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notnotdnethack/dat/archipelago.des

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#
# The "fill" level for the archipelago.
#
# This level is used to fill out any levels not occupied by
# specific levels as defined below.
#
MAZE: "arcfill" , ' '
INIT_MAP: 's' , '}' , true , false , lit , false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '(', random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
#
# Ice cave frozen settlement
#
MAZE: "leveetwn", '}'
GEOMETRY:center,center
MAP
PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP.
P-------------------------------P}
P|.......|.......|.......|...|.|P}
P|.......|.......|.......|...|.|P}
P|.......|.......|.......|...|.|P}
P|-+-----------+---+-------+--.|P}
P|.............................|P}
P|.....{.............----------|P}
P|...................|.........|P}
P|..........{........+.........|P}
P|...................|.........|P}
P-------------------------------P}
PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP}
ENDMAP
STAIR:(02,10),up
STAIR:(30,02),down
REGION:(00,00,32,12),lit,"ordinary"
MONSTER: '@', "watch captain", (03,09), peaceful
MONSTER: '@', "armorsmith", (07,10), peaceful
TRAP:"teleport",(33,00)
OBJECT:'%',"gillyweed",random
OBJECT:'%',"gillyweed",random
OBJECT:'%',"gillyweed",random
OBJECT:'%',"gillyweed",random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
# The shops
REGION:(02,02,08,04),lit,"potion shop"
DOOR:closed,(03,05)
REGION:(10,02,16,04),lit,"shop"
DOOR:closed,(15,05)
#REGION:(57,13,60,15),lit,"tool shop"
#DOOR:closed,(56,14)
REGION:(18,02,24,04),lit,"tool shop"
DOOR:closed,(19,05)
#DOOR:closed,(07,11)
REGION:(26,02,28,04),lit,"weapon shop"
DOOR:closed,(27,05)
DOOR:closed,(21,09)
ALTAR:(26,09),random,shrine
# Gnome homes
# Temple
MAZE: "arcboss", ' '
GEOMETRY:center,center
MAP
0--------------------------------------
1| -------------- |
2| |WWW.........| |
3| -------WWW.WWWWWWW.----- |
4| |WWW.......WWWWWWW.WWWW| |
5| ----WWW.WWWWWWWW......WWWW------|
6| |WWWWWW.W-------S-WWWWWWWWWW|..||
7| ---WWWWWW.W|.......|WWWWWWWWWW--S-|
8| |.........W|WWWWWW.|WWWWW........||
9| |.WWWWWWWWW|WWWWWW.|WWWWW.WWWW----|
0| |.WWWWWWWWW|WWWWWW.|WWWWW.WWWW| |
1| |......WWWW---------WWWWW.WWWW| |
2| ---WWW.WWWWWWWWWWWWWWWWWW.WWWW| |
3| |WWW....W...WW....WWWWW.WWWW| |
4| ----WWW.W.W.WW.WW.WWWWW.W---- |
5| |WWW...W.WW.WW.WW....W| |
6| -------W.WW.WW.WW.----- |
7| |W....WW....| |
8| ------------- |
9| |
0--------------------------------------
ENDMAP
# Dungeon Description
# Stairs
STAIR:(34,06),up
# Non diggable walls
NON_DIGGABLE:(00,00,36,19)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# monsters.
MONSTER:'h',"Archipelago Ancient",(18,08),hostile
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
WALLIFY