mirror of
https://codeberg.org/noisytoot/notnotdnethack.git
synced 2024-11-14 13:26:10 +00:00
8ffe22b69a
Long delayed forge integration. Also implements treesingers. Some smith monsters need forges to do their thing. If a monster is also a shopkeeper in their own shop, that counts as having a forge. -Oona, Dracae, and Shadowsmiths DON'T need forges. -Treesingers need live Trees. -Smith monsters adopt forges if they spawn next to one. Treesingers adopt trees. --Can be used to place smiths in des files -1/7 of random forges have a random monster smith associated with them (goblin, dwarf, human, or more rarely mithril). -Trees + treesingers spawn at a rate of 1/280 (1/40*1/7). -Peaceful non-tame smiths stay by their forge/tree. Add two treesingers to Bard quest. Add shadowsmith to Drow Healer quest. Check smith-ness via HAS_ESMT, add HAS_ESHK to check shopkeeper-ness. Balance fix: remove upgrade kits from oona and mithril smith (removes a janky infinite-resource loop). -Shadowsmiths now only accept Fossil Dark, and keep the upgrade kit option. Oona and Dracae apply their weapon oprops to things that accepts_weapon_oprops()
454 lines
16 KiB
Text
454 lines
16 KiB
Text
# The "start" level for the quest.
|
|
#
|
|
# Here you meet your (besieged) class leader
|
|
# and receive your quest assignment.
|
|
#
|
|
MAZE: "Brd-strt",' '
|
|
FLAGS: noteleport,hardfloor
|
|
GEOMETRY:center,center
|
|
#0 1 2 3 4 5 6 7
|
|
#0123456789012345678901234567890123456789012345678901234567890123456789012345
|
|
MAP
|
|
0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,}},,,,,,,,T,,,,,,,,,,
|
|
1,,,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,T,,,}},,,,,,,,,,,,,T,,,,
|
|
2,,,,,,,,,,,------------------------,,,,,,,,,,,,,,,,,,,,,,}},,,,,,,,,,,,,,,,,
|
|
3,,,,,,,,,,,|......|.......|.......|..--...--,,,,,,,,,,,,,}},,,,,,,,,,,,,,,,,
|
|
4,,,,,,,,,,,+......|.......S...{...|..--...--,,,,,T,,,,,,}},,,,,,,,,,,,,,,,,,
|
|
5,,T,,,,,,,,|S-----|.......|.......|.........,,,,,,,,,,,,}},,,,,,,,,,,,,,,,,,
|
|
6,,,,,,,,,,,|......|.......--......|...T...--,,,,,,,T,,,,}},,,,,,T,,,,,,,,,,,
|
|
7,,,,T,T,,,,|......|........|.....--.......--,,,,,,,,,,,}},,,,,,,,,,,,,,,,,,,
|
|
8,,,,,,,,,,,|......--.......|.....|..........,,,,,,,,,,,},,,,,,,,,,,,,}}},,T,
|
|
9,,,T,,,,,,,|.......+.......|.....+........--,,,,,,,,,,}},,,,,,,,T,,,}},}}},,
|
|
0,,,,T,,,,,,|.\.....+.......|.....+........--,,,,,,,T,,}},,,,,,,,,,,,},,,}},,
|
|
1,,,,,,,,,,,|......--.......|.....|..........,,,,,,,,,,,}},,,,T,,,,,}},,,,}w,
|
|
2,,,,,,T,,,,|......|........|.....--.......--,,,T,,T,,,,,}},,,,,,,,T},,T,,w},
|
|
3,,T,,,,,,,,|......|.......--......|...T...--,,,,,,,,,T,,,}}}},,,,}},,,,,,,},
|
|
4,,,,,,,,,,,|S-----|.......|.......|.........,,,,,,,,,,,,,,,,}},,,},,,,,,,,},
|
|
5,,,,,,,,,,,+......|.......S...{...|..--...--,,,,T,,,,,,,,,,,,}},T}},,,,T,T},
|
|
6,,,,,,,,,,,|......|.......|.......|..--...--,,,,,,,,,,,,,,,,,,},,,},,,,,,w},
|
|
7,,,,,,,T,,,------------------------,,,,,,,,,,,,,,,,,,,,,,,,T,,}},}}T,,,,,}w,
|
|
8,,,,,,,,,,,,,,,,,,,,,T,,,,,,,,,,,,,,,,,,,,,T,,,,,,,,,,,,,,,,,,,}}},,,,,,}},,
|
|
9,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,T,,,,,,,,,,,,,,,,,,,}}},,,
|
|
0,,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,}},,,,T
|
|
ENDMAP
|
|
#0123456789012345678901234567890123456789012345678901234567890123456789012345
|
|
#0 1 2 3 4 5 6 7
|
|
# Dungeon Description
|
|
REGION:(00,00,75,20),lit,"ordinary"
|
|
# Stairs
|
|
STAIR:(01,08),down
|
|
# Portal arrival point
|
|
BRANCH:(73,02,73,02),(0,0,0,0)
|
|
# Doors
|
|
DOOR:closed,(11,04)
|
|
DOOR:closed,(11,15)
|
|
DOOR:locked,(12,05)
|
|
DOOR:locked,(12,14)
|
|
|
|
DOOR:locked,(26,04)
|
|
DOOR:locked,(26,15)
|
|
DOOR:locked,(19,09)
|
|
DOOR:locked,(19,10)
|
|
|
|
DOOR:closed,(33,09)
|
|
DOOR:closed,(33,10)
|
|
|
|
REGION:(12,03,17,04),lit,"tool shop"
|
|
OBJECT:'(',"flute",(13,03)
|
|
OBJECT:'(',"tooled horn",(14,03)
|
|
OBJECT:'(',"harp",(15,03)
|
|
OBJECT:'(',"bugle",(16,03)
|
|
OBJECT:'(',"drum",(17,03)
|
|
OBJECT:'(',"flute",(13,04)
|
|
OBJECT:'(',"tooled horn",(14,04)
|
|
OBJECT:'(',"harp",(15,04)
|
|
OBJECT:'(',"bugle",(16,04)
|
|
OBJECT:'(',"drum",(17,04)
|
|
|
|
REGION:(12,15,17,16),lit,"food shop"
|
|
OBJECT:'!',"booze",(13,15)
|
|
OBJECT:'!',"booze",(14,15)
|
|
OBJECT:'!',"booze",(15,15)
|
|
OBJECT:'!',"booze",(16,15)
|
|
OBJECT:'!',"booze",(17,15)
|
|
OBJECT:'!',"booze",(13,16)
|
|
OBJECT:'!',"booze",(14,16)
|
|
OBJECT:'!',"booze",(15,16)
|
|
OBJECT:'!',"booze",(16,16)
|
|
OBJECT:'!',"booze",(17,16)
|
|
# Class leader
|
|
MONSTER:'@',"Pindar",(13,10)
|
|
CONTAINER:'(',"chest",(13,10)
|
|
OBJECT:'?',"resistance",contained
|
|
OBJECT:'?',"resistance",contained
|
|
OBJECT:'?',"resistance",contained
|
|
# Other treasures
|
|
OBJECT[33%]:'(',"chest",(14,04)
|
|
OBJECT[33%]:'(',"chest",(14,15)
|
|
# Statues
|
|
OBJECT:'`',"statue",(35,07), "human", 2
|
|
OBJECT:'`',"statue",(35,12), "human", 2
|
|
OBJECT:'`',"statue",(22,05), "human", 2
|
|
OBJECT:'`',"statue",(22,14), "human", 2
|
|
# Rhymers for the audience chamber
|
|
MONSTER:'@',"rhymer",(32,07)
|
|
MONSTER:'@',"rhymer",(22,07)
|
|
MONSTER:'@',"rhymer",(13,07)
|
|
MONSTER:'@',"rhymer",(14,07)
|
|
MONSTER:'@',"rhymer",(15,07)
|
|
MONSTER:'@',"rhymer",(22,13)
|
|
MONSTER:'@',"rhymer",(32,13)
|
|
MONSTER:'@',"rhymer",(13,13)
|
|
MONSTER:'@',"rhymer",(14,13)
|
|
MONSTER:'@',"rhymer",(15,13)
|
|
MONSTER:'@',"treesinger",(38,07), peaceful
|
|
MONSTER:'@',"treesinger",(38,12), peaceful
|
|
# Non diggable walls
|
|
NON_DIGGABLE:(00,00,75,20)
|
|
TRAP:random,random
|
|
# Nymphs next of river
|
|
MONSTER: 'n',random,(62,07),peaceful
|
|
MONSTER: 'n',random,(67,10),peaceful
|
|
MONSTER: 'n',random,(64,16),peaceful
|
|
MONSTER: 'n',random,(64,10),peaceful
|
|
MONSTER: 'n',random,(68,02),peaceful
|
|
MONSTER: 'n',random,(71,07),peaceful
|
|
MONSTER: 'n',random,(72,15),peaceful
|
|
# Wild animals tamed by the nemesis.
|
|
MONSTER: ';',"piranha",random,hostile
|
|
MONSTER: 'd',random,random,hostile
|
|
MONSTER: 'f',random,random,hostile
|
|
MONSTER: 'S',random,random,hostile
|
|
MONSTER: 'r',random,random,hostile
|
|
MONSTER: 'u',random,random,hostile
|
|
MONSTER: 'B',random,random,hostile
|
|
|
|
|
|
|
|
|
|
#
|
|
# The "locate" level for the quest.
|
|
#
|
|
# Here you have to reach the flowery island of Anthemoessa
|
|
# and descend into the Old Ruins to find your quest nemesis.
|
|
#
|
|
|
|
MAZE: "Brd-loca",' '
|
|
GEOMETRY:center,center
|
|
MAP
|
|
0}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
|
|
1}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
|
|
2}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
|
|
3}}}}}}}}}}}}}}}}}}},,,,,}}}}}}}}}}}}}}}},,,,,,,,,,}}}}}}}}}}}}}}}}}}}}}}},,,
|
|
4}}}}}}}}}}}}}}}}},,,,T,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,}}}}}}}}}}}}}}}}},,,,,
|
|
5}}}}}}}}}}}}}}}}},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,T,,,}}}}}}}}}..}}}}},T,,
|
|
6}}}}}}}}}}}}},,,,,,,----######--###..--,,,,,,T,,,,,,,,}}}}}}}}}....}}.}},,,,
|
|
7}}}}}}}}}}},,,,,,,,,|......#......#..-#,,,,,,,,,,,,,,}}}}}}}}}}}}}}}}}}},,,,
|
|
8}}}}}}}}}},,,,,,,,,,|......|......|...,,,,,,,,,,,,,}}}}}}}}}}}}}}}}}}},,,,,,
|
|
9}}.}}}}}},,,,,,,,,,,|......+......+..-#,,,,,,,,,,,,}.}}}}}}}}}}.}}}}}},,,,,,
|
|
0}}}}}}}}},,,,,,,T,,,|......+......+..##,,,,,,,,,,,,}}}}}}}}}}}}.}}}}}},,,,,,
|
|
1}}}}}.}},,,,,,,,,,,,|......|......|..,,,,,,T,,,,,,}}}}.}}..}}}.}}}}}}}},,,T,
|
|
2}}}}}}}}}},,,,,,,,,,|......|......|..--,,,,,,,,,,}}}}}}}}..}}.}}}}}}}}},,,,,
|
|
3}}}}}}}}},,,,,,,,,,,---------------..--,,,,,,,,,,}}}}}}}}}}}}}}}}}}}}}}}}},,
|
|
4}}}}}}}}},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,}}}}}}}}}}}}}}}}}}}}}}}}},,,
|
|
5}}}}}}}},,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}},,
|
|
6}}}}}}}},,,,,T,,,,,,,,,,,,,,,,,,,,,,,}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
|
|
7}}}}}}}}},,,,,,,,,,,,,,,,,,,,}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
|
|
8}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
|
|
9}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
|
|
0}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}..}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
|
|
ENDMAP
|
|
# Dungeon Description
|
|
REGION:(00,00,75,20),lit,"ordinary"
|
|
# Doors
|
|
#DOOR:locked,(28,11)
|
|
# Stairs
|
|
STAIR:(74,08),up
|
|
STAIR:(24,10),down
|
|
# Magic Chest
|
|
OBJECT:'(',"magic chest",(24,9)
|
|
# Non diggable walls
|
|
NON_DIGGABLE:(00,00,75,19)
|
|
# Objects
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
# some boulders and stones for the ruins.
|
|
OBJECT:'`',"boulder",(38,07)
|
|
OBJECT:'`',"boulder",(37,10)
|
|
OBJECT:'*',"rock",(38,10)
|
|
OBJECT:'`',"boulder",(26,06)
|
|
OBJECT:'*',"rock",(28,06)
|
|
OBJECT:'*',"rock",(29,06)
|
|
# Random traps
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
# Random monsters.
|
|
MONSTER: ';',"piranha",random,hostile
|
|
MONSTER: ';',"piranha",random,hostile
|
|
MONSTER: ';',"piranha",random,hostile
|
|
MONSTER: 'd',random,random,hostile
|
|
MONSTER: 'd',random,random,hostile
|
|
MONSTER: 'f',random,random,hostile
|
|
MONSTER: 'f',random,random,hostile
|
|
MONSTER: 'S',random,random,hostile
|
|
MONSTER: 'S',random,random,hostile
|
|
MONSTER: 'r',random,random,hostile
|
|
MONSTER: 'u',random,random,hostile
|
|
MONSTER: 'B',random,random,hostile
|
|
MONSTER: 'B',random,random,hostile
|
|
|
|
|
|
|
|
#
|
|
# The "goal" level for the quest.
|
|
#
|
|
# Here you meet your nemesis. You have to
|
|
# defeat her in combat to gain the artifact you have
|
|
# been assigned to retrieve.
|
|
#
|
|
|
|
MAZE: "Brd-goal", ' '
|
|
GEOMETRY:center,center
|
|
MAP
|
|
----------------------------------------------------------------------------
|
|
|..........................................................................|
|
|
|.....................###...---...---...###...---...---....................|
|
|
|.....................#.#...|.|...|.|...#.#...|.|...|.#....................|
|
|
|.....................###...---...---...###...---...-##....................|
|
|
|..........................................................................|
|
|
|.....................---...........................---....................|
|
|
|.....................|.|...........................|.|....................|
|
|
|.....................---...........................--#....................|
|
|
|..........................................................................|
|
|
|.....................---...........................---....................|
|
|
|.....................|.|...........................|.|....................|
|
|
|.....................---...........................---....................|
|
|
|..........................................................................|
|
|
|.....................---...---...---...---...###...---....................|
|
|
|.....................|.|...|.|...|.|...|.|...|.#...|.|....................|
|
|
|.....................---...---...---...---...---...---....................|
|
|
|..........................................................................|
|
|
|..........................................................................|
|
|
----------------------------------------------------------------------------
|
|
ENDMAP
|
|
# Dungeon Description
|
|
REGION:(00,00,75,19),unlit,"ordinary"
|
|
REGION:(22,02,54,16),lit,"ordinary"
|
|
# Stairs
|
|
STAIR:(69,06),up
|
|
# Non diggable walls
|
|
NON_DIGGABLE:(00,00,75,19)
|
|
# Objects
|
|
OBJECT:'(',"magic harp",(38,10),blessed,0,"The Lyre of Orpheus"
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
# ruins
|
|
OBJECT:'`',"boulder",(22,02)
|
|
OBJECT:'`',"boulder",(23,02)
|
|
OBJECT:'`',"boulder",(24,03)
|
|
OBJECT:'*',"rock",(25,02)
|
|
OBJECT:'`',"boulder",(25,04)
|
|
OBJECT:'`',"boulder",(40,02)
|
|
OBJECT:'`',"boulder",(41,02)
|
|
OBJECT:'`',"boulder",(43,03)
|
|
OBJECT:'*',"rock",(40,02)
|
|
OBJECT:'*',"rock",(39,02)
|
|
OBJECT:'`',"boulder",(41,04)
|
|
OBJECT:'`',"boulder",(53,03)
|
|
OBJECT:'`',"boulder",(54,08)
|
|
# Quest nemesis
|
|
MONSTER:'n',"Aglaope",(38,10),asleep
|
|
OBJECT:'[',"water walking boots",(38,10)
|
|
# Monsters
|
|
MONSTER:'s',random,(33,06),hostile
|
|
MONSTER:'S',random,(33,08),hostile
|
|
MONSTER:'r',random,(33,10),hostile
|
|
MONSTER:'d',random,(33,12),hostile
|
|
MONSTER:'f',random,(33,14),hostile
|
|
MONSTER:'f',random,(43,06),hostile
|
|
MONSTER:'d',random,(43,08),hostile
|
|
MONSTER:'r',random,(43,10),hostile
|
|
MONSTER:'S',random,(43,12),hostile
|
|
MONSTER:'s',random,(43,14),hostile
|
|
|
|
# Magic treasure (Note this has some pretty good stuff to help the bard equip an army)
|
|
|
|
OBJECT:'[',"cloak of magic resistance",random
|
|
OBJECT[50%]:'[',"cloak of magic resistance",random
|
|
OBJECT[50%]:'[',"cloak of magic resistance",random
|
|
OBJECT[50%]:'[',"cloak of magic resistance",random
|
|
|
|
OBJECT[75%]:'[',"cloak of invisibility",random
|
|
OBJECT[75%]:'[',"cloak of invisibility",random
|
|
|
|
OBJECT:'[',"gray dragon scales",random
|
|
OBJECT[75%]:'[',"gray dragon scales",random
|
|
OBJECT[75%]:'[',"silver dragon scales",random
|
|
OBJECT[75%]:'[',"shimmering dragon scales",random
|
|
OBJECT[75%]:'[',"red dragon scales",random
|
|
OBJECT[75%]:'[',"deep dragon scales",random
|
|
OBJECT[75%]:'[',"white dragon scales",random
|
|
OBJECT[75%]:'[',"orange dragon scales",random
|
|
OBJECT[75%]:'[',"black dragon scales",random
|
|
OBJECT[75%]:'[',"blue dragon scales",random
|
|
OBJECT[75%]:'[',"green dragon scales",random
|
|
OBJECT[75%]:'[',"yellow dragon scales",random
|
|
|
|
OBJECT[75%]:'#',"bronze gauntlets of power",random
|
|
OBJECT[75%]:'#',"bronze gauntlets of power",random
|
|
OBJECT[75%]:'#',"bronze gauntlets of power",random
|
|
|
|
OBJECT[75%]:'[',"orihalcyon gauntlets",random
|
|
|
|
OBJECT[75%]:'[',"speed boots",random
|
|
OBJECT[75%]:'[',"speed boots",random
|
|
OBJECT[75%]:'[',"water walking boots",random
|
|
OBJECT[75%]:'[',"kicking boots",random
|
|
OBJECT[75%]:'[',"flying boots",random
|
|
|
|
OBJECT[25%]:'"',"amulet of drain resistance",random
|
|
OBJECT[25%]:'"',"amulet of ESP",random
|
|
OBJECT[25%]:'"',"amulet of life saving",random
|
|
OBJECT[25%]:'"',"amulet versus poison",random
|
|
OBJECT[25%]:'"',"amulet versus sickness",random
|
|
OBJECT[25%]:'"',"amulet versus curses",random
|
|
OBJECT[25%]:'"',"amulet of unchanging",random
|
|
OBJECT[25%]:'"',"amulet of nullify magic",random
|
|
OBJECT[25%]:'"',"amulet of reflection",random
|
|
OBJECT[25%]:'"',"amulet of magical breathing",random
|
|
|
|
OBJECT[75%]:'[',"archaic helm",random
|
|
OBJECT[75%]:'[',"archaic plate mail",random
|
|
OBJECT[75%]:'[',"roundshield",random
|
|
OBJECT[75%]:'#',"bronze short sword",random
|
|
OBJECT[75%]:'#',"bronze spear",random
|
|
OBJECT[75%]:'[',"archaic gauntlets",random
|
|
OBJECT[75%]:'[',"archaic boots",random
|
|
|
|
OBJECT[75%]:'[',"archaic helm",random
|
|
OBJECT[75%]:'[',"archaic plate mail",random
|
|
OBJECT[75%]:'[',"roundshield",random
|
|
OBJECT[75%]:'#',"bronze short sword",random
|
|
OBJECT[75%]:'#',"bronze spear",random
|
|
OBJECT[75%]:'[',"archaic gauntlets",random
|
|
OBJECT[75%]:'[',"archaic boots",random
|
|
|
|
OBJECT[75%]:'[',"archaic helm",random
|
|
OBJECT[75%]:'[',"archaic plate mail",random
|
|
OBJECT[75%]:'[',"roundshield",random
|
|
OBJECT[75%]:'#',"bronze short sword",random
|
|
OBJECT[75%]:'#',"bronze spear",random
|
|
OBJECT[75%]:'[',"archaic gauntlets",random
|
|
OBJECT[75%]:'[',"archaic boots",random
|
|
|
|
OBJECT[75%]:'[',"archaic helm",random
|
|
OBJECT[75%]:'[',"studded leather cloak",random
|
|
OBJECT[75%]:'[',"waistcloth",random
|
|
OBJECT[75%]:'#',"wood tower shield",random
|
|
OBJECT[75%]:'#',"bronze spear",random
|
|
|
|
OBJECT[75%]:'[',"archaic helm",random
|
|
OBJECT[75%]:'[',"cloak",random
|
|
OBJECT[75%]:'[',"waistcloth",random
|
|
OBJECT[75%]:'#',"wood tower shield",random
|
|
OBJECT[75%]:'#',"bronze spear",random
|
|
OBJECT[75%]:'#',"bronze khopesh",random
|
|
|
|
OBJECT[75%]:'[',"archaic helm",random
|
|
OBJECT[75%]:'[',"cloak",random
|
|
OBJECT[75%]:'[',"waistcloth",random
|
|
OBJECT[75%]:'#',"wood tower shield",random
|
|
OBJECT[75%]:'#',"bronze spear",random
|
|
OBJECT[75%]:'#',"bronze khopesh",random
|
|
|
|
#
|
|
# The "fill" levels for the quest.
|
|
#
|
|
# These levels are used to fill out any levels not occupied by specific
|
|
# levels as defined above. "filla" is the upper filler, between the
|
|
# start and locate levels, and "fillb" the lower between the locate
|
|
# and goal levels.
|
|
#
|
|
|
|
MAZE: "Brd-fila" , ' '
|
|
FLAGS: hardfloor
|
|
INIT_MAP: 'G' , 'T' , true , true , random , true
|
|
NOMAP
|
|
#
|
|
STAIR: random, up
|
|
STAIR: random, down
|
|
#
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
#
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
TRAP: random, random
|
|
#
|
|
MONSTER: 'S', random, random, hostile
|
|
MONSTER: 's', random, random, hostile
|
|
MONSTER: 'u', random, random, hostile
|
|
MONSTER: 'd', random, random, hostile
|
|
MONSTER: 'f', random, random, hostile
|
|
MONSTER: 's', random, random, hostile
|
|
MONSTER: 'S', random, random, hostile
|
|
|
|
|
|
LEVEL: "Brd-filb"
|
|
#
|
|
ROOM: "ordinary" , random, random, random, random
|
|
STAIR: random, up
|
|
OBJECT: random,random,random
|
|
MONSTER: 'S', random, random
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random,random,random
|
|
MONSTER: 'r', random, random
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
OBJECT: random, random, random
|
|
TRAP: random, random
|
|
OBJECT: random,random,random
|
|
MONSTER: 's', random, random
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
STAIR: random, down
|
|
OBJECT: random, random, random
|
|
TRAP: random, random
|
|
MONSTER: 'S', random, random
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
TRAP: random, random
|
|
MONSTER: 'S', random, random
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
OBJECT: random, random, random
|
|
TRAP: random, random
|
|
MONSTER: 's', random, random
|
|
|
|
RANDOM_CORRIDORS
|
|
|