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Also futureproofs.
488 lines
16 KiB
Text
488 lines
16 KiB
Text
# SCCS Id: @(#)Healer.des 3.4 1995/04/16
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# Copyright (c) 1989 by Jean-Christophe Collet
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# Copyright (c) 1991, 1993 by M. Stephenson, P. Winner
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# NetHack may be freely redistributed. See license for details.
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#
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# The "start" level for the quest.
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#
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# Here you meet your (besieged) class leader, Hippocrates
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# and receive your quest assignment.
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#
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MAZE: "Hea-strt",' '
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FLAGS: noteleport,hardfloor
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GEOMETRY:center,center
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#0 1 2 3 4 5 6 7
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
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1PPPPeeeeeeeePPPPeeeeePPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPePeePPPPPeeeeeePPPPPPPP
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2PPPeeeeeeeeeePPPPeeePPPPPeeeeeeeeeeeeeeeeeeeeeeeeePPPPeePPPPPeeeeeeeePPPPPPP
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3PPeeeeeeeeeeeePPPPPPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPeeePPPPeeeeeePPPPPPPP
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4PeeeeePPPPPPPPPPPPPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPPPPPPPPPPPPPPPPPPPPP
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5PPPPeeeePPPPPPPPPPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPPPePPPPPPPPPPPPPPP
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6PPPPeeeeeeeePPPPPeeeeeeeee-----------------------eeeeeeeePPeeePPPPPPPeeeeePP
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7PPPeeeeeeeeeeeePPPPPeeee--| | |--eeeeePPPPePPPPPPPeeeeeeeP
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8PPPPeeeeeeeeeePPPPPeeeee| | -----------| | |eeeeeePPPPPPePPPeeeeeeePP
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9PPPPPPeeeeeePPPPPPeeeeee| | | | | | | |eeeeePPPPPPeeePPeeeeeeePP
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0PPPPPPPPPPPPPPPPPPPeeeee | | | | eeeeeePPPPPPePPPPeeeeeeeP
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1PPPeeePPPPPeeePPPPeeeeee| | | | | | | |eeeeeeePPPPPPPPPPPeeeeePP
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2PPeeeeePPPeeeeePPPeeeeee| | |----------- | |eeeeeePPPPPPPPPPPPPPPPPPP
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3PPPeePPPPPeeePPPPeeeeeee--| | |--eeeeePPPPPPPPPeeeePPPPPPP
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4PPPPPPPPPPPPPPPPeeeeeeeeee-----------------------eeeeeeeeeePPPPPeeeeeeeeeePP
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5PPPPPPPPPPPPPPPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPPPPeeeeeeeeeeeeP
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6PPPeeeeeeeeeeeeePPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPeePPPPeeeeeeeeeePP
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7PPeeeeeeeeeeeeeeePPPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPPeeePPPPeeeeeeeePPP
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8PPPeeeeeeeeeeeeePPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPeeeePPPPPP
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9PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
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ENDMAP
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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#0 1 2 3 4 5 6 7
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Monsters on siege duty.
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MONSTER: 'r',"rabid rat",random
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MONSTER: 'r',"rabid rat",random
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MONSTER: 'r',"rabid rat",random
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MONSTER: 'r',"rabid rat",random
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MONSTER: 'r',"rabid rat",random
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MONSTER: 'r',"rabid rat",random
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MONSTER: 'r',"rabid rat",random
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MONSTER: 'r',"rabid rat",random
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MONSTER: 'r',"rabid rat",random
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MONSTER: 'r',"rabid rat",random
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MONSTER: ';',"giant eel",random
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MONSTER: ';',"shark",random
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MONSTER: ';', random, random
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MONSTER: 'D',random,random,hostile
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MONSTER: 'D',random,random,hostile
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MONSTER: 'D',random,random,hostile
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MONSTER: 'D',random,random,hostile
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MONSTER: 'D',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER[50%]:'H',"hill giant",random,hostile
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GEOMETRY:center,center
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#0 1 2 3 4 5 6 7
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
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1PPPPeeeeeeeePPPPeeeeePPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPePeePPPPPeeeeeePPPPPPPP
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2PPPeeeeeeeeeePPPPeeePPPPPeeeeeeeeeeeeeeeeeeeeeeeeePPPPeePPPPPeeeeeeeePPPPPPP
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3PPeeeeeeeeeeeePPPPPPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPeeePPPPeeeeeePPPPPPPP
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4PeeeeePPPPPPPPPPPPPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPPPPPPPPPPPPPPPPPPPPP
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5PPPPeeeePPPPPPPPPPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPPPePPPPPPPPPPPPPPP
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6PPPPeeeeeeeePPPPPeeeeeeeee-----------------------eeeeeeeePPeeePPPPPPPeeeeePP
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7PPPeeeeeeeeeeeePPPPPeeee--|.|......S..........S.|--eeeeePPPPePPPPPPPeeeeeeeP
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8PPPPeeeeeeeeeePPPPPeeeee|.S.|......-----------|S|.|eeeeeePPPPPPePPPeeeeeeePP
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9PPPPPPeeeeeePPPPPPeeeeee|.|.|......|...|......|.|.|eeeeePPPPPPeeePPeeeeeeePP
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0PPPPPPPPPPPPPPPPPPPeeeee+.|.|......S.\.S......|.|.+eeeeeePPPPPPePPPPeeeeeeeP
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1PPPeeePPPPPeeePPPPeeeeee|.|.|......|...|......|.|.|eeeeeeePPPPPPPPPPPeeeeePP
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2PPeeeeePPPeeeeePPPeeeeee|.|S|-----------......|.S.|eeeeeePPPPPPPPPPPPPPPPPPP
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3PPPeePPPPPeeePPPPeeeeeee--|.S..........S......|.|--eeeeePPPPPPPPPeeeePPPPPPP
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4PPPPPPPPPPPPPPPPeeeeeeeeee-----------------------eeeeeeeeeePPPPPeeeeeeeeeePP
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5PPPPPPPPPPPPPPPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPPPPeeeeeeeeeeeeP
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6PPPeeeeeeeeeeeeePPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPeePPPPeeeeeeeeeePP
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7PPeeeeeeeeeeeeeeePPPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPPeeePPPPeeeeeeeePPP
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8PPPeeeeeeeeeeeeePPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPeeeePPPPPP
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9PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
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ENDMAP
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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#0 1 2 3 4 5 6 7
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# Dungeon Description
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REGION:(00,00,75,19),lit,"ordinary"
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# Stairs
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STAIR:(37,9),down
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# Portal arrival point
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BRANCH:(04,12,04,12),(0,0,0,0)
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# altar for the Temple
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ALTAR:(32,09),neutral,altar
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# Doors
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DOOR:locked,(24,10)
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DOOR:closed,(26,08)
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DOOR:closed,(27,12)
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DOOR:locked,(28,13)
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DOOR:closed,(35,07)
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DOOR:locked,(35,10)
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DOOR:locked,(39,10)
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DOOR:closed,(39,13)
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DOOR:locked,(46,07)
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DOOR:closed,(47,08)
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DOOR:closed,(48,12)
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DOOR:locked,(50,10)
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# Hippocrates
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MONSTER:'@',"Hippocrates",(37,10)
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# The treasure of Hippocrates
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CONTAINER:'(',"chest",(37,10)
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OBJECT:'"',"amulet of life saving",contained
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OBJECT:'?',"resistance",contained
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OBJECT:'?',"resistance",contained
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OBJECT:'?',"resistance",contained
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# intern guards for the audience chamber
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MONSTER:'@',"nurse",(29,07),peaceful
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MONSTER:'@',"attendant",(29,08)
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MONSTER:'@',"attendant",(29,09)
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MONSTER:'@',"attendant",(29,10)
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MONSTER:'@',"attendant",(29,11)
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MONSTER:'@',"attendant",(40,09)
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MONSTER:'@',"attendant",(40,10)
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MONSTER:'@',"attendant",(40,11)
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MONSTER:'@',"attendant",(40,12)
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MONSTER:'@',"nurse",(40,13),peaceful
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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# Plague victims.
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OBJECT:'\\', "bedroll",(34,08),uncursed,2
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OBJECT:'\\', "bedroll",(33,08),uncursed,2
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OBJECT:'\\', "bedroll",(32,08),uncursed,2
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OBJECT:'\\', "bedroll",(31,08),uncursed,2
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OBJECT:'\\', "bedroll",(30,08),uncursed,2
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OBJECT:'\\', "bedroll",(34,11),uncursed,2
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OBJECT:'\\', "bedroll",(33,11),uncursed,2
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OBJECT:'\\', "bedroll",(32,11),uncursed,2
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OBJECT:'\\', "bedroll",(31,11),uncursed,2
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OBJECT:'\\', "bedroll",(30,11),uncursed,2
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OBJECT:'\\', "bedroll",(45,09),uncursed,2
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OBJECT:'\\', "bedroll",(45,10),uncursed,2
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OBJECT:'\\', "bedroll",(45,11),uncursed,2
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OBJECT:'\\', "bedroll",(45,12),uncursed,2
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OBJECT:'\\', "bedroll",(45,13),uncursed,2
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OBJECT:'\\', "bedroll",(43,10),uncursed,2
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OBJECT:'\\', "bedroll",(43,11),uncursed,2
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OBJECT:'\\', "bedroll",(43,12),uncursed,2
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OBJECT:'\\', "bedroll",(43,13),uncursed,2
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OBJECT:'\\', "bedroll",(41,09),uncursed,2
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OBJECT:'\\', "bedroll",(41,10),uncursed,2
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OBJECT:'\\', "bedroll",(41,11),uncursed,2
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OBJECT:'\\', "bedroll",(41,12),uncursed,2
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#
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# The "locate" level for the quest.
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#
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# Here you have to find the Temple of Coeus to go
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# further towards your assigned quest.
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#
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MAZE: "Hea-loca",' '
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FLAGS: hardfloor
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#
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INIT_MAP: 'e' , 'P', true , true , lit , false
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GEOMETRY:center,center
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# 1 2 3
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#0123456789012345678901234567890
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MAP
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0PPPPPPPPPPPPPeeeeeeePPPPPPPPPPP
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1PPPPPPPPeeeeeeeeeeeeeeePPPPPPPP
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2PPPPeeeee-------------eeePPPPPP
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3PPPPPeeee|.S.........|eeeePPPPP
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4PPPeeeeee+.|.........|eeePPPPPP
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5PPPeeeeee+.|.........|eePPPPPPP
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6PPPPeeeee|.S.........|eePPPPPPP
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7PPPPPeeee-------------eeeePPPPP
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8PPPPPPPPeeeeeeeeeeeeeeePPPPPPPP
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9PPPPPPPPPPPeeeeeeeePPPPPPPPPPPP
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ENDMAP
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# Dungeon Description
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REGION:(00,00,30,09),lit,"ordinary"
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REGION:(12,03,20,06),lit,"temple"
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# Doors
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DOOR:closed,(09,04)
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DOOR:closed,(09,05)
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DOOR:locked,(11,03)
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DOOR:locked,(11,06)
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# Stairs
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STAIR:(04,04),up
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STAIR:(19,06),down
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# Statue
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CONTAINER:'`',"statue",(18,06),uncursed,"Iasoian Archon",37
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CONTAINER:'`',"statue",(20,06),uncursed,"Hygieian Archon",37
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CONTAINER:'`',"statue",(19,05),uncursed,"Panakeian Archon",37
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# Non diggable walls
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NON_DIGGABLE:(11,02,21,07)
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# Altar in the temple.
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ALTAR:(13,05), chaos, shrine
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# Magic Chest
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OBJECT:'(',"magic chest",(13,04)
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# Objects
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Random monsters.
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MONSTER:'r',"rabid rat",random
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MONSTER:'r',"rabid rat",random
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MONSTER:'r',"rabid rat",random
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MONSTER:'r',"rabid rat",random
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MONSTER:'r',"rabid rat",random
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MONSTER:'r',"rabid rat",random
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MONSTER:'r',"rabid rat",random
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MONSTER:'r',"rabid rat",random
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MONSTER:'r',random,random,hostile
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"electric eel",random
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MONSTER:';',"electric eel",random
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MONSTER:';',"kraken",random
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MONSTER:';',"shark",random
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MONSTER:';',"shark",random
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MONSTER:';',random, random,hostile
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MONSTER:';',random, random,hostile
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MONSTER: 'D',random,random,hostile
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MONSTER: 'D',random,random,hostile
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MONSTER: 'D',random,random,hostile
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MONSTER: 'D',random,random,hostile
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MONSTER: 'D',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER:'H',"hill giant",random,hostile
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MONSTER[50%]:'H',"hill giant",random,hostile
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#
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# The "goal" level for the quest.
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#
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# Here you meet Cyclops your nemesis monster. You have to
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# defeat Cyclops in combat to gain the artifact you have
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# been assigned to retrieve.
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#
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MAZE: "Hea-goal", 'P'
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#
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INIT_MAP: 'e' , 'P' , false , true , lit , false
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GEOMETRY:center,center
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#0 1 2 3
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#0123456789012345678901234567890123456789
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MAP
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ePeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPe
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PPeeeeeeePPPPPPPeeeePPPPPPPeeeePPPPeeePPe
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eeePPPPPPPeeeePPPPPPPeeeeePPPPPPeePPPeeeP
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eeePPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPeee
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eePPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPeeeee
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eePPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPeeee
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eePPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPeeee
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ePPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPPeee
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eeePPeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPeeePP
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eePPPPeeePPPPPeePPPPeeePPPPPeeeeePPeeePPe
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PeeeePPPPPeeePPPPeePPPPPeeePPPPPPPeeePPee
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PPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPe
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ENDMAP
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#0123456789012345678901234567890123456789
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#0 1 2 3
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# Dungeon Description
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REGION:(00,00,40,11),lit,"ordinary"
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# Stairs
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STAIR:(39,10),up
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# Non diggable walls
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NON_DIGGABLE:(00,00,40,11)
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# Nemesis
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MONSTER:'H',"Cyclops",(20,06),hostile
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OBJECT:')',"quarterstaff",(20,06),blessed,0,"The Staff of Aesculapius"
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# Plague victims (placed via level loader)
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OBJECT: '_', "chain", random
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OBJECT: '_', "chain", random
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OBJECT: '_', "chain", random
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OBJECT: '_', "chain", random
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OBJECT: '_', "chain", random
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OBJECT: '_', "chain", random
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OBJECT: '_', "chain", random
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OBJECT: '_', "chain", random
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OBJECT: '_', "chain", random
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OBJECT: '_', "chain", random
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MONSTER:'H',"hill giant",random,hostile
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MONSTER:'H',"hill giant",random,hostile
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MONSTER:'H',"hill giant",random,hostile
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# Objects
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OBJECT:'/',"lightning",(20,06)
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OBJECT:'(',"trephination kit",random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Random monsters.
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MONSTER:'r',"rabid rat",random
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MONSTER:'r',"rabid rat",random
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MONSTER:'r',"rabid rat",random
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MONSTER:'r',random,random,hostile
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MONSTER:'r',random,random,hostile
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"giant eel",random
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MONSTER:';',"electric eel",random
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MONSTER:';',"electric eel",random
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MONSTER:';',"shark",random
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MONSTER:';',"shark",random
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MONSTER:';',random,random,hostile
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MONSTER: 'D',random,random,hostile
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MONSTER: 'D',random,random,hostile
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MONSTER: 'D',random,random,hostile
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MONSTER: 'D',random,random,hostile
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MONSTER: 'D',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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MONSTER: 'S',random,random,hostile
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#
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# The "fill" levels for the quest.
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#
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# These levels are used to fill out any levels not occupied by specific
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# levels as defined above. "filla" is the upper filler, between the
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# start and locate levels, and "fillb" the lower between the locate
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# and goal levels.
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#
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MAZE: "Hea-fila" , 'P'
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INIT_MAP: 'e' , 'P' , false , true , lit , false
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NOMAP
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#
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STAIR: random, up
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STAIR: random, down
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#
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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#
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MONSTER: 'r', "rabid rat", random
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MONSTER: 'r', random, random,hostile
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MONSTER: 'r', random, random,hostile
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MONSTER: ';', "giant eel", random
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MONSTER: ';', "giant eel", random
|
|
MONSTER: ';', "electric eel", random
|
|
MONSTER: 'D',random,random,hostile
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MONSTER: 'D',random,random,hostile
|
|
MONSTER: 'D',random,random,hostile
|
|
MONSTER: 'D',random,random,hostile
|
|
MONSTER: 'S',random,random,hostile
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|
MONSTER: 'S',random,random,hostile
|
|
MONSTER: 'S',random,random,hostile
|
|
MONSTER[75%]:'H',"hill giant",random,hostile
|
|
MONSTER[25%]:'H',"hill giant",random,hostile
|
|
#
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
|
|
MAZE: "Hea-filb" , 'P'
|
|
INIT_MAP: 'e' , 'P' , false , true , lit , false
|
|
NOMAP
|
|
#
|
|
STAIR: random, up
|
|
STAIR: random, down
|
|
#
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
#
|
|
MONSTER: 'r', "rabid rat", random
|
|
MONSTER: 'r', "rabid rat", random
|
|
MONSTER: 'r', random, random,hostile
|
|
MONSTER: 'r', random, random,hostile
|
|
MONSTER: ';', "giant eel", random
|
|
MONSTER: ';', "giant eel", random
|
|
MONSTER: ';', "giant eel", random
|
|
MONSTER: ';', "giant eel", random
|
|
MONSTER: ';', "giant eel", random
|
|
MONSTER: ';', "electric eel", random
|
|
MONSTER: ';', "electric eel", random
|
|
MONSTER: 'D',random,random,hostile
|
|
MONSTER: 'D',random,random,hostile
|
|
MONSTER: 'D',random,random,hostile
|
|
MONSTER: 'D',random,random,hostile
|
|
MONSTER: 'S',random,random,hostile
|
|
MONSTER: 'S',random,random,hostile
|
|
MONSTER: 'S',random,random,hostile
|
|
MONSTER:'H',"hill giant",random,hostile
|
|
MONSTER[50%]:'H',"hill giant",random,hostile
|
|
MONSTER[50%]:'H',"hill giant",random,hostile
|
|
#
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|