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notnotdnethack/dat/Binder.des

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# SCCS Id: @(#)Barb.des 3.4 1991/12/22
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1991 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
#
# The "start" level for the quest.
#
# Here you meet your
#
MAZE: "Bin-strt",' '
FLAGS: shortsighted,hardfloor
GEOMETRY:center,center
# 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0
1 |------|
2 | . . |
3 |-+--- + . --+--|
4 | . . |
5 |..... .....|
6 + |
7 |..... .....|
8 | +
9 |--++- -----|
0 + |
1 ---++---
2
3 - - - -
4
5
6
7
8
9
0
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
# 1 2 3 4 5 6 7
OBJECT:'?',"scare monster",random,cursed,0
OBJECT:'?',"scare monster",random,cursed,0
OBJECT:'?',"scare monster",random,cursed,0
OBJECT:'?',"scare monster",random,cursed,0
OBJECT:'?',"scare monster",random,cursed,0
OBJECT:'(',"doll of binding",random,cursed,0
OBJECT:'(',"doll of binding",random,cursed,0
OBJECT:'(',"doll of binding",random,cursed,0
OBJECT:'(',"doll of binding",random,cursed,0
OBJECT:'(',"doll of binding",random,cursed,0
OBJECT:'(',"Hyperborean dial",random,cursed,0
GEOMETRY:center,center
# 1 2 3 4 5 6 7
#0123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
0............................................................................
1.. ................... .......|------|....................................
2.... .................. .......|. .. .|....................... ............
3..... .... ... ..... ....|-+---.+.. .--+--|............... ...........
4......... ... . ..........|...... .. ......|.... ............. ..........
5....... ..... ..........| ...... |...... .......................
6....... ........ ..........+................|... ..........................
7..... .. ..................| ...... |...............................
8.... .. .......... .....|................+................. ...........
9.............. .... .....|--++-......-----|........ ........... .......
0.... ...... ................+......|............. ....... ...........
1................................---++---.......... ... ......... .........
2..... ............ .............................. .......................
3........ ..................... -.-..-.-....................................
4.... .............................. ...... ......................... ....
5............... ............... . . ..... ..................... .... ..
6.... ............ .... ........ . .. ... ................ .... .......
7.......... ................ . ..... ........................ .. ...........
8... ............. ....... .............................. ...............
9.... .... ....... .................................. .................. .
0.... ... ......... ................................. ............... ..
ENDMAP
#0123456789012345678901234567890123456789012345678901234567890123456789012345
# 1 2 3 4 5 6 7
# Dungeon Description
REGION:(00,00,75,20),unlit,"morgue",unfilled
# Stairs
STAIR:(35,05),down
# Portal arrival point
BRANCH:(00,00,75,20),(27,01,44,11)
# Doors
# Elder
MONSTER:'M',"strange corpse",(36,06)
# The treasure of Pelias
# shadows
MONSTER:'6',"shade",random, peaceful
MONSTER:'6',"shade",random, peaceful
MONSTER:'6',"shade",random, peaceful
MONSTER:'6',"shade",random, peaceful
MONSTER:'6',"shade",random, peaceful
MONSTER:'6',"shade",random, peaceful
MONSTER:'6',"shade",random, peaceful
MONSTER:'6',"shade",random, peaceful
MONSTER:'6',"shade",random, peaceful
MONSTER:'6',"shade",random, peaceful
MONSTER:'6',"shade",random, peaceful
MONSTER:'6',"shade",random, peaceful
MONSTER:'6',"shade",random, peaceful
MONSTER:'6',"shade",random, peaceful
MONSTER:'6',"shade",random, peaceful
MONSTER:'6',"shade",random, peaceful
# Non diggable walls
NON_DIGGABLE:(00,00,75,20)
# One trap to keep the ogres at bay.
#
# The "locate" level for the quest.
#
# Here you have to
#
MAZE: "Bin-loca",' '
FLAGS: shortsighted,hardfloor
INIT_MAP: 'G' , 'T' , false , true , lit , false
GEOMETRY:center,center
#0 1 2 3 4
#01234567890123456789012345678901234567890123456789
MAP
0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1,-----,,-----,,-----,,-------,T,T,T,T,T,T,T,T,T,T,
2,|...|,,|...|,,|...|,,|.....|,,,,,,,,,,,,,,,,,,,,,
3,---+-ee--+--ee--+--ee|.....|,T,T,T,T,T,T,T,T,T,T,
4,eeeeeeeeeeeeeeeeeeeee|.....|,,,,,,,,,,,,,,,,,,,,,
5,|-|eeeeeeeeeeeeeeeeee|.....|,T,T,T,T,|---------|,
6,|.|eeeeeeeeeeeeeeeeee---+---,,,,,,,,,|.........|,
7,|.+eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee+.........|,
8,|.|eeeeeeeeeeeeeeeeeeeeee,,,,,,,,,,,e|.........|,
9,|-|eeeeeeeeeeeeeeeeeeeee,,,,,,,,,,,,e|---------|,
0,,eeeeeeeeeeeeeeeeeee|-|,,,,,,,,,,,,,e..........F,
1,--+-eeeeeeeeeeeeeeee+.|,,,,,,,,,,,,,,F.........F,
2,|..|e--+--ee--+--eee|.|,,,,,,,,,,,,,,F.........F,
3,|..|,|...|,,|...|,,,|.|,,,,,,,,,,,,,,F.........F,
4,----,-----,,-----,,,|-|,,,,,,,,,,,,,,FFFFFFFFFFF,
5,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
ENDMAP
#01234567890123456789012345678901234567890123456789
#0 1 2 3 4
# Dungeon Description
REGION:(00,00,49,15),lit,"ordinary"
# Stairs
STAIR:(00,10),up
# Doors
# Outside Doors
DOOR:closed,(04,03)
DOOR:closed,(03,07)
DOOR:closed,(03,11)
DOOR:closed,(10,03)
DOOR:closed,(08,12)
DOOR:closed,(17,03)
DOOR:closed,(15,12)
DOOR:closed,(21,11)
DOOR:locked,(25,06)
DOOR:closed,(38,07)
# Church
REGION:(39,06,47,08),lit,"temple"
ALTAR:(46,07),random,shrine
STAIR:(47,07),down
REGION:(39,10,47,13),lit,"morgue"
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random monsters.
MONSTER:'@',"peasant",random,peaceful
MONSTER:'@',"peasant",random,peaceful
MONSTER:'@',"peasant",random,peaceful
MONSTER:'@',"peasant",random,peaceful
MONSTER:'@',"peasant",random,peaceful
MONSTER:'@',"peasant",random,peaceful
MONSTER:'@',"peasant",random,peaceful
MONSTER:'@',"peasant",random,peaceful
MONSTER:'@',"peasant",random,peaceful
MONSTER:'@',"peasant",random,peaceful
MONSTER:'@',"peasant",random,peaceful
MONSTER:'@',"peasant",random,peaceful
MONSTER:'@',"peasant",random,peaceful
MONSTER:'@',"peasant",random,peaceful
MONSTER:'@',"peasant",random,peaceful
MONSTER:'@',"peasant",random,peaceful
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:'@',"captain",random,hostile
MONSTER:'@',"lieutenant",random,hostile
MONSTER:'@',"sergeant",random,hostile
MONSTER:'@',"sergeant",random,hostile
MONSTER:'@',"soldier",random,hostile
MONSTER:'@',"soldier",random,hostile
MONSTER:'@',"soldier",random,hostile
MONSTER:'@',"soldier",random,hostile
MONSTER:'@',"soldier",random,hostile
MONSTER:'@',"soldier",random,hostile
#
# The "goal" level for the quest.
#
# Here you meet
#
MAZE: "Bin-goal", ' '
FLAGS: hardfloor,noteleport,nommap
GEOMETRY:center,center
#0 1 2 3 4 5 6 7
#01234567890123456789012345678901234567890123456789012345678901234567890
MAP
0T...T|..|---|.F.......F.|...|---|---|
1..T..||.S...|-|.......|-|...+...|...| -----
2.T.T..|.|...|.F.......F.|...|...|...| ----...-----
3.T...T|.|...|-|.......|-|----...|...|--|--.-.....-..------
4...T..|||...|.F.......F.|...|...|...|..|...-.....-.......------
5..T....||...|-|.......|-|...+...|...S.--...--...--............|-----
6....T..||...|.F.......F.|...|...|...|.|.....--S--..---|.....---....---
7...T...--+F-------+-----------+--F+--||..........---..|-...--........--
8....T..|.............................S.........---.....|.|||..........|
9..T..T.S.............................|.........S.......S.+++..........|
0..TTT..|.............................S.........---.....|.|||..........|
1..T..T.--+F-------S--------+-----F+--||..........---..|-...--........--
2.......||...|L.......L|{.......{|...|.|.....--S--..---|.....---....---
3...T...||...|...-+-...|--+---+--|...S.--...--...--............|-----
4......|||...|..-###-..|....|....|...|..|...-.....-.......------
5....T.|.|...|.|##}##|.|....|....|...|--|--.-.....-..------
6.T.T..|.|...|.+#}{}#+.|....|....|...| ----...-----
7.....||.S...|.|##}##|.|....|....|...| -----
8..T..|..|---|L.-###-.L|---------|---|
9 |---------|
ENDMAP
#01234567890123456789012345678901234567890123456789012345678901234567890
#0 1 2 3 4 5 6 7
# Dungeon Description
# Where the player will land on arrival
TELEPORT_REGION:(00,00,05,19),(00,00,00,00)
REGION:(00,00,70,19), lit,"ordinary"
NON_DIGGABLE:(00,00,70,19)
# Stairs
STAIR:(00,00, 04,18), (0,0, 0,0),up
TRAP: "board", (08,08)
TRAP: "board", (08,09)
TRAP: "board", (08,10)
# A temple for each alignment
# The shrines' alignments are shuffled for
# each game
REGION:(46,04,46,04),lit,"temple",filled,true
REGION:(46,14,46,14),lit,"temple",filled,true
REGION:(51,09,51,09),lit,"temple",filled,true
REGION:(64,09,64,09),lit,"temple",filled,true
ALTAR:(46,03),align[0], shrine
ALTAR:(46,15),align[1], shrine
ALTAR:(52,09),align[2], shrine
ALTAR:(65,09),noalign, altar,"Yaldabaoth"
DOOR:locked,(57,09), 3
DOOR:locked,(58,09), 2
DOOR:locked,(59,09), 1
# MONSTER:'L',"Acererak",(65,09)
# OBJECT:')',"athame",(65,09),cursed,5,"The Pen of the Void"
MONSTER:'L',random,(66,09)
MONSTER:'Z',"skeleton",(64,09)
MONSTER:'Z',"skeleton",(65,10)
MONSTER:'Z',"skeleton",(65,08)
MONSTER:'@',"prisoner",(13,00),peaceful
OBJECT:'(',"doll of binding",(13,00)
MONSTER:'@',"prisoner",(13,02),peaceful
OBJECT:'(',"doll of binding",(13,02)
MONSTER:'@',"prisoner",(13,04),peaceful
OBJECT:'(',"doll of binding",(13,04)
MONSTER:'@',"prisoner",(13,06),peaceful
OBJECT:'(',"doll of binding",(13,06)
MONSTER:'@',"prisoner",(23,00),peaceful
OBJECT:'(',"doll of binding",(23,00)
MONSTER:'@',"prisoner",(23,02),peaceful
OBJECT:'(',"doll of binding",(23,02)
MONSTER:'@',"prisoner",(23,04),peaceful
OBJECT:'(',"doll of binding",(23,04)
MONSTER:'@',"prisoner",(23,06),peaceful
OBJECT:'(',"doll of binding",(23,05) [skipcheck]
# Doors
# Shops
DOOR:locked,(30,07)
DOOR:locked,(27,11)
DOOR:locked,(28,01)
DOOR:locked,(28,05)
DOOR:locked,(25,13)
DOOR:locked,(29,13)
# Prison
DOOR:locked,(18,07)
# Barracks
DOOR:closed,(09,07)
DOOR:closed,(09,11)
DOOR:closed,(34,07)
DOOR:closed,(34,11)
# Rooms
REGION:(09,01,11,06),lit,"barracks"
REGION:(09,12,11,17),lit,"barracks"
REGION:(33,01,35,06),lit,"barracks"
REGION:(33,12,35,17),lit,"barracks"
REGION:(23,14,26,17),lit,"food shop"
REGION:(28,14,31,17),lit,"shop"
REGION:(25,00,27,02),lit,"book shop"
REGION:(25,04,27,06),lit,"scroll shop"
# Objects
OBJECT:')',random,(06,00),blessed,5
OBJECT:')',random,(07,00),blessed,5
OBJECT:')',random,(07,01),blessed,5
OBJECT:')',random,(07,02),blessed,5
OBJECT:')',random,(07,03),blessed,5
OBJECT:'/',random,(37,04)
OBJECT:'/',random,(38,04)
OBJECT:'/',random,(37,05)
OBJECT:'/',random,(37,06)
OBJECT:'/',random,(37,14)
OBJECT:'/',random,(38,14)
OBJECT:'/',random,(37,13)
OBJECT:'/',random,(37,12)
OBJECT:')',random,(06,18),blessed,5
OBJECT:')',random,(07,18),blessed,5
OBJECT:')',random,(07,17),blessed,5
OBJECT:')',random,(07,16),blessed,5
OBJECT:')',random,(07,15),blessed,5
# Magic Chest
OBJECT:'(',"magic chest",(17,16)
# Monsters.
#MONSTER:'K',"binah sephirah",(17,16), asleep
#MONSTER:'K',"daat sephirah",(17,14), asleep
#MONSTER:'K',"daat sephirah",(17,18), asleep
#MONSTER:'K',"daat sephirah",(15,16), asleep
#MONSTER:'K',"daat sephirah",(19,16), asleep
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
#
# The "fill" levels for the quest.
#
# These levels are used to fill out any levels not occupied by specific
# levels as defined above. "filla" is the upper filler, between the
# start and locate levels, and "fillb" the lower between the locate
# and goal levels.
#
MAZE: "Bin-fila" , ' '
FLAGS: shortsighted,hardfloor
INIT_MAP: ' ' , '.' , false, false, lit , false
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
TRAP: random, random
TRAP: random, random
TRAP: random, random
TRAP: random, random
#
MONSTER: 'L', "lich", random, hostile
MONSTER: 'L', "lich", random, hostile
MONSTER: random, random, random, hostile
MONSTER: random, random, random, hostile
MONSTER: random, random, random, hostile
MONSTER: random, random, random, hostile
MONSTER: random, random, random, hostile
MONSTER: random, random, random, hostile
LEVEL: "Bin-filb"
FLAGS: hardfloor
#
ROOM: "ordinary" , random, random, random, random
STAIR: random, up
OBJECT: random,random,random
MONSTER: 'Z', random, random
MONSTER: 'W', "wraith", random
ROOM: "morgue" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random,random,random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
OBJECT: random,random,random
MONSTER: 'Z', random, random
MONSTER: 'W', "wraith", random
ROOM: "morgue" , random, random, random, random
STAIR: random, down
OBJECT: random, random, random
OBJECT: random, random, random
TRAP: random, random
ROOM: "ordinary" , random, random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
TRAP: random, random
MONSTER: 'Z', random, random
MONSTER: 'W', "wraith", random
ROOM: "morgue" , random, random, random, random
OBJECT: random, random, random
TRAP: random, random
RANDOM_CORRIDORS