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fe165b8d4c
Use to place some colored equipment in the various quests. This assumes the wizard knows what they're doing, so it doesn't do any checks and can result in a red "black potion" or the like.
667 lines
28 KiB
Text
667 lines
28 KiB
Text
# SCCS Id: @(#)Knight.des 3.4 1995/04/16
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# Copyright (c) 1989 by Jean-Christophe Collet
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# Copyright (c) 1991,92 by M. Stephenson
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# NetHack may be freely redistributed. See license for details.
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#
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# The "start" level for the quest.
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#
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# Here you meet your (besieged) class leader, the old fortune teller
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# and receive your quest assignment.
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#
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MAZE: "Hdf-strt" , 'T'
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FLAGS: shortsighted,hardfloor
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INIT_MAP: '.' , 'T', true, true, lit, true
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NOMAP
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#
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#STAIR: random, up
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#Arrive via levelport
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STAIR: random, down
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#
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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#
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MONSTER: 'd', "wolf", random, hostile
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MONSTER: 'd', "wolf", random, hostile
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MONSTER: 'd', "wolf", random, hostile
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MONSTER: 'd', "wolf", random, hostile
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MONSTER: 'd', "wolf", random, hostile
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MONSTER: 'd', "wolf", random, hostile
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MONSTER: 'd', "wolf", random, hostile
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MONSTER: 'd', "wolf", random, hostile
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MONSTER: 'd', "warg", random, hostile
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MONSTER: 'd', "warg", random, hostile
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MONSTER: 'd', "warg", random, hostile
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MONSTER: 'd', "warg", random, hostile
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MONSTER: '{', "candle tree", random, hostile
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MONSTER: '{', "candle tree", random, hostile
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MONSTER: '{', "candle tree", random, hostile
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MONSTER: '{', "candle tree", random, hostile
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MONSTER: '{', "candle tree", random, hostile
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MONSTER: '{', "candle tree", random, hostile
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MAZE: "Hdf-home",'T'
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FLAGS: hardfloor
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#INIT_MAP: 'T' , 'T' , false , true , lit , false
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MESSAGE:"You come upon a dilapidated town on the shore of a frozen lake."
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GEOMETRY:center,center
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#0 1 2 3 4 5 6 7
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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1T TT TT---------------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTT
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2 TTTTT- -.....-TT----------TTTTTTTTTTTTTTT TTTT TT TTTTTTTTTTTTTTT
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3T TTTTTTT- +.....----.....-..-TTT T TT TT TTTT
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4T TTT T F -.....S..-.....-..----T T T T TT
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5T TT T FFF+FFFF-.....-..-.....--+-..- TT TTT
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6T T --+--- -.....----.....- +..- T TT
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7T -.. .- T -.....- -.....- ------ T
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8T T -....- --...-- ---+--- T-..-
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9T T -....+ --+-- . +..-
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0TT +....- . ------- T
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1TTT -. ..- --+-- +..-..-
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2TTT -+-S-- ----- --...-- -..-..- T
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3TTTT -.+ -...+ --+---+--.....- ----+-- T
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4TTTT ++- T-...--+--...-...-.....- T T T T T
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5TTTTT TT T-...-...-...-...-.....- T -+--T TTT TTTT
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6TTTTTTT TTT-----...-...-...--...--TTT -..-TTTT T T TTTT
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7TTTTTTTTTTTTTTT-...--------------TTTTT-..-TTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT
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8TTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT----TTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTT
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9TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT
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0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT
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ENDMAP
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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#0 1 2 3 4 5 6 7
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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#
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GEOMETRY:center,center
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#0 1 2 3 4 5 6 7
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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1T TT TTFFFFFFFF-------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTT
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2 TTTTTF -.....-TT----------TTTTTTTTTTTTTTT TTTT TT TTTTTTTTTTTTTTT
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3T TTTTTTTF .....----.....-..-TTT T TT TT TTTT
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4T TTT T F -.....S..-.....-..----T T T T TT
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5T TT T FFF FFFF-.....-..-.....--+-..- TT TTT
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6T T -- --- .......-.....----.....-..+..- T TT
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7T - -..T.....-.....-..-.....-..------ T
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8T T - -........--...--..---+---...T-..-
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9T T - .........--+--..............+..-
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0TT -..........................------- T
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1TTT - -..................--+--...+..-..-
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2TTT - - --.-----...........--...--..-..-..- T
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3TTTT - -...+...--+---+--.....-..----+-- T
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4TTTT - T-...--+--...-...-.....-....... T T T T T
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5TTTTT TT T-...-...-...-...-.....-.T..-+--T TTT TTTT
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6TTTTTTT.TTT-----...-...-...--...--TTT.-..-TTTT T T TTTT
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7TTTTTTTTTTTTTTT-...--------------TTTTT-..-TTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT
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8TTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT----TTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTT
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9TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT
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0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT
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ENDMAP
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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#0 1 2 3 4 5 6 7
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# corvian settlers
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MONSTER:'@',"corvian",random
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MONSTER:'@',"corvian",random
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MONSTER:'@',"corvian",random
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MONSTER:'@',"corvian",random
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MONSTER:'@',"corvian",random
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MONSTER:'@',"corvian",random
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MONSTER:'@',"corvian",random
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MONSTER:'@',"corvian",random
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MONSTER:'@',"corvian",random
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MONSTER:'@',"corvian",random
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MONSTER:'@',"corvian",random
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MONSTER:'@',"corvian",random
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GEOMETRY:center,center
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#0 1 2 3 4 5 6 7
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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1T TT TTFFFFFFFF-------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT.TTTTTTTTTTTTTTTTTT
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2 TTTTTF - -TT----------TTTTTTTTTTTTTTT.TTTT.TT.TTTTTTTTTTTTTTT
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3T TTTTTTTF ---- - -TTT T.......TT......... TT...... TTTT
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4T TTT T F - S - - ----T ......T............T. ..T. TT
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5T TT T FFF FFFF- - - -- - - .......................TT... TTT
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6T T -- --- - ---- - - ........................T . TT
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7T - - T - - - - ------ ........................T....
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8T T - - -- -- --- --- T- - ......................... .
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9T T - -- -- - ........................ ..
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0TT - ------- ......................T....
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1TTT - - -- -- - - .........................
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2TTT - -S-- ----- -- -- - - - .....................T..
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3TTTT - - -- --- -- - ---- -- ........................ T
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4TTTT - T- -- -- - - - T..................T. T T T
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5TTTTT TT T- - - - - - T - --T TTT................... TTTT
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6TTTTTTT TTT----- - - -- --TTT - -TTTT..............T...T.... TTTT
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7TTTTTTTTTTTTTTT- --------------TTTTT- -TTTTTTTTTTTTTTT..TTTTTTTTTTTTTTTTT
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8TTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT----TTTTTTTTTTTTTT.TTTTTTTTTTTTTTTTTTT
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9TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT.TTTTTTTTTTTTTTTTT
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0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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ENDMAP
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#0123456789012345678901234567890123456789012345678901234567890123456789012345678
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#0 1 2 3 4 5 6 7
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# Monsters on siege duty.
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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MONSTER: random, random, random
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GEOMETRY:center,center
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#0 1 2 3 4 5 6 7
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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1T.TT....TT---------------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTITTTTTTTTTTTTTTTTTT
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2.....TTTTT-.......-#####-TT----------TTTTTTTTTTTTTTTITTTTITTITTTTTTTTTTTTTTT
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3T..TTTTTTT-.......+#####----#####-##-TTT.T..II...TTIII.IIIII TT...... ..TTTT
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4T..TTT..T.F.......-#####S##-#####-##----T...III.T..I.IIIIIIIIT. ..T. ....TT
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5T.TT..T...FFF+FFFF-#####-##-#####--+-##-..I..II...IIIIIIIIIIIII..TT.... TTT
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6T.T.--+---........-#####----#####-..+##-..II.....IIIIIIIIIIIIIII..T. .. .TT
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7T...-##.#-..T.....-#####-..-#####-..------.I....IIIIIIIIIIIIIIII...T.....
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8T.T.-####-........--###--..---+---...T-##-..I...IIIIIIIIIIIIIIIII.... ...
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9T.T.-####+.........--+--......#.......+##-......II...IIIIIIIIIIII.... ......
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0TT..+####-....................#.....-------.....II..IIIIIIIIIIIIII.T........
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1TTT.-#.##-..................--+--...+##-##-..I..III.IIIIIIIIIIIIII.... .. .
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2TTT.-+-S--.-----...........--###--..-##-##-..I..III.IIIIIIIIIIIIIIT.. ...
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3TTTT..-#+..-###+...--+---+--#####-..----+--...I..IIIIIIIIIIIIIIII......... T
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4TTTT..++-.T-###--+--###-###-#####-............T..IIIIIIIIIIIIIIIIT. ..T.T.T
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5TTTTT..TT.T-###-###-###-###-#####-.T..-+--T..TTTIIIII..IIIIIIIIII.. ...TTTT
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6TTTTTTT.TTT-----###-###-###--###--TTT.-##-TTTTIIIIII.....IIITIIIT.......TTTT
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7TTTTTTTTTTTTTTT-###--------------TTTTT-##-TTTTTTTTTTTTTTTIITTTTTTTTTTTTTTTTT
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8TTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT----TTTTTTTTTTTTTTITTTTTTTTTTTTTTTTTTT
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9TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTITTTTTTTTTTTTTTTTT
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0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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ENDMAP
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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#0 1 2 3 4 5 6 7
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# Dungeon Description
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REGION:(00,00,75,20),lit,"ordinary"
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# Stairs
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STAIR:(00,02),up
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STAIR:(75,10),down
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# Church
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REGION:(18,01,24,07),lit,"temple"
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ALTAR:(21,02),neutral,altar,"_Velka, Goddess of Sin"
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REGION:(10,01,18,04),lit,"morgue"
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# Doors
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# Building Doors (others are damaged walls)
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DOOR:locked,(09,09)
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# Inside Doors
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DOOR:closed,(13,05)
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DOOR:closed,(18,03)
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DOOR:closed,(21,09)
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DOOR:closed,(30,08)
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DOOR:closed,(35,05)
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DOOR:closed,(36,06)
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DOOR:closed,(38,09)
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DOOR:closed,(36,11)
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DOOR:closed,(40,13)
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DOOR:closed,(39,15)
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DOOR:closed,(30,11)
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DOOR:closed,(25,13)
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DOOR:closed,(21,13)
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DOOR:closed,(17,14)
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DOOR:closed,(15,13)
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# Magic Chest
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OBJECT:'(',"magic chest",(06,09)
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#
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# The "locate" level for the quest.
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#
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# Here you have to find your way to the Isle of Glass to go
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# further towards your assigned quest.
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#
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MAZE: "Hdf-loca",'T'
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FLAGS: hardfloor
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GEOMETRY:center,center
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#0 1 2 3 4 5 6 7
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0TTTTTTTTTTTTTTTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT
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1TT..TTTTTTTTT..TTTTT.TTTTTT-- --TTTTTTTTTTTTTTTTT
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2T....TTTTTTT.........TTT---- -TTTTTTTTTTTTTTTTT
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3T.T..TTTTTTTT...TTT..TT S..TTTTT.TTTTTTTT --- -- ----------
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4T.T........TT...TTTTTTTT---- -..T.TT...TTTTTTT - -
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5T.TTTTTTTT.TTT..TTTTTTTTTTT-- --T.......TTTTTTTT - - - -
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6T.TTTTTTTT...T...TTTTTTTTTTT----TTTT......TTTTTTTT - -
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7T.TTTTTTTTTT.......TTTTTTTTTTTTTTTTT......TTTTTTTT - - - ----- --
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8T..TTTTTTT........TTTTTTTT..TTTTTTTTT..TTTTTTTTTTT - -
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9T..TTTTTTT........TTTTTT.....TTTTTTTT..TTTTTTTTTTT ------ -- --
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0TTTTTTTTTTT.TT....TT..TT.......TTTTT...TTTTTT..TTT - -
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1TTTTTTTTTTTTTTTT......TTT.T......TT....TTTT... .TT -
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2TTTTTTTTTTTTTTTTT...TTTTTTTT............TTT.. ..TT -----
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3TTTTTTTTTTTTTTTTTTT.TTTTTTTT....................TT ------
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4TTTTTTTTTTTTTTTTTTT...T.......................TTTT ------- - - -- -
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5TTTTTTTTTTTTTTTTTTTTT....TTTT..TTT..........TTTTTT - - - -
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6TTTTTTTTTTTTTTTTTTT.............................TT - - - - -
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7TTTTTTTTTTTTTTTTTTT.....TTTTTTTT........TT..TTT.T. - - - -
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8TTTTTTTTTTTTTTTTTTTT.....TTTTTT ........TTTTTTT... ------- - ------
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9TTTTTTTTTTTTTTTTTTTTTT..TTTTTTTT.TT.T.TTTTTTTTTT..T ------
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0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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ENDMAP
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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#0 1 2 3 4 5 6 7
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MONSTER: 'd', "wolf", random, hostile
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MONSTER: 'd', "wolf", random, hostile
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MONSTER: 'd', "wolf", random, hostile
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MONSTER: 'd', "wolf", random, hostile
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MONSTER: 'd', "wolf", random, hostile
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MONSTER: 'd', "wolf", random, hostile
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MONSTER: 'd', "wolf", random, hostile
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MONSTER: 'd', "wolf", random, hostile
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MONSTER: 'd', "warg", random, hostile
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MONSTER: 'd', "warg", random, hostile
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MONSTER: 'd', "warg", random, hostile
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MONSTER: 'd', "warg", random, hostile
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MONSTER: '{', "candle tree", random, hostile
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MONSTER: '{', "candle tree", random, hostile
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MONSTER: '{', "candle tree", random, hostile
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MONSTER: '{', "candle tree", random, hostile
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MONSTER: '{', "candle tree", random, hostile
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MONSTER: '{', "candle tree", random, hostile
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GEOMETRY:center,center
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#0 1 2 3 4 5 6 7
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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MAP
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0TTTTTTTTTTTTTTTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT
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1TT TTTTTTTTT TTTTT TTTTTT-- --TTTTTTTTTTTTTTTTT
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2T TTTTTTT TTT---- -TTTTTTTTTTTTTTTTT #
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3T T TTTTTTTT TTT TT S TTTTT TTTTTTTT ---S-- ----------
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4T T TT TTTTTTTT---- - T TT TTTTTTT -....+#####+........-
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5T TTTTTTTT TTT TTTTTTTTTTT-- --T TTTTTTTT -....- -........-
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6T TTTTTTTT T TTTTTTTTTTT----TTTT TTTTTTTT -....+# ##+........-
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7T TTTTTTTTTT TTTTTTTTTTTTTTTTT TTTTTTTT -....-# # -S-----+--
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8T TTTTTTT TTTTTTTT TTTTTTTTT TTTTTTTTTTT -....-# # # #
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9T TTTTTTT TTTTTT TTTTTTTT TTTTTTTTTTT ------#--+-- #
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0TTTTTTTTTTT TT TT TT TTTTT TTTTTT TTT #-...- ###
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1TTTTTTTTTTTTTTTT TTT T TT TTTT TT #+...- #
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2TTTTTTTTTTTTTTTTT TTTTTTTT TTT TT ----- ###
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3TTTTTTTTTTTTTTTTTTT TTTTTTTT TT ########### # ------
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4TTTTTTTTTTTTTTTTTTT T TTTT #------- -+-+-- -....-
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5TTTTTTTTTTTTTTTTTTTTT TTTT TTT TTTTTT ###+.....- -....- -....-
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6TTTTTTTTTTTTTTTTTTT TT # -.....- -....- -....-
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7TTTTTTTTTTTTTTTTTTT TTTTTTTT TT TTT T +# -.....- -....- #+....-
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8TTTTTTTTTTTTTTTTTTTT TTTTTT TTTTTTT ------- -....+##------
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9TTTTTTTTTTTTTTTTTTTTTT TTTTTTTT TT T TTTTTTTTTT T ------
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0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
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ENDMAP
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#0123456789012345678901234567890123456789012345678901234567890123456789012345
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#0 1 2 3 4 5 6 7
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MONSTER: 'Z', "zombie", random, hostile
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MONSTER: 'Z', "zombie", random, hostile
|
|
MONSTER: 'Z', "zombie", random, hostile
|
|
|
|
MONSTER: 'Z', "zombie", random, hostile
|
|
MONSTER: 'Z', "zombie", random, hostile
|
|
MONSTER: 'Z', random, random, hostile
|
|
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
|
|
GEOMETRY:center,center
|
|
#0 1 2 3 4 5 6 7
|
|
#0123456789012345678901234567890123456789012345678901234567890123456789012345
|
|
MAP
|
|
0TTTTTTTTTTTTTTTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT
|
|
1TT..TTTTTTTTT..TTTTT.TTTTTT--...--TTTTTTTTTTTTTTTTT
|
|
2T....TTTTTTT.........TTT----.....-TTTTTTTTTTTTTTTTT #
|
|
3T.T..TTTTTTTT...TTT..TTA.........S..TTTTT.TTTTTTTT ---S-- ----------
|
|
4T.T........TT...TTTTTTTT----.....-..T.TT...TTTTTTT -....+#####+........-
|
|
5T.TTTTTTTT.TTT..TTTTTTTTTTT--...--T.......TTTTTTTT -....- -........-
|
|
6T.TTTTTTTT...T...TTTTTTTTTTT-----TTT......TTTTTTTT -....+# ##+........-
|
|
7T.TTTTTTTTTT.......TTTTTTTTTTTTTTTTT......TTTTTTTT -....-# # -S-----+--
|
|
8T..TTTTTTT........TTTTTTTT..TTTTTTTTT..TTTTTTTTTTT -....-# # # #
|
|
9T..TTTTTTT........TTTTTT.....TTTTTTTT..TTTTTTTTTTT ------#--+-- #
|
|
0TTTTTTTTTTT.TT....TT..TT.......TTTTT...TTTTTT..TTT #-...- ###
|
|
1TTTTTTTTTTTTTTTT......TTT.T......TT....TTTT.....TT #+...- #
|
|
2TTTTTTTTTTTTTTTTT...TTTTTTTT............TTT.....TT ----- ###
|
|
3TTTTTTTTTTTTTTTTTTT.TTTTTTTT....................TT ########### # ------
|
|
4TTTTTTTTTTTTTTTTTTT...T.......................TTTT #------- -+-+-- -....-
|
|
5TTTTTTTTTTTTTTTTTTTTT....TTTT..TTT..........TTTTTT ###+.....- -....- -....-
|
|
6TTTTTTTTTTTTTTTTTTT.............................TT # -.....- -....- -....-
|
|
7TTTTTTTTTTTTTTTTTTT.....TTTTTTTT........TT..TTT.T.+# -.....- -....- #+....-
|
|
8TTTTTTTTTTTTTTTTTTTT.....TTTTTT.........TTTTTTT... ------- -....+##------
|
|
9TTTTTTTTTTTTTTTTTTTTTT..TTTTTTTT.TT.T.TTTTTTTTTT..T ------
|
|
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
|
|
ENDMAP
|
|
#0123456789012345678901234567890123456789012345678901234567890123456789012345
|
|
#0 1 2 3 4 5 6 7
|
|
#
|
|
RANDOM_PLACES:(53,07),(57,16),(60,11),(67,05),(64,17),(63,08)
|
|
STAIR: (01,09), up
|
|
STAIR: place[0], down
|
|
# Portal departure point
|
|
PORTAL:(23,03,23,03),(00,00,00,00),"qstlb"
|
|
#
|
|
|
|
#
|
|
OBJECT:'?',"resistance",(40,15)
|
|
OBJECT:'?',"resistance",(40,15)
|
|
OBJECT:'#',"+5 color_white large victorian underwear",(40,15)
|
|
OBJECT:'#',"+5 color_white large gentlewoman's dress",(40,15)
|
|
OBJECT:'#',"+5 large silver gauntlets",(40,15)
|
|
OBJECT:'#',"+5 large silver band",(40,15)
|
|
OBJECT:'#',"+5 yorshka's spear",(40,15)
|
|
OBJECT:'%',"corpse",(40,15),"crow-winged half-dragon",0
|
|
|
|
MONSTER: '@', "corvian knight", (45, 12)
|
|
MONSTER: '@', "corvian knight", (46, 11)
|
|
MONSTER: '@', "corvian knight", (31, 18)
|
|
|
|
#
|
|
|
|
#
|
|
# The "goal" level for the quest.
|
|
#
|
|
# Here you meet your nemesis, the Reble Ringleader.
|
|
# You have to defeat her party in combat to regain
|
|
# the artifact you have come to retrieve.
|
|
#
|
|
|
|
MAZE: "Hdf-goal", ' '
|
|
FLAGS: shortsighted,hardfloor
|
|
INIT_MAP: '.' , 'T' , false , true , lit , false
|
|
|
|
GEOMETRY:center,center
|
|
#0 1 2 3 4 5 6 7
|
|
#0123456789012345678901234567890123456789012345678901234567890123456789012345
|
|
MAP
|
|
0TTTTTTTTTTTTT-------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
|
|
1TTTTTTTTTTTT-- --T---------- ....TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
|
|
2------------| |--........| . .....|.|...TTTTTTTTTTTTTTTTTTTTTTTTTTT
|
|
3|...........| |.|......|.| .........|.|.........TTTTTTTTTTTTTTTTTTTTT
|
|
4------.-----| |.|......|.|..........|..|............TTTTTTTTTTTTTTTTTT
|
|
5|......|....| |.|......|.|..........|...|..............TTTTTTTTTTTTTTT
|
|
6|.---|.|....| |.|......|.|..............|...............---------TTTTT
|
|
7|....|.|....-- --.|......|.|........ ....|...........|...| |TTTTT
|
|
8|.-..|.|....---- ---.-------.|.|........ ....|........|..|..T| ----- |TTTTT
|
|
9|....|.------........|.....|.|.|........|......... ...|..|...| | | |TTTTT
|
|
0|.-..|......|.. ...|...|.|.|.|........|.....|... ...|..|... | |TTTTT
|
|
1|....------.|. ..|...|.|.|.|.........|....|...........|...| | | |TTTTT
|
|
2|.-.......|.|. ..- ---.|.|.|.........|................|..T| ----- |TTTTT
|
|
3|.........|.|. ..|...|.|.|.|.........|....... ........TTT| |TTTTT
|
|
4|.-.......|.|.. ...--.------.--........ ...... ......TTTTT---------TTTTT
|
|
5|.........|.|........|..........|........ .............TTTTTTTTTTTTTTTTTTTT
|
|
6----------|.|........------------........|.............TTTTTTTTTTTTTTTTTTTTT
|
|
7TTTTTTTTTT|.---..........................|...........TTTTTTTTTTTTTTTTTTTTTTT
|
|
8TTTTTTTTT--...------------------.........|--.......TTTTTTTTTTTTTTTTTTTTTTTTT
|
|
9TTTTTTTTT|....................... ......|TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
|
|
0TTTTTTTTT-------------------------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
|
|
ENDMAP
|
|
#0123456789012345678901234567890123456789012345678901234567890123456789012345
|
|
#0 1 2 3 4 5 6 7
|
|
|
|
# Random monsters.
|
|
|
|
MONSTER: 'Z', "zombie", random, hostile
|
|
MONSTER: 'Z', "zombie", random, hostile
|
|
MONSTER: 'Z', "zombie", random, hostile
|
|
|
|
MONSTER: 'Z', "zombie", random, hostile
|
|
MONSTER: 'Z', "zombie", random, hostile
|
|
MONSTER: 'Z', random, random, hostile
|
|
|
|
MONSTER: random, random, random
|
|
MONSTER: random, random, random
|
|
MONSTER: random, random, random
|
|
MONSTER: random, random, random
|
|
MONSTER: random, random, random
|
|
MONSTER: random, random, random
|
|
MONSTER: random, random, random
|
|
|
|
GEOMETRY:center,center
|
|
#0 1 2 3 4 5 6 7
|
|
#0123456789012345678901234567890123456789012345678901234567890123456789012345
|
|
MAP
|
|
0TTTTTTTTTTTTT-------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
|
|
1TTTTTTTTTTTT--.....--T---------- ....TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
|
|
2------------|.......|--........| . .....|.|...TTTTTTTTTTTTTTTTTTTTTTTTTTT
|
|
3|...........|.......|.|......|.| .........|.|.........TTTTTTTTTTTTTTTTTTTTT
|
|
4------.-----|...\...|.|......|.|..........|..|............TTTTTTTTTTTTTTTTTT
|
|
5|......|....|.......|.|......|.|..........|...|..............TTTTTTTTTTTTTTT
|
|
6|.---|.|....|.......|.|......|.|..............|...............---------TTTTT
|
|
7|....|.|....--.....--.|......|.|........ ....|...........|...|.......|TTTTT
|
|
8|.-..|.|....----+---.-------.|.|........ ....|........|..|..T|.-----.|TTTTT
|
|
9|....|.------........|.....|.|.|........|......... ...|..|...|.|...|.|TTTTT
|
|
0|.-..|......|........|...|.|.|.|........|.....|... ...|..|...+.|...+.|TTTTT
|
|
1|....------.|........|...|.|.|.|.........|....|...........|...|.|...|.|TTTTT
|
|
2|.-.......|.|... ....-+---.|.|.|.........|................|..T|.-----.|TTTTT
|
|
3|.........|.|........|...|.|.|.|.........|....... ........TTT|.......|TTTTT
|
|
4|.-.......|.|........--.------.--........ ...... ......TTTTT---------TTTTT
|
|
5|.........|.|........+..........|........ .............TTTTTTTTTTTTTTTTTTTT
|
|
6----------|.|........------------........|.............TTTTTTTTTTTTTTTTTTTTT
|
|
7TTTTTTTTTT|.---..........................|...........TTTTTTTTTTTTTTTTTTTTTTT
|
|
8TTTTTTTTT--...------------------.........|--.......TTTTTTTTTTTTTTTTTTTTTTTTT
|
|
9TTTTTTTTT|....................... ......|TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
|
|
0TTTTTTTTT-------------------------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
|
|
ENDMAP
|
|
#0123456789012345678901234567890123456789012345678901234567890123456789012345
|
|
#0 1 2 3 4 5 6 7
|
|
# Dungeon Description
|
|
REGION:(00,00,75,20),lit,"ordinary"
|
|
# Stairs
|
|
STAIR:(66,10),up
|
|
TRAP: "switch", (08,14)
|
|
# Doors
|
|
# Outside Doors
|
|
NON_DIGGABLE:(00,00,75,20)
|
|
DOOR:closed,(68,10)
|
|
DOOR:locked,(62,10)
|
|
DOOR:locked,(16,08), 1
|
|
DOOR:closed,(22,12)
|
|
DOOR:closed,(21,15)
|
|
|
|
# Church
|
|
MONSTER:'@',"Bastard of the Boreal Valley",(16,04)
|
|
MONSTER:'d',"Watchdog of the Boreal Valley",(17,05)
|
|
MONSTER:'@', "corvian knight", (18,06)
|
|
MONSTER:'@', "corvian knight", (14,06)
|
|
MONSTER:'@', "corvian knight", (18,07)
|
|
MONSTER:'@', "corvian knight", (14,07)
|
|
MONSTER:'@', "corvian knight", (18,01)
|
|
MONSTER:'@', "corvian knight", (14,01)
|
|
|
|
MONSTER:'Z', "phalanx", (15,11)
|
|
MONSTER:'Z', "phalanx", (16,11)
|
|
MONSTER:'Z', "phalanx", (17,11)
|
|
MONSTER:'Z', "phalanx", (15,12)
|
|
MONSTER:'Z', "phalanx", (17,12)
|
|
MONSTER:'Z', "phalanx", (15,13)
|
|
MONSTER:'Z', "phalanx", (16,13)
|
|
MONSTER:'Z', "phalanx", (17,13)
|
|
|
|
MONSTER:'Z', "phalanx", (15,10)
|
|
MONSTER:'Z', "phalanx", (16,10)
|
|
MONSTER:'Z', "phalanx", (17,10)
|
|
|
|
MONSTER:'Z', "phalanx", (14,11)
|
|
MONSTER:'Z', "phalanx", (14,12)
|
|
MONSTER:'Z', "phalanx", (14,13)
|
|
|
|
MONSTER:'Z', "phalanx", (18,11)
|
|
MONSTER:'Z', "phalanx", (18,12)
|
|
MONSTER:'Z', "phalanx", (18,13)
|
|
|
|
MONSTER:'Z', "phalanx", (15,14)
|
|
MONSTER:'Z', "phalanx", (16,14)
|
|
MONSTER:'Z', "phalanx", (17,14)
|
|
# Objects
|
|
|
|
#
|
|
# The "fill" levels for the quest.
|
|
#
|
|
# These levels are used to fill out any levels not occupied by specific
|
|
# levels as defined above. "fila" is the upper filler, between the
|
|
# start and locate levels, and "filb" the lower between the locate
|
|
# and goal levels.
|
|
#
|
|
|
|
MAZE: "Hdf-fila" , ' '
|
|
FLAGS: shortsighted,hardfloor
|
|
INIT_MAP: '.' , 'T', true, true, lit, true
|
|
NOMAP
|
|
#
|
|
STAIR: random, up
|
|
STAIR: random, down
|
|
#
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
#
|
|
MONSTER: 'd', "wolf", random, hostile
|
|
MONSTER: 'd', "wolf", random, hostile
|
|
MONSTER: 'd', "wolf", random, hostile
|
|
|
|
MONSTER: 'd', "wolf", random, hostile
|
|
MONSTER: 'd', "wolf", random, hostile
|
|
MONSTER: 'd', "wolf", random, hostile
|
|
|
|
MONSTER: 'd', "wolf", random, hostile
|
|
MONSTER: 'd', "wolf", random, hostile
|
|
MONSTER: 'd', "warg", random, hostile
|
|
|
|
MONSTER: 'd', "warg", random, hostile
|
|
MONSTER: 'd', "warg", random, hostile
|
|
MONSTER: 'd', "warg", random, hostile
|
|
|
|
MONSTER: 'Z', "zombie", random, hostile
|
|
MONSTER: 'Z', "zombie", random, hostile
|
|
MONSTER: 'Z', "zombie", random, hostile
|
|
|
|
MONSTER: 'Z', "zombie", random, hostile
|
|
MONSTER: 'Z', "zombie", random, hostile
|
|
MONSTER: 'Z', random, random, hostile
|
|
|
|
MONSTER: random, random, random
|
|
MONSTER: random, random, random
|
|
MONSTER: random, random, random
|
|
MONSTER: random, random, random
|
|
MONSTER: random, random, random
|
|
MONSTER: random, random, random
|
|
MONSTER: random, random, random
|
|
|
|
LEVEL: "Hdf-filb"
|
|
#
|
|
FLAGS: hardfloor
|
|
ROOM: "ordinary" , random, random, random, random
|
|
STAIR: random, up
|
|
MONSTER: random, random, random
|
|
MONSTER: random, random, random
|
|
MONSTER: random, random, random
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
OBJECT: random, random, random
|
|
MONSTER: random, random, random
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random,random,random
|
|
MONSTER: random, random, random
|
|
MONSTER: random, random, random
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
STAIR: random, down
|
|
MONSTER: random, random, random
|
|
MONSTER: random, random, random
|
|
MONSTER: random, random, random
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
MONSTER: random, random, random
|
|
MONSTER: random, random, random
|
|
MONSTER: '@', "corvian knight", random
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
OBJECT: random, random, random
|
|
MONSTER: random, random, random
|
|
|
|
RANDOM_CORRIDORS
|
|
|