mirror of
https://codeberg.org/noisytoot/notnotdnethack.git
synced 2024-11-14 13:26:10 +00:00
163 lines
5.7 KiB
Text
163 lines
5.7 KiB
Text
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#
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# The "fill" level for the ice caves.
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#
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# This level is used to fill out any levels not occupied by
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# specific levels as defined below.
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#
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MAZE: "bffill" , ' '
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INIT_MAP: 'e' , 'T' , true , true , unlit , false
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NOMAP
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#
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STAIR: random, up
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STAIR: random, down
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#
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OBJECT: '*', random, random
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OBJECT: '*', random, random
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OBJECT: '*', random, random
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OBJECT: '(', random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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#
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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#
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Foggy ruins in the forest
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#
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MAZE: "bftemple", 'T'
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GEOMETRY:center,center
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MAP
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TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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TTT-------TTTTTTTTTTTTTTTTeeeeeeeeeeeeeeeeeeeeeeeeeeeeTTTTTTeeeTTTTTTTeeeeTT
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TTT|.....|TTTTTTTTTTTTTTTeeTTTTTTTTTeeeeeeeTTTeeeTTTTeeeeeeeeeeeeTTTTeeeeeeT
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TTT|.....+eeeTTTTTTTTTTTeeTTTTTTTTTTTTTTeTTTTTTeTTTTTeTTTTTeeeeeeeTTTeeeeeTT
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TTT|.....|TTeeeeeeeeeeeeeTTeeeeeeeeeeeeeeTTTTTTeTTTTTeeTTTTTTeeeeTTTTTeeeTTT
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TTT-------TTTTTTTeTTTTTTTTTeTTTTTTTTTeeeeeeTTTTTTTTTTTeeeTTTTTeTTTTTTTTeeeeT
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TTTTTTTTTTTTTTTTeeTTTTTeeeeeeeeTTCCCCCCCCCCCCCTTTTeeeeTTeTTTTTeeTTTTTeeeeeeT
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TTTTTTTTTTTTTTTTeTTTeeeeeeeeCCCCCCCCCCCCCCCCCCCCCCCTeeeeeTTTTTTeTTTTTeTTeeTT
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TTTTTTTTTTTTTeeeeeeeeeeeTeCCCCCCCCCCeCCCCCCCCCCCCCCCCCeeeTTTTeeeTTTTTeTTTTTT
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TTTTTTTTTTTTTeTTTTTTeeeCCCCCCCCCCCCeeeTTTTTTCCCCCCCCCCCCCCTTTeTTTTTTTeeeTTTT
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TTTTTTTTTTeeeeTTTTTTTeCCCCCCCCCCCCeee-TTT-TTTTCCCCCCCCCCCCCTTeTTTTTTTTTeTTTT
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TTTTTTTTTTeTTTTTTTTTTTTTCCCCCCCCCCCeeeTTTTTTTCCCCCCCCCCCCCCCeeeTTTTTTTTeTTTT
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TTTTTTTTeeeeeTTTTTTTTTCCCCCCCCCCCCCCeCCCCCCCCCCCCCTTeeTTCCCCCeeeeeTTTeeeeeTT
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TTTTTTTeeeeeeeTTTCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCeeeeeeeeeeCCCCCCeeeeee-eeeeT
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TTTTTeeeeeeeeCCCCCTTTTCCCCCCCCCCCCCCCCCCCCCCCCeeeeTTTTTTTTeCCCCCCCCCCCCCCCCC
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TTTTTeeeeeeeeeCTTTTTTTTTeeCCCCCCTTTCCCCCCCTeeeeeTTTTTTTTTTTeeCCCCCCCCCCCCCCC
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TTTTTTeeeeeeeTTTTTTTeeeeeeeeTTTTTTTTTeeeeeeee-TTTTTTeeeeTTTTTeeCCCCCCCCCCCCC
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TTTTTTTTTeeeeeeeeeeeeeTTTTTeeeeTTTTTTTTTeTTTTTTTTTTeeeeeeTTTTTTeeeeeeeeeeeTT
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TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTeeeeeeeeeeeTTTTTTTTTTTeeeeeeeeeeeeeeeeeeTTTTTT
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TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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ENDMAP
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ALTAR:(36,10),chaos,altar
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STAIR:(72,02),down
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STAIR:(10,13),up
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REGION:(00,00,74,18),unlit,"ordinary"
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REGION:(36,10,36,10),lit,"ordinary"
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DOOR:closed,(09,03)
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REGION:(04,02,08,04), unlit,"shop"
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# Random traps
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TRAP:"rust",random
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TRAP:"magic",random
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TRAP:"magic",random
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TRAP:"pit",random
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TRAP:"pit",random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MAZE: "bfboss", 'T'
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GEOMETRY:center,center
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MAP
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TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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TTTTTTTTTTTTTTeeeeeeeeeTTTTeeeeeeTTTTTTTTTTTTTTTTTTTTTTTTeeeeeeeeeeeeeTTTTTT
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TTTTTTTTTTeeeeeeeeeeeeeeeeeeTTTTeeeeeeeTTTTTTeeeeeTTTeeeeeeeTeeeeeTeeeeTTTTT
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TTTTTTTeeeeeeeeeTeeeeeeeTTTTTTTTTTTTTTeeeeeeeeTTTeeeeeeeTeeeeeeeeeeeeeeTTTTT
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TTTTeeeeeeeeeeeeeeeeeeCCCCCCCCCCCCCCCTTTTeeCeeTTTTTeeTeeeeeeeeTeeeeTeeeeTTTT
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TTeeeeeeeeeeeeeeeeeCCCCCCCCCCCCCCCCCCCTTTTeeeTTTTTTTeeeeeeeeeeeeTeeeeCCCCCCC
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TeeeeeTeeeeeTeeeeCCCCCCCCCCCCCCCCCCCCCCTTTTTeeeTTTTTTeeeeTeeeeeeeeeCCCCCCCCC
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TeeeeTeeeeeeeeeCCCCCCCCTTeeeeeeTCCCCCCCCTTTTTTeTTTTTTTeeeeeeeTeeeCCCCCCCCCCC
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TTeeeeeeeeeeeeCCCCCCCCTTTTeeTTeTTCCCCCCCCCTTTTeeeeeTTTTeeeTeeeeCCCCCCCCCCCCT
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TTTeeeeeeeTeeCCCCCCCCTTTTTTTTTeeTTCCCCCCCCCCTTTTeeeeTTTTeeeeeCCCCCCCCCCTTTTT
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TTTTTeeTeeeeeCCCCCCCCCeTTTTTTTTeeeeCCCeeCCCCeeTTTeeeeTTTTTeeCCCCCCCCTTTTTTTT
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TTTTTTTeeeeeeeCCCCCCCCCeTTTTTTTTTTTeCCCeeCCCCCeeTeTeeeTTTTCCCCCCTTTTTTTTTTTT
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TTTTTTTeTTTeeeeTeCCCCCCeeTTTTTTTTTTTeCCeTeCCCCCeeeTTTTTTTCCCCCTTTTTTTTTTTTTT
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TTTTTTeeTTTeTeeeeeeCCCCCeTTTTTTTTTTTTeeCCeeCCCeCCTeeTTTTCCCCCTTTTTTTTTTTTTTT
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TTTTTeeTTTTeTTTTTTTTCCCCeeTTTTTTTeeeTTCCeCCCCeeCCCCCeCTCCCCCTTTTTTTTTTTTTTTT
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TTTTTeTTTeeeeTTeeeeTTCCCCeeeeeeTTeTeeTTeCeCCCeCeCCCCCeCCCCCTTTTTTTTTTTTTTTTT
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TTTTeeeeeeTTeeeeeeeTTCCCCeTTTTeeTeTTeeeeeCeCeCCCeCCCCCeCCTTTTTTTTTTTTTTTTTTT
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TTeeeeeTTTTTTTeeeeTTTCCCCTTTeeeeeeTTTTTTeeCeTTCCCeCCCCCeeTTTTTTTTTTTTTTTTTTT
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TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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ENDMAP
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# Dungeon Description
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REGION:(00,00,74,18),unlit,"ordinary"
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# Stairs
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STAIR:(10,07),up
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# Objects
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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# traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# monsters.
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MONSTER:'{',"Thrashing Tulip Poplar",(65,04)
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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WALLIFY
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