mirror of
https://codeberg.org/noisytoot/notnotdnethack.git
synced 2024-11-14 13:26:10 +00:00
22106d7e0d
Replace midway temple with a kurtulmak temple. Add kobold high shaman monster and use it as a priest in the temple. Start working on random swamp inclusions, so far added kobold bastions and prison cells. Kobold brutes now spawn as wardens and in bastions and have medium sized armor that may spawn with enchantments or as dragonhide. In the case of wardens, all of the gear spawns with enchants and in dragonhide so it should be a nice early game usable item for most players.
260 lines
8.6 KiB
Text
260 lines
8.6 KiB
Text
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#
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# The "fill" level for the ice caves.
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#
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# This level is used to fill out any levels not occupied by
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# specific levels as defined below.
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#
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MAZE: "dsfill" , ' '
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INIT_MAP: 'e' , 'T' , true , true , random , false
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NOMAP
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#
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STAIR: random, up
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STAIR: random, down
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#
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OBJECT: '*', random, random
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OBJECT: '*', random, random
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OBJECT: '*', random, random
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OBJECT: '(', random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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#
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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#
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# swamp bog
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#
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MAZE: "dsbog", 'T'
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GEOMETRY:center,center
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MAP
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TT---------TTT---TTTTT---TTTTTT---TTTTTT---TTTT---TTTT---TTTT---TTTTTT------
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TT|.......|----.-------.--------.--------.------.------.------.-------|....|
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TT|........................................................................|
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TT|.......|----.-------ee-------.--------.------.------.------.-------|....|
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TT---------TTT---TTTTTTeeeTTTTT---TTTTTT---TTTT---TTTT---TTTT---TTTTTT------
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TTTTTTTTTTTTTTTTTTTTeeeeeeeeTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTeeeTTTTTTT
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TTTTTTTTTTTTTTTTTTeeeeeeeeeeeeeTTTTTTTTeeeTT.........TTTTTTTTTTTTeeeeeeeeeTT
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TTTTTTTTTTTTTTTTeeeeeeeeeeeeeeeeeTTTTTTeeeee.........TTTTTTTTTTTeeeeeeeeeeeT
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TTTTTTTTTTTTTTeeTeeeeeeeeeeeeeeeeeeeeeeeeeTT.........eeeeeeeeeeeeeeeeeeeeeeT
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TTTTTTTTTTTeeeeeeTeTTTTTTTeeeeeeeeeeeeTTTTTT.........TTTTTTTTTeeeeeeeeeeeeee
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TTTTTTTeeeeeeeeeTTTTTTTTTTTeeeeeeeTeeeeTTTTTTTTT+TTTTTTTTTTTeeeeeeeeeeeeeeee
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TTeeeeeeeeeeeTTTTTeTTTTTTTTTeeeeeTeeeeeTTTTTTTTTeTTTTTTTTTeeTeeeeeeeeeeeeeee
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eeeeeeeeeeeTTTTeeeeTTTTTTTTTTeeeeeeeeeeeeeeeTTTTeTTTTTeeeeeeeTeeeeeeeeeeeeTT
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eeeeeeeeeeTTTeeeTTTTTTTeeTTTTTeTTTeeeeeeeeeeeeeeeeeeeeeeeeeeeeTeeeTTTTTTeTTT
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eeeeeeeeeTTTeeTTTTTTeeeeeeTTTTeeTTeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeTTTTTeeeeTT
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TTeeeeTTTTeeeTTTTTeeeeeeeeeeTTTeTTTeeeeeeeeeeeeeeeeeeeeeeeTTTTeTTTTTTTeeTTTT
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TTTTTTeeeeeTeTTTTeeeeeeeeeeeeeeeTTTeeeeeeeeeeeeeeeeeeeeeeTTeeee+.....TeeeeTT
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TTTTTTeTTTTTeeeTTeeeeeeeeeeeeTTTTeee.eeeeeeeeeeeeeeeeeeeeTeeeeeT.....TTeeeeT
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TTTTTTTTTTTTTTeeeeTTeeeeeeeeeeeeeeTTeeeeeeeeeeeeeeeeeeeeTTTeeeeT.....TeeeeeT
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TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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ENDMAP
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ALTAR:(06,02),law,shrine,"Kurtulmak"
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STAIR:(72,02),down
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STAIR:(09,12),up
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REGION:(00,00,74,18),lit,"ordinary"
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#DOOR:closed,(09,03)
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DOOR: open,(63,16)
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DOOR: open,(48,10)
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REGION:(64,16,68,18),lit,"shop"
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REGION:(44,06,52,09),lit,"shop"
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REGION:(04,02,09,04), lit,"temple"
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# Objects
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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# Monsters
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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#kroo the kobold master
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MAZE: "dsboss", 'T'
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GEOMETRY:center,center
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MAP
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|--------------------------------------TTTT-------------------|TT----|
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|....|...|.|...|......|.|......|......|----|............+.....S##+...|
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|S---|...|.+...|......|.+......|......|....|.|---+------|.....|TT|...|
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|....|...+.|...|......+.|......|......|....+.|..|.......|.....|TT|---|
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|....|...|.|...|......|.|......|......|....|.|..--|.....|.....S####TTT
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|--+------+------------+----------+---------.+....|.....---+--|TTT#TTT
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|.......................|.....|..............|....|.....|.....|TTT###T
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|+--------------------|.|.....+.|---+-----S------------+|.....|TTTTT#T
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|.......+.+.....|.....|.|.....|.|......|TT#TTTTTTTTTTT|.|.....|TTTTT#T
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|.---+---.|----.+.....|.|.....|.|......|TT##TTTTTTTTTT|.+.....|TTTTT#T
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|.|.....|.|...|.|.....|.-------.|------|TTT#TTTTTTTTTT|.|.....|TT####T
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|.|.....|.+...|+|-----|.|...|...|....|TTTTT###TTTTTTTT|+------|TT#TTTT
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|.|-----|.|...|.......|.|...|.|-|....|TTTTT###TTTTTTTT|.......|T|+--|T
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|.|.....|.|...|.......|.|...|.+K|....|TTTTTTTTTTTTTTTT|.......|T|...|T
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|.|.....|.----|...\...|.--+--.-----+------------------|.......|T|...|T
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|.+.....|.....+.......+..............S................S.......|T|---|T
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|--------------------------------------------------------------TTTTTTT
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ENDMAP
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# Dungeon Description
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RANDOM_MONSTERS: 'k'
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REGION:(00,00,69,16),lit,"ordinary"
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#ROOM: "ordinary" , lit, random, random, (11,9)
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DOOR: closed,(1,7)
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DOOR: closed,(2,15)
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DOOR: closed,(3,5)
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DOOR: closed,(5,9)
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DOOR: closed,(8,8)
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DOOR: closed,(9,3)
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DOOR: closed,(10,5)
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DOOR: closed,(10,11)
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DOOR: closed,(10,8)
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DOOR: closed,(11,2)
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DOOR: closed,(14,15)
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DOOR: closed,(15,11)
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DOOR: closed,(16,9)
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DOOR: closed,(22,15)
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DOOR: closed,(22,3)
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DOOR: closed,(23,5)
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DOOR: closed,(24,2)
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DOOR: closed,(26,14)
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DOOR: closed,(30,7)
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DOOR: closed,(30,13)
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DOOR: closed,(34,5)
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DOOR: closed,(35,14)
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DOOR: closed,(36,7)
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DOOR: closed,(43,3)
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DOOR: closed,(45,5)
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DOOR: closed,(49,2)
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DOOR: closed,(55,7)
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DOOR: closed,(55,11)
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DOOR: closed,(56,1)
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DOOR: closed,(56,9)
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DOOR: closed,(59,5)
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TRAP: random,random
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TRAP: random,random
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TRAP: random,random
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GOLD: random,random
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GOLD: random,random
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GOLD: random,random
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GOLD: random,random
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GOLD: random,random
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GOLD: random,random
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GOLD: random,random
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MONSTER: 'B',"giant bat", (43,11), hostile, asleep
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OBJECT:'(',"chest",(45,12)
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GOLD: random,(45,12)
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GOLD: random,(45,12)
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GOLD: random,(45,12)
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OBJECT: '(',"pick-axe",(31,13)
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OBJECT: '*',random,(45,12)
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OBJECT: '/',random,(45,12)
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OBJECT: '*',random,(45,12)
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MONSTER: 'B',"giant bat", (65,13), hostile, asleep
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OBJECT:'(',"chest",(65,13)
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GOLD: random,(65,13)
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GOLD: random,(65,13)
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OBJECT: '*',random,(65,13)
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OBJECT: '*',random,(65,13)
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OBJECT: '*',random,(65,13)
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MONSTER: 's',"giant spider", (67,1), hostile, asleep
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GOLD: random,(68,2)
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GOLD: random,(68,2)
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GOLD: random,(68,2)
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OBJECT: '*',random,(68,2)
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OBJECT: '*',random,(68,2)
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OBJECT: '*',random,(68,2)
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OBJECT:'(',"chest",(68,2)
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OBJECT:'(',"chest",(2,1)
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OBJECT:'(',"chest",(3,1)
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OBJECT:'(',"chest",(4,1)
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OBJECT:'(',"chest",(18,14)
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OBJECT: ')',random,(18,14)
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OBJECT: ')',random,(18,14)
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OBJECT: '/',random,(18,14)
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OBJECT: '[',random,(18,14)
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OBJECT: '[',random,(18,14)
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OBJECT: '!',random,(18,14)
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OBJECT: '!',random,(18,14)
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MONSTER: '@', "armorsmith", random, peaceful
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', "kobold", random, hostile
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MONSTER: 'k', random, random, hostile
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MONSTER: 'k', random, random, hostile
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MONSTER: 'k', random, random, hostile
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MONSTER: 'k', random, random, hostile
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MONSTER: 'k', random, random, hostile
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MONSTER: 'k', "large kobold", (15,12), hostile
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MONSTER: 'k', random, (17,12), hostile
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MONSTER: 'k', "large kobold", (19,12), hostile
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MONSTER: 'k', "rock kobold", (20,12), hostile
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MONSTER: 'k', random, (21,12), hostile
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MONSTER: 'k', "swamp kobold", (16,13), hostile
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MONSTER: 'k', random, (18,13), hostile
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MONSTER: 'k', "large kobold", (19,13), hostile
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MONSTER: 'k', random, (21,13), hostile
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MONSTER: 'k', "swamp kobold", (15,14), hostile
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MONSTER: 'k', "swamp kobold", (17,14), hostile
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MONSTER: 'k', "Kroo the Kobold King", (18,14), hostile
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MONSTER: 'k', "rock kobold", (20,14), hostile
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MONSTER: 'k', "kobold shaman", (15,15), hostile
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MONSTER: 'k', "kobold shaman", (16,15), hostile
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MONSTER: 'k', random, (20,15), hostile
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MONSTER: 'k', random, (21,15), hostile
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STAIR: (23,6), up
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