONSTER:'C',random,(18,04),hostile
MONSTER:'C',random,(20,04),hostile
OBJECT[50%]:'/',random,(18,04)
OBJECT[50%]:'/',random,(20,04)
MONSTER:'C',random,(18,08),hostile
MONSTER:'C',random,(20,08),hostile
OBJECT[50%]:'/',random,(18,08)
OBJECT[50%]:'/',random,(20,08)
MONSTER:'C',random,(18,12),hostile
MONSTER:'C',random,(20,12),hostile
OBJECT[50%]:'/',random,(18,12)
OBJECT[50%]:'/',random,(20,12)
MONSTER:'C',random,(18,16),hostile
MONSTER:'C',random,(20,16),hostile
OBJECT[50%]:'/',random,(18,16)
OBJECT[50%]:'/',random,(20,16)
# Doors
DOOR:closed,(04,14)
DOOR:closed,(07,03)
DOOR:locked,(06,11)
# barrack doors
DOOR:closed,(60,02)
DOOR:closed,(60,18)
DOOR:closed,(42,01)
DOOR:closed,(42,03)
DOOR:closed,(42,17)
DOOR:closed,(42,19)
# elves
MONSTER:'@',"Grey-elf", (60,03),hostile
MONSTER:'@',"Woodland-elf",(60,04),hostile
MONSTER:'@',"Green-elf", (60,05),hostile
MONSTER:'@',"Grey-elf", (60,06),hostile
MONSTER:'@',"Woodland-elf",(60,07),hostile
MONSTER:'@',"Green-elf", (60,08),hostile
MONSTER:'@',"Grey-elf", (60,09),hostile
MONSTER:'@',"Woodland-elf",(60,10),hostile
MONSTER:'@',"Elvenking", (60,11),hostile
MONSTER:'@',"Grey-elf", (60,12),hostile
MONSTER:'@',"Woodland-elf",(60,13),hostile
MONSTER:'@',"Green-elf", (60,14),hostile
MONSTER:'@',"elf-lord", (60,15),hostile
MONSTER:'@',"Grey-elf", (60,16),hostile
MONSTER:'@',"Woodland-elf",(60,17),hostile
# Soldiers guarding the fort in front of ringwalls
MONSTER:'@',"soldier",(12,14)
MONSTER:'@',"soldier",(12,13)
MONSTER:'@',"soldier",(11,10)
MONSTER:'@',"soldier",(13,15)
MONSTER:'@',"soldier",(14,04)
MONSTER:'@',"soldier",(12,18)
MONSTER:'@',"soldier",(13,12)
MONSTER:'@',"soldier",(14,8)
MONSTER:'@',"lieutenant",(12,08)
MONSTER:'@',"soldier",(28,16)
MONSTER:'@',"soldier",(24,17)
MONSTER:'@',"soldier",(25,09)
MONSTER:'@',"soldier",(25,15)
MONSTER:'@',"soldier",(26,13)
MONSTER:'@',"soldier",(27,04)
MONSTER:'@',"soldier",(28,10)
MONSTER:'@',"soldier",(23,03)
MONSTER:'@',"lieutenant",(26,08)
# Four dragons guarding the fort
MONSTER:'D',random,(42,09)
MONSTER:'D',random,(50,09)
MONSTER:'D',random,(49,08)
MONSTER:'D',random,(46,12)
# Eels in the moat
MONSTER:';',"giant eel",(16,04)
MONSTER:';',"giant eel",(22,15)
MONSTER:';',"giant eel",(29,07)
MONSTER:';',"giant eel",(35,14)
# The corner rooms treasures
OBJECT:'*',"diamond",(62,17)
OBJECT:'*',"diamond",(62,18)
OBJECT:'*',"diamond",(62,19)
OBJECT:'*',"emerald",(74,17)
OBJECT:'*',"emerald",(74,18)
OBJECT:'*',"emerald",(74,19)
OBJECT:'*',"ruby",(62,01)
OBJECT:'*',"ruby",(62,02)
OBJECT:'*',"ruby",(62,03)
OBJECT:'*',"amethyst",(74,01)
OBJECT:'*',"amethyst",(74,02)
OBJECT:'*',"amethyst",(74,03)