#

#	The "fill" level for the ice caves.
#
#	This level is used to fill out any levels not occupied by
#	specific levels as defined below.
#
MAZE: "icefill" , ' '
INIT_MAP: 'I' , ' ' , true , true , random , true
NOMAP
#
STAIR: random, up
STAIR: random, down
#
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '*', random, random
OBJECT: '(', random, random
OBJECT: random, random, random
OBJECT: random, random, random
OBJECT: random, random, random
#
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random

#
#Ice cave frozen settlement
# Stolen from adeon's sheol patch
#
MAZE: "icetwn", ' '
GEOMETRY:center,center
MAP
      --------------------------------------------------------
      |..................-----------   -----------...........|              
      |.......-.....-....|.........-----.........|.....-.....|              
      |......| |...| |...+.........|.K.|.........+....| |....|              
      |-----..-.....-....-----------...-----------.....-.....|-----------   
      |....|.............+.......................+...........+..........|   
      |....+.............+.......................+...........|---------.|   
      |-----..-.....-...------------...------------....-.....|        |.|   
      |......| |...| |..|          |...|          |...| |....|---     |.|   
      |.......-.....-...---------- |...| ----------....-....---P|     |.|   
      |..................--IIIIII---------IIIIIIIP--.......--PPP|     |.|   
      --------------------III---IIIIIIIIIII---IIIPP---...---PPPP|     |.|   
     --PPPIIIIIIIIIIIIIIIIIII| |.---...---.| |IIIIPPP-----PPPPPP|     |.|   
    --PPPPPIIIIIIIIIIIIIIII..---.| |...| |.---...IIPPPPPPIIIPIII|     |.|   
   --PPPPPIIIIIIIIIIIIIIIII......---.{.---........IIPPPIII.III..|  ----+----
  --PPPPPPIIIIIIIIIIIIIIII.........................IIIII...TFFFT|  |..III..|
 -------------IIIIIIIIIII............{.....................F...F|  |.......|
             -------IIIII..................................F...F|  |.......|
                   ---IIII.....----.....--------IIII.......F...F|  |.......|
                     -----------  ---.---      ----IIIII...TFFFT|  |.......|
                                    ---           ----III.......|  ---------
ENDMAP
REGION:(00,00,74,20),lit,"ordinary"
STAIR: (37,18),up
STAIR: (71,18),down

# Front doors
#DOOR:closed,(36,9)
#DOOR:locked,(37,9)
#DOOR:locked,(38,9)

# Left side
DOOR:open,(25,3)
DOOR:open,(25,5)
DOOR:closed,(25,6)
DOOR:closed,(11,6)

# Right side
DOOR:open,(49,3)
DOOR:open,(49,5)
DOOR:closed,(49,6)

MONSTER: '@', "armorsmith", (50,5), peaceful

# Secret passageway door
DOOR:closed,(61,5)
DOOR:closed,(71,14)

ALTAR:(61,17),random,altar
MONSTER: '&', "ice devil", (61,17), hostile
MONSTER: '&', "ice devil", (61,18), hostile

REGION:(26,2,34,3),lit,"shop"
REGION:(40,2,48,3),lit,"tool shop"
REGION:(7,5,10,6),lit,"potion shop"

DRAWBRIDGE:(37,11),north,open
# monsters
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random
MONSTER: random, random, random


MAZE: "iceboss", ' '
GEOMETRY:center,center
MAP
                                                                            
                          IIIIIIIIIIIIIIIIIIIII                             
                         IIIIIIIIIIIIIIIIIIIIIII                            
                        IIIIIIIIIIIIIIIIIIIIIIIII                           
                       IIIIIIIIIIIIIIIIIIIIIIIIIII                          
                      IIIIIIIIIIIIIIIIIIIIIIIIIIIII                         
                     IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII                        
                    IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII                       
                   IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII                      
                  IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII                     
                 .IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII.                    
                  IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII                     
                   IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII                      
                    IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII                       
                     IIIIIIIIIIIIIIIIIIIIIIIIIIIIIII                        
                      IIIIIIIIIIIIIIIIIIIIIIIIIIIII                         
                       IIIIIIIIIIIIIIIIIIIIIIIIIII                          
                        IIIIIIIIIIIIIIIIIIIIIIIII                           
                         IIIIIIIIIIIIIIIIIIIIIII                            
                                                                            
ENDMAP
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
# Stairs
STAIR:random,up
# Non diggable walls
NON_DIGGABLE:(00,00,75,19)
# Objects
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# monsters.
MONSTER:'F',"shrieker",(26,13)
MONSTER:'F',"shrieker",(25,8)
MONSTER:'F',"shrieker",(45,11)
MONSTER:'Y',"Abominable Snowman",(23,10)
WALLIFY