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442 lines
15 KiB
Text
442 lines
15 KiB
Text
# SCCS Id: @(#)Salamander.des 3.15 1997/01/31
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# NetHack may be freely redistributed. See license for details.
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#
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# The "start" level for the quest.
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#
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# Here you meet your (besieged) class leader, the Salamander Mage
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# and receive your quest assignment.
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#
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#
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# The "locate" level for the quest.
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#
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# Bad, bad place.
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#
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#
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MAZE: "Sal-strt",' '
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FLAGS: noteleport,hardfloor
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GEOMETRY:center,center
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MAP
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LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
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LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
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LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
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LLLssssssssLLLLLLLLssssLLLLLLLLLLLLLssssssssssssssssssssssLLLLLLLLLsLLLLLLLL
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LLLsLLLLLLLsLLLLLLsLsssLLLLLLLLLLLLLsLLLLLLLLLLLLLLLLLLLLLsLLLLLLLsssLLLLLLL
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LLLsLLLLLLLLsLLLLsLLLLLLLLLLLLLLLLLLsLLLLLLLLLLLLLLLLLLLLLLsLLLLLsLsLLLLLLLL
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LLLsLLLLLLLLLsLLsLLLLLLLLLLLLLLLLLLLsLLLLLLLLLLLLLLLLLLLLLLLsLLLsLLLLLLLLLLL
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LLLsLLLLLLLLLLssLLLLLLLLLLLLLLLL----s-----LLLLLLLLLLLLLLLLLLLsLsLLLLLLLLLLLL
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LLLsLLLsLLLLLLLsLLLLLLLLLLLLLL---LLLLLLLL---LLLLLLLLLLLLLLLLLLsLLLLLLLLLLLLL
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LLLsLLLLLLLLLLLLLsLLLLLLLLLLs--LLLssssssLLL--sLLLLLLLLLLLLLLLLsLLLLLLLLLLLLL
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LLLLsLLLLLLLLLLLLLssssLLLLLs--LLssssssssssLL--sLLLLLLLLLLLLLLLsLLLLLLLLLLLLL
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LLLLsssLLLLLLLLLLsLLLLsssssssLLssssssssssssLLssssssssLLLLLLLLLsLLLLLLLLLLLLL
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LLLsssssLLLLLLLLsLLLLLLLLLLs--LLssssssssssLL--sLLLLLLsLLLLLLLLsLLLLLLLLLLLLL
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LLLLsssLLLLLLLLsLLLLLLLLLLLLs--LLLssssssLLL--sLLLLLLLLsLLLLLLLLsLLLLLLLLLLLL
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LLLLLsLLLLLLLLsLLLLLLLLLLLLLLL---LLLLLLLL---LLLLLLLLLLLsLLLLLLLLsLLLLLLLLLLL
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LsLLLLLLLLLLLLsLLLLLLLLLLLLLLLLL----s-----LLLLLLLLLLLLsLLLLLLLLLLsLLssLLLLLL
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LLLLLLLLLLLLLLLsLLLLLLLLLLLLLLLLLLLLsLLLLLLLLLLLLLLLLsLLLLLLLLLLLLsssssLLLLL
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LLsLLLsLLLLLLLLLsLLLLLLLLLLLLLLLLLLLsLLLLLLLLLsssssssLLLLLLLLLLLLLLssssLLLLL
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LLLLLLsLLLLLLLLLLsssssssssssssssssssssssssssssLLLLLLLLLLLLLLLLLLLLLLssLLLLLL
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LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
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ENDMAP
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# Dungeon Description
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REGION:(00,00,75,19),lit,"ordinary"
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# Portal arrival point
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BRANCH:(69,17,69,17),(0,0,0,0)
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# Stairs
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STAIR:(05,12),down
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# High Flame Mage
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MONSTER:':',"Salamander Mage",(36,11)
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# The treasure of the High Flame Mage
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CONTAINER:'(',"chest",(37,11)
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OBJECT:'?',"resistance",contained
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OBJECT:'?',"resistance",contained
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OBJECT:'?',"resistance",contained
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# guards for the audience chamber
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MONSTER:':',"salamander slave",(34,09)
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MONSTER:':',"salamander slave",(34,10)
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MONSTER:':',"salamander slave",(34,11)
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MONSTER:':',"salamander slave",(34,12)
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MONSTER:':',"salamander slave",(34,13)
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MONSTER:':',"salamander slave",random
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MONSTER:':',"salamander slave",random
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MONSTER:':',"salamander slave",random
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MONSTER:':',"salamander slave",random
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MONSTER:':',"salamander slave",random
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MONSTER:':',"salamander slave",random
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MONSTER:':',"salamander slave",random
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MONSTER:':',"salamander slave",random
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MONSTER:':',"salamander slave",random
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MONSTER:'&',"efreet overseer",random,peaceful
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MONSTER:'&',"efreet overseer",random,peaceful
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MONSTER:'&',"efreet overseer",random,peaceful
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MONSTER:'&',"efreet overseer",random,peaceful
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MONSTER:'&',"efreet overseer",random,peaceful
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# Non diggable
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NON_DIGGABLE:(00,00,75,19)
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# Random traps
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TRAP:"falling rock",random
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TRAP:"falling rock",random
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TRAP:"falling rock",random
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TRAP:"falling rock",random
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TRAP:"falling rock",random
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TRAP:"falling rock",random
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TRAP:"falling rock",random
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TRAP:"falling rock",random
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MAZE: "Sal-loca",' '
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FLAGS: hardfloor
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INIT_MAP: 's' , 'L' , true , true , lit, false
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GEOMETRY:left,center
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#12345678901234567890123456789012345678901
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#0 i 1 i 2 i 3 i 4
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MAP
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--------------------- -------LLLLLL
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-.S..............S..-- --.....--LLLLL
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-.|..............|...-- --.......--LLLL
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---F--F--F--F--F--....-- --.........--LLL
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-......................-----...........--LL
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-.......................................|LL
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-......................-----.....+.....--LL
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------................--...--.........--LLL
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-....+...............--.....--.......--LLLL
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-....|..............--.......--.....--LLsss
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-....|.......{...........{...........|Lssss
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------..............--.......--.....--Lssss
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-....................--.....--.......--LLss
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-.....................--...--.........--LLL
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-......................-----.....+.....--LL
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-..-----+----...........................|LL
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-..|........|..........-----...........--LL
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-..|........|----.....-- --.........--LLL
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-..|........|K..|....-- --.......--LLLL
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-..|........|...S...-- --.....--LLLLL
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--------------------- -------LLLLLL
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ENDMAP
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# Regions
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NON_DIGGABLE:(00,00,41,20)
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REGION:(00,00,41,20),lit,"ordinary"
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REGION:(28,00,38,05),lit,"food shop"
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# Arabian lamp dealer
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REGION:(28,15,38,20),lit,"candle shop"
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REGION: (04,16,11,19),lit,"temple"
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# an azer?
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REGION:(01,08,04,10),lit,"weapon shop"
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#drawbridge
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DRAWBRIDGE:(38,10),west,open
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#dumb doors
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#shop top door
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DOOR:open,(33,06)
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#shop bottom door
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DOOR:open,(33,14)
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#temple door
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DOOR:closed,(08,15)
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#house door
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DOOR:closed,(05,08)
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#TELEPORT_REGION:(00,00,35,17),(00,00,01,01),down
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#TELEPORT_REGION:(14,08,60,10),(24,07,50,11),up
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ALTAR:(07,18),noalign,shrine
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# Stairs
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STAIR:(68,16),up
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STAIR:(01,01),down
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# Non diggable walls
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#NON_DIGGABLE:(00,00,75,19)
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OBJECT: '`', "statue", (13,06), "ice devil", 1
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#victims
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MONSTER:':',"salamander prisoner",(04,01),peaceful
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MONSTER:':',"salamander prisoner",(06,01),peaceful
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MONSTER:':',"salamander prisoner",(08,01),peaceful
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MONSTER:':',"salamander prisoner",(10,01),peaceful
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MONSTER:':',"salamander prisoner",(12,01),peaceful
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MONSTER:':',"salamander prisoner",(14,01),peaceful
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MONSTER:':',"salamander prisoner",(16,01),peaceful
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MONSTER:':',"salamander slave",random,peaceful
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MONSTER:':',"salamander slave",random,peaceful
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MONSTER:':',"salamander slave",random,peaceful
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MONSTER:':',"salamander slave",random,peaceful
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MONSTER:':',"salamander slave",random,peaceful
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MONSTER:':',"salamander slave",random,peaceful
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#some merchants and citizens
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MONSTER:'&',"efreet merchant",random
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MONSTER:'&',"efreet merchant",random
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MONSTER:'&',"efreet merchant",random
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MONSTER:'&',"efreet merchant",random
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MONSTER:'&',"efreet",random
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MONSTER:'&',"efreet",random
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MONSTER:'&',"efreet",random
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MONSTER:'&',"efreet",random
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#
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# The "goal" level for the quest.
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#
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# Here you meet dr sultan your nemesis monster. You have to
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# defeat sultan cool in combat to gain the artifact you have
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# been assigned to retrieve.
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#
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# That guys house
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MAZE:"Sal-goal",' '
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FLAGS: noteleport
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GEOMETRY: center, center
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#0000000001111111111222222222233333333334444444444555555555566666666667777777
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#1234567890123456789012345678901234567890123456789012345678901234567890123456
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MAP
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sssssssLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLsssssss
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ssssssLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLsssss
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sssLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLss
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sLLLLLLLLLLLLLL-------LLLLL-------LLLLLLL-------LLLLL-------LLLLLLLLLLLLLLL
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LLLLLLLLLLLLLL--.....--LL---.....---LLL---.....---LL--.....--LLLLLLLLLLLLLL
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LLLLLL---LLLLL|.......SL--.........--L--.........--LS.......|LLLLL---LLLLLL
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LLLL---.---LLL--.....--L|...........SLS...........|L--.....--LLL---.---LLLL
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LLL--.....--L-----+-----------+-------------+-----------+-----L--.....--LLL
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L---.......--|..........|.........................|..........|--.......---L
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L|...........+..........+............\............+..........+...........|L
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L---.......--|..........|.........................|..........|--.......---L
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LLL--.....--L-----+------.........................------+-----L--.....--LLL
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LLLL---.---LLL--.....--L-----.................-----L--.....--LLL---.---LLLL
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sLLLLL---LLLLL|.......|LLLLL-----.........-----LLLLL|.......|LLLLL---LLLLLL
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sLLLLLLLLLLLLL--.....--LLLLLLLLL-----------LLLLLLLLL--.....--LLLLLLLLLLLLLL
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ssLLLLLLLLLLLLL-------LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL-------LLLLLLLLLLLLLLs
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sssssLLLLLLLLLLLLLLLLLLLLLLLLLLLLLsssssssLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLssss
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sssssssssLLLLLLLLLLLLLLLLLLLLLsssssssssssssssLLLLLLLLLLLLLLLLLLLLLsssssssss
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sssssssssssLLLLLLLLLLLLLLLLssssssssssssssssssssssLLLLLLLLLLLLLLLsssssssssss
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ENDMAP
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RANDOM_OBJECTS:'*','!','(','['
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RANDOM_PLACES:(07,06),(07,12),(02,09),(72,09),(67,06),(67,12)
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TELEPORT_REGION:(34,16,40,17),(01,03,73,15),down
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TELEPORT_REGION:(14,08,60,10),(24,07,50,11),up
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REGION:(00,00,74,18),lit,"ordinary"
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NON_DIGGABLE:(00,00,74,18)
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#Epic loot kludge get owned anyone that doesnt not wanna die
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REGION:(25,04,49,06),unlit,"morgue",unfilled
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STAIR:(30,17,44,18),(01,01,73,14),up
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DRAWBRIDGE:(37,15),north,closed
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# Secret Back Doors:
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DOOR:locked,(22,05)
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DOOR:locked,(36,06)
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DOOR:locked,(38,06)
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DOOR:locked,(52,05)
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# Interior Doors:
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DOOR:locked,(13,09)
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DOOR:locked,(18,07)
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DOOR:locked,(18,11)
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DOOR:random,(24,09)
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DOOR:closed,(30,07)
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DOOR:closed,(44,07)
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DOOR:random,(50,09)
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DOOR:locked,(56,07)
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DOOR:locked,(56,11)
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DOOR:locked,(61,09)
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# What would a palace be without fountains? Probably not very cool.
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FOUNTAIN:(07,09)
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FOUNTAIN:(67,09)
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# Arti
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OBJECT:')',"spear",(37,09),blessed,0,"Smoking Mirror"
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# Foes
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MONSTER:'&',"Efreet Sultan",(37,09),hostile
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MONSTER:'&',"efreet guardian",(36,09),hostile
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MONSTER:'&',"efreet guardian",(38,09),hostile
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MONSTER:'&',"efreet guardian",(18,09),hostile
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MONSTER:'&',"efreet guardian",(56,09),hostile
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#Random monsters
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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MONSTER:random,random,random
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# Rebels
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MONSTER:':',"salamander slave",random,peaceful
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MONSTER:':',"salamander slave",random,peaceful
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MONSTER:':',"salamander slave",random,peaceful
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MONSTER:':',"salamander slave",random,peaceful
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MONSTER:':',"salamander slave",random,peaceful
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MONSTER:':',"salamander slave",random,peaceful
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# The treasures of the City of Brass
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OBJECT:'(',"magic chest",(37,08)
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# Northwest Storeroom
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OBJECT:object[0],random,(15,05)
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OBJECT:object[0],random,(16,04)
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OBJECT:object[0],random,(16,05)
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OBJECT:object[0],random,(16,06)
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OBJECT:object[0],random,(17,04)
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OBJECT:object[0],random,(17,05)
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OBJECT:object[0],random,(17,06)
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OBJECT:object[0],random,(18,04)
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OBJECT:object[0],random,(18,05)
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OBJECT:object[0],random,(18,06)
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OBJECT:object[0],random,(19,04)
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OBJECT:object[0],random,(19,05)
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OBJECT:object[0],random,(19,06)
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OBJECT:object[0],random,(20,04)
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OBJECT:object[0],random,(20,05)
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OBJECT:object[0],random,(20,06)
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OBJECT:object[0],random,(21,05)
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# Northeast Storeroom
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OBJECT:object[1],random,(53,05)
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OBJECT:object[1],random,(54,04)
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OBJECT:object[1],random,(54,05)
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OBJECT:object[1],random,(54,06)
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OBJECT:object[1],random,(55,04)
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OBJECT:object[1],random,(55,05)
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OBJECT:object[1],random,(55,06)
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OBJECT:object[1],random,(56,04)
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OBJECT:object[1],random,(56,05)
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OBJECT:object[1],random,(56,06)
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OBJECT:object[1],random,(57,04)
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OBJECT:object[1],random,(57,05)
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OBJECT:object[1],random,(57,06)
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OBJECT:object[1],random,(58,04)
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OBJECT:object[1],random,(58,05)
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OBJECT:object[1],random,(58,06)
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OBJECT:object[1],random,(59,05)
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# Southwest Storeroom
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OBJECT:object[2],random,(15,13)
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OBJECT:object[2],random,(16,12)
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OBJECT:object[2],random,(16,13)
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OBJECT:object[2],random,(16,14)
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OBJECT:object[2],random,(17,12)
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OBJECT:object[2],random,(17,13)
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OBJECT:object[2],random,(17,14)
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OBJECT:object[2],random,(18,12)
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OBJECT:object[2],random,(18,13)
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OBJECT:object[2],random,(18,14)
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OBJECT:object[2],random,(19,12)
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OBJECT:object[2],random,(19,13)
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OBJECT:object[2],random,(19,14)
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OBJECT:object[2],random,(20,12)
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OBJECT:object[2],random,(20,13)
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OBJECT:object[2],random,(20,14)
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OBJECT:object[2],random,(21,13)
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# Southeast Storeroom
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OBJECT:object[3],random,(53,13)
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OBJECT:object[3],random,(54,12)
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OBJECT:object[3],random,(54,13)
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OBJECT:object[3],random,(54,14)
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OBJECT:object[3],random,(55,12)
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OBJECT:object[3],random,(55,13)
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OBJECT:object[3],random,(55,14)
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OBJECT:object[3],random,(56,12)
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OBJECT:object[3],random,(56,13)
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OBJECT:object[3],random,(56,14)
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OBJECT:object[3],random,(57,12)
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OBJECT:object[3],random,(57,13)
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OBJECT:object[3],random,(57,14)
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OBJECT:object[3],random,(58,12)
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OBJECT:object[3],random,(58,13)
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OBJECT:object[3],random,(58,14)
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OBJECT:object[3],random,(59,13)
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# The treasure:
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CONTAINER:'(',"chest",place[0]
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OBJECT:'(',"oil lamp",contained
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OBJECT:'?',"genocide",contained
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OBJECT:'$',"gold piece",contained
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OBJECT:'*',random,contained
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OBJECT:'*',random,contained
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OBJECT:'*',random,contained
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OBJECT:'*',random,contained
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OBJECT:'*',random,contained
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OBJECT:'*',random,contained
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OBJECT:'*',random,contained
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OBJECT:'*',random,contained
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OBJECT:'*',random,contained
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OBJECT:'*',random,contained
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OBJECT:'*',random,contained
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OBJECT:'*',random,contained
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# TODO: if .des file format supported it, I'd want these to be rustproof.
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OBJECT:')',"scimitar",contained,random,7
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OBJECT:')',"scimitar",contained,random,7
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OBJECT:'/',random,contained
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OBJECT:'/',random,contained
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OBJECT:'?',random,contained
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OBJECT:'?',random,contained
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OBJECT:'?',random,contained
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OBJECT[50%]:'?',random,contained
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OBJECT[50%]:'?',random,contained
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OBJECT[50%]:'?',random,contained
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OBJECT[50%]:'?',random,contained
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OBJECT[50%]:'?',random,contained
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OBJECT[50%]:'?',random,contained
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OBJECT:random,random,contained
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OBJECT:random,random,contained
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OBJECT:random,random,contained
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# Decoy Treasures:
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OBJECT:'(',"chest",place[1]
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OBJECT:'(',"chest",place[2]
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OBJECT:'(',"chest",place[3]
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OBJECT:'(',"chest",place[4]
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OBJECT:'(',"chest",place[5]
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#
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# The "fill" levels for the quest.
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#
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# These levels are used to fill out any levels not occupied by specific
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# levels as defined above. "filla" is the upper filler, between the
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# start and locate levels, and "fillb" the lower between the locate
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# and goal levels.
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#
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MAZE: "Sal-fila" , 'L'
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INIT_MAP: 's' , 'L' , true , true , lit, false
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NOMAP
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#
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STAIR: random, up
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STAIR: random, down
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#
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MONSTER:random,random,random
|
|
MONSTER:random,random,random
|
|
MONSTER:random,random,random
|
|
MONSTER:random,random,random
|
|
MONSTER:random,random,random
|
|
MONSTER:random,random,random
|
|
MONSTER:random,random,random
|
|
MONSTER:random,random,random
|
|
MONSTER:random,random,random
|
|
MONSTER:random,random,random
|
|
MONSTER:random,random,random
|
|
MONSTER:random,random,random
|
|
MONSTER:random,random,random
|
|
MONSTER:random,random,random
|
|
#
|
|
#
|
|
TRAP: "falling rock", random
|
|
TRAP: "falling rock", random
|
|
TRAP: "falling rock", random
|
|
TRAP: "falling rock", random
|
|
TRAP: "falling rock", random
|
|
MAZE: "Sal-filb" , ' '
|
|
INIT_MAP: '.' , ' ' , true , true , lit , true
|
|
NOMAP
|
|
STAIR: random, up
|
|
STAIR: random, down
|
|
#
|
|
#
|
|
FOUNTAIN:random
|
|
FOUNTAIN:random
|
|
FOUNTAIN:random
|
|
ALTAR:random,noalign,altar
|
|
#
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
#
|
|
MONSTER:random,random,random
|
|
MONSTER:random,random,random
|
|
MONSTER:random,random,random
|
|
MONSTER:random,random,random
|
|
MONSTER:random,random,random
|
|
MONSTER:random,random,random
|
|
|