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notnotdnethack/dat/Healer.des
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# SCCS Id: @(#)Healer.des 3.4 1995/04/16
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1991, 1993 by M. Stephenson, P. Winner
# NetHack may be freely redistributed. See license for details.
#
# The "start" level for the quest.
#
# Here you meet your (besieged) class leader, Hippocrates
# and receive your quest assignment.
#
MAZE: "Hea-strt",' '
FLAGS: noteleport,hardfloor
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
1PPPPeeeeeeeePPPPeeeeePPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPePeePPPPPeeeeeePPPPPPPP
2PPPeeeeeeeeeePPPPeeePPPPPeeeeeeeeeeeeeeeeeeeeeeeeePPPPeePPPPPeeeeeeeePPPPPPP
3PPeeeeeeeeeeeePPPPPPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPeeePPPPeeeeeePPPPPPPP
4PeeeeePPPPPPPPPPPPPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPPPPPPPPPPPPPPPPPPPPP
5PPPPeeeePPPPPPPPPPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPPPePPPPPPPPPPPPPPP
6PPPPeeeeeeeePPPPPeeeeeeeee-----------------------eeeeeeeePPeeePPPPPPPeeeeePP
7PPPeeeeeeeeeeeePPPPPeeee--| | |--eeeeePPPPePPPPPPPeeeeeeeP
8PPPPeeeeeeeeeePPPPPeeeee| | -----------| | |eeeeeePPPPPPePPPeeeeeeePP
9PPPPPPeeeeeePPPPPPeeeeee| | | | | | | |eeeeePPPPPPeeePPeeeeeeePP
0PPPPPPPPPPPPPPPPPPPeeeee | | | | eeeeeePPPPPPePPPPeeeeeeeP
1PPPeeePPPPPeeePPPPeeeeee| | | | | | | |eeeeeeePPPPPPPPPPPeeeeePP
2PPeeeeePPPeeeeePPPeeeeee| | |----------- | |eeeeeePPPPPPPPPPPPPPPPPPP
3PPPeePPPPPeeePPPPeeeeeee--| | |--eeeeePPPPPPPPPeeeePPPPPPP
4PPPPPPPPPPPPPPPPeeeeeeeeee-----------------------eeeeeeeeeePPPPPeeeeeeeeeePP
5PPPPPPPPPPPPPPPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPPPPeeeeeeeeeeeeP
6PPPeeeeeeeeeeeeePPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPeePPPPeeeeeeeeeePP
7PPeeeeeeeeeeeeeeePPPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPPeeePPPPeeeeeeeePPP
8PPPeeeeeeeeeeeeePPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPeeeePPPPPP
9PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Monsters on siege duty.
MONSTER: 'r',"rabid rat",random
MONSTER: 'r',"rabid rat",random
MONSTER: 'r',"rabid rat",random
MONSTER: 'r',"rabid rat",random
MONSTER: 'r',"rabid rat",random
MONSTER: 'r',"rabid rat",random
MONSTER: 'r',"rabid rat",random
MONSTER: 'r',"rabid rat",random
MONSTER: 'r',"rabid rat",random
MONSTER: 'r',"rabid rat",random
MONSTER: ';',"giant eel",random
MONSTER: ';',"shark",random
MONSTER: ';', random, random
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER[50%]:'H',"hill giant",random,hostile
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
1PPPPeeeeeeeePPPPeeeeePPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPePeePPPPPeeeeeePPPPPPPP
2PPPeeeeeeeeeePPPPeeePPPPPeeeeeeeeeeeeeeeeeeeeeeeeePPPPeePPPPPeeeeeeeePPPPPPP
3PPeeeeeeeeeeeePPPPPPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPeeePPPPeeeeeePPPPPPPP
4PeeeeePPPPPPPPPPPPPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPPPPPPPPPPPPPPPPPPPPP
5PPPPeeeePPPPPPPPPPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPPPePPPPPPPPPPPPPPP
6PPPPeeeeeeeePPPPPeeeeeeeee-----------------------eeeeeeeePPeeePPPPPPPeeeeePP
7PPPeeeeeeeeeeeePPPPPeeee--|.|......S..........S.|--eeeeePPPPePPPPPPPeeeeeeeP
8PPPPeeeeeeeeeePPPPPeeeee|.S.|......-----------|S|.|eeeeeePPPPPPePPPeeeeeeePP
9PPPPPPeeeeeePPPPPPeeeeee|.|.|......|...|......|.|.|eeeeePPPPPPeeePPeeeeeeePP
0PPPPPPPPPPPPPPPPPPPeeeee+.|.|......S.\.S......|.|.+eeeeeePPPPPPePPPPeeeeeeeP
1PPPeeePPPPPeeePPPPeeeeee|.|.|......|...|......|.|.|eeeeeeePPPPPPPPPPPeeeeePP
2PPeeeeePPPeeeeePPPeeeeee|.|S|-----------......|.S.|eeeeeePPPPPPPPPPPPPPPPPPP
3PPPeePPPPPeeePPPPeeeeeee--|.S..........S......|.|--eeeeePPPPPPPPPeeeePPPPPPP
4PPPPPPPPPPPPPPPPeeeeeeeeee-----------------------eeeeeeeeeePPPPPeeeeeeeeeePP
5PPPPPPPPPPPPPPPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPPPPeeeeeeeeeeeeP
6PPPeeeeeeeeeeeeePPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPeePPPPeeeeeeeeeePP
7PPeeeeeeeeeeeeeeePPPPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPPeeePPPPeeeeeeeePPP
8PPPeeeeeeeeeeeeePPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPeeeePPPPPP
9PPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
# Stairs
STAIR:(37,9),down
# Portal arrival point
BRANCH:(04,12,04,12),(0,0,0,0)
# altar for the Temple
ALTAR:(32,09),neutral,altar
# Doors
DOOR:locked,(24,10)
DOOR:closed,(26,08)
DOOR:closed,(27,12)
DOOR:locked,(28,13)
DOOR:closed,(35,07)
DOOR:locked,(35,10)
DOOR:locked,(39,10)
DOOR:closed,(39,13)
DOOR:locked,(46,07)
DOOR:closed,(47,08)
DOOR:closed,(48,12)
DOOR:locked,(50,10)
# Hippocrates
MONSTER:'@',"Hippocrates",(37,10)
# The treasure of Hippocrates
CONTAINER:'(',"chest",(37,10)
OBJECT:'"',"amulet of life saving",contained
OBJECT:'?',"resistance",contained
OBJECT:'?',"resistance",contained
OBJECT:'?',"resistance",contained
# intern guards for the audience chamber
MONSTER:'@',"nurse",(29,07),peaceful
MONSTER:'@',"attendant",(29,08)
MONSTER:'@',"attendant",(29,09)
MONSTER:'@',"attendant",(29,10)
MONSTER:'@',"attendant",(29,11)
MONSTER:'@',"attendant",(40,09)
MONSTER:'@',"attendant",(40,10)
MONSTER:'@',"attendant",(40,11)
MONSTER:'@',"attendant",(40,12)
MONSTER:'@',"nurse",(40,13),peaceful
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Plague victims.
OBJECT:'\\', "bedroll",(34,08),uncursed,2
OBJECT:'\\', "bedroll",(33,08),uncursed,2
OBJECT:'\\', "bedroll",(32,08),uncursed,2
OBJECT:'\\', "bedroll",(31,08),uncursed,2
OBJECT:'\\', "bedroll",(30,08),uncursed,2
OBJECT:'\\', "bedroll",(34,11),uncursed,2
OBJECT:'\\', "bedroll",(33,11),uncursed,2
OBJECT:'\\', "bedroll",(32,11),uncursed,2
OBJECT:'\\', "bedroll",(31,11),uncursed,2
OBJECT:'\\', "bedroll",(30,11),uncursed,2
OBJECT:'\\', "bedroll",(45,09),uncursed,2
OBJECT:'\\', "bedroll",(45,10),uncursed,2
OBJECT:'\\', "bedroll",(45,11),uncursed,2
OBJECT:'\\', "bedroll",(45,12),uncursed,2
OBJECT:'\\', "bedroll",(45,13),uncursed,2
OBJECT:'\\', "bedroll",(43,10),uncursed,2
OBJECT:'\\', "bedroll",(43,11),uncursed,2
OBJECT:'\\', "bedroll",(43,12),uncursed,2
OBJECT:'\\', "bedroll",(43,13),uncursed,2
OBJECT:'\\', "bedroll",(41,09),uncursed,2
OBJECT:'\\', "bedroll",(41,10),uncursed,2
OBJECT:'\\', "bedroll",(41,11),uncursed,2
OBJECT:'\\', "bedroll",(41,12),uncursed,2
#
# The "locate" level for the quest.
#
# Here you have to find the Temple of Coeus to go
# further towards your assigned quest.
#
MAZE: "Hea-loca",' '
FLAGS: hardfloor
#
INIT_MAP: 'e' , 'P', true , true , lit , false
GEOMETRY:center,center
# 1 2 3
#0123456789012345678901234567890
MAP
0PPPPPPPPPPPPPeeeeeeePPPPPPPPPPP
1PPPPPPPPeeeeeeeeeeeeeeePPPPPPPP
2PPPPeeeee-------------eeePPPPPP
3PPPPPeeee|.S.........|eeeePPPPP
4PPPeeeeee+.|.........|eeePPPPPP
5PPPeeeeee+.|.........|eePPPPPPP
6PPPPeeeee|.S.........|eePPPPPPP
7PPPPPeeee-------------eeeePPPPP
8PPPPPPPPeeeeeeeeeeeeeeePPPPPPPP
9PPPPPPPPPPPeeeeeeeePPPPPPPPPPPP
ENDMAP
# Dungeon Description
REGION:(00,00,30,09),lit,"ordinary"
REGION:(12,03,20,06),lit,"temple"
# Doors
DOOR:closed,(09,04)
DOOR:closed,(09,05)
DOOR:locked,(11,03)
DOOR:locked,(11,06)
# Stairs
STAIR:(04,04),up
STAIR:(19,06),down
# Statue
CONTAINER:'`',"statue",(18,06),uncursed,"Iasoian Archon",37
CONTAINER:'`',"statue",(20,06),uncursed,"Hygieian Archon",37
CONTAINER:'`',"statue",(19,05),uncursed,"Panakeian Archon",37
# Non diggable walls
NON_DIGGABLE:(11,02,21,07)
# Altar in the temple.
ALTAR:(13,05), chaos, shrine
# Magic Chest
OBJECT:'(',"magic chest",(13,04)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
MONSTER:'r',random,random,hostile
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"kraken",random
MONSTER:';',"shark",random
MONSTER:';',"shark",random
MONSTER:';',random, random,hostile
MONSTER:';',random, random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER:'H',"hill giant",random,hostile
MONSTER[50%]:'H',"hill giant",random,hostile
#
# The "goal" level for the quest.
#
# Here you meet Cyclops your nemesis monster. You have to
# defeat Cyclops in combat to gain the artifact you have
# been assigned to retrieve.
#
MAZE: "Hea-goal", 'P'
#
INIT_MAP: 'e' , 'P' , false , true , lit , false
GEOMETRY:center,center
#0 1 2 3
#0123456789012345678901234567890123456789
MAP
ePeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPe
PPeeeeeeePPPPPPPeeeePPPPPPPeeeePPPPeeePPe
eeePPPPPPPeeeePPPPPPPeeeeePPPPPPeePPPeeeP
eeePPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPeee
eePPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPeeeee
eePPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPeeee
eePPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPeeee
ePPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPPeee
eeePPeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPeeePP
eePPPPeeePPPPPeePPPPeeePPPPPeeeeePPeeePPe
PeeeePPPPPeeePPPPeePPPPPeeePPPPPPPeeePPee
PPPeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeePPPe
ENDMAP
#0123456789012345678901234567890123456789
#0 1 2 3
# Dungeon Description
REGION:(00,00,40,11),lit,"ordinary"
# Stairs
STAIR:(39,10),up
# Non diggable walls
NON_DIGGABLE:(00,00,40,11)
# Nemesis
MONSTER:'H',"Cyclops",(20,06),hostile
OBJECT:')',"quarterstaff",(20,06),blessed,0,"The Staff of Aesculapius"
# Plague victims (placed via level loader)
OBJECT: '_', "chain", random
OBJECT: '_', "chain", random
OBJECT: '_', "chain", random
OBJECT: '_', "chain", random
OBJECT: '_', "chain", random
OBJECT: '_', "chain", random
OBJECT: '_', "chain", random
OBJECT: '_', "chain", random
OBJECT: '_', "chain", random
OBJECT: '_', "chain", random
MONSTER:'H',"hill giant",random,hostile
MONSTER:'H',"hill giant",random,hostile
MONSTER:'H',"hill giant",random,hostile
# Objects
OBJECT:'/',"lightning",(20,06)
OBJECT:'(',"trephination kit",random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
MONSTER:'r',"rabid rat",random
MONSTER:'r',random,random,hostile
MONSTER:'r',random,random,hostile
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"giant eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"electric eel",random
MONSTER:';',"shark",random
MONSTER:';',"shark",random
MONSTER:';',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
#
# The "fill" levels for the quest.
#
# These levels are used to fill out any levels not occupied by specific
# levels as defined above. "filla" is the upper filler, between the
# start and locate levels, and "fillb" the lower between the locate
# and goal levels.
#
MAZE: "Hea-fila" , 'P'
INIT_MAP: 'e' , 'P' , false , true , lit , false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: 'r', "rabid rat", random
MONSTER: 'r', random, random,hostile
MONSTER: 'r', random, random,hostile
MONSTER: ';', "giant eel", random
MONSTER: ';', "giant eel", random
MONSTER: ';', "electric eel", random
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER[75%]:'H',"hill giant",random,hostile
MONSTER[25%]:'H',"hill giant",random,hostile
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
MAZE: "Hea-filb" , 'P'
INIT_MAP: 'e' , 'P' , false , true , lit , false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: 'r', "rabid rat", random
MONSTER: 'r', "rabid rat", random
MONSTER: 'r', random, random,hostile
MONSTER: 'r', random, random,hostile
MONSTER: ';', "giant eel", random
MONSTER: ';', "giant eel", random
MONSTER: ';', "giant eel", random
MONSTER: ';', "giant eel", random
MONSTER: ';', "giant eel", random
MONSTER: ';', "electric eel", random
MONSTER: ';', "electric eel", random
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'D',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER: 'S',random,random,hostile
MONSTER:'H',"hill giant",random,hostile
MONSTER[50%]:'H',"hill giant",random,hostile
MONSTER[50%]:'H',"hill giant",random,hostile
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random