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320 lines
9.1 KiB
Text
320 lines
9.1 KiB
Text
# SCCS Id: @(#)Knight.des 3.4 1995/04/16
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# Copyright (c) 1989 by Jean-Christophe Collet
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# Copyright (c) 1991,92 by M. Stephenson
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# NetHack may be freely redistributed. See license for details.
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#
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# The "start" level for the quest.
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#
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# Here you meet your (besieged) class leader, the old fortune teller
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# and receive your quest assignment.
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#
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MAZE: "Nob-strt",'.'
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FLAGS: noteleport,hardfloor
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INIT_MAP: 'e' , 'P' , false , true , lit , false
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GEOMETRY:center,center
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#0 1 2 3
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#0123456789012345678901234567890
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MAP
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0PPeeeeeeeeeeePPPPPPPPPPPPPPPPPP
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1PeePPPeeeeeeeeeeeeP-----P.PPPPP
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2PeePPPPPPPPPPPPPPPP|...|PPPeePP
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3eeeeP-----.......|--...--|PeePP
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4eeeeP|...|.|-----|.......|PeeeP
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5eeeeP--|+--|.....+...\...|PeeeP
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6eeeePPP|...+.....|.......|Peeee
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7eeeeeeP|.-----+--|--...--|Peeee
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8eeeeeeP|.|.........|...|PPPeeee
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9eeeeeeP|.|.........--S--PPeeeee
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0PeeeeeP|.|..........|.|PPPeeeee
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1PeeeeeP|.|----++----|-|PPPeeeee
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2PeeePPP|.|............|PPPeeeee
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3PPeeP--|+-----++-----+|--PeeeeP
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4PPeeP|...|PPPP..PPPP|...|PeeeeP
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5PPPPP-----PPPPPPPPPP-----PeeePP
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6PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
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ENDMAP
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#0123456789012345678901234567890
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#0 1 2 3
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# Dungeon Description
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REGION:(00,00,30,16),lit,"ordinary"
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# Portal arrival point
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BRANCH:(00,00,30,16),(06,02,24,14)
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# Stairs
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STAIR:(21,10),down
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# Doors
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# Outside Doors
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DOOR:locked,(14,13)
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DOOR:locked,(15,13)
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# Inside Doors
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DOOR:closed,(14,11)
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DOOR:closed,(15,11)
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DOOR:closed,(08,13)
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DOOR:closed,(21,13)
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DOOR:closed,(14,07)
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DOOR:closed,(11,06)
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DOOR:closed,(08,05)
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DOOR:closed,(17,05)
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# Fortuneteller
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MONSTER:'@',"old fortune teller",(12,05)
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# Your treasure chest
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CONTAINER:'(',"chest",(22,05)
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OBJECT:'?',"resistance",contained
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OBJECT:'?',"resistance",contained
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OBJECT:'?',"resistance",contained
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# Magic Chest
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OBJECT:'(',"magic chest",(21,02)
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# knight guards for the watchrooms
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MONSTER:'@',"knight",(07,04),peaceful
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MONSTER:'@',"knight",(07,14),peaceful
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MONSTER:'@',"knight",(22,14),peaceful
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MONSTER:'@',"maid",(16,06),peaceful
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# servant guards for the audience chamber
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MONSTER:'@',"servant",(13,06)
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MONSTER:'@',"servant",(16,05)
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MONSTER:'@',"servant",(14,09)
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MONSTER:'@',"servant",(17,12)
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MONSTER:'@',"servant",(08,12)
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MONSTER:'@',"servant",(21,03)
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# Non diggable walls
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NON_DIGGABLE:(00,00,30,16)
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# Monsters on siege duty.
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MONSTER: '@',"sergeant",(01,01),hostile
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MONSTER: '@',"soldier",(01,01),hostile
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MONSTER: '@',"soldier",(01,01),hostile
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MONSTER: '@',"soldier",(01,01),hostile
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MONSTER: '@',"peasant",(01,09),hostile
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MONSTER: '@',"peasant",(03,08),hostile
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MONSTER: '@',"peasant",(10,00),hostile
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MONSTER: '@',"peasant",(02,12),hostile
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MONSTER: '@',"peasant",(03,14),hostile
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MONSTER: '@',"peasant",(27,02),peaceful
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MONSTER: '@',"peasant",(28,09),peaceful
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MONSTER: '@',"peasant",(29,11),peaceful
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#
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# The "locate" level for the quest.
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#
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# Here you have to find your way to the Isle of Glass to go
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# further towards your assigned quest.
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#
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MAZE: "Nob-loca",' '
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INIT_MAP: 'G' , 'T', true, true, lit, true
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NOMAP
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#
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STAIR: random, up
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STAIR: random, down
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#
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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#
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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#
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MONSTER:'@',"knight",random,peaceful
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MONSTER:'@',"knight",random,peaceful
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MONSTER: '@',"peasant",random,peaceful
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MONSTER: '@',"peasant",random,peaceful
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MONSTER: '@',"peasant",random,peaceful
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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#
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# The "goal" level for the quest.
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#
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# Here you meet your nemesis, the Reble Ringleader.
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# You have to defeat her party in combat to regain
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# the artifact you have come to retrieve.
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#
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MAZE: "Nob-goal", ' '
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FLAGS: shortsighted,hardfloor
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INIT_MAP: 'G' , 'T' , false , true , lit , false
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GEOMETRY:center,center
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#0 1 2 3 4
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#01234567890123456789012345678901234567890123456789
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MAP
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0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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1,-----,,-----,,-----,,-------,T,T,T,T,T,T,T,T,T,T,
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2,|...|,,|...|,,|...|,,|.....|,,,,,,,,,,,,,,,,,,,,,
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3,---+-ee--+--ee--+--ee|.....|,T,T,T,T,T,T,T,T,T,T,
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4,,eeeeeeeeeeeeeeeeeeee|.....|,,,,,,,,,,,,,,,,,,,,,
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5,|-|eeeeeeeeeeeeeeeeee|.....|,T,T,T,T,|---------|,
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6,|.|eeeeeeeeeeeeeeeeee---+---,,,,,,,,,|.........|,
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7,|.+eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee+.........|,
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8,|.|eeeeeeeeeeeeeeeeeeeeee,,,,,,,,,,,.|.........|,
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9,|-|eeeeeeeeeeeeeeeeeeeee,,,,,,,,,,,,.|---------|,
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0,,eeeeeeeeeeeeeeeeeee|-|,,,,,,,,,,,,,...........F,
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1,--+-eeeeeeeeeeeeeeee+.|,,,,,,,,,,,,,,F.........F,
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2,|..|e--+--ee--+--eee|.|,,,,,,,,,,,,,,F.........F,
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3,|..|,|...|,,|...|,,,|.|,,,,,,,,,,,,,,F.........F,
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4,----,-----,,-----,,,|-|,,,,,,,,,,,,,,FFFFFFFFFFF,
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5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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ENDMAP
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#01234567890123456789012345678901234567890123456789
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#0 1 2 3 4
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# Dungeon Description
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REGION:(00,00,49,15),lit,"ordinary"
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# Stairs
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STAIR:(30,14),up
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# Doors
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# Outside Doors
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DOOR:closed,(04,03)
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DOOR:closed,(03,07)
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DOOR:closed,(03,11)
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DOOR:closed,(10,03)
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DOOR:closed,(08,12)
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DOOR:closed,(17,03)
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DOOR:closed,(15,12)
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DOOR:closed,(21,11)
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DOOR:locked,(25,06)
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DOOR:closed,(38,07)
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# Church
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REGION:(39,06,47,08),lit,"temple"
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ALTAR:(46,07),noncoaligned,shrine
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REGION:(39,10,47,13),lit,"morgue"
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# Objects
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# Notes: This will be replaced when the object is created
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OBJECT:'[',"cloak",(25,03),blessed,0,"The Mantle of Heaven"
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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# Random monsters.
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MONSTER:'@',"Rebel Ringleader",(25,03),hostile
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MONSTER:'@',"half-elf ranger",(24,03),hostile
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MONSTER:'@',"militant cleric",(26,03),hostile
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MONSTER:'@',"adventuring wizard",(25,02),hostile
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MONSTER:'@',"peasant",random,hostile
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MONSTER:'@',"peasant",random,hostile
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MONSTER:'@',"peasant",random,hostile
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MONSTER:'@',"peasant",random,hostile
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MONSTER:'@',"peasant",random,hostile
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MONSTER:'@',"peasant",random,hostile
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MONSTER:'@',"peasant",random,hostile
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MONSTER:'@',"peasant",random,hostile
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MONSTER:'@',"peasant",random,hostile
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MONSTER:'@',"peasant",random,hostile
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MONSTER:'@',"peasant",random,hostile
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MONSTER:'@',"peasant",random,hostile
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MONSTER:'@',"peasant",random,hostile
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MONSTER:'@',"peasant",random,hostile
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MONSTER:'@',"peasant",random,hostile
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MONSTER:'@',"peasant",random,hostile
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MONSTER:'@',random,random,hostile
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MONSTER:'@',random,random,hostile
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MONSTER:'@',random,random,hostile
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MONSTER:'@',"captain",random,hostile
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MONSTER:'@',"lieutenant",random,hostile
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MONSTER:'@',"sergeant",random,hostile
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MONSTER:'@',"sergeant",random,hostile
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MONSTER:'@',"soldier",random,hostile
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MONSTER:'@',"soldier",random,hostile
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MONSTER:'@',"soldier",random,hostile
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MONSTER:'@',"soldier",random,hostile
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MONSTER:'@',"soldier",random,hostile
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MONSTER:'@',"soldier",random,hostile
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#
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# The "fill" levels for the quest.
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#
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# These levels are used to fill out any levels not occupied by specific
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# levels as defined above. "fila" is the upper filler, between the
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# start and locate levels, and "filb" the lower between the locate
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# and goal levels.
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#
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MAZE: "Nob-fila" , ' '
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FLAGS: shortsighted,hardfloor
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INIT_MAP: 'G' , 'T', true, true, lit, true
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NOMAP
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#
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STAIR: random, up
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STAIR: random, down
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#
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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#
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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#
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MONSTER:'@',"knight",random,peaceful
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MONSTER:'@',"knight",random,peaceful
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MONSTER: '@',"peasant",random,peaceful
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MONSTER: '@',"peasant",random,peaceful
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MONSTER: '@',"peasant",random,peaceful
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MAZE: "Nob-filb" , ' '
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FLAGS: shortsighted,hardfloor
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INIT_MAP: 'G' , 'T', true, true, lit, true
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NOMAP
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#
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STAIR: random, up
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STAIR: random, down
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#
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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#
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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#
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MONSTER:'@',"knight",random,peaceful
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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