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notnotdnethack/dat/icecave.des

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#
# The "fill" level for the ice caves.
#
# This level is used to fill out any levels not occupied by
# specific levels as defined below.
#
MAZE: "icefill" , ' '
INIT_MAP: 'I' , ' ' , true , true , random , true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '(', random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
#
#Ice cave frozen settlement
# Stolen from adeon's sheol patch
#
MAZE: "icetwn", ' '
GEOMETRY:center,center
MAP
--------------------------------------------------------
|..................----------- -----------...........|
|.......-.....-....|.........-----.........|.....-.....|
|......| |...| |...+.........|.K.|.........+....| |....|
|-----..-.....-....-----------...-----------.....-.....|-----------
|....|.............+.......................+...........+..........|
|....+.............+.......................+...........|---------.|
|-----..-.....-...------------...------------....-.....| |.|
|......| |...| |..| |...| |...| |....|--- |.|
|.......-.....-...---------- |...| ----------....-....---P| |.|
|..................--IIIIII---------IIIIIIIP--.......--PPP| |.|
--------------------III---IIIIIIIIIII---IIIPP---...---PPPP| |.|
--PPPIIIIIIIIIIIIIIIIIII| |.---...---.| |IIIIPPP-----PPPPPP| |.|
--PPPPPIIIIIIIIIIIIIIII..---.| |...| |.---...IIPPPPPPIIIPIII| |.|
--PPPPPIIIIIIIIIIIIIIIII......---.{.---........IIPPPIII.III..| ----+----
--PPPPPPIIIIIIIIIIIIIIII.........................IIIII...TFFFT| |..III..|
-------------IIIIIIIIIII............{.....................F...F| |.......|
-------IIIII..................................F...F| |.......|
---IIII.....----.....--------IIII.......F...F| |.......|
----------- ---.--- ----IIIII...TFFFT| |.......|
--- ----III.......| ---------
ENDMAP
REGION:(00,00,74,20),lit,"ordinary"
STAIR: (37,18),up
STAIR: (71,18),down
# Front doors
#DOOR:closed,(36,9)
#DOOR:locked,(37,9)
#DOOR:locked,(38,9)
# Left side
DOOR:open,(25,3)
DOOR:open,(25,5)
DOOR:closed,(25,6)
DOOR:closed,(11,6)
# Right side
DOOR:open,(49,3)
DOOR:open,(49,5)
DOOR:closed,(49,6)
MONSTER: '@', "armorsmith", (50,5), peaceful
# Secret passageway door
DOOR:closed,(61,5)
DOOR:closed,(71,14)
ALTAR:(61,17),random,altar
MONSTER: '&', "ice devil", (61,17), hostile
MONSTER: '&', "ice devil", (61,18), hostile
REGION:(26,2,34,3),lit,"shop"
REGION:(40,2,48,3),lit,"tool shop"
REGION:(7,5,10,6),lit,"potion shop"
DRAWBRIDGE:(37,11),north,open
# monsters
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MAZE: "iceboss", ' '
GEOMETRY:center,center
MAP
IIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
.IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIII
ENDMAP
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
# Stairs
STAIR:random,up
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# monsters.
MONSTER:'F',"shrieker",(26,13)
MONSTER:'F',"shrieker",(25,8)
MONSTER:'F',"shrieker",(45,11)
MONSTER:'Y',"Abominable Snowman",(23,10)
WALLIFY