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notnotdnethack/dat/GnomeRanger.des
Chris-plus-alphanumericgibberish 524af727af Fix minor map mistakes in quests
2016-11-28 17:37:36 -05:00

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# SCCS Id: @(#)Wizard.des 3.1 92/07/11
# Copyright (c) 1992 by David Cohrs
# NetHack may be freely redistributed. See license for details.
#
# The "start" level for the quest.
#
# [Tom] -- the gnome quest
#
# this one looks familiar... :)
# level.
#
MAZE: "Gnr-strt",' '
FLAGS: noteleport,hardfloor
#GEOMETRY:left,center
###########1#########2#########3#########4#########5#########6#########7#####
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#MAP
#0
#1 # # #
#2 # # # # # #
#3
#4 # # # # # # # # #
#5 #
#6 # # # # ## ----------- # #
#7 # # ## # # | |
#8 # # # # | | # #
#9 ## ## # # | | ##
#0 # # # # # -----------
#1 # #
#2 # # # # # # # # # # # #
#3 # # # # #
#4 # # # # ## # # # #
#5 # # # # # #
#6 # #
#ENDMAP
#BRANCH:(00,00,75,16),(0,0,0,0)
#Portal placement happens after everything is generated, this doesn't work :(
GEOMETRY:left,center
###########1#########2#########3#########4#########5#########6#########7#####
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0
1 # # #
2 ## ##### #######
3 # # # #
4 ############### ### ###### # ##### ########
5 # #### # # # #
6 # #### ##################### ## -----S----- ###
7 ######### # ######## # # # |....\....| #
8 # # ###### ### # |.........| ####
9 ## # # ## ####### |.........| ## #
0 # #### # ######## # # # -----+----- #
1 # ######### # # # # #
2 ####### # # ##### ############### #####
3 # # ######## # # # # # #
4 # # ###### ######### ##############
5 # #### # # # #
6 # #
7
8
9
ENDMAP
RANDOM_PLACES:(61,01),(73,06),(61,16),(41,15),(42,01),(27,16),(22,10),(19,01),(10,13),(08,10)
STAIR:(35,06),up
BRANCH:(00,00,75,16),(44,04,64,12)
STAIR:place[0],down
DOOR: closed, (59,10)
# throne room
MONSTER: 'G', "Ruggo the Gnome High King", (59,7)
MONSTER: '7', "damaged arcadian avenger", (59,5)
MONSTER: 'G', "gnome comrade", (55,7)
MONSTER: 'G', "gnome comrade", (56,7)
MONSTER: 'G', "gnome comrade", (57,7)
MONSTER: 'G', "gnome comrade", (58,7)
MONSTER: 'G', "gnome comrade", (60,7)
MONSTER: 'G', "gnome comrade", (61,7)
MONSTER: 'G', "gnome comrade", (62,7)
MONSTER: 'G', "gnome comrade", (63,7)
MONSTER: 'G', "gnome", (55,8)
MONSTER: 'G', "gnome", (56,8)
MONSTER: 'G', "gnome", (57,8)
MONSTER: 'G', "gnome", (58,8)
MONSTER: 'G', "gnome", (60,8)
MONSTER: 'G', "gnome", (61,8)
MONSTER: 'G', "gnome", (62,8)
MONSTER: 'G', "gnome", (63,8)
# the evil hordes
MONSTER: 'k', "large kobold", random, hostile
MONSTER: 'k', "large kobold", random, hostile
MONSTER: 'k', "large kobold", random, hostile
MONSTER: 'k', "large kobold", random, hostile
MONSTER: 'k', "large kobold", random, hostile
MONSTER: 'k', "large kobold", random, hostile
MONSTER: 'k', "large kobold", random, hostile
MONSTER: 'k', "large kobold", random, hostile
MONSTER: 'k', "large kobold", random, hostile
MONSTER: 'k', "large kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
MONSTER: 'k', "kobold", random, hostile
#
# The "locate" level for the quest.
#
# Here you have to infiltrate the Cave of the Wumpus to go
# further towards your assigned quest.
#
MAZE: "Gnr-loca",' '
FLAGS: hardfloor
GEOMETRY:center,center
###########1#########2#########3#########4#########5#########6#########7#####
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0
1 ............. ...........
2 ............... .............
3 ............. ............... ..........
4 ........... ............. ...............
5 ... ... ..................
6 ... .......... ... ..................
7 ... ............ S ...................
8 ... .......... ......................
9 ..... .. .....S........................
0 .... ............... . ........ ........................S.
1 ...... .. .............S.............. ..................
2 .... .. ........... ...............
3 .. ... ....................
4 .... S ...................
5 .. .. .. ...............
6 .. ....... .... ..... .... .. ....... S
7 ............ ....... .. ....... ..... ... ....
8 ....... ..... ...... .......
9
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
###########1#########2#########3#########4#########5#########6#########7#####
# Dungeon Description
REGION:(00,00,75,19),unlit,"ordinary"
REGION:(52,06,73,15),unlit,"ordinary",unfilled,true
# Doors
DOOR:locked,(28,11)
# Stairs
STAIR:(04,03),up
STAIR:(73,10),down
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'k', "kobold",(02,10),hostile
MONSTER:'k', "kobold",(03,11),hostile
MONSTER:'k', "kobold",(04,12),hostile
MONSTER:'k', "kobold",(02,11),hostile
MONSTER:'k', "kobold",(16,16),hostile
MONSTER:'k', "kobold",(17,17),hostile
MONSTER:'k', "kobold",(18,18),hostile
MONSTER:'k', "kobold",(19,16),hostile
MONSTER:'k', "kobold",(30,06),hostile
MONSTER:'k', "kobold",(31,07),hostile
MONSTER:'k', "kobold",(32,08),hostile
MONSTER:'k', "kobold",(33,06),hostile
MONSTER:'k', "kobold",(34,07),hostile
MONSTER:'k', "kobold",random,hostile
MONSTER:'k', "kobold",random,hostile
MONSTER:'k', "kobold",random,hostile
MONSTER:'k', "kobold",random,hostile
MONSTER:'k', random,random,hostile
MONSTER:'k', random,random,hostile
MONSTER:'k', "large kobold",(03,12),hostile
MONSTER:'k', "large kobold",(20,17),hostile
MONSTER:'k', "large kobold",(35,08),hostile
MONSTER:'k', random,random,hostile
MONSTER:'k', random,random,hostile
MONSTER:'k', random,random,hostile
MONSTER:'k', random,random,hostile
MONSTER:'k', random,random,hostile
WALLIFY
#
# The "goal" level for the quest.
#
# Here you meet Scorpius, your nemesis monster. You have to
# defeat Scorpius in combat to gain the artifact you have
# been assigned to retrieve.
#
MAZE: "Gnr-goal", ' '
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0
1
2
3 ------------- -------------
4 |...........| |...........|
5 -------|...........-------------------...........|
6 |......S...........|.................|...........|
7 |......|...........|.................|...........|
8 |......|...........|.................|...........|
9 --S----|...........S.................S...........|
0 |......|...........|.................|...........|
1 |......|...........|.................|...........|
2 |......|...........|.................|...........|
3 -------|...........-------------------...........|
4 |...........| |...........|
5 ------------- -------------
6
7
8
9
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
#0 1 2 3 4 5 6 7
# Dungeon Description
REGION:(13,10,18,12),unlit,"temple"
# Stairs
STAIR:(55,05),up
# The altar of Kurtulmak. This is not a shrine.
ALTAR:(16,11),law,altar
# Objects
OBJECT:')',"crossbow",(16,11),blessed,+2,"The Rogue Gear-spirits"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:'k',"Great High Shaman of Kurtulmak",(16,11)
MONSTER:'k', "kobold",random,hostile
MONSTER:'k', "kobold",random,hostile
MONSTER:'k', "kobold",random,hostile
MONSTER:'k', "kobold",random,hostile
MONSTER:'k', "kobold",random,hostile
MONSTER:'k', "kobold",random,hostile
MONSTER:'k', "kobold",random,hostile
MONSTER:'k', "kobold",random,hostile
MONSTER:'k', "kobold",random,hostile
MONSTER:'k', "kobold",random,hostile
MONSTER:'k', "large kobold",random,hostile
MONSTER:'k', "large kobold",random,hostile
MONSTER:'k', "large kobold",random,hostile
MONSTER:'k', "large kobold",random,hostile
MONSTER:'k', "large kobold",random,hostile
MONSTER:'k', "large kobold",random,hostile
MONSTER:'k', "kobold shaman",random,hostile
MONSTER:'k', "kobold shaman",random,hostile
MONSTER:'k', "kobold shaman",random,hostile
#
# The "fill" levels for the quest.
#
# These levels are used to fill out any levels not occupied by specific
# levels as defined above. "fila" is the upper filler, between the
# start and locate levels, and "filb" the lower between the locate
# and goal levels.
#
MAZE: "Gnr-fila" , ' '
INIT_MAP: '.' , ' ' , true , true , random , true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '(', random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: 'G', random, random
MONSTER: 'G', random, random
MONSTER: 'G', random, random
MONSTER: 'G', random, random
MONSTER: 'G', "gnome", random
MONSTER: 'G', "gnome", random
MONSTER: 'G', "gnome", random
MONSTER: 'G', "gnome lord", random
MONSTER: 'k', "large kobold", random
MONSTER: 'k', "large kobold", random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
MAZE: "Gnr-filb" , ' '
INIT_MAP: '.' , ' ' , true , true , random , true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '(', random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: 'k', "kobold", random
MONSTER: 'k', "kobold", random
MONSTER: 'k', "kobold", random
MONSTER: 'k', "kobold", random
MONSTER: 'k', "kobold", random
MONSTER: 'k', "kobold", random
MONSTER: 'k', "kobold", random
MONSTER: 'k', "kobold lord", random
MONSTER: 'k', "kobold shaman", random
MONSTER: 'k', "kobold shaman", random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random