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notnotdnethack/dat/dismalswamp.des
demogorgon22 22106d7e0d Start work on dismal swamp v2.
Replace midway temple with a kurtulmak temple.
Add kobold high shaman monster and use it as a priest in the temple.
Start working on random swamp inclusions, so far added kobold bastions and prison cells.
Kobold brutes now spawn as wardens and in bastions and have medium sized armor that may spawn with enchantments or as dragonhide.
In the case of wardens, all of the gear spawns with enchants and in dragonhide so it should be a nice early game usable item for most players.
2023-12-12 12:14:03 -05:00

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8.6 KiB
Text

#
# The "fill" level for the ice caves.
#
# This level is used to fill out any levels not occupied by
# specific levels as defined below.
#
MAZE: "dsfill" , ' '
INIT_MAP: 'e' , 'T' , true , true , random , false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '(', random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
#
TRAP:random,random
TRAP:random,random
TRAP:random,random
# swamp bog
#
MAZE: "dsbog", 'T'
GEOMETRY:center,center
MAP
TT---------TTT---TTTTT---TTTTTT---TTTTTT---TTTT---TTTT---TTTT---TTTTTT------
TT|.......|----.-------.--------.--------.------.------.------.-------|....|
TT|........................................................................|
TT|.......|----.-------ee-------.--------.------.------.------.-------|....|
TT---------TTT---TTTTTTeeeTTTTT---TTTTTT---TTTT---TTTT---TTTT---TTTTTT------
TTTTTTTTTTTTTTTTTTTTeeeeeeeeTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTeeeTTTTTTT
TTTTTTTTTTTTTTTTTTeeeeeeeeeeeeeTTTTTTTTeeeTT.........TTTTTTTTTTTTeeeeeeeeeTT
TTTTTTTTTTTTTTTTeeeeeeeeeeeeeeeeeTTTTTTeeeee.........TTTTTTTTTTTeeeeeeeeeeeT
TTTTTTTTTTTTTTeeTeeeeeeeeeeeeeeeeeeeeeeeeeTT.........eeeeeeeeeeeeeeeeeeeeeeT
TTTTTTTTTTTeeeeeeTeTTTTTTTeeeeeeeeeeeeTTTTTT.........TTTTTTTTTeeeeeeeeeeeeee
TTTTTTTeeeeeeeeeTTTTTTTTTTTeeeeeeeTeeeeTTTTTTTTT+TTTTTTTTTTTeeeeeeeeeeeeeeee
TTeeeeeeeeeeeTTTTTeTTTTTTTTTeeeeeTeeeeeTTTTTTTTTeTTTTTTTTTeeTeeeeeeeeeeeeeee
eeeeeeeeeeeTTTTeeeeTTTTTTTTTTeeeeeeeeeeeeeeeTTTTeTTTTTeeeeeeeTeeeeeeeeeeeeTT
eeeeeeeeeeTTTeeeTTTTTTTeeTTTTTeTTTeeeeeeeeeeeeeeeeeeeeeeeeeeeeTeeeTTTTTTeTTT
eeeeeeeeeTTTeeTTTTTTeeeeeeTTTTeeTTeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeTTTTTeeeeTT
TTeeeeTTTTeeeTTTTTeeeeeeeeeeTTTeTTTeeeeeeeeeeeeeeeeeeeeeeeTTTTeTTTTTTTeeTTTT
TTTTTTeeeeeTeTTTTeeeeeeeeeeeeeeeTTTeeeeeeeeeeeeeeeeeeeeeeTTeeee+.....TeeeeTT
TTTTTTeTTTTTeeeTTeeeeeeeeeeeeTTTTeee.eeeeeeeeeeeeeeeeeeeeTeeeeeT.....TTeeeeT
TTTTTTTTTTTTTTeeeeTTeeeeeeeeeeeeeeTTeeeeeeeeeeeeeeeeeeeeTTTeeeeT.....TeeeeeT
TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
ENDMAP
ALTAR:(06,02),law,shrine,"Kurtulmak"
STAIR:(72,02),down
STAIR:(09,12),up
REGION:(00,00,74,18),lit,"ordinary"
#DOOR:closed,(09,03)
DOOR: open,(63,16)
DOOR: open,(48,10)
REGION:(64,16,68,18),lit,"shop"
REGION:(44,06,52,09),lit,"shop"
REGION:(04,02,09,04), lit,"temple"
# Objects
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
# Monsters
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
#kroo the kobold master
MAZE: "dsboss", 'T'
GEOMETRY:center,center
MAP
|--------------------------------------TTTT-------------------|TT----|
|....|...|.|...|......|.|......|......|----|............+.....S##+...|
|S---|...|.+...|......|.+......|......|....|.|---+------|.....|TT|...|
|....|...+.|...|......+.|......|......|....+.|..|.......|.....|TT|---|
|....|...|.|...|......|.|......|......|....|.|..--|.....|.....S####TTT
|--+------+------------+----------+---------.+....|.....---+--|TTT#TTT
|.......................|.....|..............|....|.....|.....|TTT###T
|+--------------------|.|.....+.|---+-----S------------+|.....|TTTTT#T
|.......+.+.....|.....|.|.....|.|......|TT#TTTTTTTTTTT|.|.....|TTTTT#T
|.---+---.|----.+.....|.|.....|.|......|TT##TTTTTTTTTT|.+.....|TTTTT#T
|.|.....|.|...|.|.....|.-------.|------|TTT#TTTTTTTTTT|.|.....|TT####T
|.|.....|.+...|+|-----|.|...|...|....|TTTTT###TTTTTTTT|+------|TT#TTTT
|.|-----|.|...|.......|.|...|.|-|....|TTTTT###TTTTTTTT|.......|T|+--|T
|.|.....|.|...|.......|.|...|.+K|....|TTTTTTTTTTTTTTTT|.......|T|...|T
|.|.....|.----|...\...|.--+--.-----+------------------|.......|T|...|T
|.+.....|.....+.......+..............S................S.......|T|---|T
|--------------------------------------------------------------TTTTTTT
ENDMAP
# Dungeon Description
RANDOM_MONSTERS: 'k'
REGION:(00,00,69,16),lit,"ordinary"
#ROOM: "ordinary" , lit, random, random, (11,9)
DOOR: closed,(1,7)
DOOR: closed,(2,15)
DOOR: closed,(3,5)
DOOR: closed,(5,9)
DOOR: closed,(8,8)
DOOR: closed,(9,3)
DOOR: closed,(10,5)
DOOR: closed,(10,11)
DOOR: closed,(10,8)
DOOR: closed,(11,2)
DOOR: closed,(14,15)
DOOR: closed,(15,11)
DOOR: closed,(16,9)
DOOR: closed,(22,15)
DOOR: closed,(22,3)
DOOR: closed,(23,5)
DOOR: closed,(24,2)
DOOR: closed,(26,14)
DOOR: closed,(30,7)
DOOR: closed,(30,13)
DOOR: closed,(34,5)
DOOR: closed,(35,14)
DOOR: closed,(36,7)
DOOR: closed,(43,3)
DOOR: closed,(45,5)
DOOR: closed,(49,2)
DOOR: closed,(55,7)
DOOR: closed,(55,11)
DOOR: closed,(56,1)
DOOR: closed,(56,9)
DOOR: closed,(59,5)
TRAP: random,random
TRAP: random,random
TRAP: random,random
GOLD: random,random
GOLD: random,random
GOLD: random,random
GOLD: random,random
GOLD: random,random
GOLD: random,random
GOLD: random,random
MONSTER: 'B',"giant bat", (43,11), hostile, asleep
OBJECT:'(',"chest",(45,12)
GOLD: random,(45,12)
GOLD: random,(45,12)
GOLD: random,(45,12)
OBJECT: '(',"pick-axe",(31,13)
OBJECT: '*',random,(45,12)
OBJECT: '/',random,(45,12)
OBJECT: '*',random,(45,12)
MONSTER: 'B',"giant bat", (65,13), hostile, asleep
OBJECT:'(',"chest",(65,13)
GOLD: random,(65,13)
GOLD: random,(65,13)
OBJECT: '*',random,(65,13)
OBJECT: '*',random,(65,13)
OBJECT: '*',random,(65,13)
MONSTER: 's',"giant spider", (67,1), hostile, asleep
GOLD: random,(68,2)
GOLD: random,(68,2)
GOLD: random,(68,2)
OBJECT: '*',random,(68,2)
OBJECT: '*',random,(68,2)
OBJECT: '*',random,(68,2)
OBJECT:'(',"chest",(68,2)
OBJECT:'(',"chest",(2,1)
OBJECT:'(',"chest",(3,1)
OBJECT:'(',"chest",(4,1)
OBJECT:'(',"chest",(18,14)
OBJECT: ')',random,(18,14)
OBJECT: ')',random,(18,14)
OBJECT: '/',random,(18,14)
OBJECT: '[',random,(18,14)
OBJECT: '[',random,(18,14)
OBJECT: '!',random,(18,14)
OBJECT: '!',random,(18,14)
MONSTER: '@', "armorsmith", random, peaceful
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', random, random, hostile
MONSTER: 'k', random, random, hostile
MONSTER: 'k', random, random, hostile
MONSTER: 'k', random, random, hostile
MONSTER: 'k', random, random, hostile
MONSTER: 'k', "large kobold", (15,12), hostile
MONSTER: 'k', random, (17,12), hostile
MONSTER: 'k', "large kobold", (19,12), hostile
MONSTER: 'k', "rock kobold", (20,12), hostile
MONSTER: 'k', random, (21,12), hostile
MONSTER: 'k', "swamp kobold", (16,13), hostile
MONSTER: 'k', random, (18,13), hostile
MONSTER: 'k', "large kobold", (19,13), hostile
MONSTER: 'k', random, (21,13), hostile
MONSTER: 'k', "swamp kobold", (15,14), hostile
MONSTER: 'k', "swamp kobold", (17,14), hostile
MONSTER: 'k', "Kroo the Kobold King", (18,14), hostile
MONSTER: 'k', "rock kobold", (20,14), hostile
MONSTER: 'k', "kobold shaman", (15,15), hostile
MONSTER: 'k', "kobold shaman", (16,15), hostile
MONSTER: 'k', random, (20,15), hostile
MONSTER: 'k', random, (21,15), hostile
STAIR: (23,6), up