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Erebor: Abandoned forge in Erebor (locate level) Moria: Dwarf smith forge in Erebor (home level) Knight: Human smith in other room Chaos3: Goblin smith in Minas Morgul
602 lines
18 KiB
Text
602 lines
18 KiB
Text
# SCCS Id: @(#)Knight.des 3.4 1995/04/16
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# Copyright (c) 1989 by Jean-Christophe Collet
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# Copyright (c) 1991,92 by M. Stephenson
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# NetHack may be freely redistributed. See license for details.
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#
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# The "start" level for the quest.
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#
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# Here you meet your (besieged) class leader, King Arthur
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# and receive your quest assignment.
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#
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MAZE: "Kni-strt",'.'
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FLAGS: noteleport,hardfloor
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# This is a kludge to init the level as a lit field.
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INIT_MAP: 'G' , 'G' , false , false , lit , false
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GEOMETRY:center,center
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MAP
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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,-----,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-----,
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,| |,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,| |,
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,--| ------------------- ------------------- |--,
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,,,| |,,,
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,,,| |-----------------| |-----------------| |,,,
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,,,| | | | | | |,,,
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,,,| | | | |,,,
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,,,| | | |,,,
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,,,| | | | | | |,,,
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,,,| |--------------------------------------| |,,,
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,,,| |,,,
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,--| ---------------------------------------- |--,
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,| |,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,| |,
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,-----,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-----,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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ENDMAP
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OBJECT:')',random,random
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OBJECT:')',random,random
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OBJECT:')',random,random
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OBJECT:')',random,random
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OBJECT:')',random,random
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OBJECT:')',random,random
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OBJECT:')',"long sword",random
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OBJECT:')',"long sword",random
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OBJECT:')',"long sword",random
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OBJECT:')',"lance",random
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OBJECT:')',"lance",random
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OBJECT:')',"lance",random
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OBJECT:')',"poleaxe",random
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OBJECT:')',"poleaxe",random
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OBJECT:')',"poleaxe",random
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OBJECT:')',"short sword",random
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OBJECT:')',"short sword",random
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OBJECT:')',"short sword",random
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OBJECT:'[',random,random
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OBJECT:'[',random,random
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OBJECT:'[',random,random
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OBJECT:'[',random,random
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OBJECT:'[',random,random
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OBJECT:'[',random,random
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OBJECT:'[',"helmet",random
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OBJECT:'[',"helmet",random
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OBJECT:'[',"helmet",random
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OBJECT:'[',"helmet",random
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OBJECT:'[',"helmet",random
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OBJECT:'[',"helmet",random
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OBJECT:'[',"kite shield",random
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OBJECT:'[',"kite shield",random
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OBJECT:'[',"kite shield",random
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OBJECT:'[',"plate mail",random
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OBJECT:'[',"plate mail",random
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OBJECT:'[',"plate mail",random
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OBJECT:'[',"plate mail",random
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OBJECT:'[',"plate mail",random
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OBJECT:'[',"plate mail",random
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OBJECT:'[',"gauntlets",random
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OBJECT:'[',"gauntlets",random
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OBJECT:'[',"gauntlets",random
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OBJECT:'[',"gauntlets",random
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OBJECT:'[',"gauntlets",random
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OBJECT:'[',"gauntlets",random
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OBJECT:'[',"armored boots",random
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OBJECT:'[',"armored boots",random
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OBJECT:'[',"armored boots",random
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OBJECT:'[',"armored boots",random
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OBJECT:'[',"armored boots",random
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OBJECT:'[',"armored boots",random
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GEOMETRY:center,center
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#0 1 2 3 4 5 6 7
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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1,-----,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-----,
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2,|...|,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,|...|,
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3,--|+-------------------++-------------------+|--,
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4,,,|...................+..+...................|,,,
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5,,,|.|-----------------|++|-----------------|.|,,,
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6,,,|.|.................|..|.........|.......|.|,,,
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7,,,|.|...\.............+..+.........|.......|.|,,,
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8,,,|.|.................+..+.........+.......|.|,,,
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9,,,|.|.................|..|.........|.......|.|,,,
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0,,,|.|--------------------------------------|.|,,,
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1,,,|..........................................|,,,
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2,--|+----------------------------------------+|--,
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3,|...|,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,|...|,
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4,-----,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,-----,
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5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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ENDMAP
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# Dungeon Description
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REGION:(00,00,49,15),lit,"ordinary"
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REGION:(04,04,45,11),unlit,"ordinary"
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REGION:(06,06,22,09),lit,"throne" , unfilled
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REGION:(27,06,43,09),lit,"ordinary"
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# Magic Chest
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OBJECT:'(',"magic chest",(9,8)
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# Portal arrival point
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BRANCH:(20,14,20,14),(0,0,0,0)
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# Stairs
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STAIR:(40,7),down
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# Doors
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# Outside Doors
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DOOR:locked,(24,03)
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DOOR:locked,(25,03)
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# Inside Doors
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DOOR:closed,(23,04)
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DOOR:closed,(26,04)
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DOOR:locked,(24,05)
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DOOR:locked,(25,05)
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DOOR:closed,(23,07)
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DOOR:closed,(26,07)
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DOOR:closed,(23,08)
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DOOR:closed,(26,08)
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DOOR:closed,(36,08)
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# Watchroom Doors
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DOOR:closed,(04,03)
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DOOR:closed,(45,03)
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DOOR:closed,(04,12)
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DOOR:closed,(45,12)
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# King Arthur
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MONSTER:'@',"King Arthur",(09,07)
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# Ixoth
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MONSTER:'D',"Ixoth",(26,01),hostile
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# The treasure of King Arthur
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CONTAINER:'(',"chest",(09,07)
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OBJECT:'?',"resistance",contained
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OBJECT:'?',"resistance",contained
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OBJECT:'?',"resistance",contained
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# knight guards for the watchrooms
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MONSTER:'@',"knight",(04,02),peaceful
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MONSTER:'@',"knight",(04,13),peaceful
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MONSTER:'@',"knight",(45,02),peaceful
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MONSTER:'@',"knight",(45,13),peaceful
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# page guards for the audience chamber
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MONSTER:'@',"page",(16,06)
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MONSTER:'@',"page",(18,06)
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MONSTER:'@',"page",(20,06)
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MONSTER:'@',"page",(16,09)
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MONSTER:'@',"page",(18,09)
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MONSTER:'@',"page",(20,09)
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FORGE:(32,08)
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MONSTER:'@',"human smith",(32,08)
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# Non diggable walls
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NON_DIGGABLE:(00,00,49,15)
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# Random traps
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TRAP:"sleep gas",(24,04)
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TRAP:"sleep gas",(25,04)
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Monsters on siege duty.
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MONSTER: 'i',"quasit",(14,00),hostile
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MONSTER: 'i',"quasit",(16,00),hostile
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MONSTER: 'i',"quasit",(18,00),hostile
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MONSTER: 'i',"quasit",(20,00),hostile
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MONSTER: 'i',"quasit",(22,00),hostile
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MONSTER: 'i',"quasit",(24,00),hostile
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MONSTER: 'i',"quasit",(26,00),hostile
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MONSTER: 'i',"quasit",(28,00),hostile
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MONSTER: 'i',"quasit",(30,00),hostile
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MONSTER: 'i',"quasit",(32,00),hostile
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MONSTER: 'i',"quasit",(34,00),hostile
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MONSTER: 'i',"quasit",(36,00),hostile
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#
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# The "locate" level for the quest.
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#
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# Here you have to find your way to the Isle of Glass to go
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# further towards your assigned quest.
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#
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MAZE: "Kni-loca",' '
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FLAGS: hardfloor
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INIT_MAP: 'G' , 'P' , false , true , lit , false
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GEOMETRY:center,center
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MAP
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,,,TTT,,,,,,,,,PPPP,,,,,,,,,,,,,,PPPP,,,
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,TTTT,,,,,,,,,,,PP,,,,,,,,,,,,,,,,PPPP,,
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TT,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,PPP,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,PPP,
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,,,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,PP,
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,,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,P
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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TT,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,PPP
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,TTT,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,PPP,,
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,,TT,,,,,,,,,,,,,,,,,,,,,,,,,,,,,PPPP,,,
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,,TTT,,,,,,,,,,,,,,,,,,,,,,,,,,,PPPPPP,,
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,,,,TPPP,,,,,,,,,PPP,,,,,,,,,PPPP,,PP,,,
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ENDMAP
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# Dungeon Description
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# The Isle of Glass is a Tor rising out of the swamps surrounding it.
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REGION:(00,00,39,11),lit,"ordinary"
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# The top area of the Tor is a holy site.
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REGION:(09,02,27,09),lit,"temple"
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# Stairs
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STAIR:(38,0),up
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STAIR:(18,05),down
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# The altar atop the Tor and its attendant (creating altar makes the priest).
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ALTAR:(17,05),neutral,shrine
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# Objects
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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# Random traps
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# All of the avenues are guarded by magic except for the East.
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# South
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TRAP:"magic",(08,11)
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TRAP:"magic",(09,11)
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TRAP:"magic",(10,11)
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TRAP:"magic",(11,11)
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TRAP:"magic",(12,11)
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TRAP:"magic",(13,11)
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TRAP:"magic",(14,11)
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TRAP:"magic",(15,11)
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TRAP:"magic",(16,11)
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TRAP:"magic",(20,11)
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TRAP:"magic",(21,11)
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TRAP:"magic",(22,11)
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TRAP:"magic",(23,11)
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TRAP:"magic",(24,11)
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TRAP:"magic",(25,11)
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TRAP:"magic",(26,11)
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TRAP:"magic",(27,11)
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TRAP:"magic",(28,11)
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# West
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TRAP:"magic",(00,03)
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TRAP:"magic",(00,04)
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TRAP:"magic",(00,05)
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TRAP:"magic",(00,06)
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# North
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TRAP:"magic",(06,00)
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TRAP:"magic",(07,00)
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TRAP:"magic",(08,00)
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TRAP:"magic",(09,00)
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TRAP:"magic",(10,00)
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TRAP:"magic",(11,00)
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TRAP:"magic",(12,00)
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TRAP:"magic",(13,00)
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TRAP:"magic",(14,00)
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TRAP:"magic",(19,00)
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TRAP:"magic",(20,00)
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TRAP:"magic",(21,00)
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TRAP:"magic",(22,00)
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TRAP:"magic",(23,00)
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TRAP:"magic",(24,00)
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TRAP:"magic",(25,00)
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TRAP:"magic",(26,00)
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TRAP:"magic",(27,00)
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TRAP:"magic",(28,00)
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TRAP:"magic",(29,00)
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TRAP:"magic",(30,00)
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TRAP:"magic",(31,00)
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TRAP:"magic",(32,00)
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# Even so, there are magic "sinkholes" around.
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TRAP:"anti magic",random
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TRAP:"anti magic",random
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TRAP:"anti magic",random
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TRAP:"anti magic",random
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TRAP:"anti magic",random
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TRAP:"anti magic",random
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TRAP:"anti magic",random
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# Random monsters.
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MONSTER:'i',"quasit",random,hostile
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MONSTER:'i',"quasit",random,hostile
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MONSTER:'i',"quasit",random,hostile
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MONSTER:'i',"quasit",random,hostile
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MONSTER:'i',"quasit",random,hostile
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MONSTER:'i',"quasit",random,hostile
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MONSTER:'i',"quasit",random,hostile
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MONSTER:'i',"quasit",random,hostile
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MONSTER:'i',"quasit",random,hostile
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MONSTER:'i',"quasit",random,hostile
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MONSTER:'i',"quasit",random,hostile
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MONSTER:'i',"quasit",random,hostile
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MONSTER:'i',"quasit",random,hostile
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MONSTER:'i',"quasit",random,hostile
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MONSTER:'i',"quasit",random,hostile
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MONSTER:'i',"quasit",random,hostile
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MONSTER:'i',"quasit",random,hostile
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MONSTER:'i',random,random,hostile
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MONSTER:'j',random,random,hostile
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MONSTER:'j',"ochre jelly",random,hostile
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MONSTER:'j',"ochre jelly",random,hostile
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MONSTER:'j',"ochre jelly",random,hostile
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MONSTER:'j',"ochre jelly",random,hostile
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MONSTER:'j',"ochre jelly",random,hostile
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MONSTER:'j',"ochre jelly",random,hostile
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MONSTER:'j',"ochre jelly",random,hostile
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MONSTER:'j',random,random,hostile
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#
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# The "goal" level for the quest.
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#
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# Here you meet Ixoth your nemesis monster. You have to
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# defeat Ixoth in combat to gain the artifact you have
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# been assigned to retrieve.
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#
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MAZE: "Kni-goal", ' '
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GEOMETRY:center,center
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MAP
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.......... .................................
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........... ...................................
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........... ......................................
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......... ............... .....................
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............ ............ ......................
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............. ....... .....................
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.............. .........................
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............... ..................................
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.............. ....................................
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....................................................
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.....................................................
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....................................................
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.............. ....................................
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............. .....................................
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............ ......................................
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.......... ..................................
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.......... ..............................
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......... ..........................
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ENDMAP
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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GEOMETRY:center,center
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MAP
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,,,,TTTT,,TTT,,
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,TTTTT,,,TT,, I........I II............II............IIIII
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,,TTTTT,,,T,, I.........I II............III...............III
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,,TTT,,,,,,, I.......... III..........IIIIII................III
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,,,TTT,,,,,,, ......... III.......IIIII ................IIIII
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,,,,,,,,,,, I........... IIIIIIIIIIII I................IIIII
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,,,,,,,,,,,, ............. IIIIIII II................III
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,,,,,,,,,,,,,................I IIII..................III
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,,,,,,,,,,,,,,................I I..............................III
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,,,,,,,,,,,,,...............I I.........II....................IIII
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,,,,,,,,, I...............IIII.........IIIII.................III
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,,,,,TT,,, I............................III...III............III
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,,,,,TTT,,,, ..............III.....III.......IIIII............III
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,,,,,,TTT,,,, .............I ....IIIII....IIIII...............III
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,,,,,,,TTT,,,, ............. ...IIIII......III.................III
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,,,,,,,,TT,,, I........... .IIIIII.....I....................IIIII
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,,,TTT,,,,,,,, I......... .IIII.....II.................IIIII
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,,TTTTT,,,,,,,, I........I ........IIII.............IIIII
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,,,,TTTTT,,,,,, I.......I ......IIIIII..........IIII
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,,,,,,,TTTT,,,
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ENDMAP
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# Dungeon Description
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|
REGION:(00,00,14,19),lit,"ordinary"
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|
REGION:(15,00,75,19),unlit,"ordinary"
|
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# Stairs
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STAIR:(03,08),up
|
|
# Non diggable walls
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|
NON_DIGGABLE:(00,00,75,19)
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|
# Objects
|
|
OBJECT:'(',"mirror",(50,06),blessed,0,"The Magic Mirror of Merlin"
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|
OBJECT:random,random,(33,01)
|
|
OBJECT:random,random,(33,02)
|
|
OBJECT:random,random,(33,03)
|
|
OBJECT:random,random,(33,04)
|
|
OBJECT:random,random,(33,05)
|
|
OBJECT:random,random,(34,01)
|
|
OBJECT:random,random,(34,02)
|
|
OBJECT:random,random,(34,03)
|
|
OBJECT:random,random,(34,04)
|
|
OBJECT:random,random,(34,05)
|
|
OBJECT:random,random,(35,01)
|
|
OBJECT:random,random,(35,02)
|
|
OBJECT:random,random,(35,03)
|
|
OBJECT:random,random,(35,04)
|
|
OBJECT:random,random,(35,05)
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
# Random traps
|
|
TRAP:"spiked pit",(13,07)
|
|
TRAP:"spiked pit",(12,08)
|
|
TRAP:"spiked pit",(12,09)
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
# Random monsters.
|
|
MONSTER:'n',"Nimune",(50,06),hostile
|
|
MONSTER:'i',"quasit",random,hostile
|
|
MONSTER:'i',"quasit",random,hostile
|
|
MONSTER:'i',"quasit",random,hostile
|
|
MONSTER:'i',"quasit",random,hostile
|
|
MONSTER:'i',"quasit",random,hostile
|
|
MONSTER:'i',"quasit",random,hostile
|
|
MONSTER:'i',"quasit",random,hostile
|
|
MONSTER:'i',"quasit",random,hostile
|
|
MONSTER:'i',"quasit",random,hostile
|
|
MONSTER:'i',"quasit",random,hostile
|
|
MONSTER:'i',"quasit",random,hostile
|
|
MONSTER:'i',"quasit",random,hostile
|
|
MONSTER:'i',"quasit",random,hostile
|
|
MONSTER:'i',"quasit",random,hostile
|
|
MONSTER:'i',"quasit",random,hostile
|
|
MONSTER:'i',"quasit",random,hostile
|
|
MONSTER:'i',random,random,hostile
|
|
MONSTER:'i',random,random,hostile
|
|
MONSTER:'j',"ochre jelly",random,hostile
|
|
MONSTER:'j',"ochre jelly",random,hostile
|
|
MONSTER:'j',"ochre jelly",random,hostile
|
|
MONSTER:'j',"ochre jelly",random,hostile
|
|
MONSTER:'j',"ochre jelly",random,hostile
|
|
MONSTER:'j',"ochre jelly",random,hostile
|
|
MONSTER:'j',"ochre jelly",random,hostile
|
|
MONSTER:'j',"ochre jelly",random,hostile
|
|
MONSTER:'j',random,random,hostile
|
|
|
|
#
|
|
# The "fill" levels for the quest.
|
|
#
|
|
# These levels are used to fill out any levels not occupied by specific
|
|
# levels as defined above. "filla" is the upper filler, between the
|
|
# start and locate levels, and "fillb" the lower between the locate
|
|
# and goal levels.
|
|
#
|
|
|
|
MAZE: "Kni-fila" , '.'
|
|
INIT_MAP: 'G' , 'P' , false , true , lit , false
|
|
NOMAP
|
|
#
|
|
STAIR: random, up
|
|
STAIR: random, down
|
|
#
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
#
|
|
MONSTER: 'i', "quasit", random, hostile
|
|
MONSTER: 'i', "quasit", random, hostile
|
|
MONSTER: 'i', "quasit", random, hostile
|
|
MONSTER: 'i', "quasit", random, hostile
|
|
MONSTER: 'i', random, random, hostile
|
|
MONSTER: 'j', "ochre jelly", random, hostile
|
|
#
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
|
|
MAZE: "Kni-filb" , '.'
|
|
INIT_MAP: 'G' , 'T' , false , true , lit , false
|
|
NOMAP
|
|
#
|
|
STAIR: random, up
|
|
STAIR: random, down
|
|
#
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
#
|
|
MONSTER: 'i', "quasit", random, hostile
|
|
MONSTER: 'i', "quasit", random, hostile
|
|
MONSTER: 'i', "quasit", random, hostile
|
|
MONSTER: 'i', "quasit", random, hostile
|
|
MONSTER: 'i', random, random, hostile
|
|
MONSTER: 'j', "ochre jelly", random, hostile
|
|
MONSTER: 'j', "ochre jelly", random, hostile
|
|
MONSTER: 'j', "ochre jelly", random, hostile
|
|
#
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|