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notnotdnethack/dat/Salamander.des

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# SCCS Id: @(#)Salamander.des 3.15 1997/01/31
# NetHack may be freely redistributed. See license for details.
#
# The "start" level for the quest.
#
# Here you meet your (besieged) class leader, the Salamander Mage
# and receive your quest assignment.
#
#
# The "locate" level for the quest.
#
# Bad, bad place.
#
#
MAZE: "Sal-strt",' '
FLAGS: noteleport,hardfloor
GEOMETRY:center,center
MAP
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
LLLssssssssLLLLLLLLssssLLLLLLLLLLLLLssssssssssssssssssssssLLLLLLLLLsLLLLLLLL
LLLsLLLLLLLsLLLLLLsLsssLLLLLLLLLLLLLsLLLLLLLLLLLLLLLLLLLLLsLLLLLLLsssLLLLLLL
LLLsLLLLLLLLsLLLLsLLLLLLLLLLLLLLLLLLsLLLLLLLLLLLLLLLLLLLLLLsLLLLLsLsLLLLLLLL
LLLsLLLLLLLLLsLLsLLLLLLLLLLLLLLLLLLLsLLLLLLLLLLLLLLLLLLLLLLLsLLLsLLLLLLLLLLL
LLLsLLLLLLLLLLssLLLLLLLLLLLLLLLL----s-----LLLLLLLLLLLLLLLLLLLsLsLLLLLLLLLLLL
LLLsLLLsLLLLLLLsLLLLLLLLLLLLLL---LLLLLLLL---LLLLLLLLLLLLLLLLLLsLLLLLLLLLLLLL
LLLsLLLLLLLLLLLLLsLLLLLLLLLLs--LLLssssssLLL--sLLLLLLLLLLLLLLLLsLLLLLLLLLLLLL
LLLLsLLLLLLLLLLLLLssssLLLLLs--LLssssssssssLL--sLLLLLLLLLLLLLLLsLLLLLLLLLLLLL
LLLLsssLLLLLLLLLLsLLLLsssssssLLssssssssssssLLssssssssLLLLLLLLLsLLLLLLLLLLLLL
LLLsssssLLLLLLLLsLLLLLLLLLLs--LLssssssssssLL--sLLLLLLsLLLLLLLLsLLLLLLLLLLLLL
LLLLsssLLLLLLLLsLLLLLLLLLLLLs--LLLssssssLLL--sLLLLLLLLsLLLLLLLLsLLLLLLLLLLLL
LLLLLsLLLLLLLLsLLLLLLLLLLLLLLL---LLLLLLLL---LLLLLLLLLLLsLLLLLLLLsLLLLLLLLLLL
LsLLLLLLLLLLLLsLLLLLLLLLLLLLLLLL----s-----LLLLLLLLLLLLsLLLLLLLLLLsLLssLLLLLL
LLLLLLLLLLLLLLLsLLLLLLLLLLLLLLLLLLLLsLLLLLLLLLLLLLLLLsLLLLLLLLLLLLsssssLLLLL
LLsLLLsLLLLLLLLLsLLLLLLLLLLLLLLLLLLLsLLLLLLLLLsssssssLLLLLLLLLLLLLLssssLLLLL
LLLLLLsLLLLLLLLLLsssssssssssssssssssssssssssssLLLLLLLLLLLLLLLLLLLLLLssLLLLLL
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
ENDMAP
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
# Portal arrival point
BRANCH:(69,17,69,17),(0,0,0,0)
# Stairs
STAIR:(05,12),down
# High Flame Mage
MONSTER:':',"Salamander Mage",(36,11)
# The treasure of the High Flame Mage
CONTAINER:'(',"chest",(37,11)
OBJECT:'?',"resistance",contained
OBJECT:'?',"resistance",contained
OBJECT:'?',"resistance",contained
# guards for the audience chamber
MONSTER:':',"salamander slave",(34,09)
MONSTER:':',"salamander slave",(34,10)
MONSTER:':',"salamander slave",(34,11)
MONSTER:':',"salamander slave",(34,12)
MONSTER:':',"salamander slave",(34,13)
MONSTER:':',"salamander slave",random
MONSTER:':',"salamander slave",random
MONSTER:':',"salamander slave",random
MONSTER:':',"salamander slave",random
MONSTER:':',"salamander slave",random
MONSTER:':',"salamander slave",random
MONSTER:':',"salamander slave",random
MONSTER:':',"salamander slave",random
MONSTER:':',"salamander slave",random
MONSTER:'&',"efreet overseer",random,peaceful
MONSTER:'&',"efreet overseer",random,peaceful
MONSTER:'&',"efreet overseer",random,peaceful
MONSTER:'&',"efreet overseer",random,peaceful
MONSTER:'&',"efreet overseer",random,peaceful
# Non diggable
NON_DIGGABLE:(00,00,75,19)
# Random traps
TRAP:"falling rock",random
TRAP:"falling rock",random
TRAP:"falling rock",random
TRAP:"falling rock",random
TRAP:"falling rock",random
TRAP:"falling rock",random
TRAP:"falling rock",random
TRAP:"falling rock",random
MAZE: "Sal-loca",' '
FLAGS: hardfloor
INIT_MAP: 's' , 'L' , true , true , lit, false
GEOMETRY:left,center
#12345678901234567890123456789012345678901
#0 i 1 i 2 i 3 i 4
MAP
--------------------- -------LLLLLL
-.S..............S..-- --.....--LLLLL
-.|..............|...-- --.......--LLLL
---F--F--F--F--F--....-- --.........--LLL
-......................-----...........--LL
-.......................................|LL
-......................-----.....+.....--LL
------................--...--.........--LLL
-....+...............--.....--.......--LLLL
-....|..............--.......--.....--LLsss
-....|.......{...........{...........|Lssss
------..............--.......--.....--Lssss
-....................--.....--.......--LLss
-.....................--...--.........--LLL
-......................-----.....+.....--LL
-..-----+----...........................|LL
-..|........|..........-----...........--LL
-..|........|----.....-- --.........--LLL
-..|........|K..|....-- --.......--LLLL
-..|........|...S...-- --.....--LLLLL
--------------------- -------LLLLLL
ENDMAP
# Regions
NON_DIGGABLE:(00,00,41,20)
REGION:(00,00,41,20),lit,"ordinary"
REGION:(28,00,38,05),lit,"food shop"
# Arabian lamp dealer
REGION:(28,15,38,20),lit,"candle shop"
REGION: (04,16,11,19),lit,"temple"
# an azer?
REGION:(01,08,04,10),lit,"weapon shop"
#drawbridge
DRAWBRIDGE:(38,10),west,open
#dumb doors
#shop top door
DOOR:open,(33,06)
#shop bottom door
DOOR:open,(33,14)
#temple door
DOOR:closed,(08,15)
#house door
DOOR:closed,(05,08)
#TELEPORT_REGION:(00,00,35,17),(00,00,01,01),down
#TELEPORT_REGION:(14,08,60,10),(24,07,50,11),up
ALTAR:(07,18),noalign,shrine
# Stairs
STAIR:(68,16),up
STAIR:(01,01),down
# Non diggable walls
#NON_DIGGABLE:(00,00,75,19)
OBJECT: '`', "statue", (13,06), "ice devil", 1
#victims
MONSTER:':',"salamander prisoner",(04,01),peaceful
MONSTER:':',"salamander prisoner",(06,01),peaceful
MONSTER:':',"salamander prisoner",(08,01),peaceful
MONSTER:':',"salamander prisoner",(10,01),peaceful
MONSTER:':',"salamander prisoner",(12,01),peaceful
MONSTER:':',"salamander prisoner",(14,01),peaceful
MONSTER:':',"salamander prisoner",(16,01),peaceful
MONSTER:':',"salamander slave",random,peaceful
MONSTER:':',"salamander slave",random,peaceful
MONSTER:':',"salamander slave",random,peaceful
MONSTER:':',"salamander slave",random,peaceful
MONSTER:':',"salamander slave",random,peaceful
MONSTER:':',"salamander slave",random,peaceful
#some merchants and citizens
MONSTER:'&',"efreet merchant",random
MONSTER:'&',"efreet merchant",random
MONSTER:'&',"efreet merchant",random
MONSTER:'&',"efreet merchant",random
MONSTER:'&',"efreet",random
MONSTER:'&',"efreet",random
MONSTER:'&',"efreet",random
MONSTER:'&',"efreet",random
#
# The "goal" level for the quest.
#
# Here you meet dr sultan your nemesis monster. You have to
# defeat sultan cool in combat to gain the artifact you have
# been assigned to retrieve.
#
# That guys house
MAZE:"Sal-goal",' '
FLAGS: noteleport
GEOMETRY: center, center
#0000000001111111111222222222233333333334444444444555555555566666666667777777
#1234567890123456789012345678901234567890123456789012345678901234567890123456
MAP
sssssssLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLsssssss
ssssssLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLsssss
sssLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLss
sLLLLLLLLLLLLLL-------LLLLL-------LLLLLLL-------LLLLL-------LLLLLLLLLLLLLLL
LLLLLLLLLLLLLL--.....--LL---.....---LLL---.....---LL--.....--LLLLLLLLLLLLLL
LLLLLL---LLLLL|.......SL--.........--L--.........--LS.......|LLLLL---LLLLLL
LLLL---.---LLL--.....--L|...........SLS...........|L--.....--LLL---.---LLLL
LLL--.....--L-----+-----------+-------------+-----------+-----L--.....--LLL
L---.......--|..........|.........................|..........|--.......---L
L|...........+..........+............\............+..........+...........|L
L---.......--|..........|.........................|..........|--.......---L
LLL--.....--L-----+------.........................------+-----L--.....--LLL
LLLL---.---LLL--.....--L-----.................-----L--.....--LLL---.---LLLL
sLLLLL---LLLLL|.......|LLLLL-----.........-----LLLLL|.......|LLLLL---LLLLLL
sLLLLLLLLLLLLL--.....--LLLLLLLLL-----------LLLLLLLLL--.....--LLLLLLLLLLLLLL
ssLLLLLLLLLLLLL-------LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL-------LLLLLLLLLLLLLLs
sssssLLLLLLLLLLLLLLLLLLLLLLLLLLLLLsssssssLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLssss
sssssssssLLLLLLLLLLLLLLLLLLLLLsssssssssssssssLLLLLLLLLLLLLLLLLLLLLsssssssss
sssssssssssLLLLLLLLLLLLLLLLssssssssssssssssssssssLLLLLLLLLLLLLLLsssssssssss
ENDMAP
RANDOM_OBJECTS:'*','!','(','['
RANDOM_PLACES:(07,06),(07,12),(02,09),(72,09),(67,06),(67,12)
TELEPORT_REGION:(34,16,40,17),(01,03,73,15),down
TELEPORT_REGION:(14,08,60,10),(24,07,50,11),up
REGION:(00,00,74,18),lit,"ordinary"
NON_DIGGABLE:(00,00,74,18)
#Epic loot kludge get owned anyone that doesnt not wanna die
REGION:(25,04,49,06),unlit,"morgue",unfilled
STAIR:(30,17,44,18),(01,01,73,14),up
DRAWBRIDGE:(37,15),north,closed
# Secret Back Doors:
DOOR:locked,(22,05)
DOOR:locked,(36,06)
DOOR:locked,(38,06)
DOOR:locked,(52,05)
# Interior Doors:
DOOR:locked,(13,09)
DOOR:locked,(18,07)
DOOR:locked,(18,11)
DOOR:random,(24,09)
DOOR:closed,(30,07)
DOOR:closed,(44,07)
DOOR:random,(50,09)
DOOR:locked,(56,07)
DOOR:locked,(56,11)
DOOR:locked,(61,09)
# What would a palace be without fountains? Probably not very cool.
FOUNTAIN:(07,09)
FOUNTAIN:(67,09)
# Arti
OBJECT:')',"spear",(37,09),blessed,0,"Smoking Mirror"
# Foes
MONSTER:'&',"Efreet Sultan",(37,09),hostile
MONSTER:'&',"efreet guardian",(36,09),hostile
MONSTER:'&',"efreet guardian",(38,09),hostile
MONSTER:'&',"efreet guardian",(18,09),hostile
MONSTER:'&',"efreet guardian",(56,09),hostile
#Random monsters
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
# Rebels
MONSTER:':',"salamander slave",random,peaceful
MONSTER:':',"salamander slave",random,peaceful
MONSTER:':',"salamander slave",random,peaceful
MONSTER:':',"salamander slave",random,peaceful
MONSTER:':',"salamander slave",random,peaceful
MONSTER:':',"salamander slave",random,peaceful
# The treasures of the City of Brass
OBJECT:'(',"magic chest",(37,08)
# Northwest Storeroom
OBJECT:object[0],random,(15,05)
OBJECT:object[0],random,(16,04)
OBJECT:object[0],random,(16,05)
OBJECT:object[0],random,(16,06)
OBJECT:object[0],random,(17,04)
OBJECT:object[0],random,(17,05)
OBJECT:object[0],random,(17,06)
OBJECT:object[0],random,(18,04)
OBJECT:object[0],random,(18,05)
OBJECT:object[0],random,(18,06)
OBJECT:object[0],random,(19,04)
OBJECT:object[0],random,(19,05)
OBJECT:object[0],random,(19,06)
OBJECT:object[0],random,(20,04)
OBJECT:object[0],random,(20,05)
OBJECT:object[0],random,(20,06)
OBJECT:object[0],random,(21,05)
# Northeast Storeroom
OBJECT:object[1],random,(53,05)
OBJECT:object[1],random,(54,04)
OBJECT:object[1],random,(54,05)
OBJECT:object[1],random,(54,06)
OBJECT:object[1],random,(55,04)
OBJECT:object[1],random,(55,05)
OBJECT:object[1],random,(55,06)
OBJECT:object[1],random,(56,04)
OBJECT:object[1],random,(56,05)
OBJECT:object[1],random,(56,06)
OBJECT:object[1],random,(57,04)
OBJECT:object[1],random,(57,05)
OBJECT:object[1],random,(57,06)
OBJECT:object[1],random,(58,04)
OBJECT:object[1],random,(58,05)
OBJECT:object[1],random,(58,06)
OBJECT:object[1],random,(59,05)
# Southwest Storeroom
OBJECT:object[2],random,(15,13)
OBJECT:object[2],random,(16,12)
OBJECT:object[2],random,(16,13)
OBJECT:object[2],random,(16,14)
OBJECT:object[2],random,(17,12)
OBJECT:object[2],random,(17,13)
OBJECT:object[2],random,(17,14)
OBJECT:object[2],random,(18,12)
OBJECT:object[2],random,(18,13)
OBJECT:object[2],random,(18,14)
OBJECT:object[2],random,(19,12)
OBJECT:object[2],random,(19,13)
OBJECT:object[2],random,(19,14)
OBJECT:object[2],random,(20,12)
OBJECT:object[2],random,(20,13)
OBJECT:object[2],random,(20,14)
OBJECT:object[2],random,(21,13)
# Southeast Storeroom
OBJECT:object[3],random,(53,13)
OBJECT:object[3],random,(54,12)
OBJECT:object[3],random,(54,13)
OBJECT:object[3],random,(54,14)
OBJECT:object[3],random,(55,12)
OBJECT:object[3],random,(55,13)
OBJECT:object[3],random,(55,14)
OBJECT:object[3],random,(56,12)
OBJECT:object[3],random,(56,13)
OBJECT:object[3],random,(56,14)
OBJECT:object[3],random,(57,12)
OBJECT:object[3],random,(57,13)
OBJECT:object[3],random,(57,14)
OBJECT:object[3],random,(58,12)
OBJECT:object[3],random,(58,13)
OBJECT:object[3],random,(58,14)
OBJECT:object[3],random,(59,13)
# The treasure:
CONTAINER:'(',"chest",place[0]
OBJECT:'(',"oil lamp",contained
OBJECT:'?',"genocide",contained
OBJECT:'$',"gold piece",contained
OBJECT:'*',random,contained
OBJECT:'*',random,contained
OBJECT:'*',random,contained
OBJECT:'*',random,contained
OBJECT:'*',random,contained
OBJECT:'*',random,contained
OBJECT:'*',random,contained
OBJECT:'*',random,contained
OBJECT:'*',random,contained
OBJECT:'*',random,contained
OBJECT:'*',random,contained
OBJECT:'*',random,contained
# TODO: if .des file format supported it, I'd want these to be rustproof.
OBJECT:')',"scimitar",contained,random,7
OBJECT:')',"scimitar",contained,random,7
OBJECT:'/',random,contained
OBJECT:'/',random,contained
OBJECT:'?',random,contained
OBJECT:'?',random,contained
OBJECT:'?',random,contained
OBJECT[50%]:'?',random,contained
OBJECT[50%]:'?',random,contained
OBJECT[50%]:'?',random,contained
OBJECT[50%]:'?',random,contained
OBJECT[50%]:'?',random,contained
OBJECT[50%]:'?',random,contained
OBJECT:random,random,contained
OBJECT:random,random,contained
OBJECT:random,random,contained
# Decoy Treasures:
OBJECT:'(',"chest",place[1]
OBJECT:'(',"chest",place[2]
OBJECT:'(',"chest",place[3]
OBJECT:'(',"chest",place[4]
OBJECT:'(',"chest",place[5]
#
# The "fill" levels for the quest.
#
# These levels are used to fill out any levels not occupied by specific
# levels as defined above. "filla" is the upper filler, between the
# start and locate levels, and "fillb" the lower between the locate
# and goal levels.
#
MAZE: "Sal-fila" , 'L'
INIT_MAP: 's' , 'L' , true , true , lit, false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
#
#
TRAP: "falling rock", random
TRAP: "falling rock", random
TRAP: "falling rock", random
TRAP: "falling rock", random
TRAP: "falling rock", random
MAZE: "Sal-filb" , ' '
INIT_MAP: '.' , ' ' , true , true , lit , true
NOMAP
STAIR: random, up
STAIR: random, down
#
#
FOUNTAIN:random
FOUNTAIN:random
FOUNTAIN:random
ALTAR:random,noalign,altar
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random