# SCCS Id: @(#)mines.des 3.4 2002/05/02 # Copyright (c) 1989-95 by Jean-Christophe Collet # Copyright (c) 1991-95 by M. Stephenson # NetHack may be freely redistributed. See license for details. # # The "fill" level for the mines. # # This level is used to fill out any levels not occupied by # specific levels as defined below. # MAZE: "minefill" , ' ' INIT_MAP: '.' , ' ' , true , true , random , true NOMAP # STAIR: random, up STAIR: random, down # OBJECT: '*', random, random OBJECT: '*', random, random OBJECT: '*', random, random OBJECT: '(', random, random OBJECT: random, random, random OBJECT: random, random, random OBJECT: random, random, random # MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome lord", random MONSTER: 'h', "dwarf", random MONSTER: 'h', "dwarf", random MONSTER: random, random, random MONSTER: random, random, random MONSTER: random, random, random # TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random TRAP: random, random # Minetown variant 1 # "Frontier Town" # LEVEL: "minetn-1" ROOM: "ordinary" , lit, (40,10), (center,center), (31,15) NAME: "town" FOUNTAIN: (13, 7) FOUNTAIN: (20, 7) # The Town Watch MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watch captain", random, peaceful SUBROOM: "shop" , lit, (2,2), (3,4), "town" CHANCE: 90 DOOR: false, closed, south, random SUBROOM: "tool shop", lit, (2,9), (3,4), "town" CHANCE: 90 DOOR: false, closed, north, random SUBROOM: "ordinary", lit, (6,2), (3,4), "town" FORGE: (01,01) MONSTER: 'h', "dwarf smith", (01,01), peaceful DOOR: false, closed, south, random SUBROOM: "ordinary", lit, (6,9), (3,4), "town" DOOR: false, closed, north, random SUBROOM: "food shop", lit, (10,2), (2,3), "town" CHANCE: 90 DOOR: false, closed, south, random SUBROOM: "candle shop", lit, (22,2), (3,3), "town" DOOR: false, closed, south, random SUBROOM: "ordinary", unlit, (10,10), (2,3), "town" DOOR: false, locked, east, random MONSTER: 'G', "gnome", random SUBROOM: "ordinary", lit, (19,2), (2,3), "town" DOOR: false, locked, west, random MONSTER: 'G', "gnome", random SUBROOM: "temple", lit, (15,9), (4,4), "town" DOOR: false, closed, north, random ALTAR:(02,02),align[0],shrine MONSTER: 'G', "gnomish wizard", random MONSTER: 'G', "gnomish wizard", random SUBROOM: "ordinary", lit, (22,10), (2,3), "town" DOOR: false, locked, west, random SUBROOM: "ordinary", lit, (26,2), (3,3), "town" DOOR: false, closed, south, random MONSTER: 'G', "gnome lord", random SUBROOM: "ordinary", unlit, (25,10), (4,3), "town" DOOR: false, closed, north, random ROOM: "ordinary" , random, random, random, random STAIR: random, up ROOM: "ordinary" , random, random, random, random STAIR: random, down TRAP: random, random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random ROOM: "ordinary" , random, random, random, random MONSTER: 'h', "dwarf", random ROOM: "ordinary" , random, random, random, random TRAP: random, random MONSTER: 'G', "gnome", random RANDOM_CORRIDORS # Minetown variant 2 # "Town Square" # LEVEL: "minetn-2" ROOM: "ordinary" , lit, (40,10), (center,center), (31,15) NAME: "town" FOUNTAIN: (17, 5) FOUNTAIN: (13, 8) # The Town Watch MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watch captain", random, peaceful SUBROOM: "ordinary", random, (2,0), (2,2), "town" DOOR: false, closed, west, random SUBROOM: "ordinary", unlit, (5,0), (2,2), "town" DOOR: false, closed, south, random SUBROOM: "ordinary", random, (8,0), (2,2), "town" DOOR: false, closed, east, random SUBROOM: "ordinary", lit, (16,0), (2,2), "town" DOOR: false, closed, west, random SUBROOM: "ordinary", unlit, (19,0), (2,2), "town" DOOR: false, closed, south, random SUBROOM: "ordinary", random, (22,0), (2,2), "town" DOOR: false, locked, south, random MONSTER: 'G', "gnome", random SUBROOM: "ordinary", unlit, (25,0), (2,2), "town" DOOR: false, closed, east, random SUBROOM: "ordinary", lit, (2,5), (2,2), "town" DOOR: false, closed, north, random SUBROOM: "ordinary", lit, (5,5), (2,2), "town" DOOR: false, closed, south, random SUBROOM: "ordinary", random, (8,5), (2,2), "town" DOOR: false, locked, north, random MONSTER: 'G', "gnome", random SUBROOM: "shop" , lit, (2,10), (4,3), "town" CHANCE: 90 DOOR: false, closed, west, random SUBROOM: "tool shop", lit, (23,10), (4,3), "town" CHANCE: 90 DOOR: false, closed, east, random SUBROOM: "food shop", lit, (24,5), (3,4), "town" CHANCE: 90 DOOR: false, closed, north, random SUBROOM: "candle shop", lit, (11,10), (4,3), "town" DOOR: false, closed, east, random SUBROOM: "ordinary", unlit, (7,10), (3,3), "town" DOOR: false, locked, north, random MONSTER: 'G', "gnome", random SUBROOM: "temple", lit, (19,5), (4,4), "town" DOOR: false, closed, north, random ALTAR:(02,02),align[0],shrine MONSTER: 'G', "gnomish wizard", random MONSTER: 'G', "gnomish wizard", random SUBROOM: "ordinary", lit, (18,10), (4,3), "town" DOOR: false, closed, west, random FORGE: (02,01) MONSTER: 'h', "dwarf smith", (02,01), peaceful #MONSTER: 'G', "gnome lord", random ROOM: "ordinary" , random, random, random, random STAIR: random, up ROOM: "ordinary" , random, random, random, random STAIR: random, down TRAP: random, random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random ROOM: "ordinary" , random, random, random, random MONSTER: 'h', "dwarf", random ROOM: "ordinary" , random, random, random, random TRAP: random, random MONSTER: 'G', "gnome", random RANDOM_CORRIDORS # Minetown variant 3 by Kelly Bailey # "Alley Town" # LEVEL: "minetn-3" ROOM: "ordinary",lit,(40,10),(center,center),(31,15) NAME: "town" FOUNTAIN:(01,06) FOUNTAIN:(29,13) MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watch captain", random, peaceful SUBROOM:"ordinary",random,(2,2),(2,2),"town" FORGE: (00,00) MONSTER: 'h', "dwarf smith", (00,00), peaceful DOOR: false,closed,south,random SUBROOM:"tool shop",lit,(5,3),(2,3),"town" CHANCE: 30 DOOR: false,closed,south,random SUBROOM:"ordinary",random,(2,10),(2,3),"town" DOOR: false, locked, north, random MONSTER: 'G',random,random SUBROOM:"ordinary",random,(5,9),(2,2),"town" DOOR: false,closed,north,random SUBROOM:"temple",lit,(10,2),(3,4),"town" DOOR: false,closed,east,random ALTAR:(1,1),align[0],shrine MONSTER: 'G', "gnomish wizard", random MONSTER: 'G', "gnomish wizard", random SUBROOM:"ordinary",random,(11,7),(2,2),"town" DOOR: false,closed,west,random SUBROOM:"shop",lit,(10,10),(3,3),"town" DOOR:false,closed,west,random SUBROOM:"ordinary",random,(14,8),(2,2),"town" DOOR:false,locked,north,random MONSTER: 'G',random,random SUBROOM:"ordinary",random,(14,11),(2,2),"town" DOOR:false,closed,south,random SUBROOM:"tool shop",lit,(17,10),(3,3),"town" CHANCE:40 DOOR:false,closed,north,random SUBROOM:"ordinary",random,(21,11),(2,2),"town" DOOR:false,locked,east,random MONSTER:'G',random,random SUBROOM:"food shop",lit,(26,8),(3,2),"town" CHANCE:90 DOOR:false,closed,west,random SUBROOM:"ordinary",random,(16,2),(2,2),"town" DOOR:false,closed,west,random SUBROOM:"ordinary",random,(19,2),(2,2),"town" DOOR:false,closed,north,random SUBROOM:"wand shop",lit,(19,5),(3,2),"town" CHANCE:30 DOOR:false,closed,west,random SUBROOM: "candle shop",lit,(25,2),(3,3),"town" DOOR:false,closed,south,random ROOM: "ordinary", random, random, random, random STAIR: random, up ROOM: "ordinary" , random, random, random, random STAIR: random, down TRAP: random, random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random ROOM: "ordinary" , random, random, random, random MONSTER: 'h', "dwarf", random ROOM: "ordinary" , random, random, random, random TRAP: random, random MONSTER: 'G', "gnome", random RANDOM_CORRIDORS # Minetown variant 4 by Kelly Bailey # "College Town" # LEVEL: "minetn-4" ROOM: "ordinary",lit,(40,10),(center,center),(30,15) NAME: "town" FOUNTAIN:(08,07) FOUNTAIN:(18,07) MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watch captain", random, peaceful SUBROOM:"book shop",lit,(4,2),(3,3),"town" DOOR: false,closed,south,random SUBROOM:"ordinary",random,(8,2),(2,2),"town" DOOR: false,closed,south,random SUBROOM:"temple",lit,(11,3),(5,4),"town" DOOR: false,closed,south,random ALTAR:(2,1),align[0],shrine MONSTER: 'G', "gnomish wizard", random MONSTER: 'G', "gnomish wizard", random SUBROOM:"ordinary",random,(19,2),(2,2),"town" DOOR: false,closed,south,random MONSTER: random, random, random SUBROOM:"candle shop",lit,(22,2),(3,3),"town" DOOR:false,closed,south,random SUBROOM:"ordinary",random,(26,2),(2,2),"town" DOOR:false,locked,east,random MONSTER: 'G',random,random SUBROOM:"tool shop",lit,(4,10),(3,3),"town" CHANCE:90 DOOR:false,closed,north,random SUBROOM:"ordinary",random,(8,11),(2,2),"town" DOOR:false,locked,south,random MONSTER: 'k',"kobold shaman",random MONSTER: 'k',"kobold shaman",random MONSTER: 'f',"kitten",random MONSTER: 'f',random,random SUBROOM:"food shop",lit,(11,11),(3,2),"town" CHANCE:90 DOOR:false,closed,east,random SUBROOM:"ordinary",random,(17,11),(2,2),"town" DOOR:false,closed,west,random MONSTER:'G',random,random SUBROOM:"ordinary",random,(20,10),(2,2),"town" FORGE: (01,01) MONSTER: 'h', "dwarf smith", (01,01), peaceful DOOR:false,closed,north,random SUBROOM:"shop",lit,(23,10),(3,3),"town" CHANCE:90 DOOR:false,closed,north,random ROOM: "ordinary" , random, random, random, random STAIR: random, up ROOM: "ordinary" , random, random, random, random STAIR: random, down TRAP: random, random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random ROOM: "ordinary" , random, random, random, random MONSTER: 'h', "dwarf", random ROOM: "ordinary" , random, random, random, random TRAP: random, random MONSTER: 'G', "gnome", random RANDOM_CORRIDORS # "Grotto Town" by Kelly Bailey # MAZE: "minetn-5",' ' GEOMETRY:center,center #0 1 2 3 4 5 6 7 #0123456789012345678901234567890123456789012345678901234567890123456789012345 MAP 0----- --------- 1|...--- ------.......-- ------- --------------- 2|.....----.........--..| |.....| ------- |.............| 3--..-....-.----------..| |.....| |.....| --+---+--.----+- 4 --.--.....---- ---- |.....| ------ --....---- |..-...--.-.+..| 5 ---.........---- ----- ---+--- |..+.| ---..-..----..---+-..---..| 6 ----.-....|..----...-- |.| |..|.| ---+-.....-+--........--+- 7 -----..|....-.....---- |.| |..|.------......--................| 8 ------ |..|.............---.-- ----.+..|-.......--..--------+--..-- 9 |....| --......---...........----- |.|..|-...{....---|.........|..-- 0 |....| |........-...-...........----.|..|--.......| |.........|...| 1 ---+--------....-------...---......--.-------....---- -----------...| 2 ------.---...--...--..-..--...-..---...|.--..-...-....------- |.......-- 3 |..|-.........-..---..-..---.....--....|........---...-|....| |.------- 4 |..+...............-+---+-----..--..........--....--...+....| |.|...S. 5-----.....{....----...............-...........--...-...-|....| |.|...| 6|..............-- --+--.---------.........--..-........------- |.--+------- 7-+-----.........| |...|.|....| --.......------...|....---------.....|....| 8|...| --..------- |...|.+....| ---...--- --..|...--......-...{..+..-+| 9|...| ---- ------|....| ----- -----.....----........|..|.| 0----- ------ ------- --------------- ENDMAP #0123456789012345678901234567890123456789012345678901234567890123456789012345 #0 1 2 3 4 5 6 7 STAIR:(01,01),up STAIR:(46,03),down FOUNTAIN:(50,09) FOUNTAIN:(10,15) FOUNTAIN:(66,18) REGION:(00,00,74,20),unlit,"ordinary" REGION:(09,13,11,17),lit,"ordinary" REGION:(08,14,12,16),lit,"ordinary" REGION:(49,07,51,11),lit,"ordinary" REGION:(48,08,52,10),lit,"ordinary" REGION:(64,17,68,19),lit,"ordinary" REGION:(37,13,39,17),lit,"ordinary" REGION:(36,14,40,17),lit,"ordinary" REGION:(59,02,72,10),lit,"ordinary" MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watch captain", random, peaceful MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome lord", random MONSTER: 'G', "gnome lord", random MONSTER: 'h', "dwarf", random MONSTER: 'h', "dwarf", random MONSTER: 'h', "dwarf", random # The shops REGION:(25,17,28,19),lit,"candle shop" DOOR:closed,(24,18) REGION:(59,9,67,10),lit,"shop" DOOR:closed,(66,08) REGION:(57,13,60,15),lit,"tool shop" DOOR:closed,(56,14) REGION:(05,09,08,10),lit,"food shop" DOOR:closed,(07,11) # Gnome homes DOOR:closed,(04,14) DOOR:locked,(01,17) MONSTER: 'G', "gnomish wizard", (02,19) DOOR:closed,(20,16) FORGE: (20,18) MONSTER: 'h', "dwarf smith", (20,18), peaceful DOOR:locked,(21,14) MONSTER: random, random, (22,12) DOOR:random,(25,14) DOOR:random,(42,08) DOOR:locked,(40,05) MONSTER: random, random, (38,07) DOOR:random,(59,03) DOOR:random,(58,06) DOOR:random,(63,03) DOOR:random,(63,05) DOOR:locked,(71,03) DOOR:locked,(71,06) DOOR:closed,(69,04) DOOR:closed,(67,16) MONSTER: 'G', "gnomish wizard", (67,14) OBJECT: '=', random, (70,14) DOOR:locked,(69,18) MONSTER: 'G', "gnome lord", (71,19) DOOR:locked,(73,18) OBJECT: '(', "chest", (73,19) DOOR:locked,(50,06) OBJECT: '(', random, (50,03) OBJECT: '`', "statue", (38,15), "gnome king", 1 # Temple REGION:(29,02,33,04),lit,"temple" DOOR:closed,(31,05) ALTAR:(31,03),align[0],shrine # "Bustling Town" by Kelly Bailey # MAZE: "minetn-6",' ' INIT_MAP:'.','-',true,true,lit,true GEOMETRY:center,top MAP .-----................----------------.- .|...|................|...|..|...|...|.. .|...+..--+--.........|...|..|...|...|.. .|...|..|...|..-----..|...|..|-+---+--.. .-----..|...|--|...|..--+---+-.........| ........|...|..|...+.............-----.. ........-----..|...|......--+-...|...|.. .----...|...|+------..{...|..|...+...|.. .|..+...|...|.............|..|...|...|.. .|..|...|...|-+-.....---+-------------.| .----...--+--..|..-+-|.................. ...|........|..|..|..|----....---------. ...|..T.....----..|..|...+....|......|-. ...|-....{........|..|...|....+......|-. ...--..-....T.....--------....|......|-. .......--.....................---------- ENDMAP REGION:(00,00,38,15),lit,"ordinary" STAIR:levregion(01,03,20,19),(0,0,39,15),up STAIR:levregion(61,03,75,19),(0,0,39,15),down FOUNTAIN:(22,07) FOUNTAIN:(09,13) REGION:(13,5,14,6),unlit,"ordinary" REGION:(9,7,11,9),lit,"candle shop" REGION:(16,4,18,6),lit,"tool shop" REGION:(23,1,25,3),lit,"shop" REGION:(22,12,24,13),lit,"food shop" REGION:(31,12,36,14),lit,"temple" ALTAR:(35,13),align[0],shrine FORGE:(03,02) MONSTER: 'h', "dwarf smith", (03,02), peaceful DOOR:closed,(5,2) DOOR:locked,(4,8) DOOR:closed,(10,2) DOOR:closed,(10,10) DOOR:locked,(13,7) DOOR:locked,(14,9) DOOR:closed,(19,5) DOOR:closed,(19,10) DOOR:closed,(24,4) DOOR:closed,(24,9) DOOR:closed,(25,12) DOOR:closed,(28,4) DOOR:locked,(28,6) DOOR:closed,(30,13) DOOR:closed,(31,3) DOOR:closed,(35,3) DOOR:closed,(33,7) MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", (14,6) MONSTER: 'G', "gnome lord", (14,5) MONSTER: 'G', "gnome", (27,8) MONSTER: 'G', "gnome lord", random MONSTER: 'G', "gnome lord", random MONSTER: 'h', "dwarf", random MONSTER: 'h', "dwarf", random MONSTER: 'h', "dwarf", random MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watch captain", random, peaceful MONSTER: '@', "watch captain", random, peaceful # "Bazaar Town" by Kelly Bailey # LEVEL: "minetn-7" ROOM: "ordinary" , lit, (40,10), (center,center), (30,15) NAME: "town" FOUNTAIN: (12, 07) FOUNTAIN: (11, 13) MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watchman", random, peaceful MONSTER: '@', "watch captain", random, peaceful MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome lord",random MONSTER:'Y',"monkey",random MONSTER:'Y',"monkey",random SUBROOM: "ordinary", random, (2,2), (4,2), "town" DOOR: false, closed, south, random SUBROOM: "ordinary", random, (7,2), (2,2), "town" DOOR: false, closed, north, random SUBROOM: "ordinary", random, (7,5), (2,2), "town" DOOR: false, closed, south, random SUBROOM: "ordinary", lit, (10,2), (3,4), "town" MONSTER:'G',"gnome",random MONSTER:'Y',"monkey",random MONSTER:'Y',"monkey",random MONSTER:'Y',"monkey",random DOOR: false, closed, south, random SUBROOM: "ordinary", random, (14,2), (4,2), "town" DOOR: false, closed, south, 0 MONSTER: 'n', random, random SUBROOM: "ordinary", random, (16,5), (2,2), "town" DOOR: false, closed, south, random SUBROOM: "ordinary", unlit, (19,2), (2,2), "town" DOOR: false, locked, east, random MONSTER: 'G',"gnome king",random SUBROOM: "food shop", lit, (19,5), (2,3), "town" CHANCE: 50 DOOR: false, closed, south, random SUBROOM: "ordinary", lit, (2,7), (2,2), "town" FORGE: (00,01) MONSTER: 'h', "dwarf smith", (00,01), peaceful DOOR: false, closed, east, random SUBROOM: "tool shop", lit, (2,10), (2,3), "town" CHANCE: 50 DOOR: false, closed, south, random SUBROOM: "candle shop", lit, (5,10),(3,3), "town" DOOR: false, closed, north, random SUBROOM: "ordinary", random, (11,10), (2,2), "town" DOOR: false, locked, west, random MONSTER: 'G',random,random SUBROOM: "shop", lit, (14,10), (2,3), "town" CHANCE: 60 DOOR: false, closed, north, random SUBROOM: "ordinary", random, (17,11), (4,2), "town" DOOR: false, closed, north, random SUBROOM: "ordinary", random, (22,11), (2,2), "town" DOOR: false, closed, south, random SINK: (00,00) SUBROOM: "food shop", lit, (25,11), (3,2), "town" CHANCE: 50 DOOR: false, closed, east, random SUBROOM: "tool shop", lit, (25,2), (3,3), "town" CHANCE: 30 DOOR: false, closed, west, random SUBROOM: "temple", lit, (24,6), (4,4), "town" DOOR: false, closed, west, random ALTAR:(02,01),align[0],shrine MONSTER: 'G', "gnomish wizard", random MONSTER: 'G', "gnomish wizard", random ROOM: "ordinary" , random, random, random, random STAIR: random, up ROOM: "ordinary" , random, random, random, random STAIR: random, down TRAP: random, random MONSTER: 'G', "gnome", random MONSTER: 'G', "gnome", random ROOM: "ordinary" , random, random, random, random MONSTER: 'h', "dwarf", random ROOM: "ordinary" , random, random, random, random TRAP: random, random MONSTER: 'G', "gnome", random RANDOM_CORRIDORS # Mine end level variant 1 # "Mimic of the Mines" # MAZE: "minend-1", ' ' GEOMETRY:center,center #1234567890123456789012345678901234567890123456789012345678901234567890 MAP ------------------------------------------------------------------ ------ | |.......| |.......-...| |.....|. | | --------- ----.......-------...........| ---...-+- | | |.......| |..........................-+- --.......| | | |......------- ---........................|. |.......-- | | |..--........-----..........................|. -.-..---- | | --..--.-----........-.....................--- --..-- | | --..--..| -----------..................---.----------..-- | | |...--.| |..S...+..............---................-- | | ----..----- ------------........--- ------------...--- | | |.........-- ---------- ---...-- ----- | | --.....---..-- -------- --...---...-- | | ----..-..-- --..--------------------- --......-- ---........| | |--....----- --..-..................--- |........| |.......-- | |.......| --......................+.. --......-- ---..---- | |--.--.-- ----.................--- ------..------...-- | | |....+.. |...............-..| ..+...........| | -------- -------------------- ------------------------ ENDMAP # Dungeon Description RANDOM_PLACES:(08,16),(13,07),(21,08),(41,14),(50,04),(50,16),(66,01) REGION:(26,01,32,01),unlit,"ordinary",filled,true REGION:(20,08,21,08),unlit,"ordinary" REGION:(23,08,25,08),unlit,"ordinary" # Secret doors DOOR:locked,(07,16) DOOR:locked,(22,08) DOOR:locked,(26,08) DOOR:locked,(40,14) DOOR:locked,(50,03) DOOR:locked,(51,16) DOOR:locked,(66,02) # Stairs BRANCH:(36,04,36,04),(0,0,0,0) # Non diggable walls NON_DIGGABLE:(00,00,74,17) # Niches # Note: place[6] empty OBJECT:'*',"diamond",place[0] OBJECT:'*',"emerald",place[0] OBJECT:'*',"worthless piece of violet glass",place[0] MONSTER:'m',random,place[0], m_object "luckstone" OBJECT:'*',"worthless piece of white glass",place[1] OBJECT:'*',"emerald",place[1] OBJECT:'*',"amethyst",place[1] MONSTER:'m',random,place[1], m_object "loadstone" OBJECT:'*',"diamond",place[2] OBJECT:'*',"worthless piece of green glass",place[2] OBJECT:'*',"amethyst",place[2] MONSTER:'m',random,place[2], m_object "flint" OBJECT:'*',"worthless piece of white glass",place[3] OBJECT:'*',"emerald",place[3] OBJECT:'*',"worthless piece of violet glass",place[3] MONSTER:'m',random,place[3], m_object "touchstone" OBJECT:'*',"worthless piece of red glass",place[4] OBJECT:'*',"ruby",place[4] OBJECT:'*',"loadstone",place[4] OBJECT:'*',"ruby",place[5] OBJECT:'*',"worthless piece of red glass",place[5] OBJECT:'*',"luckstone",place[5] # Random objects OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'(',random,random OBJECT:'(',random,random OBJECT:'(',"upgrade kit",random OBJECT[50%]:'(',"upgrade kit",random OBJECT[50%]:'(',"upgrade kit",random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters MONSTER:'G',"gnome king",random MONSTER:'G',"gnome lord",random MONSTER:'G',"gnome lord",random MONSTER:'G',"gnome lord",random MONSTER:'G',"gnomish wizard",random MONSTER:'G',"gnomish wizard",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'h',"hobbit",random MONSTER:'h',"hobbit",random MONSTER:'h',"dwarf",random MONSTER:'h',"dwarf",random MONSTER:'h',"dwarf",random MONSTER:'h',random,random # Mine end level variant 2 # "Gnome King's Wine Cellar" # MAZE: "minend-2", ' ' GEOMETRY:center,center MAP --------------------------------------------------------------------------- |...................................................| | |.|---------S--.--|...|--------------------------|..| | |.||---| |.||-| |...|..........................|..| | |.||...| |-|.|.|---...|.............................| .. | |.||...|-|.....|....|-|..........................|..|. .. | |.||.....|-S|..|....|............................|..|.. | |.||--|..|..|..|-|..|----------------------------|..|-. | |.| |..|..|....|..................................|... | |.| |..|..|----|..-----------------------------|..|.... | |.|---|..|--|.......|----------------------------|..|..... | |...........|----.--|......................| |..|....... | |-----------|...|.| |------------------|.|.|-----|..|.....|.. | |-----------|.{.|.|--------------------|.|..........|.....|.... | |...............|.S......................|-------------..-----... | |.--------------|.|--------------------|.|......................... | |.................| |.....................|........ | --------------------------------------------------------------------------- ENDMAP # Dungeon Description FOUNTAIN:(14,13) REGION:(23,03,48,06),lit,"ordinary" REGION:(21,06,22,06),lit,"ordinary" REGION:(14,04,14,04),unlit,"ordinary" REGION:(10,05,14,08),unlit,"ordinary" REGION:(10,09,11,09),unlit,"ordinary" REGION:(15,08,16,08),unlit,"ordinary" # Secret doors DOOR:locked,(12,02) DOOR:locked,(11,06) # Stairs BRANCH:(36,04,36,04),(0,0,0,0) # Non diggable walls NON_DIGGABLE:(00,00,52,17) NON_DIGGABLE:(53,00,74,00) NON_DIGGABLE:(53,17,74,17) NON_DIGGABLE:(74,01,74,16) NON_DIGGABLE:(53,07,55,07) NON_DIGGABLE:(53,14,61,14) # The Gnome King's wine cellar. # the Trespassers sign is a long-running joke ENGRAVING:(12,03),engrave,"You are now entering the Gnome King's wine cellar." ENGRAVING:(12,04),engrave,"Trespassers will be persecuted!" OBJECT:'!',"booze",(10,07) OBJECT:'!',"booze",(10,07) OBJECT:'!',random,(10,07) OBJECT:'!',"booze",(10,08) OBJECT:'!',"booze",(10,08) OBJECT:'!',random,(10,08) OBJECT:'!',"booze",(10,09) OBJECT:'!',"booze",(10,09) OBJECT:'!',"object detection",(10,09) # Objects # The Treasure chamber... OBJECT:'*',"diamond",(69,04) OBJECT:'*',random,(69,04) OBJECT:'*',"diamond",(69,04) OBJECT:'*',random,(69,04) OBJECT:'*',"emerald",(70,04) OBJECT:'*',random,(70,04) OBJECT:'*',"emerald",(70,04) OBJECT:'*',random,(70,04) OBJECT:'*',"emerald",(69,05) OBJECT:'*',random,(69,05) OBJECT:'*',"ruby",(69,05) OBJECT:'*',random,(69,05) OBJECT:'*',"ruby",(70,05) OBJECT:'*',"amethyst",(70,05) OBJECT:'*',random,(70,05) OBJECT:'*',"amethyst",(70,05) OBJECT:'*',"luckstone",(70,05) # Scattered gems... OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'*',random,random OBJECT:'(',random,random OBJECT:'(',random,random OBJECT:'(',"upgrade kit",random OBJECT[50%]:'(',"upgrade kit",random OBJECT[50%]:'(',"upgrade kit",random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random # Random traps TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # Random monsters. MONSTER:'G',"gnome king",random MONSTER:'G',"gnome lord",random MONSTER:'G',"gnome lord",random MONSTER:'G',"gnome lord",random MONSTER:'G',"gnomish wizard",random MONSTER:'G',"gnomish wizard",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'G',"gnome",random MONSTER:'h',"hobbit",random MONSTER:'h',"hobbit",random MONSTER:'h',"dwarf",random MONSTER:'h',"dwarf",random MONSTER:'h',"dwarf",random MONSTER:'h',random,random # "Catacombs" by Kelly Bailey # Relies on some very specific behavior of MAZEWALK. # MAZE:"minend-3",'-' FLAGS:nommap GEOMETRY:center,bottom MAP - - - - - - - - - - -- -- - - . - - - - - - - - - -- - - -- - - - - . - - | ------...---------.-----------...-----.-------.------- ----------------| - - - - - - - - - - - . - - - . - - - - - - - - - - -- - -- - . - - - - - | ------------.---------...-------------------------.--- ------------------| - - - - - - - - - - . . - - --- - . - - - - - - - - -- -- - - - - |.....| | --.---------------.......------------------------------- ----------|.....S-| - - - - |.. ..| - ....... . - - - - |.........| - - - --- - - - - |.....| | ----.----|.....|------.......--------|.........|--------------.------------| - - - - |..{..| - - -.... . --- - -.S.........S - - - - - - - - - - - - - | ---------|.....|--.---...------------|.........|---------------------------| - - - - |.. ..| - - - . - - - - - - |.........| - --- . - - - - - - - - - | ----------------------...-------.---------------------...------------------| ---..| - - - - - - - - . --- - - - - - - - - - - - - - . - - --- - - --- - | -.S..|----.-------.------- ---------.-----------------...----- -----.------- ---..| - - - - - - - -- - - -- . - - - - - . - - - . - . - - -- -- - - - -- -.S..|--------.---.--- -...---------------...{.--------- --------- --|. - - - - - - - -- - - - -- . - - - --- - - - . . - - - - -- - - - - - - ENDMAP RANDOM_PLACES:(1,15),(68,6),(1,13) NON_DIGGABLE:(67,3,73,7) NON_DIGGABLE:(0,12,2,16) FOUNTAIN:(12,08) FOUNTAIN:(51,15) REGION:(0,0,75,16),unlit,"ordinary" REGION:(38,6,46,10),lit,"ordinary" DOOR:closed,(37,8) DOOR:closed,(47,8) DOOR:closed,(73,5) DOOR:closed,(2,15) MAZEWALK:(36,8),west BRANCH:(42,8,42,8),(0,0,0,0) # Objects OBJECT:'*',"diamond",random OBJECT:'*',random,random OBJECT:'*',"diamond",random OBJECT:'*',random,random OBJECT:'*',"emerald",random OBJECT:'*',random,random OBJECT:'*',"emerald",random OBJECT:'*',random,random OBJECT:'*',"emerald",random OBJECT:'*',random,random OBJECT:'*',"ruby",random OBJECT:'*',random,random OBJECT:'*',"ruby",random OBJECT:'*',"amethyst",random OBJECT:'*',random,random OBJECT:'*',"amethyst",random OBJECT:'*',"luckstone",place[0] OBJECT:'*',"flint",place[1] OBJECT:'?',random,random OBJECT:'?',random,random OBJECT:'?',random,random OBJECT:'?',random,random OBJECT:'?',random,random OBJECT:'+',random,random OBJECT:'+',random,random OBJECT:'+',random,random OBJECT:'+',random,random OBJECT:'(',"upgrade kit",random OBJECT[50%]:'(',"upgrade kit",random OBJECT[50%]:'(',"upgrade kit",random OBJECT:random,random,random OBJECT:random,random,random OBJECT:random,random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random TRAP:random,random # One-time annoyance factor TRAP:"level teleport",place[0] TRAP:"level teleport",place[1] MONSTER:'M',random,random MONSTER:'M',random,random MONSTER:'M',random,random MONSTER:'M',random,random MONSTER:'M',random,random MONSTER:'M',"ettin mummy",random #MONSTER:'V',random,random MONSTER:'Z',random,random MONSTER:'Z',random,random MONSTER:'Z',random,random MONSTER:'Z',random,random MONSTER:'Z',random,random #MONSTER:'V',random,random MONSTER:'e',"floating eye",random MONSTER:'e',"floating eye",random MONSTER:'e',"floating eye",random MONSTER:'e',"floating eye",random # "Orc Temple" by Khor # In this variant of the mines end a group of orcs have found a randomly generated figurine of a demon and worship it # MAZE:"minend-4",' ' FLAGS:nommap GEOMETRY:center,center #0 1 2 3 4 5 6 7 #0123456789012345678901234567890123456789012345678901234567890123456789012345 MAP 0 |-----| 1 ------- |-LLLLL-| 2 --------------- |.....| |-LL...LL-| 3 -|..|..........| |.....| -----|LL.....LL| 4 -|...F..........| |.....| |...||L.......L| 5 |-------| -|....|-+------+-| ----+---- |...||L.......L| 6 |-.......-| -|.....F..........|----|.......|---------+---L.......L| 7 -------|.........|--|.....--...............F.......F.....||.....|LL.....LL| 8-|..........}}}...........-|..............................--.....|-LL...LL-| 9|...........}{}...........+...............................+......||-LL.LL-| 0-|..........}}}...........-|..............................--.....| |--S--| 1 -------|.........|--|.....--...............F.......F.....||.....| . 2 |-.......-| -|.....F..........|----|.......|---------S--- 3 |-------| -|....|-+------+-| ----+---- . 4 -|...F..........| |.....| 5 -|..|..........| |.....| 6 --------------- |.....| 7 ------- ..} 8 .}} 9 .}}{ ENDMAP RANDOM_PLACES:(0,18),(0,12),(2,18),(12,14),(20,12),(16,16),(72,18),(52,14),(44,14) REGION:(0,0,75,19),lit,"ordinary" NON_DIGGABLE:(0,0,75,19) BRANCH:(1,9,1,9),(0,0,0,0) #SOME ORCS (The religious kind) MONSTER:'o',"goblin",random MONSTER:'o',"goblin",random MONSTER:'o',"hobgoblin",random MONSTER:'o',"hobgoblin",random MONSTER:'o',"hill orc",random MONSTER:'o',"hill orc",random MONSTER:'o',"hill orc",random MONSTER:'o',"hill orc",random MONSTER:'o',"hill orc",random MONSTER:'o',"hill orc",random MONSTER:'o',"hill orc",random MONSTER:'o',"hill orc",random MONSTER:'o',"Mordor orc",random MONSTER:'o',"Mordor orc",random MONSTER:'o',"Mordor orc",random MONSTER:'o',"Mordor orc",random MONSTER:'o',"Mordor orc",random MONSTER:'o',"Mordor orc",random MONSTER:'o',"Mordor orc",random MONSTER:'o',"Mordor orc",random MONSTER:'o',random,random MONSTER:'o',random,random MONSTER:'o',random,random MONSTER:'o',random,random MONSTER:'o',random,random MONSTER:'o',random,random MONSTER:'o',random,random MONSTER:'o',random,random MONSTER:'o',random,random MONSTER:'o',random,random #SECRET CAVE MAZEWALK:(62,15),south ALTAR:(70,5),noalign,shrine DOOR:closed,(62,12) DOOR:closed,(70,10) TRAP:"rust",random TRAP:"board",random OBJECT:'(',"figurine",(70,5),random,"balrog",1 OBJECT:'*',"luckstone",place[0] OBJECT:'*',"flint",place[1] OBJECT:'*',random,place[2] OBJECT:'*',random,place[3] OBJECT:'*',random,place[4] OBJECT:'*',random,place[5] OBJECT:'*',random,place[6] OBJECT:'*',random,place[7] OBJECT:'*',random,place[8] OBJECT:'*',random,place[9] MONSTER:'o',"orc shaman",(69,3),asleep MONSTER:'o',"orc shaman",(71,3),asleep MONSTER:'o',"orc shaman",(68,4),asleep MONSTER:'o',"orc shaman",(72,4),asleep MONSTER:'o',"orc shaman",(68,6),asleep MONSTER:'o',"orc shaman",(72,6),asleep MONSTER:'o',"orc shaman",(69,7),asleep MONSTER:'o',"orc shaman",(71,7),asleep #TEMPLE ENGRAVING:(55,9),burn,"Blessed are the destroyers of false hope, for they are the true Messiahs." MONSTER:'o',"orc shaman",(55,9),asleep ENGRAVING:(48,3),burn,"Why should you not hate your enemies. If you love them does that not place you at their mercy?" MONSTER:'o',"orc shaman",(48,3),asleep ENGRAVING:(48,15),burn,"Cursed are the god-adorers, for they shall be shorn sheep!" MONSTER:'o',"orc shaman",(48,15),asleep ENGRAVING:(25,09),burn,"Dagul protects our doors. Dagul protects our souls." MONSTER:'o',"orc shaman",(25,09),asleep OBJECT:'`',"statue",(56,8),"orc shaman",1 OBJECT:'`',"statue",(56,10),"orc-captain",1 OBJECT:'`',"statue",(50,3),"hill orc",1 OBJECT:'`',"statue",(46,3),"hill orc",1 OBJECT:'`',"statue",(50,15),"Mordor orc",1 OBJECT:'`',"statue",(46,15),"Mordor orc",1 OBJECT:'`',"statue",(29,03),"Mordor orc",1 OBJECT:'`',"statue",(32,03),"hill orc",1 OBJECT:'`',"statue",(35,03),"orc-captain",1 OBJECT:'`',"statue",(38,03),"orc shaman",1 OBJECT:'`',"statue",(29,15),"mordor orc",1 OBJECT:'`',"statue",(32,15),"hill orc",1 OBJECT:'`',"statue",(35,15),"orc-captain",1 OBJECT:'`',"statue",(38,15),"orc shaman",1 OBJECT:'(',"box",(61,4) OBJECT:'(',"box",(62,4) OBJECT:'(',"box",(63,4) OBJECT:'(',"upgrade kit",random OBJECT[50%]:'(',"upgrade kit",random OBJECT[50%]:'(',"upgrade kit",random ALTAR:(48,2),noalign,shrine ALTAR:(48,16),noalign,shrine ALTAR:(56,9),noalign,shrine DOOR:closed,(58,9) DOOR:closed,(26,9) DOOR:closed,(30,5) DOOR:closed,(37,5) DOOR:closed,(48,5) DOOR:locked,(62,6) DOOR:closed,(30,13) DOOR:closed,(37,13) DOOR:closed,(48,13) # Wake the shamans if anyone tries to take the figurine: TRAP:"board",(69,04) TRAP:"board",(69,05) TRAP:"board",(69,06) TRAP:"board",(70,04) TRAP:"board",(70,06) TRAP:"board",(71,04) TRAP:"board",(71,05) TRAP:"board",(71,06) # # Raggo the Gnome King's own special level # # MAZE: "mineking",' ' GEOMETRY: center,center #0 1 2 3 4 5 6 #1234567890123456789012345678901234567890123456789012345678901234567890 MAP # # # ## ##### ####### # # # # ############### ### ###### # ##### ######## # #### # # # # #### ##################### ## ----------- ### ######### # ######## # # # |....\....| # # # ###### ### # |.........| #### ## # # ## ####### |.........| ## # # #### # ######## # # # -----+----- # # ######### # # # # # ####### # # ##### ############### ##### # # ######## # # # # # # # # ###### ######### ############## # #### # # # # # # ENDMAP STAIR:(35,06),up #BRANCH:(35,06,35,06),(0,0,0,0) DOOR: closed, (59,10) # 40 random gems all around... OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random OBJECT: '*',random,random #20 bunches of gold all around... GOLD: random,random GOLD: random,random GOLD: random,random GOLD: random,random GOLD: random,random GOLD: random,random GOLD: random,random GOLD: random,random GOLD: random,random GOLD: random,random GOLD: random,random GOLD: random,random GOLD: random,random GOLD: random,random GOLD: random,random GOLD: random,random GOLD: random,random GOLD: random,random GOLD: random,random GOLD: random,random # throne room MONSTER: 'G', "Raggo the Gnome King", (59,7), hostile OBJECT: ')',random,(59,7) OBJECT: '/',random,(59,7) OBJECT: '!',random,(59,7) OBJECT: '!',random,(59,7) OBJECT: '[',random,(59,7) MONSTER: 'G', random, (55,7), hostile MONSTER: 'G', random, (56,7), hostile MONSTER: 'G', random, (57,7), hostile MONSTER: 'G', random, (58,7), hostile MONSTER: 'G', random, (60,7), hostile MONSTER: 'G', random, (61,7), hostile MONSTER: 'G', random, (62,7), hostile MONSTER: 'G', random, (63,7), hostile MONSTER: 'G', random, (55,8), hostile MONSTER: 'G', random, (56,8), hostile MONSTER: 'G', random, (57,8), hostile MONSTER: 'G', random, (58,8), hostile MONSTER: 'G', random, (59,8), hostile MONSTER: 'G', random, (60,8), hostile MONSTER: 'G', random, (61,8), hostile MONSTER: 'G', random, (62,8), hostile MONSTER: 'G', random, (63,8), hostile MONSTER: 'G', random, (55,9), hostile MONSTER: 'G', random, (56,9), hostile MONSTER: 'G', random, (57,9), hostile MONSTER: 'G', random, (58,9), hostile MONSTER: 'G', random, (59,9), hostile MONSTER: 'G', random, (60,9), hostile MONSTER: 'G', random, (61,9), hostile MONSTER: 'G', random, (62,9), hostile MONSTER: 'G', random, (63,9), hostile # the mine workers MONSTER: 'G', "gnome", random, hostile MONSTER: 'G', "gnome", random, hostile MONSTER: 'G', "gnome", random, hostile MONSTER: 'G', "gnome", random, hostile MONSTER: 'G', "gnome", random, hostile MONSTER: 'G', "gnome", random, hostile MONSTER: 'G', "gnome", random, hostile MONSTER: 'G', "gnome", random, hostile MONSTER: 'G', "gnome", random, hostile MONSTER: 'G', "gnome", random, hostile MONSTER: 'G', "gnome", random, hostile MONSTER: 'G', "gnome", random, hostile MONSTER: 'G', "gnome", random, hostile MONSTER: 'G', "gnome", random, hostile MONSTER: 'G', "gnome", random, hostile MONSTER: 'G', "gnome", random, hostile MONSTER: 'G', "gnome lady", random, hostile MONSTER: 'G', "gnome lady", random, hostile MONSTER: 'G', "gnome lady", random, hostile MONSTER: 'G', "gnome lady", random, hostile MONSTER: 'G', "gnome lord", random, hostile MONSTER: 'G', "gnome lord", random, hostile MONSTER: 'G', "gnome lord", random, hostile MONSTER: 'G', "gnome lord", random, hostile MONSTER: 'G', "gnome lord", random, hostile MONSTER: 'G', "gnomish wizard", random, hostile MONSTER: 'G', "gnomish wizard", random, hostile MONSTER: 'G', "gnomish wizard", random, hostile MONSTER: 'G', "gnome queen", random, hostile MONSTER: 'G', "gnome queen", random, hostile MONSTER: 'G', "gnome queen", random, hostile # end mines.des