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436 lines
14 KiB
Text
436 lines
14 KiB
Text
# SCCS Id: @(#)Samurai.des 3.4 2002/04/08
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# Copyright (c) 1989 by Jean-Christophe Collet
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# Copyright (c) 1991-92 by M. Stephenson, P. Winner
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# NetHack may be freely redistributed. See license for details.
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#
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# The "start" level for the quest.
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#
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# Here you meet your (besieged) class leader, Lord Sato
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# and receive your quest assignment.
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#
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MAZE: "Sam-strt",' '
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FLAGS: noteleport,hardfloor
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GEOMETRY:center,center
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MAP
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..............................................................PP............
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...............................................................PP...........
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..........---------------------------------------------------...PPP.........
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..........|......|.........|...|..............|...|.........|....PPPPP......
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......... |......|.........S...|..............|...S.........|.....PPPP......
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..........|......|.........|---|..............|---|.........|.....PPP.......
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..........+......|.........+...-------++-------...+.........|......PP.......
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..........+......|.........|......................|.........|......PPw......
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......... |......---------------------++--------------------|.......wPP.....
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..........|.................................................|.........PPw...
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..........|.................................................|..........wPP..
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..........----------------------------------------...-------|............PP.
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..........................................|.................|.............PP
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.............. ................. .........|.................|..............P
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............. } ............... } ........|.................|...............
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.............. ........PP....... .........|.................|...............
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.....................PPP..................|.................|...............
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......................PP..................-------------------...............
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............................................................................
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............................................................................
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ENDMAP
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# Dungeon Description
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REGION:(00,00,75,19),lit,"ordinary"
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REGION:(18,03,26,07),lit,"throne",unfilled
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# Portal arrival zone
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BRANCH:(62,12,70,17),(0,0,0,0)
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# Stairs
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STAIR:(29,04),down
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# Doors
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DOOR:locked,(10,06)
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DOOR:locked,(10,07)
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DOOR:closed,(27,04)
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DOOR:closed,(27,06)
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DOOR:closed,(38,06)
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DOOR:locked,(38,08)
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DOOR:closed,(39,06)
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DOOR:locked,(39,08)
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DOOR:closed,(50,04)
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DOOR:closed,(50,06)
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# Lord Sato
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MONSTER:'@',"Lord Sato",(20,04)
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# The treasure of Lord Sato
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CONTAINER:'(',"chest",(20,04)
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OBJECT:'?',"resistance",contained
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OBJECT:'?',"resistance",contained
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OBJECT:'?',"resistance",contained
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# roshi guards for the audience chamber
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MONSTER:'@',"roshi",(18,04)
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MONSTER:'@',"roshi",(18,05)
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MONSTER:'@',"roshi",(18,06)
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MONSTER:'@',"roshi",(18,07)
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MONSTER:'@',"roshi",(26,04)
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MONSTER:'@',"roshi",(26,05)
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MONSTER:'@',"roshi",(26,06)
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MONSTER:'@',"roshi",(26,07)
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Monsters on siege duty.
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MONSTER: '@',"ninja",(64,00),hostile
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MONSTER: 'd',"wolf",(65,01)
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MONSTER: '@',"ninja",(67,02),hostile
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MONSTER: '@',"ninja",(69,05),hostile
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MONSTER: '@',"ninja",(69,06),hostile
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MONSTER: 'd',"wolf",(69,07)
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MONSTER: '@',"ninja",(70,06),hostile
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MONSTER: '@',"ninja",(70,07),hostile
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MONSTER: '@',"ninja",(72,01),hostile
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MONSTER: 'd',"wolf",(75,09)
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MONSTER: '@',"ninja",(73,05),hostile
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MONSTER: '@',"ninja",(68,02),hostile
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MONSTER:'E',"stalker",random
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#
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# The "locate" level for the quest.
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#
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# Here you have to invade the Shogun's Castle to go
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# further towards your assigned quest.
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#
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MAZE: "Sam-loca",' '
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FLAGS: hardfloor
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GEOMETRY:center,center
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#0 1 2 3 4 5 6 7
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0............................................................................
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1............................................................................
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2........-----..................................................-----........
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3........|...|..................................................|...|........
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4........|...---..}..--+------------------------------+--..}..---...|........
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5........|-|...|.....|...|....|....|....|....|....|.|...|.....|...|-|........
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6..........|...-------...|....|....|....|....|....S.|...-------...|..........
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7..........|-|.........------+----+-+-------+-+--------.........|-|..........
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8............|..--------.|}........................}|.--------..|............
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9............|..+........+..........................+........+..|............
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0............|..+........+..........................+........+..|............
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1............|..--------.|}........................}|.--------..|............
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2..........|-|.........--------+-+-------+-+----+------.........|-|..........
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3..........|...-------...|.S....|....|....|....|....|...-------...|..........
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4........|-|...|.....|...|.|....|....|....|....|....|...|.....|...|-|........
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5........|...---..}..--+------------------------------+--..}..---...|........
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6........|...|..................................................|...|........
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7........-----..................................................-----........
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8............................................................................
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9............................................................................
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ENDMAP
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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#0 1 2 3 4 5 6 7
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RANDOM_PLACES:(25,05),(30,05),(50,05),(25,14),(45,14),(50,14)
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# Magic Chest
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OBJECT:'(',"magic chest",place[0]
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# Dungeon Description
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REGION:(00,00,75,19),lit,"ordinary"
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# Doors
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DOOR:locked,(22,04)
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DOOR:locked,(22,15)
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DOOR:locked,(53,04)
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DOOR:locked,(53,15)
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DOOR:locked,(49,06)
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DOOR:locked,(26,13)
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DOOR:locked,(28,07)
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DOOR:locked,(30,12)
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DOOR:locked,(33,07)
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DOOR:locked,(32,12)
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DOOR:locked,(35,07)
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DOOR:locked,(40,12)
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DOOR:locked,(43,07)
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DOOR:locked,(42,12)
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DOOR:locked,(45,07)
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DOOR:locked,(47,12)
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DOOR:closed,(15,09)
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DOOR:closed,(15,10)
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DOOR:closed,(24,09)
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DOOR:closed,(24,10)
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DOOR:closed,(51,09)
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DOOR:closed,(51,10)
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DOOR:closed,(60,09)
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DOOR:closed,(60,10)
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# Stairs
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STAIR:(10,10),up
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STAIR:(25,14),down
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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# Objects
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OBJECT:'*',random,(25,05)
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OBJECT:'*',random,(26,05)
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OBJECT:'*',random,(27,05)
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OBJECT:'*',random,(28,05)
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OBJECT:'*',random,(25,06)
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OBJECT:'*',random,(26,06)
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OBJECT:'*',random,(27,06)
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OBJECT:'*',random,(28,06)
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#
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OBJECT:'[',random,(40,05)
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OBJECT:'[',random,(41,05)
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OBJECT:'[',random,(42,05)
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OBJECT:'[',random,(43,05)
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OBJECT:'[',random,(40,06)
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OBJECT:'[',random,(41,06)
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OBJECT:'[',random,(42,06)
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OBJECT:'[',random,(43,06)
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#
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OBJECT:')',random,(27,13)
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OBJECT:')',random,(28,13)
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OBJECT:')',random,(29,13)
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OBJECT:')',random,(30,13)
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OBJECT:')',random,(27,14)
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OBJECT:')',random,(28,14)
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OBJECT:')',random,(29,14)
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OBJECT:')',random,(30,14)
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#
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OBJECT:'(',random,(37,13)
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OBJECT:'(',random,(38,13)
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OBJECT:'(',random,(39,13)
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OBJECT:'(',random,(40,13)
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OBJECT:'(',random,(37,14)
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OBJECT:'(',random,(38,14)
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OBJECT:'(',random,(39,14)
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OBJECT:'(',random,(40,14)
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Random monsters.
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MONSTER:'@',"ninja",(15,05),hostile
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MONSTER:'@',"ninja",(16,05),hostile
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MONSTER:'d',"wolf",(17,05)
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MONSTER:'d',"wolf",(18,05)
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MONSTER:'@',"ninja",(19,05),hostile
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MONSTER:'d',"wolf",(15,14)
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MONSTER:'d',"wolf",(16,14)
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MONSTER:'@',"ninja",(17,14),hostile
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MONSTER:'@',"ninja",(18,14),hostile
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MONSTER:'d',"wolf",(56,05)
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MONSTER:'@',"ninja",(57,05),hostile
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MONSTER:'d',"wolf",(58,05)
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MONSTER:'d',"wolf",(59,05)
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MONSTER:'@',"ninja",(56,14),hostile
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MONSTER:'d',"wolf",(57,14)
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MONSTER:'@',"ninja",(58,14),hostile
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MONSTER:'d',random,(59,14)
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MONSTER:'d',"wolf",(60,14)
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MONSTER:'E',"stalker",random
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MONSTER:'E',"stalker",random
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MONSTER:'E',"stalker",random
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MONSTER:'E',"stalker",random
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MONSTER:'E',"stalker",random
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MONSTER:'E',"stalker",random
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MONSTER:'E',"stalker",random
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MONSTER:'E',"stalker",random
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MONSTER:'E',"stalker",random
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# "guards" for the central courtyard.
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MONSTER:'@',"samurai",(30,05),hostile
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MONSTER:'@',"samurai",(31,05),hostile
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MONSTER:'@',"samurai",(32,05),hostile
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MONSTER:'@',"samurai",(32,14),hostile
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MONSTER:'@',"samurai",(33,14),hostile
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MONSTER:'@',"samurai",(34,14),hostile
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#
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# The "goal" level for the quest.
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#
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# Here you meet Takauji, your nemesis monster. You have to
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# defeat him in combat to gain the artifact you have been
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# assigned to retrieve.
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#
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MAZE: "Sam-goal", ' '
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FLAGS: noteleport
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GEOMETRY:center,center
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MAP
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.......................
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......---------.---------......
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......----.................----......
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....----.....-------------.....----....
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....--.....----...........----.....--....
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...||....---....---------....---....||...
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...|....--....---.......---....--....|...
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....|...||...---...--+--...---...||...|....
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....|...|....|....|-...-|....|....|...|....
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....|...|....|....+.....+....|........|....
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....|...|....|....|-...-|....|....|...|....
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....|...||...---...--+--...---...||...|....
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...|....--....---.......---....--....|...
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...||....---....----.----....---....||...
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....--.....----...........----.....--....
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....----.....-------------.....----....
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......----.................----......
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......-------------------......
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.......................
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ENDMAP
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# Dungeon Description
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RANDOM_PLACES:(02,11),(42,09)
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REGION:(00,00,44,19),unlit,"ordinary"
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# Doors
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DOOR:closed,(19,10)
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DOOR:closed,(22,08)
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DOOR:closed,(22,12)
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DOOR:closed,(25,10)
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# Stairs
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STAIR:place[0],up
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# Non diggable walls
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NON_DIGGABLE:(00,00,44,19)
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# Objects
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OBJECT:')',"tsurugi",(22,10),blessed,0,"The Tsurugi of Muramasa"
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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#
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TRAP:"board",(22,09)
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TRAP:"board",(24,10)
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TRAP:"board",(22,11)
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Random monsters.
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MONSTER:'@',"Ashikaga Takauji",(22,10)
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MONSTER:'@',"samurai",random,hostile
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MONSTER:'@',"samurai",random,hostile
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MONSTER:'@',"samurai",random,hostile
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MONSTER:'@',"samurai",random,hostile
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MONSTER:'@',"samurai",random,hostile
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MONSTER:'@',"ninja",random,hostile
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MONSTER:'@',"ninja",random,hostile
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MONSTER:'@',"ninja",random,hostile
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MONSTER:'@',"ninja",random,hostile
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MONSTER:'@',"ninja",random,hostile
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MONSTER:'d',"wolf",random
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MONSTER:'d',"wolf",random
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MONSTER:'d',"wolf",random
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MONSTER:'d',"wolf",random
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MONSTER:'d',random,random
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MONSTER:'d',random,random
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MONSTER:'E',"stalker",random
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MONSTER:'E',"stalker",random
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MONSTER:'E',"stalker",random
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MONSTER:'E',"stalker",random
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MONSTER:'E',"stalker",random
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MONSTER:'E',"stalker",random
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MONSTER:'E',"stalker",random
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MONSTER:'E',"stalker",random
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MONSTER:'E',"stalker",random
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#
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# The "fill" levels for the quest.
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#
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# These levels are used to fill out any levels not occupied by specific
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# levels as defined above. "filla" is the upper filler, between the
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# start and locate levels, and "fillb" the lower between the locate
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# and goal levels.
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#
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MAZE: "Sam-fila", ' '
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INIT_MAP: 'G' , 'P', true, true, random, true
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NOMAP
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#
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STAIR: random, up
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STAIR: random, down
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#
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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#
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MONSTER: 'd', random, random
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MONSTER: 'd', "wolf", random
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MONSTER: 'd', "wolf", random
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MONSTER: 'd', "wolf", random
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MONSTER: 'd', "wolf", random
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MONSTER: 'd', "wolf", random
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MONSTER: 'E', "stalker", random
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#
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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MAZE: "Sam-filb", ' '
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GEOMETRY:center,center
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MAP
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------------- -------------
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|...........| |...........|
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|...-----...|----------------------------------|...-----...|
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|...| |...|..................................|...| |...|
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|...-----..........................................-----...|
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|...........|--S----------------------------S--|...........|
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----...--------.|..........................|.--------...----
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|...|........+..........................+........|...|
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|...|........+..........................+........|...|
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----...--------.|..........................|.--------...----
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|...........|--S----------------------------S--|...........|
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|...-----..........................................-----...|
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|...| |...|..................................|...| |...|
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|...-----...|----------------------------------|...-----...|
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|...........| |...........|
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------------- -------------
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ENDMAP
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REGION:(00,00,59,15),unlit,"ordinary"
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# Doors
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DOOR:closed,(16,07)
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DOOR:closed,(16,08)
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DOOR:closed,(43,07)
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DOOR:closed,(43,08)
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#
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STAIR: random, up
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STAIR: random, down
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#
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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#
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MONSTER: 'd', random, random
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MONSTER: 'd', "wolf", random
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MONSTER: 'd', "wolf", random
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MONSTER: 'd', "wolf", random
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MONSTER: 'd', "wolf", random
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MONSTER: 'E', "stalker", random
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MONSTER: 'E', "stalker", random
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MONSTER: 'E', "stalker", random
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#
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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