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484 lines
17 KiB
Text
484 lines
17 KiB
Text
# SCCS Id: @(#)Rogue.des 3.4 2002/02/15
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# Copyright (c) 1992 by Dean Luick
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# NetHack may be freely redistributed. See license for details.
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#
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# The "start" level for the quest.
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#
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# Here you meet your (besieged) class leader, Master of Thieves
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# and receive your quest assignment.
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#
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MAZE: "Rog-strt",' '
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FLAGS: noteleport, hardfloor, nommap
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GEOMETRY:center,center
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# 1 2 3 4 5 6 7
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#123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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---------------------------------.------------------------------------------
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|.....|.||..........|....|......|.|.........|.......+............---.......|
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|.....|..+..........+....---....S.|...-S-----.-----.|............+.+.......|
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|.....+.||........---......|....|.|...|.....|.|...|.---.....------.--------|
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|-----|.-------|..|........------.-----.....|.--..|...-------..............|
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|.....|........------+------..........+.....|..--S---.........------.-----..
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|.....|.------...............-----.}}.--------.|....-------.---....|.+...--|
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|..-+--.|....|-----.--------.|...|.....+.....|.|....|.....+.+......|.--....|
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|..|....|....|....+.|......|.|...-----.|.....|.--...|.....|.|......|..|....|
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|..|.-----S----...|.+....-----...|...|.----..|..|.---....--.---S-----.|----|
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|..|.|........|...------.|.S.....|...|....-----.+.|......|..|.......|.|....|
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|---.-------..|...|....|.|.|.....|...----.|...|.|---.....|.|-.......|.---..|
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...........|..S...|....---.----S----..|...|...+.|..-------.---+-....|...--+|
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|---------.---------...|......|....S..|.---...|.|..|...........----.---....|
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|........|.........|...+.------....|---.---...|.--+-.----.----....|.+...--+|
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|........|.---+---.|----.--........|......-----......|..|..|.--+-.|.-S-.|..|
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|........|.|.....|........----------.----.......---.--..|-.|....|.-----.|..|
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|----....+.|.....----+---............|..|--------.+.|...SS.|....|.......|..|
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|...--+-----.....|......|.------------............---...||.------+--+----..|
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|..........S.....|......|.|..........S............|.....||...|.....|....|..|
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-------------------------.--------------------------------------------------
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ENDMAP
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# Dungeon Description
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#REGION:(00,00,75,20),lit,"ordinary"
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# The down stairs is at one of the 4 "exits". The others are mimics,
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# mimicing stairwells.
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RANDOM_PLACES: (33,0), (0,12), (25,20), (75,05)
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STAIR:place[0],down
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MONSTER:'m',"giant mimic", place[1], m_feature "staircase down"
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MONSTER:'m',"large mimic", place[2], m_feature "staircase down"
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MONSTER:'m',"small mimic", place[3], m_feature "staircase down"
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# Magic Chest
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OBJECT:'(',"magic chest",random
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# Portal arrival point
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BRANCH:(19,09,19,09),(0,0,0,0)
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# Doors (secret)
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#DOOR:locked|closed|open,(xx,yy)
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DOOR: locked, (32, 2)
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DOOR: locked, (63, 9)
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DOOR: locked, (27,10)
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DOOR: locked, (31,12)
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DOOR: locked, (35,13)
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DOOR: locked, (69,15)
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DOOR: locked, (56,17)
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DOOR: locked, (57,17)
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DOOR: locked, (11,19)
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DOOR: locked, (37,19)
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DOOR: locked, (39, 2)
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DOOR: locked, (49, 5)
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DOOR: locked, (10, 9)
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DOOR: locked, (14,12)
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# Doors (regular)
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DOOR: closed, (52, 1)
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DOOR: closed, ( 9, 2)
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DOOR: closed, (20, 2)
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DOOR: closed, (65, 2)
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DOOR: closed, (67, 2)
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DOOR: closed, ( 6, 3)
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DOOR: closed, (21, 5)
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DOOR: closed, (38, 5)
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DOOR: closed, (69, 6)
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DOOR: closed, ( 4, 7)
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DOOR: closed, (39, 7)
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DOOR: closed, (58, 7)
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DOOR: closed, (60, 7)
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DOOR: closed, (18, 8)
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DOOR: closed, (20, 9)
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DOOR: closed, (48,10)
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DOOR: closed, (46,12)
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DOOR: closed, (62,12)
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DOOR: closed, (74,12)
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DOOR: closed, (23,14)
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DOOR: closed, (23,14)
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DOOR: closed, (50,14)
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DOOR: closed, (68,14)
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DOOR: closed, (74,14)
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DOOR: closed, (14,15)
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DOOR: closed, (63,15)
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DOOR: closed, ( 9,17)
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DOOR: closed, (21,17)
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DOOR: closed, (50,17)
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DOOR: closed, ( 6,18)
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DOOR: closed, (65,18)
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DOOR: closed, (68,18)
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# Master of Thieves
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MONSTER:'@',"Master of Thieves",(36,11)
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# The treasure of Master of Thieves
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CONTAINER:'(',"chest",(36,11)
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OBJECT:'?',"resistance",contained
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OBJECT:'?',"resistance",contained
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OBJECT:'?',"resistance",contained
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# thug guards, room #1
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MONSTER:'@',"thug",(28,10)
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MONSTER:'@',"thug",(29,11)
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MONSTER:'@',"thug",(30,09)
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MONSTER:'@',"thug",(31,07)
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# thug guards, room #2
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MONSTER:'@',"thug",(31,13)
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MONSTER:'@',"thug",(33,14)
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MONSTER:'@',"thug",(30,15)
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#thug guards, room #3
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MONSTER:'@',"thug",(35,09)
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MONSTER:'@',"thug",(36,13)
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,20)
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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#
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# Monsters to get in the way.
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#
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# West exit
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MONSTER: 'l',"leprechaun",(01,12),hostile
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MONSTER: 'n',"naiad",(02,12),hostile
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# North exit
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MONSTER: 'n',"naiad",(33,01),hostile
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MONSTER: 'l',"leprechaun",(33,02),hostile
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# East exit
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MONSTER: 'n',"naiad",(74,05),hostile
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MONSTER: 'l',"leprechaun",(74,04),hostile
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# South exit
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MONSTER: 'l',"leprechaun",(25,19),hostile
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MONSTER: 'n',"naiad",(25,18),hostile
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# Wandering the streets. What I'd really like for this is a random
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# location, but make sure we're on a given type, e.g. street (if they
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# existed, of course).
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MONSTER: 'n',"naiad",(07,05),hostile
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MONSTER: 'l',"leprechaun",(28,06),hostile
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MONSTER: 'n',"naiad",(38,07),hostile
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MONSTER: 'l',"leprechaun",(45,01),hostile
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MONSTER: 'n',"naiad",(59,07),hostile
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MONSTER: 'l',"leprechaun",(62,14),hostile
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MONSTER: 'n',"naiad",(71,14),hostile
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MONSTER: 'l',"leprechaun",(39,13),hostile
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MONSTER: 'n',"naiad",(18,14),hostile
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MONSTER: ':',"chameleon",(19,08),hostile
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MONSTER: ':',"chameleon",(22,08),hostile
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MONSTER: ':',"chameleon",(16,08),hostile
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MONSTER: ':',"chameleon",random,hostile
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MONSTER: ':',"chameleon",random,hostile
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MONSTER: ':',"chameleon",random,hostile
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MONSTER: ':',"chameleon",random,hostile
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MONSTER: ':',"chameleon",random,hostile
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#
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# The "locate" level for the quest.
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#
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# Here you have to find the entrance to the Assassins' Guild to go
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# further towards your assigned quest.
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#
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MAZE: "Rog-loca",' '
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GEOMETRY:center,center
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# 1 2 3 4 5 6 7
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#123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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---------------------------------------------------- --------
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---.................................................- --.....|
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---...--------........-------.......................--- ---...|
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---.....- ---......- ---..................---- --.--
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---.....---- -------- --..................-- --..|
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---...----- ----.----.....----.....--- --..||
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----..---- -----..--- |...--- |.......--- --...|
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|...--- ----....--- |.--- |.........-- --...||
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|...- ----.....--- ---- |..........---....|
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|...---- ----......--- | |...|.......-....||
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|......----- ---.........- | -----...|............|
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|..........----- ----...........--- -------......||...........||
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|..............-----................--- |............|||..........|
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|------...............................--- |...........|| |.........||
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|.....|..............------.............-----..........|| ||........|
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|.....|.............-- ---.........................|| |.......||
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|.....|.............- ---.....................--| ||......|
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|-S----------.......---- --.................---- |.....||
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|...........|..........--------..............----- ||....|
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|...........|............................----- |....|
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------------------------------------------ ------
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ENDMAP
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# Dungeon Description
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REGION:(00,00,75,20),lit,"ordinary"
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# Doors
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#DOOR:locked|closed|open,(xx,yy)
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# Stairs
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STAIR:random,up
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STAIR:random,down
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,20)
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# Objects
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OBJECT:'?',"teleportation",(11,18),cursed,0
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Random monsters.
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',random,random,hostile
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MONSTER:'N',"guardian naga",random,hostile
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MONSTER:'N',"guardian naga",random,hostile
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MONSTER:'N',"guardian naga",random,hostile
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MONSTER:'N',"guardian naga",random,hostile
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MONSTER:'N',"guardian naga",random,hostile
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MONSTER:'N',"guardian naga",random,hostile
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MONSTER:'N',"guardian naga",random,hostile
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MONSTER:'N',random,random,hostile
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MONSTER:'N',random,random,hostile
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MONSTER:'N',random,random,hostile
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MONSTER: ':',"chameleon",random,hostile
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MONSTER: ':',"chameleon",random,hostile
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MONSTER: ':',"chameleon",random,hostile
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MONSTER: ':',"chameleon",random,hostile
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MONSTER: ':',"chameleon",random,hostile
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#
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# The "goal" level for the quest. Teleportation and digging are
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# disallowed.
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#
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# You have to reach The Master Assassin via some means other than
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# simple searching or digging since there is no path between your
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# arrival point and his location.
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#
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MAZE: "Rog-goal", ' '
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FLAGS: noteleport
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GEOMETRY:center,center
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# 1 2 3 4 5 6 7
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#123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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----- -------.......................................|-----------------|
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|...| -----.....|.......................................|.................|
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|...----...|.....|.......................................|....---------....|
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|.---......---..--.................................------------.......|....|
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|...............|..................................|..|...|...----........-|
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|.....-----....--.................................|-..--..-|.....----S----|
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|--S---...|....|.................................|-........-|....|........|
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|.........---------.............................|-....}}....-|...|...|....|
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|....|.....S......|............................|-.....}}.....-|..--.------|
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|-----.....--.....|...........................|-...}}}}}}}}...-|....|.....--
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|...........--....------S-----...............|-....}}}}}}}}....-|..........|
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|............--........|...| |..............--.....}}.}}........----------S-
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|.............|........|...| |..............|......}}}}}}}}......|...|.....|
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|S-.---.---.---.---.---|...| ------------...--........}}.}}.....--..---....|
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|.---.---.---.---.-S-..----- |....|.....|....|-....}}}}}}}}....---..S.|--..|
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|...|.......|..........|...---....---...S.....|-...}}}}}}}}...-|.S..|...|..|
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|...|..|....|..........|............|..--..----|-.....}}.....-|..----...-S--
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|...|---....----.......|----- ......|...---| |-....}}....-|...|..--.--..|
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-----.....---.....--.---....--...--------..| |-........-|....|.........|
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|.............|..........|.............S... |S-------|.....|..-----..|
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---------------------------------------- ...... ---------- ----
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ENDMAP
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# Dungeon Description
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REGION:(00,00,75,20),lit,"ordinary"
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# Stairs
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STAIR:levregion(01,00,15,20),(01,18,04,20),up
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# Doors
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,20)
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# One trap to keep the gnomes at bay.
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TRAP:"spiked pit",(37,07)
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# Objects
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OBJECT:'(',"skeleton key",(38,10),blessed,0,"The Master Key of Thievery"
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OBJECT:'%',"tin",(26,12),"chameleon",0
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Random monsters.
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MONSTER:'@',"Master Assassin",(38,10),hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',"leprechaun",random,hostile
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MONSTER:'l',random,random,hostile
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MONSTER:'l',random,random,hostile
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MONSTER:'N',"guardian naga",random,hostile
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MONSTER:'N',"guardian naga",random,hostile
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MONSTER:'N',"guardian naga",random,hostile
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MONSTER:'N',"guardian naga",random,hostile
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MONSTER:'N',"guardian naga",random,hostile
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MONSTER:'N',"guardian naga",random,hostile
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MONSTER:'N',"guardian naga",random,hostile
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MONSTER:'N',"guardian naga",random,hostile
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MONSTER:'N',random,random,hostile
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MONSTER:'N',random,random,hostile
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MONSTER:'N',random,random,hostile
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MONSTER: ':',"chameleon",random,hostile
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MONSTER: ':',"chameleon",random,hostile
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MONSTER: ':',"chameleon",random,hostile
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MONSTER: ':',"chameleon",random,hostile
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MONSTER: ':',"chameleon",random,hostile
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MONSTER:';',"shark",(51,14),hostile
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MONSTER:';',"shark",(53,09),hostile
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MONSTER:';',"shark",(55,15),hostile
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MONSTER:';',"shark",(58,10),hostile
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#
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# The "fill" level for the quest.
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#
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# This level is used to fill out any levels not occupied by specific
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# levels as defined above.
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#
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LEVEL: "Rog-fila"
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#
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, up
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OBJECT: random,random,random
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MONSTER: 'l', "leprechaun", random, hostile
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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OBJECT: random,random,random
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MONSTER: 'l', "leprechaun", random, hostile
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MONSTER: 'N', "guardian naga", random, hostile
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ROOM: "ordinary" , random, random, random, random
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OBJECT: random, random, random
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TRAP: random, random
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TRAP: random, random
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OBJECT: random,random,random
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MONSTER: 'n', "naiad", random, hostile
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
STAIR: random, down
|
|
OBJECT: random, random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
MONSTER: 'l', random, random, hostile
|
|
MONSTER: 'N', "guardian naga", random, hostile
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
MONSTER: 'l', "leprechaun", random, hostile
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
OBJECT: random, random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
MONSTER: 'l', "leprechaun", random, hostile
|
|
MONSTER: 'n', "naiad", random, hostile
|
|
|
|
RANDOM_CORRIDORS
|
|
|
|
#
|
|
# currently a & b are the same.
|
|
#
|
|
LEVEL: "Rog-filb"
|
|
#
|
|
ROOM: "ordinary" , random, random, random, random
|
|
STAIR: random, up
|
|
OBJECT: random,random,random
|
|
MONSTER: 'l', "leprechaun", random, hostile
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random,random,random
|
|
MONSTER: 'l', "leprechaun", random, hostile
|
|
MONSTER: 'N', "guardian naga", random, hostile
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
OBJECT: random, random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
OBJECT: random,random,random
|
|
MONSTER: 'n', "naiad", random, hostile
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
STAIR: random, down
|
|
OBJECT: random, random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
MONSTER: 'l', random, random, hostile
|
|
MONSTER: 'N', "guardian naga", random, hostile
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
MONSTER: 'l', "leprechaun", random, hostile
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
OBJECT: random, random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
MONSTER: 'l', "leprechaun", random, hostile
|
|
MONSTER: 'n', "naiad", random, hostile
|
|
|
|
RANDOM_CORRIDORS
|