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  • b7f6829793
    Merge pull request #308 from NeroOneTrueKing/patch-ball-chain-sanity Chris-plus-alphanumericgibberish 2020-01-06 13:55:01 -0500
  • c1fc5435e8
    Merge pull request #301 from NeroOneTrueKing/devel-xhity Chris-plus-alphanumericgibberish 2020-01-06 13:54:42 -0500
  • 3c764637f2
    Merge branch 'devel-3.19.0' into devel-xhity Chris-plus-alphanumericgibberish 2020-01-06 13:53:36 -0500
  • ced3c255c4 AD_VAMP is always blood drain, AD_DRLI never is. ChrisANG 2020-01-06 13:46:58 -0500
  • b1de583b6b Add labels to the wizard-mode damage breakdown, and also allow Android Visors to activate it. ChrisANG 2020-01-06 13:36:07 -0500
  • 7ff6dfccca Phasing weapons now need to count base and base_nat dr ChrisANG 2020-01-06 13:35:26 -0500
  • 0a4a8a951a Add stray AT_s-rapier update ChrisANG 2020-01-06 13:34:48 -0500
  • bf9a0f0b75 New line changes only ChrisANG 2020-01-06 13:25:47 -0500
  • ec24e41ef2 Minor tabbing fix ChrisANG 2020-01-06 12:56:52 -0500
  • a2ce63d5cc Monst tag fixes. ChrisANG 2020-01-06 12:56:42 -0500
  • b667c979f0 v ChrisANG 2020-01-06 12:53:42 -0500
  • 36556d265e Add the android's unarmed-combo finisher, now that xhity has unbugged it! ChrisANG 2020-01-06 12:52:56 -0500
  • fc8d8bf54e Fix bugs from order-of-ops problem in andromalius checks ChrisANG 2020-01-06 12:51:13 -0500
  • a023c299a9 Being attacked by aquatic monsters can panic thalassophobic characters ChrisANG 2020-01-06 12:49:31 -0500
  • f8f7e8fd40 Monsters don't get a free equipment-don after polymorphing ChrisANG 2020-01-06 12:47:11 -0500
  • b06b6f7649 Any faction being set is grounds to keep traits on corpses. ChrisANG 2020-01-06 12:46:44 -0500
  • 0104e3969c Lord Carnarvon was definitly more of a gentleman's suit kind of guy. ChrisANG 2020-01-06 12:46:00 -0500
  • 9b4b6dfe4f Fix smoky violet robe crash, and futureproof the stat-bonus adjusting function. ChrisANG 2020-01-06 12:45:03 -0500
  • be95c1187c Peaceful monsters rise as hostile zombies. Pet behavior unchanged. ChrisANG 2020-01-06 12:44:15 -0500
  • 50e688da5e Adjust the mad_turn algorithm to use the single-hashed turn number and the double-hashed turn number ChrisANG 2020-01-06 12:43:54 -0500
  • 0e0bf81579 Add an extra 4 attack slots to permonst, to allow exceptional monsters to fit all their attacks without special-cases ChrisANG 2020-01-06 12:39:44 -0500
  • c7b8dc03e3 Add a MG_FUTURE_WISH tag, so tourists can wish for androids. ChrisANG 2020-01-06 12:33:04 -0500
  • 53a0439568 Add a m_dbon function to fake "extra strength damage" for monsters ChrisANG 2020-01-06 12:26:37 -0500
  • 4579758dec Swap AT_Shadow for AT_Spiritual Rapier, and adjust monster attack assignments. ChrisANG 2020-01-06 12:11:43 -0500
  • 254d0941d4 Don't attempt to damage walls of specially-marked rooms NeroOneTrueKing 2020-01-05 16:11:06 -0600
  • 0e4a85dbf4 Balls can be wielded or quivered, don't throw impossibles when that happens NeroOneTrueKing 2020-01-05 15:36:43 -0600
  • 44022c73a1 Spellcasting rays should check friendly-fire NeroOneTrueKing 2020-01-05 13:50:19 -0600
  • 55d581936a Partial fixes related to troll weapons NeroOneTrueKing 2020-01-05 13:42:05 -0600
  • 6010244939 Demon/angel gating should never use up their turn; msummon doesn't say if anything happened NeroOneTrueKing 2020-01-05 11:11:44 -0600
  • 9d394673e1 Make hmon take killer_set as a variable NeroOneTrueKing 2020-01-04 13:01:10 -0600
  • a79e77f553 Dangit, this is why I should check that the problem is fixed before pushing the fixes NeroOneTrueKing 2020-01-04 01:58:01 -0600
  • 1d9c9e7093 Fix crash NeroOneTrueKing 2020-01-04 01:53:30 -0600
  • 76b619cd71 Add missing minor accuracy/damage boosts NeroOneTrueKing 2020-01-03 23:37:36 -0600
  • e2e390b361 Bugfix NeroOneTrueKing 2020-01-03 11:32:10 -0600
  • 4f4f3f084a Fix crash NeroOneTrueKing 2020-01-02 22:33:19 -0600
  • 6c2fbb359b
    Merge pull request #299 from NeroOneTrueKing/devel-xhity Chris-plus-alphanumericgibberish 2020-01-02 19:57:59 -0500
  • 15e25bf3bb Misc bugfixes NeroOneTrueKing 2020-01-02 17:35:51 -0600
  • bdd1ebbd8b Clean up throwing files NeroOneTrueKing 2020-01-02 16:56:08 -0600
  • 38c4b3a6ee Bugfix NeroOneTrueKing 2020-01-02 16:50:02 -0600
  • d10d43f0fd Deprecate mhitu, uhitm, mhitm entirely NeroOneTrueKing 2020-01-02 16:47:35 -0600
  • 90da9f05a6 Clean up headers somewhat NeroOneTrueKing 2020-01-02 14:43:04 -0600
  • c4f58f840c Clean up to-do list NeroOneTrueKing 2020-01-02 13:36:53 -0600
  • 86f7180f47 Saving progress NeroOneTrueKing 2020-01-02 12:25:39 -0600
  • 0dc75b35eb Revert khakkharas to not multihit like a viperwhip NeroOneTrueKing 2019-12-31 11:06:16 -0600
  • a82f4abcfc The usual NeroOneTrueKing 2019-12-31 00:58:30 -0600
  • 8b54d84a05 More progress! NeroOneTrueKing 2019-12-30 23:52:39 -0600
  • d56de6e69c Misc progress NeroOneTrueKing 2019-12-30 15:43:48 -0600
  • aac3659911 mhitm.c is almost entirely defunct! NeroOneTrueKing 2019-12-30 13:44:52 -0600
  • 00a6cebdaa Complete gaze attacks NeroOneTrueKing 2019-12-30 13:27:09 -0600
  • 774b881f71 Finally get around to making xgazey() NeroOneTrueKing 2019-12-29 17:43:45 -0600
  • 4772e24628 Replace and comment out deprecated functions, part 1 NeroOneTrueKing 2019-12-29 10:59:55 -0600
  • c77cc7cb4b More bugfixes NeroOneTrueKing 2019-12-27 20:56:55 -0600
  • 2eca667513 Oops, Liecleaver isn't actually a 2x damage artifact. It only acts like it in melee. NeroOneTrueKing 2019-12-27 20:22:33 -0600
  • a1bad5665c Change Illurien to deprecate the AT_ILUR attack type NeroOneTrueKing 2019-12-27 20:12:42 -0600
  • 92c2cde913 Clean up some things NeroOneTrueKing 2019-12-27 19:47:30 -0600
  • 8ada9fb418 Move mon_nam_too to do_name.c NeroOneTrueKing 2019-12-27 19:33:53 -0600
  • 16911c8a5c Update dmgval NeroOneTrueKing 2019-12-27 19:20:40 -0600
  • cf592f2976 Bugfix: androids getting multiple mainhand attacks NeroOneTrueKing 2019-12-27 18:19:02 -0600
  • da43c7af76 Long worms can be cut! NeroOneTrueKing 2019-12-27 18:16:23 -0600
  • 7c2e80e962 Bugfixes and polearms NeroOneTrueKing 2019-12-27 18:04:08 -0600
  • 80e6003982 Bugfixes NeroOneTrueKing 2019-12-27 16:48:53 -0600
  • 33315fe881 Use new throwing functions, comment out old NeroOneTrueKing 2019-12-27 16:39:36 -0600
  • c9bb0b6b9d Use new android combos NeroOneTrueKing 2019-12-27 15:50:25 -0600
  • e2ccf9cbdf Unpolymorphed players make proper attacks, and can twoweapon NeroOneTrueKing 2019-12-27 15:42:32 -0600
  • c12957fd4a Finish function for android combos NeroOneTrueKing 2019-12-27 14:36:24 -0600
  • a1de3e8d8b Closer! NeroOneTrueKing 2019-12-27 14:05:39 -0600
  • ab49e4e118 Great progress on ranged attacks NeroOneTrueKing 2019-12-23 21:54:22 -0600
  • c82f5aa6b9 Player functions in working state dothrow(), dofire() moved over to the new system NeroOneTrueKing 2019-12-18 13:17:28 -0600
  • 137cd3722d Progress Still not in a workable state, but getting better. Lots to do in projectile.c NeroOneTrueKing 2019-12-13 13:21:34 -0600
  • 4c0e2e537a Start projectile.c -- NOT BUILDABLE NeroOneTrueKing 2019-11-30 14:06:27 -0600
  • 2364abf1da First steps NeroOneTrueKing 2019-11-15 12:50:34 -0600
  • 96b577db44 Enable Chiropteran's for Monk ChrisANG 2020-01-01 13:06:18 -0500
  • 431cb2aa90 Add missing . ChrisANG 2020-01-01 13:06:03 -0500
  • 490df06389 Some monsters give madnesses when seen up close ChrisANG 2020-01-01 13:05:39 -0500
  • 24b5b3e251 Make the Binah Sephiroth actually threatening. ChrisANG 2019-12-31 14:27:02 -0500
  • 3c7feaa194 Add and implement Cthulhu-dreams and Helminthophobia (fear of worms) madnesses. ChrisANG 2019-12-31 14:24:57 -0500
  • eb711b01d3 Implement remaining madnesses ChrisANG 2019-12-30 23:27:13 -0500
  • f962e947b6 Code trephination kit functionality ChrisANG 2019-12-30 00:39:56 -0500
  • a565ab05a5 Fix starting energy bug ChrisANG 2019-12-29 19:39:41 -0500
  • bcf0a709b0 Armories limited to rooms between 3x3 and 5x5 ChrisANG 2019-12-29 19:39:11 -0500
  • 7232838f85 Armor improvements ChrisANG 2019-12-29 19:36:57 -0500
  • 2e683c26ac Merge branch 'devel-3.19.0' of https://github.com/Chris-plus-alphanumericgibberish/dNAO.git into devel-3.19.0 ChrisANG 2019-12-26 13:58:04 -0500
  • a3c06b2f29 Part one of bringing some equity/sanity to the various magic attack methods (wands/scrolls/spells/etc). ChrisANG 2019-12-26 13:57:15 -0500
  • 6f99c3cd3f
    Merge pull request #297 from NeroOneTrueKing/patch-deep-wyrm-breath Chris-plus-alphanumericgibberish 2019-12-23 20:39:58 -0500
  • 49f650e640
    Merge branch 'devel-3.19.0' into patch-deep-wyrm-breath Chris-plus-alphanumericgibberish 2019-12-23 20:39:50 -0500
  • 9de683a024 Fix that bad STONE mat Nero found ChrisANG 2019-12-23 20:37:18 -0500
  • fd1f6780d2 Trephination kits are changed ChrisANG 2019-12-23 20:37:02 -0500
  • 67848635e0 Add clawed hand club for lurking one weapons ChrisANG 2019-12-23 20:36:47 -0500
  • 00ff58769f Update clockwork monsters and clockwork base dr. ChrisANG 2019-12-23 20:36:12 -0500
  • 06a103b2df Fix clang-found bugs ChrisANG 2019-12-23 20:35:15 -0500
  • e504d51afc Bones files and trephination kit groundwork. ChrisANG 2019-12-23 20:32:24 -0500
  • 2cc48530cd Fix clang complaints ChrisANG 2019-12-23 20:24:11 -0500
  • 99ae7fb91d Add missing prop ChrisANG 2019-12-22 23:07:59 -0500
  • 2686a24393 tiny beings shouldn't have blinding widge gazes. It's impossible to chase them down :( ChrisANG 2019-12-22 23:03:14 -0500
  • 9261efc968 The ford guardian should be nopoly ChrisANG 2019-12-22 23:02:45 -0500
  • ebc975ee8b Aspects of the silence should have the Bold flag to limit how long they'll run away ChrisANG 2019-12-22 23:02:08 -0500
  • 8c0c314895 Make fierna's fire attack a touch-blade ChrisANG 2019-12-22 23:01:33 -0500
  • 515d0d56e4 Make mummies hit harder ChrisANG 2019-12-22 23:01:06 -0500
  • 135fd69598 Add nopoly to lurking ones and the lurker ChrisANG 2019-12-22 23:00:48 -0500
  • 66a3180dd9 Migo have resistance to pierce (matching CoC) ChrisANG 2019-12-22 23:00:21 -0500