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notnotdnethack/dat/HalfDragonFemaleNoble.des
chris fe165b8d4c Allow wiz-wishing for colored items.
Use to place some colored equipment in the various quests.

This assumes the wizard knows what they're doing, so it doesn't do any checks and can result in a red "black potion" or the like.
2023-02-21 08:27:56 -05:00

667 lines
28 KiB
Text

# SCCS Id: @(#)Knight.des 3.4 1995/04/16
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1991,92 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
#
# The "start" level for the quest.
#
# Here you meet your (besieged) class leader, the old fortune teller
# and receive your quest assignment.
#
MAZE: "Hdf-strt" , 'T'
FLAGS: shortsighted,hardfloor
INIT_MAP: '.' , 'T', true, true, lit, true
NOMAP
#
#STAIR: random, up
#Arrive via levelport
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: '{', "candle tree", random, hostile
MONSTER: '{', "candle tree", random, hostile
MONSTER: '{', "candle tree", random, hostile
MONSTER: '{', "candle tree", random, hostile
MONSTER: '{', "candle tree", random, hostile
MONSTER: '{', "candle tree", random, hostile
MAZE: "Hdf-home",'T'
FLAGS: hardfloor
#INIT_MAP: 'T' , 'T' , false , true , lit , false
MESSAGE:"You come upon a dilapidated town on the shore of a frozen lake."
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
1T TT TT---------------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTT
2 TTTTT- -.....-TT----------TTTTTTTTTTTTTTT TTTT TT TTTTTTTTTTTTTTT
3T TTTTTTT- +.....----.....-..-TTT T TT TT TTTT
4T TTT T F -.....S..-.....-..----T T T T TT
5T TT T FFF+FFFF-.....-..-.....--+-..- TT TTT
6T T --+--- -.....----.....- +..- T TT
7T -.. .- T -.....- -.....- ------ T
8T T -....- --...-- ---+--- T-..-
9T T -....+ --+-- . +..-
0TT +....- . ------- T
1TTT -. ..- --+-- +..-..-
2TTT -+-S-- ----- --...-- -..-..- T
3TTTT -.+ -...+ --+---+--.....- ----+-- T
4TTTT ++- T-...--+--...-...-.....- T T T T T
5TTTTT TT T-...-...-...-...-.....- T -+--T TTT TTTT
6TTTTTTT TTT-----...-...-...--...--TTT -..-TTTT T T TTTT
7TTTTTTTTTTTTTTT-...--------------TTTTT-..-TTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT
8TTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT----TTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTT
9TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
1T TT TTFFFFFFFF-------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTT
2 TTTTTF -.....-TT----------TTTTTTTTTTTTTTT TTTT TT TTTTTTTTTTTTTTT
3T TTTTTTTF .....----.....-..-TTT T TT TT TTTT
4T TTT T F -.....S..-.....-..----T T T T TT
5T TT T FFF FFFF-.....-..-.....--+-..- TT TTT
6T T -- --- .......-.....----.....-..+..- T TT
7T - -..T.....-.....-..-.....-..------ T
8T T - -........--...--..---+---...T-..-
9T T - .........--+--..............+..-
0TT -..........................------- T
1TTT - -..................--+--...+..-..-
2TTT - - --.-----...........--...--..-..-..- T
3TTTT - -...+...--+---+--.....-..----+-- T
4TTTT - T-...--+--...-...-.....-....... T T T T T
5TTTTT TT T-...-...-...-...-.....-.T..-+--T TTT TTTT
6TTTTTTT.TTT-----...-...-...--...--TTT.-..-TTTT T T TTTT
7TTTTTTTTTTTTTTT-...--------------TTTTT-..-TTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT
8TTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT----TTTTTTTTTTTTTT TTTTTTTTTTTTTTTTTTT
9TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTTTTTTTTTTTTTT
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# corvian settlers
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
MONSTER:'@',"corvian",random
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
1T TT TTFFFFFFFF-------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT.TTTTTTTTTTTTTTTTTT
2 TTTTTF - -TT----------TTTTTTTTTTTTTTT.TTTT.TT.TTTTTTTTTTTTTTT
3T TTTTTTTF ---- - -TTT T.......TT......... TT...... TTTT
4T TTT T F - S - - ----T ......T............T. ..T. TT
5T TT T FFF FFFF- - - -- - - .......................TT... TTT
6T T -- --- - ---- - - ........................T . TT
7T - - T - - - - ------ ........................T....
8T T - - -- -- --- --- T- - ......................... .
9T T - -- -- - ........................ ..
0TT - ------- ......................T....
1TTT - - -- -- - - .........................
2TTT - -S-- ----- -- -- - - - .....................T..
3TTTT - - -- --- -- - ---- -- ........................ T
4TTTT - T- -- -- - - - T..................T. T T T
5TTTTT TT T- - - - - - T - --T TTT................... TTTT
6TTTTTTT TTT----- - - -- --TTT - -TTTT..............T...T.... TTTT
7TTTTTTTTTTTTTTT- --------------TTTTT- -TTTTTTTTTTTTTTT..TTTTTTTTTTTTTTTTT
8TTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT----TTTTTTTTTTTTTT.TTTTTTTTTTTTTTTTTTT
9TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT.TTTTTTTTTTTTTTTTT
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345678
#0 1 2 3 4 5 6 7
# Monsters on siege duty.
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
1T.TT....TT---------------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTITTTTTTTTTTTTTTTTTT
2.....TTTTT-.......-#####-TT----------TTTTTTTTTTTTTTTITTTTITTITTTTTTTTTTTTTTT
3T..TTTTTTT-.......+#####----#####-##-TTT.T..II...TTIII.IIIII TT...... ..TTTT
4T..TTT..T.F.......-#####S##-#####-##----T...III.T..I.IIIIIIIIT. ..T. ....TT
5T.TT..T...FFF+FFFF-#####-##-#####--+-##-..I..II...IIIIIIIIIIIII..TT.... TTT
6T.T.--+---........-#####----#####-..+##-..II.....IIIIIIIIIIIIIII..T. .. .TT
7T...-##.#-..T.....-#####-..-#####-..------.I....IIIIIIIIIIIIIIII...T.....
8T.T.-####-........--###--..---+---...T-##-..I...IIIIIIIIIIIIIIIII.... ...
9T.T.-####+.........--+--......#.......+##-......II...IIIIIIIIIIII.... ......
0TT..+####-....................#.....-------.....II..IIIIIIIIIIIIII.T........
1TTT.-#.##-..................--+--...+##-##-..I..III.IIIIIIIIIIIIII.... .. .
2TTT.-+-S--.-----...........--###--..-##-##-..I..III.IIIIIIIIIIIIIIT.. ...
3TTTT..-#+..-###+...--+---+--#####-..----+--...I..IIIIIIIIIIIIIIII......... T
4TTTT..++-.T-###--+--###-###-#####-............T..IIIIIIIIIIIIIIIIT. ..T.T.T
5TTTTT..TT.T-###-###-###-###-#####-.T..-+--T..TTTIIIII..IIIIIIIIII.. ...TTTT
6TTTTTTT.TTT-----###-###-###--###--TTT.-##-TTTTIIIIII.....IIITIIIT.......TTTT
7TTTTTTTTTTTTTTT-###--------------TTTTT-##-TTTTTTTTTTTTTTTIITTTTTTTTTTTTTTTTT
8TTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT----TTTTTTTTTTTTTTITTTTTTTTTTTTTTTTTTT
9TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTITTTTTTTTTTTTTTTTT
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Dungeon Description
REGION:(00,00,75,20),lit,"ordinary"
# Stairs
STAIR:(00,02),up
STAIR:(75,10),down
# Church
REGION:(18,01,24,07),lit,"temple"
ALTAR:(21,02),neutral,altar,"_Velka, Goddess of Sin"
REGION:(10,01,18,04),lit,"morgue"
# Doors
# Building Doors (others are damaged walls)
DOOR:locked,(09,09)
# Inside Doors
DOOR:closed,(13,05)
DOOR:closed,(18,03)
DOOR:closed,(21,09)
DOOR:closed,(30,08)
DOOR:closed,(35,05)
DOOR:closed,(36,06)
DOOR:closed,(38,09)
DOOR:closed,(36,11)
DOOR:closed,(40,13)
DOOR:closed,(39,15)
DOOR:closed,(30,11)
DOOR:closed,(25,13)
DOOR:closed,(21,13)
DOOR:closed,(17,14)
DOOR:closed,(15,13)
# Magic Chest
OBJECT:'(',"magic chest",(06,09)
#
# The "locate" level for the quest.
#
# Here you have to find your way to the Isle of Glass to go
# further towards your assigned quest.
#
MAZE: "Hdf-loca",'T'
FLAGS: hardfloor
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0TTTTTTTTTTTTTTTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT
1TT..TTTTTTTTT..TTTTT.TTTTTT-- --TTTTTTTTTTTTTTTTT
2T....TTTTTTT.........TTT---- -TTTTTTTTTTTTTTTTT
3T.T..TTTTTTTT...TTT..TT S..TTTTT.TTTTTTTT --- -- ----------
4T.T........TT...TTTTTTTT---- -..T.TT...TTTTTTT - -
5T.TTTTTTTT.TTT..TTTTTTTTTTT-- --T.......TTTTTTTT - - - -
6T.TTTTTTTT...T...TTTTTTTTTTT----TTTT......TTTTTTTT - -
7T.TTTTTTTTTT.......TTTTTTTTTTTTTTTTT......TTTTTTTT - - - ----- --
8T..TTTTTTT........TTTTTTTT..TTTTTTTTT..TTTTTTTTTTT - -
9T..TTTTTTT........TTTTTT.....TTTTTTTT..TTTTTTTTTTT ------ -- --
0TTTTTTTTTTT.TT....TT..TT.......TTTTT...TTTTTT..TTT - -
1TTTTTTTTTTTTTTTT......TTT.T......TT....TTTT... .TT -
2TTTTTTTTTTTTTTTTT...TTTTTTTT............TTT.. ..TT -----
3TTTTTTTTTTTTTTTTTTT.TTTTTTTT....................TT ------
4TTTTTTTTTTTTTTTTTTT...T.......................TTTT ------- - - -- -
5TTTTTTTTTTTTTTTTTTTTT....TTTT..TTT..........TTTTTT - - - -
6TTTTTTTTTTTTTTTTTTT.............................TT - - - - -
7TTTTTTTTTTTTTTTTTTT.....TTTTTTTT........TT..TTT.T. - - - -
8TTTTTTTTTTTTTTTTTTTT.....TTTTTT ........TTTTTTT... ------- - ------
9TTTTTTTTTTTTTTTTTTTTTT..TTTTTTTT.TT.T.TTTTTTTTTT..T ------
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: '{', "candle tree", random, hostile
MONSTER: '{', "candle tree", random, hostile
MONSTER: '{', "candle tree", random, hostile
MONSTER: '{', "candle tree", random, hostile
MONSTER: '{', "candle tree", random, hostile
MONSTER: '{', "candle tree", random, hostile
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0TTTTTTTTTTTTTTTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT
1TT TTTTTTTTT TTTTT TTTTTT-- --TTTTTTTTTTTTTTTTT
2T TTTTTTT TTT---- -TTTTTTTTTTTTTTTTT #
3T T TTTTTTTT TTT TT S TTTTT TTTTTTTT ---S-- ----------
4T T TT TTTTTTTT---- - T TT TTTTTTT -....+#####+........-
5T TTTTTTTT TTT TTTTTTTTTTT-- --T TTTTTTTT -....- -........-
6T TTTTTTTT T TTTTTTTTTTT----TTTT TTTTTTTT -....+# ##+........-
7T TTTTTTTTTT TTTTTTTTTTTTTTTTT TTTTTTTT -....-# # -S-----+--
8T TTTTTTT TTTTTTTT TTTTTTTTT TTTTTTTTTTT -....-# # # #
9T TTTTTTT TTTTTT TTTTTTTT TTTTTTTTTTT ------#--+-- #
0TTTTTTTTTTT TT TT TT TTTTT TTTTTT TTT #-...- ###
1TTTTTTTTTTTTTTTT TTT T TT TTTT TT #+...- #
2TTTTTTTTTTTTTTTTT TTTTTTTT TTT TT ----- ###
3TTTTTTTTTTTTTTTTTTT TTTTTTTT TT ########### # ------
4TTTTTTTTTTTTTTTTTTT T TTTT #------- -+-+-- -....-
5TTTTTTTTTTTTTTTTTTTTT TTTT TTT TTTTTT ###+.....- -....- -....-
6TTTTTTTTTTTTTTTTTTT TT # -.....- -....- -....-
7TTTTTTTTTTTTTTTTTTT TTTTTTTT TT TTT T +# -.....- -....- #+....-
8TTTTTTTTTTTTTTTTTTTT TTTTTT TTTTTTT ------- -....+##------
9TTTTTTTTTTTTTTTTTTTTTT TTTTTTTT TT T TTTTTTTTTT T ------
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', random, random, hostile
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0TTTTTTTTTTTTTTTTTTTTTTTTTTTT-----TTTTTTTTTTTTTTTTTT
1TT..TTTTTTTTT..TTTTT.TTTTTT--...--TTTTTTTTTTTTTTTTT
2T....TTTTTTT.........TTT----.....-TTTTTTTTTTTTTTTTT #
3T.T..TTTTTTTT...TTT..TTA.........S..TTTTT.TTTTTTTT ---S-- ----------
4T.T........TT...TTTTTTTT----.....-..T.TT...TTTTTTT -....+#####+........-
5T.TTTTTTTT.TTT..TTTTTTTTTTT--...--T.......TTTTTTTT -....- -........-
6T.TTTTTTTT...T...TTTTTTTTTTT-----TTT......TTTTTTTT -....+# ##+........-
7T.TTTTTTTTTT.......TTTTTTTTTTTTTTTTT......TTTTTTTT -....-# # -S-----+--
8T..TTTTTTT........TTTTTTTT..TTTTTTTTT..TTTTTTTTTTT -....-# # # #
9T..TTTTTTT........TTTTTT.....TTTTTTTT..TTTTTTTTTTT ------#--+-- #
0TTTTTTTTTTT.TT....TT..TT.......TTTTT...TTTTTT..TTT #-...- ###
1TTTTTTTTTTTTTTTT......TTT.T......TT....TTTT.....TT #+...- #
2TTTTTTTTTTTTTTTTT...TTTTTTTT............TTT.....TT ----- ###
3TTTTTTTTTTTTTTTTTTT.TTTTTTTT....................TT ########### # ------
4TTTTTTTTTTTTTTTTTTT...T.......................TTTT #------- -+-+-- -....-
5TTTTTTTTTTTTTTTTTTTTT....TTTT..TTT..........TTTTTT ###+.....- -....- -....-
6TTTTTTTTTTTTTTTTTTT.............................TT # -.....- -....- -....-
7TTTTTTTTTTTTTTTTTTT.....TTTTTTTT........TT..TTT.T.+# -.....- -....- #+....-
8TTTTTTTTTTTTTTTTTTTT.....TTTTTT.........TTTTTTT... ------- -....+##------
9TTTTTTTTTTTTTTTTTTTTTT..TTTTTTTT.TT.T.TTTTTTTTTT..T ------
0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
#
RANDOM_PLACES:(53,07),(57,16),(60,11),(67,05),(64,17),(63,08)
STAIR: (01,09), up
STAIR: place[0], down
# Portal departure point
PORTAL:(23,03,23,03),(00,00,00,00),"qstlb"
#
#
OBJECT:'?',"resistance",(40,15)
OBJECT:'?',"resistance",(40,15)
OBJECT:'#',"+5 color_white large victorian underwear",(40,15)
OBJECT:'#',"+5 color_white large gentlewoman's dress",(40,15)
OBJECT:'#',"+5 large silver gauntlets",(40,15)
OBJECT:'#',"+5 large silver band",(40,15)
OBJECT:'#',"+5 yorshka's spear",(40,15)
OBJECT:'%',"corpse",(40,15),"crow-winged half-dragon",0
MONSTER: '@', "corvian knight", (45, 12)
MONSTER: '@', "corvian knight", (46, 11)
MONSTER: '@', "corvian knight", (31, 18)
#
#
# The "goal" level for the quest.
#
# Here you meet your nemesis, the Reble Ringleader.
# You have to defeat her party in combat to regain
# the artifact you have come to retrieve.
#
MAZE: "Hdf-goal", ' '
FLAGS: shortsighted,hardfloor
INIT_MAP: '.' , 'T' , false , true , lit , false
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0TTTTTTTTTTTTT-------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
1TTTTTTTTTTTT-- --T---------- ....TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
2------------| |--........| . .....|.|...TTTTTTTTTTTTTTTTTTTTTTTTTTT
3|...........| |.|......|.| .........|.|.........TTTTTTTTTTTTTTTTTTTTT
4------.-----| |.|......|.|..........|..|............TTTTTTTTTTTTTTTTTT
5|......|....| |.|......|.|..........|...|..............TTTTTTTTTTTTTTT
6|.---|.|....| |.|......|.|..............|...............---------TTTTT
7|....|.|....-- --.|......|.|........ ....|...........|...| |TTTTT
8|.-..|.|....---- ---.-------.|.|........ ....|........|..|..T| ----- |TTTTT
9|....|.------........|.....|.|.|........|......... ...|..|...| | | |TTTTT
0|.-..|......|.. ...|...|.|.|.|........|.....|... ...|..|... | |TTTTT
1|....------.|. ..|...|.|.|.|.........|....|...........|...| | | |TTTTT
2|.-.......|.|. ..- ---.|.|.|.........|................|..T| ----- |TTTTT
3|.........|.|. ..|...|.|.|.|.........|....... ........TTT| |TTTTT
4|.-.......|.|.. ...--.------.--........ ...... ......TTTTT---------TTTTT
5|.........|.|........|..........|........ .............TTTTTTTTTTTTTTTTTTTT
6----------|.|........------------........|.............TTTTTTTTTTTTTTTTTTTTT
7TTTTTTTTTT|.---..........................|...........TTTTTTTTTTTTTTTTTTTTTTT
8TTTTTTTTT--...------------------.........|--.......TTTTTTTTTTTTTTTTTTTTTTTTT
9TTTTTTTTT|....................... ......|TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
0TTTTTTTTT-------------------------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Random monsters.
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', random, random, hostile
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0TTTTTTTTTTTTT-------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
1TTTTTTTTTTTT--.....--T---------- ....TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
2------------|.......|--........| . .....|.|...TTTTTTTTTTTTTTTTTTTTTTTTTTT
3|...........|.......|.|......|.| .........|.|.........TTTTTTTTTTTTTTTTTTTTT
4------.-----|...\...|.|......|.|..........|..|............TTTTTTTTTTTTTTTTTT
5|......|....|.......|.|......|.|..........|...|..............TTTTTTTTTTTTTTT
6|.---|.|....|.......|.|......|.|..............|...............---------TTTTT
7|....|.|....--.....--.|......|.|........ ....|...........|...|.......|TTTTT
8|.-..|.|....----+---.-------.|.|........ ....|........|..|..T|.-----.|TTTTT
9|....|.------........|.....|.|.|........|......... ...|..|...|.|...|.|TTTTT
0|.-..|......|........|...|.|.|.|........|.....|... ...|..|...+.|...+.|TTTTT
1|....------.|........|...|.|.|.|.........|....|...........|...|.|...|.|TTTTT
2|.-.......|.|... ....-+---.|.|.|.........|................|..T|.-----.|TTTTT
3|.........|.|........|...|.|.|.|.........|....... ........TTT|.......|TTTTT
4|.-.......|.|........--.------.--........ ...... ......TTTTT---------TTTTT
5|.........|.|........+..........|........ .............TTTTTTTTTTTTTTTTTTTT
6----------|.|........------------........|.............TTTTTTTTTTTTTTTTTTTTT
7TTTTTTTTTT|.---..........................|...........TTTTTTTTTTTTTTTTTTTTTTT
8TTTTTTTTT--...------------------.........|--.......TTTTTTTTTTTTTTTTTTTTTTTTT
9TTTTTTTTT|....................... ......|TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
0TTTTTTTTT-------------------------TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Dungeon Description
REGION:(00,00,75,20),lit,"ordinary"
# Stairs
STAIR:(66,10),up
TRAP: "switch", (08,14)
# Doors
# Outside Doors
NON_DIGGABLE:(00,00,75,20)
DOOR:closed,(68,10)
DOOR:locked,(62,10)
DOOR:locked,(16,08), 1
DOOR:closed,(22,12)
DOOR:closed,(21,15)
# Church
MONSTER:'@',"Bastard of the Boreal Valley",(16,04)
MONSTER:'d',"Watchdog of the Boreal Valley",(17,05)
MONSTER:'@', "corvian knight", (18,06)
MONSTER:'@', "corvian knight", (14,06)
MONSTER:'@', "corvian knight", (18,07)
MONSTER:'@', "corvian knight", (14,07)
MONSTER:'@', "corvian knight", (18,01)
MONSTER:'@', "corvian knight", (14,01)
MONSTER:'Z', "phalanx", (15,11)
MONSTER:'Z', "phalanx", (16,11)
MONSTER:'Z', "phalanx", (17,11)
MONSTER:'Z', "phalanx", (15,12)
MONSTER:'Z', "phalanx", (17,12)
MONSTER:'Z', "phalanx", (15,13)
MONSTER:'Z', "phalanx", (16,13)
MONSTER:'Z', "phalanx", (17,13)
MONSTER:'Z', "phalanx", (15,10)
MONSTER:'Z', "phalanx", (16,10)
MONSTER:'Z', "phalanx", (17,10)
MONSTER:'Z', "phalanx", (14,11)
MONSTER:'Z', "phalanx", (14,12)
MONSTER:'Z', "phalanx", (14,13)
MONSTER:'Z', "phalanx", (18,11)
MONSTER:'Z', "phalanx", (18,12)
MONSTER:'Z', "phalanx", (18,13)
MONSTER:'Z', "phalanx", (15,14)
MONSTER:'Z', "phalanx", (16,14)
MONSTER:'Z', "phalanx", (17,14)
# Objects
#
# The "fill" levels for the quest.
#
# These levels are used to fill out any levels not occupied by specific
# levels as defined above. "fila" is the upper filler, between the
# start and locate levels, and "filb" the lower between the locate
# and goal levels.
#
MAZE: "Hdf-fila" , ' '
FLAGS: shortsighted,hardfloor
INIT_MAP: '.' , 'T', true, true, lit, true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "wolf", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: 'd', "warg", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', "zombie", random, hostile
MONSTER: 'Z', random, random, hostile
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
LEVEL: "Hdf-filb"
#
FLAGS: hardfloor
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random,random,random
MONSTER: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
STAIR: random, down
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: '@', "corvian knight", random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
MONSTER: random, random, random
RANDOM_CORRIDORS