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623 lines
23 KiB
Text
623 lines
23 KiB
Text
# SCCS Id: @(#)Arch.des 3.4 1997/01/31
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# Copyright (c) 1989 by Jean-Christophe Collet
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# Copyright (c) 1991 by M. Stephenson
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# NetHack may be freely redistributed. See license for details.
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#
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# The "start" level for the quest.
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#
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# Here you meet your (besieged) class leader, Lord Carnarvon
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# and receive your quest assignment.
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#
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MAZE: "Arc-strt",' '
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FLAGS: noteleport,hardfloor
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GEOMETRY:center,center
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MAP
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0,,,,,--------,,,,,,,-----....|..|,,,,,,,,..,,,T,,,,}|,,,,,,,,,,-------------
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1,T,,,|..|...|,,,,,,,|........+..S,,,T,,,,,.,,,,,,,}--,T,,,,,,,,|.....+......
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2,,,---S-|...|,,,,,,,--+--------------,,,......,,,,}|,,,,,,,T,,,|.....|......
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3,,,|....|...|,,,,,,,.....................,---..,,,}|,,,,,,,,|,,|...-+----+--
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4.,,|....|...+.,,,....,,,,,,,--------,,.,,,,,,,.,,}},,,,,,}..|,,|...|...|,...
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5..,----+-+---.....,,,,,,,,,,|......|,..,,,,,,,..,},}},,}}}}.,,,-----...|,,,.
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6,.............,,,..,,,,T,,,,|......|,.,----,,,,.....,}}}}}..,,,,,,|....|,T,.
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7,,,,..,-------,,,,.,,,,,,,,,|......|,T,|..|,,,,,,},..,,,}..,,,,,,,---+--,,,.
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8,,,..,,,,,T,,,,,,,..,,,--------++--|,,,|.\|,,,,,,},,.,,...,,,,,T,,,,..,,,,..
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9,,T.,,,,,,,,,,,,,,,.,,,|....+......-----..|,T,,,,},,..,.,,,,,------,.,,,,..,
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0,,,.,,T,,,,,,,,,,,,....|....|......S...+..|,,,,,,},,,....,----....|........,
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1,,,.,,,,,,,,,T,,,,,....|....------+--------,,,,,},,,,,,,..|..|...K|.,,,,,,.,
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2,,...,,,,,,,,,,,,,,....+......|,,,.,,,,,,,,,,,,,},,,,,....+..|...--.--,,,,..
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3,......................+......|,,,...,,,,,|,,,,,,},,...,..|..S..--...--T,,,,
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4........,,,,,,,..,,,,,.--------,,,,,......|,,,T,.....,,,,,-------.....--,,,,
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5-.........,,----+--,T...,,,,,,,,----+-----|,,,,.....,,,,,,,,,,,|.......|----
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6--...--,,...|.|...|,..,.,,,,,T,,|....+....|,,,..,},..,T,,,,............+....
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7,-----,,---+-.|...|,.,,..,,------S---|....|,,..,}},,........,,,|.......|FFFF
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8,,,,,,,,|.....|...--+--,...+.........------,T.,}}}},,,.,,,,,,,,--.....--,,,,
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9,,T,,,,,|.....|.......|,.,,|...........|,,,,..}}}}}}}}..,,,,,,,T--...--T,,,,
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ENDMAP
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RANDOM_PLACES:(67,16),(03,14)
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# Fountain, either bottom left corner or in the center of the room on the right
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FOUNTAIN:(67,16)
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GEOMETRY:center,center
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MAP
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0,,,,,--------,,,,,,,-----....|..|,,,,,,,,..,,,T,,,,}|,,,,,,,,,,-------------
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1,T,,,|..|...|,,,,,,,|........+..S,,,T,,,,,.,,,,,,,}--,T,,,,,,,,|.....+......
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2,,,---S-|...|,,,,,,,--+--------------,,,......,,,,}|,,,,,,,T,,,|.....|......
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3,,,|....|...|,,,,,,,.....................,---..,,,}|,,,,,,,,|,,|...-+----+--
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4.,,|....|...+.,,,....,,,,,,,--------,,.,,,,,,,.,,}},,,,,,}..|,,|...|...|,...
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5..,----+-+---.....,,,,,,,,,,|......|,..,,,,,,,..,},}},,}}}}.,,,-----...|,,,.
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6,.............,,,..,,,,T,,,,|......|,.,----,,,,.....,}}}}}..,,,,,,|....|,T,.
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7,,,,..,-------,,,,.,,,,,,,,,|......|,T,|..|,,,,,,},..,,,}..,,,,,,,---+--,,,.
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8,,,..,,,,,T,,,,,,,..,,,--------++--|,,,|.\|,,,,,,},,.,,...,,,,,T,,,,..,,,,..
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9,,T.,,,,,,,,,,,,,,,.,,,|....+......-----..|,T,,,,},,..,.,,,,,------,.,,,,..,
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0,,,.,,T,,,,,,,,,,,,....|....|......S...+..|,,,,,,},,,....,----....|........,
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1,,,.,,,,,,,,,T,,,,,....|....------+--------,,,,,},,,,,,,..|..|...K|.,,,,,,.,
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2,,...,,,,,,,,,,,,,,....+......|,,,.,,,,,,,,,,,,,},,,,,....+..|...--.--,,,,..
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3,......................+......|,,,...,,,,,|,,,,,,},,...,..|..S..--...--T,,,,
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4........,,,,,,,..,,,,,.--------,,,,,......|,,,T,.....,,,,,-------.....--,,,,
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5-.........,,----+--,T...,,,,,,,,----+-----|,,,,.....,,,,,,,,,,,|.......|----
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6--...--,,...|.|...|,..,.,,,,,T,,|....+....|,,,..,},..,T,,,,............+....
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7,-----,,---+-.|...|,.,,..,,------S---|....|,,..,}},,........,,,|.......|FFFF
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8,,,,,,,,|.....|...--+--,...+.........------,T.,}}}},,,.,,,,,,,,--.....--,,,,
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9,,T,,,,,|.....|.......|,.,,|...........|,,,,..}}}}}}}}..,,,,,,,T--...--T,,,,
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ENDMAP
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RANDOM_PLACES:(31,00),(73,01),(41,17),(11,19),(10,02),(33,19)
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# Dungeon Description
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REGION:(00,00,75,19),lit,"ordinary"
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REGION:(72,18,75,19),unlit,"morgue",unfilled
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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# Stairs
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STAIR:(75,05),down
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# Portal arrival point
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BRANCH:(6,15,6,15),(0,0,0,0)
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# Doors
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DOOR:closed,(29,1)
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DOOR:locked,(69,1)
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DOOR:closed,(22,2)
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DOOR:locked,(68,3)
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DOOR:closed,(73,3)
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DOOR:closed,(12,4)
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DOOR:closed,(7,5)
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DOOR:locked,(9,5)
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DOOR:locked,(69,7)
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DOOR:closed,(31,8)
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DOOR:closed,(32,8)
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DOOR:closed,(28,9)
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DOOR:closed,(39,10)
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DOOR:closed,(34,11)
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DOOR:closed,(23,12)
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DOOR:closed,(58,12)
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DOOR:closed,(23,13)
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DOOR:closed,(16,15)
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DOOR:closed,(36,15)
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DOOR:locked,(37,16)
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DOOR:locked,(71,16)
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DOOR:closed,(11,17)
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DOOR:locked,(20,18)
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DOOR:locked,(27,18)
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# Lord Carnarvon
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MONSTER:'@',"Lord Carnarvon",(31,06)
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# student guards scattered around the place
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MONSTER:'@',"student",(06,04)
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MONSTER:'@',"student",(24,03)
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MONSTER:'@',"student",(25,10)
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MONSTER:'@',"student",(32,10)
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MONSTER:'@',"student",(16,18)
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MONSTER:'@',"student",(69,05)
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MONSTER:'@',"student",(59,11)
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MONSTER:'@',"student",(66,15)
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# Throne in the back since it's a priceless relic, along with some ancient scrolls
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CONTAINER:'(',"chest",(41,9)
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OBJECT:'?',"resistance",contained
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OBJECT:'?',"resistance",contained
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OBJECT:'?',"resistance",contained
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CONTAINER:'#',"trapped gold box",(40,7)
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OBJECT:'#',"+3 cursed gold flail",contained
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OBJECT:'#',"small +3 cursed gold shepherd's crook",contained
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OBJECT:'#',"gold amulet",contained
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OBJECT:'#',"gold pharaoh mask",contained
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# 3 random spellbooks in some of the empty rooms
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OBJECT:'+',random,place[0]
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OBJECT:'+',random,place[1]
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OBJECT:'+',random,place[2]
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# Some acid next to the sink
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OBJECT:'!',"acid",(64,10)
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# Some armor in the top left hidden room
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OBJECT:'[',random,(06,01)
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OBJECT:'[',random,(07,01)
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# Some mimics
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MONSTER:'m',"large mimic",(64,01)
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MONSTER:'m',"large mimic",(67,01)
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MONSTER:'m',"large mimic",(65,02)
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MONSTER:'m',"large mimic",(64,04)
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#
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# The "locate" level for the quest.
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#
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# Here you have to find the Entrance to the Tomb of the Toltec Kings
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# to go further towards your assigned quest.
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#
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MAZE: "Arc-loca",' '
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FLAGS: nommap
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GEOMETRY: center,center
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MAP
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0,TT,,,,T,,T,,,T,,,T,,,,T,,,,TTT,,,,..|.--T.....--. -------------------------
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1,TT,,TT,,T,,TT,TT,T,T,T,T,,T,,,TT-.....|....--....HS.|.....|.........|.|.|.|
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2,T,,T,,T,T,,,T,,T,T,,TTTTT,TT,TT,..T......|....-.. |.S.|...S..--S--..|.....|
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3TTTT,,,TTT,T,T,,,,T,,,T,,T,TT,TT,,...|..----T.. ---.|...|.--...--S|.....|
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4,T,,,,T,,,,TTT,,,,,T,,,,,T,,,,,,,|...|...... ------.---S--|.|.....|.S.....|
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5,T,T,T,T,,T,T,,TT,TTT,T,T,,TTT,TT,------- H |..S.....|...|.|.....S.|.|.|.|
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6,T,,TT,TT,,,T,,T,,,,,T,,TT,,T,,T,......|. ##HS..---...|--S-S--...--.---S-S|
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7,,,TT,,T,,T,,T,T,,TT,,TT,,,,T,TT,......... ----.|...|......-S-S-......S.|
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8,,,,,TT,,TT,,T,,,,,T,,,,,TT,,,,........|.......S#S.|...|......|.|.|S-...--S|
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9,T,,T,T,,,T,,,,T,TT,,TT,TTT,T,,T,......|..... -----S-......|.|...S...S..|
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0,T,,TT,,,TTT,,,,TTTT,,,,T,TT,T,T,...... ....----..|..S.--S---.-------S-..|
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1,,,,,,T,,TT,,,T,T,,T,,TT,T,T,,,,T----- . .. |.....|S-----..|..S.....|.|..|
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2,T,TT,TT,,,TT,,TT,TT,,TT,,,TT,,,T...... . .HS.....|..|..--S--------S-S-S-|
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3TT,,,,,TT,TTT,T,,,,T,TT,,TT,,,,T..---... | |.....S..|.....S..S...|...|# |
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4TT,,,,TT,,,TT,,TT,,TTT,T,,,TTTT,,.|........|..----..|-S|..-----S--.---.--##|
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5,TTT,T,T,T,,,T,,,TT,T,,,TTT,T,T,,....T.|....... ----..|---......|..|...| #|
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6,T,,,,,,,,TTTTT,,,,,,,T,T,,,T,TT|,..|..|...|.... |...|.|.......S.--...--#|
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7,,TT,TTTTT,T,TT,TTTTT,,,,T,T,,,T...T|..|...|......HS...|.S.......S.|.....S#|
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8,,T,T,,,,,,,,,TT,,TT,TT,,,TTTT,,---....|..... -----.|.......S.|.....| |
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9,,T,T,,TTT,TT,,T,,TTTT,,,,,T,TT,,...T...T HH#####S....--......------------
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ENDMAP
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RANDOM_PLACES:(40,11),(67,01),(61,17),(56,01),(73,10),(59,08)
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OBJECT[10%]:')',"macuahuitl",place[0],uncursed,0,"The Macuahuitl of Quetzalcoatl"
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OBJECT[10%]:'(',"mask",place[1],uncursed,0,"The Mask of Tlaloc"
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#OBJECT[10%]:'[',"orcish shield",place[2],uncursed,0,"The Shield of the All-Seeing"
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#OBJECT[10%]:'[',"elven shield",place[3],uncursed,0,"The Shield of Yggdrasil"
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#OBJECT[10%]:')',"sickle",place[4],uncursed,0,"Gaia's Fate"
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OBJECT:'$',random,place[5]
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GEOMETRY:center,center
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MAP
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0,TT,,,,T,,T,,,T,,,T,,,,T,,,,TTT,,,,..|.--T.....--. -------------------------
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1,TT,,TT,,T,,TT,TT,T,T,T,T,,T,,,TT-.....|....--....HS.|.....|.........|.|.|.|
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2,T,,T,,T,T,,,T,,T,T,,TTTTT,TT,TT,..T......|....-.. |.S.|...S..--S--..|.....|
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3TTTT,,,TTT,T,T,,,,T,,,T,,T,TT,TT,,...|..----T.. ---.|...|.--...--S|.....|
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4,T,,,,T,,,,TTT,,,,,T,,,,,T,,,,,,,|...|...... ------.---S--|.|.....|.S.....|
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5,T,T,T,T,,T,T,,TT,TTT,T,T,,TTT,TT,------- H |..S.....|...|.|.....S.|.|.|.|
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6,T,,TT,TT,,,T,,T,,,,,T,,TT,,T,,T,......|. ##HS..---...|--S-S--...--.---S-S|
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7,,,TT,,T,,T,,T,T,,TT,,TT,,,,T,TT,......... ----.|...|......-S-S-......S.|
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8,,,,,TT,,TT,,T,,,,,T,,,,,TT,,,,........|.......S#S.|...|......|.|.|S-...--S|
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9,T,,T,T,,,T,,,,T,TT,,TT,TTT,T,,T,......|..... -----S-......|.|...S...S..|
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0,T,,TT,,,TTT,,,,TTTT,,,,T,TT,T,T,...... ....----..|..S.--S---.-------S-..|
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1,,,,,,T,,TT,,,T,T,,T,,TT,T,T,,,,T----- . .. |.....|S-----..|..S.....|.|..|
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2,T,TT,TT,,,TT,,TT,TT,,TT,,,TT,,,T...... . .HS.....|..|..--S--------S-S-S-|
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3TT,,,,,TT,TTT,T,,,,T,TT,,TT,,,,T..---... | |.....S..|.....S..S...|...|# |
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4TT,,,,TT,,,TT,,TT,,TTT,T,,,TTTT,,.|........|..----..|-S|..-----S--.---.--##|
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5,TTT,T,T,T,,,T,,,TT,T,,,TTT,T,T,,....T.|....... ----..|---......|..|...| #|
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6,T,,,,,,,,TTTTT,,,,,,,T,T,,,T,TT|,..|..|...|.... |...|.|.......S.--...--#|
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7,,TT,TTTTT,T,TT,TTTTT,,,,T,T,,,T...T|..|...|......HS...|.S.......S.|.....S#|
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8,,T,T,,,,,,,,,TT,,TT,TT,,,TTTT,,---....|..... -----.|.......S.|.....| |
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9,,T,T,,TTT,TT,,T,,TTTT,,,,,T,TT,,...T...T HH#####S....--......------------
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ENDMAP
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RANDOM_PLACES:(72,02),(63,05),(51,12),(67,13),(70,17)
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# Non diggable walls
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NON_DIGGABLE:(00,00,75,19)
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# The whole level is dark - you start with an oil lamp for a reason!
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REGION:(00,00,75,19),unlit,"ordinary"
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# Stair is relatively unobstructed
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STAIR:(00,10),up
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# Three altars are randomly split across 5 places
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ALTAR:place[0],align[0],altar
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ALTAR:place[1],align[1],altar
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ALTAR:place[2],align[2],altar
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# A stair and a mummy trap in the others
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STAIR:place[3],down
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TRAP:"mummy trap",place[4]
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OBJECT:'(',random,place[4]
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OBJECT[50%]:'[',random,place[4]
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OBJECT[10%]:')',random,place[4]
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OBJECT[10%]:'?',random,place[4]
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# The room in the center gets plenty of traps
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TRAP[50%]:random,(56,07)
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TRAP[50%]:random,(57,07)
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TRAP[50%]:random,(58,07)
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TRAP[50%]:random,(59,07)
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TRAP[50%]:random,(60,07)
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TRAP[50%]:random,(61,07)
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TRAP[50%]:random,(56,08)
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TRAP[50%]:random,(57,08)
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TRAP[50%]:random,(58,08)
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TRAP[50%]:random,(59,08)
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TRAP[50%]:random,(60,08)
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TRAP[50%]:random,(61,08)
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TRAP[50%]:random,(56,09)
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TRAP[50%]:random,(57,09)
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TRAP[50%]:random,(58,09)
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TRAP[50%]:random,(59,09)
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TRAP[50%]:random,(60,09)
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TRAP[50%]:random,(61,09)
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# Some nice items on top of some mummy traps - bait!
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TRAP:"mummy trap",(56,13)
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OBJECT:'(',random,(56,13)
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OBJECT[50%]:'[',random,(56,13)
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OBJECT[10%]:')',random,(56,13)
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OBJECT[10%]:'?',random,(56,13)
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TRAP:"mummy trap",(70,8)
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OBJECT:'(',random,(70,08)
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OBJECT[50%]:'[',random,(70,08)
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OBJECT[10%]:')',random,(70,08)
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OBJECT[10%]:'?',random,(70,08)
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TRAP:"mummy trap",(53,16)
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OBJECT:'(',random,(53,16)
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OBJECT[50%]:'[',random,(53,16)
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OBJECT[10%]:')',random,(53,16)
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OBJECT[10%]:'?',random,(53,16)
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# Some other random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Scattered stone and clay golem statues around the place
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OBJECT:'`',"statue",(36,00),"clay golem",0
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OBJECT:'`',"statue",(58,01),"clay golem",0
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OBJECT:'`',"statue",(58,03),"clay golem",0
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OBJECT:'`',"statue",(38,04),"clay golem",0
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OBJECT:'`',"statue",(40,8),"clay golem",0
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OBJECT:'`',"statue",(42,10),"clay golem",0
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OBJECT:'`',"statue",(35,16),"clay golem",0
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OBJECT:'`',"statue",(63,03),"stone golem",0
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OBJECT:'`',"statue",(64,03),"stone golem",0
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OBJECT:'`',"statue",(65,03),"stone golem",0
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OBJECT:'`',"statue",(63,06),"stone golem",0
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OBJECT:'`',"statue",(64,06),"stone golem",0
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OBJECT:'`',"statue",(65,06),"stone golem",0
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OBJECT:'`',"statue",(33,07),"stone golem",0
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OBJECT:'`',"statue",(35,07),"stone golem",0
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OBJECT:'`',"statue",(37,07),"stone golem",0
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OBJECT:'`',"statue",(33,09),"stone golem",0
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OBJECT:'`',"statue",(35,09),"stone golem",0
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OBJECT:'`',"statue",(37,09),"stone golem",0
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OBJECT:'`',"statue",(50,10),"stone golem",0
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OBJECT:'`',"statue",(48,11),"stone golem",0
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OBJECT:'`',"statue",(48,13),"stone golem",0
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OBJECT:'`',"statue",(50,14),"stone golem",0
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OBJECT:'`',"statue",(41,15),"stone golem",0
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OBJECT:'`',"statue",(41,17),"stone golem",0
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# Boulders
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# 9 in a center room
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OBJECT:'`',"boulder",(52,6)
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OBJECT:'`',"boulder",(53,6)
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OBJECT:'`',"boulder",(54,6)
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OBJECT:'`',"boulder",(52,7)
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OBJECT:'`',"boulder",(53,7)
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OBJECT:'`',"boulder",(54,7)
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OBJECT:'`',"boulder",(52,8)
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OBJECT:'`',"boulder",(53,8)
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OBJECT:'`',"boulder",(54,8)
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# Another 3 in a line
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OBJECT:'`',"boulder",(67,7)
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OBJECT:'`',"boulder",(68,7)
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OBJECT:'`',"boulder",(69,7)
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# 6 more in 2 lines along the bottom
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OBJECT:'`',"boulder",(60,15)
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OBJECT:'`',"boulder",(62,15)
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OBJECT:'`',"boulder",(64,15)
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OBJECT:'`',"boulder",(58,19)
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OBJECT:'`',"boulder",(60,19)
|
|
OBJECT:'`',"boulder",(62,19)
|
|
|
|
# A bunch of sleeping human mummies scattered around
|
|
MONSTER:'M',"human mummy",(70,1),asleep
|
|
MONSTER:'M',"human mummy",(74,1),asleep
|
|
MONSTER:'M',"human mummy",(54,3),asleep
|
|
MONSTER:'M',"human mummy",(70,3),asleep
|
|
MONSTER:'M',"human mummy",(74,3),asleep
|
|
MONSTER:'M',"human mummy",(52,4),asleep
|
|
MONSTER:'M',"human mummy",(66,4),asleep
|
|
MONSTER:'M',"human mummy",(62,5),asleep
|
|
MONSTER:'M',"human mummy",(70,5),asleep
|
|
MONSTER:'M',"human mummy",(74,5),asleep
|
|
MONSTER:'M',"human mummy",(65,8),asleep
|
|
MONSTER:'M',"human mummy",(74,9),asleep
|
|
MONSTER:'M',"human mummy",(51,10),asleep
|
|
MONSTER:'M',"human mummy",(74,10),asleep
|
|
MONSTER:'M',"human mummy",(68,18),asleep
|
|
MONSTER:'M',"human mummy",(70,18),asleep
|
|
MONSTER:'M',"human mummy",(72,18),asleep
|
|
MONSTER:'M',"human mummy",(56,16),asleep
|
|
MONSTER:'M',"human mummy",(67,15),asleep
|
|
MONSTER:'M',"human mummy",(71,11),asleep
|
|
MONSTER:'M',"human mummy",(74,11),asleep
|
|
MONSTER:'M',"human mummy",(51,14),asleep
|
|
|
|
# Some serpents to slither around
|
|
MONSTER:'S',"snake",random
|
|
MONSTER:'S',"snake",random
|
|
MONSTER:'S',"snake",random
|
|
MONSTER:'S',"snake",random
|
|
MONSTER:'S',"snake",random
|
|
MONSTER:'S',"snake",random
|
|
MONSTER:'S',"snake",random
|
|
MONSTER:'S',"snake",random
|
|
MONSTER:'S',"snake",random
|
|
MONSTER:'S',"snake",random
|
|
MONSTER:'S',"snake",random
|
|
MONSTER[50%]:'S',"pit viper",random
|
|
MONSTER[50%]:'S',"pit viper",random
|
|
|
|
# And some spiders to sneak around
|
|
MONSTER:'s',"cave spider", random
|
|
MONSTER:'s',"cave spider", random
|
|
MONSTER:'s',"cave spider", random
|
|
MONSTER:'s',"cave spider", random
|
|
MONSTER:'s',"giant spider", random
|
|
|
|
# Some nice loot tucked away
|
|
CONTAINER:'(',"chest",(74,7)
|
|
OBJECT:random,random,contained
|
|
OBJECT:random,random,contained
|
|
OBJECT:random,random,contained
|
|
|
|
CONTAINER:'(',"chest",(62,11)
|
|
OBJECT:random,random,contained
|
|
OBJECT:random,random,contained
|
|
OBJECT:random,random,contained
|
|
|
|
CONTAINER:'(',"chest",(69,15)
|
|
OBJECT:random,random,contained
|
|
OBJECT:random,random,contained
|
|
OBJECT:random,random,contained
|
|
|
|
CONTAINER:'(',"chest",(71,15)
|
|
OBJECT:random,random,contained
|
|
OBJECT:random,random,contained
|
|
OBJECT:random,random,contained
|
|
|
|
|
|
#
|
|
# The "goal" level for the quest.
|
|
#
|
|
# Here you meet Minion of Huhetotl your nemesis monster. You have to
|
|
# defeat Minion of Huhetotl in combat to gain the artifact you have
|
|
# been assigned to retrieve.
|
|
#
|
|
|
|
MAZE: "Arc-goal", ' '
|
|
GEOMETRY:center,center
|
|
MAP
|
|
|
|
---------
|
|
|..|.|..|
|
|
-----------|..S.S..|-----------
|
|
|.|........|+-|.|-+|........|.|
|
|
|.S........S..|.|..S........S.|
|
|
|.|........|..|.|..|........|.|
|
|
------------------+------------------
|
|
|..|..........|.......|..........|..|
|
|
|..|..........+.......|..........S..|
|
|
|..S..........|.......+..........|..|
|
|
|..|..........|.......|..........|..|
|
|
------------------+------------------
|
|
|.|........|..|.|..|........|.|
|
|
|.S........S..|.|..S........S.|
|
|
|.|........|+-|.|-+|........|.|
|
|
-----------|..S.S..|-----------
|
|
|..|.|..|
|
|
---------
|
|
|
|
ENDMAP
|
|
RANDOM_PLACES:(26,05),(26,14),(50,05),(50,14)
|
|
# Dungeon Description
|
|
REGION:(00,00,75,19),lit,"ordinary"
|
|
REGION:(35,02,36,03),unlit,"ordinary"
|
|
REGION:(40,02,41,03),unlit,"ordinary"
|
|
REGION:(24,04,24,06),unlit,"ordinary"
|
|
REGION:(26,04,33,06),lit,"ordinary"
|
|
REGION:(38,02,38,06),unlit,"ordinary"
|
|
REGION:(43,04,50,06),lit,"ordinary"
|
|
REGION:(52,04,52,06),unlit,"ordinary"
|
|
REGION:(35,05,36,06),unlit,"ordinary"
|
|
REGION:(40,05,41,06),unlit,"ordinary"
|
|
REGION:(21,08,22,11),unlit,"ordinary"
|
|
REGION:(24,08,33,11),lit,"ordinary"
|
|
REGION:(35,08,41,11),unlit,"ordinary"
|
|
REGION:(43,08,52,11),lit,"ordinary"
|
|
REGION:(54,08,55,11),unlit,"ordinary"
|
|
REGION:(24,13,24,15),unlit,"ordinary"
|
|
REGION:(26,13,33,15),unlit,"ordinary"
|
|
REGION:(35,13,36,14),unlit,"ordinary"
|
|
REGION:(35,16,36,17),unlit,"ordinary"
|
|
REGION:(38,13,38,17),unlit,"ordinary"
|
|
REGION:(40,13,41,14),unlit,"ordinary"
|
|
REGION:(40,16,41,17),unlit,"ordinary"
|
|
REGION:(43,13,50,15),unlit,"temple"
|
|
REGION:(52,13,52,15),unlit,"ordinary"
|
|
# Stairs
|
|
STAIR:(38,10),up
|
|
# Non diggable walls
|
|
NON_DIGGABLE:(00,00,75,19)
|
|
# The altar of Huhetotl. Unattended.
|
|
ALTAR:place[0],chaos,altar
|
|
# Magic chest in another alcove
|
|
OBJECT:'(',"magic chest",place[1]
|
|
# Objects
|
|
OBJECT:'[',"roundshield",place[0],uncursed,0,"Itlachiayaque"
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
OBJECT:random,random,random
|
|
# Random traps
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:random,random
|
|
TRAP:"rolling boulder",(30,05)
|
|
TRAP:"rolling boulder",(30,14)
|
|
TRAP:"rolling boulder",(46,05)
|
|
TRAP:"rolling boulder",(46,14)
|
|
# Random monsters.
|
|
MONSTER:'&',"Minion of Huhetotl",place[0]
|
|
MONSTER:'S',random,random
|
|
MONSTER:'S',random,random
|
|
MONSTER:'S',random,random
|
|
MONSTER:'S',random,random
|
|
MONSTER:'S',random,random
|
|
MONSTER:'S',random,random
|
|
MONSTER:'S',random,random
|
|
MONSTER:'S',random,random
|
|
MONSTER:'S',random,random
|
|
MONSTER:'S',random,random
|
|
MONSTER:'S',random,random
|
|
MONSTER:'S',random,random
|
|
MONSTER:'S',random,random
|
|
MONSTER:'S',random,random
|
|
MONSTER:'S',random,random
|
|
MONSTER:'S',random,random
|
|
MONSTER:'S',random,random
|
|
MONSTER:'S',random,random
|
|
MONSTER:'M',"human mummy",random
|
|
MONSTER:'M',"human mummy",random
|
|
MONSTER:'M',"human mummy",random
|
|
MONSTER:'M',"human mummy",random
|
|
MONSTER:'M',"human mummy",random
|
|
MONSTER:'M',"human mummy",random
|
|
MONSTER:'M',"human mummy",random
|
|
MONSTER:'M',"human mummy",random
|
|
MONSTER:'M',random,random
|
|
|
|
#
|
|
# The "fill" levels for the quest.
|
|
#
|
|
# These levels are used to fill out any levels not occupied by specific
|
|
# levels as defined above. "filla" is the upper filler, between the
|
|
# start and locate levels, and "fillb" the lower between the locate
|
|
# and goal levels.
|
|
#
|
|
|
|
MAZE: "Arc-fila",' '
|
|
FLAGS: shortsighted,hardfloor
|
|
|
|
GEOMETRY: center, center
|
|
#0 1 2 3 4 5 6 7
|
|
#0123456789012345678901234567890123456789012345678901234567890123456789012345
|
|
MAP
|
|
0
|
|
1----------------------------------------------------------------------------
|
|
2
|
|
3 T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T
|
|
4T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.
|
|
5 T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T
|
|
6T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.
|
|
7 T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T
|
|
8T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.
|
|
9 T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T
|
|
0T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.
|
|
1 T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T
|
|
2T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.
|
|
3 T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T
|
|
4T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.
|
|
5 T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T
|
|
6T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.T.
|
|
7 T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T T
|
|
8
|
|
9----------------------------------------------------------------------------
|
|
0----------------------------------------------------------------------------
|
|
ENDMAP
|
|
#0123456789012345678901234567890123456789012345678901234567890123456789012345
|
|
#0 1 2 3 4 5 6 7
|
|
REGION:(00,00,75,19),lit,"ordinary"
|
|
# Stairs
|
|
STAIR:(00,00,20,18),(0,0,0,0), up
|
|
STAIR:(54,00,74,18),(0,0,0,0), down
|
|
|
|
MAZEWALK:(04,10),east
|
|
|
|
MONSTER:'S',"snake",random
|
|
MONSTER:'S',"snake",random
|
|
MONSTER:'S',"snake",random
|
|
MONSTER:'S',"pit viper",random
|
|
MONSTER:'S',"pit viper",random
|
|
|
|
MONSTER:'@',"aztec warrior",random
|
|
MONSTER:'@',"aztec warrior",random
|
|
MONSTER:'@',"aztec warrior",random
|
|
MONSTER:'@',"aztec spearthrower",random
|
|
MONSTER:'@',"aztec spearthrower",random
|
|
MONSTER:'@',"aztec priest",random
|
|
|
|
MONSTER[50%]:'f',"jaguar",random
|
|
MONSTER[50%]:'f',"tiger",random
|
|
MONSTER[50%]:'f',"panther",random
|
|
|
|
MONSTER:'s',"cave spider",random
|
|
MONSTER:'s',"giant spider",random
|
|
MONSTER:'s',"scorpion",random
|
|
|
|
MONSTER:'B',"parrot",random
|
|
MONSTER:'B',"parrot",random
|
|
|
|
LEVEL: "Arc-filb"
|
|
#
|
|
ROOM: "ordinary" , random, random, random, random
|
|
STAIR: random, up
|
|
OBJECT: random,random,random
|
|
MONSTER: 'M', random, random
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random,random,random
|
|
TRAP:"mummy trap",random
|
|
TRAP:"mummy trap",random
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
OBJECT: random, random, random
|
|
TRAP: random, random
|
|
TRAP:"mummy trap",random
|
|
TRAP:"mummy trap",random
|
|
OBJECT: random,random,random
|
|
MONSTER: 'S', random, random
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
STAIR: random, down
|
|
OBJECT: random, random, random
|
|
TRAP: random, random
|
|
TRAP:"mummy trap",random
|
|
MONSTER: 'S', random, random
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
OBJECT: random, random, random
|
|
OBJECT: random, random, random
|
|
TRAP: random, random
|
|
MONSTER: 'S', random, random
|
|
|
|
ROOM: "ordinary" , random, random, random, random
|
|
OBJECT: random, random, random
|
|
TRAP: random, random
|
|
MONSTER: 'S', random, random
|
|
|
|
RANDOM_CORRIDORS
|