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  • b7aed290f8 Bugfix: mirror blades tried to check a null object when attacking an unarmed target ChrisANG 2020-07-19 16:59:18 -0400
  • 55b0949db0 AT_MARI attacks become shadowblades too NeroOneTrueKing 2020-07-19 15:58:58 -0500
  • e4b0b4a336 Adding unholy to a marilith weapon implies you should also curse it. ChrisANG 2020-07-19 16:55:30 -0400
  • e1d1be5b21 Fix sword archon being active on mordish fort. ChrisANG 2020-07-19 16:54:37 -0400
  • 82d23d7520 Kukers should actually pick up their weapons ChrisANG 2020-07-19 16:53:34 -0400
  • 3617f86751 Fix twoweaponing double shadowblades NeroOneTrueKing 2020-07-19 15:53:27 -0500
  • 6faf534b7a Tabbing ChrisANG 2020-07-19 16:53:16 -0400
  • b0ffeb9f01 Add the trap object loop in the active objects code. ChrisANG 2020-07-19 16:53:05 -0400
  • 983a7679f5 Soresu should just cost 6 move, there's no reason to make it less costly as it improves ChrisANG 2020-07-19 16:52:25 -0400
  • 5eb66c8fd2 Bugfix: your speed was getting set to something loopy if you didn't move. ChrisANG 2020-07-19 16:51:56 -0400
  • f3b72fbd9d Armor shape adjustments ChrisANG 2020-07-19 16:51:01 -0400
  • b2e2b9a46b Shift unholy armor to +4 ChrisANG 2020-07-19 16:50:04 -0400
  • d74088ca24 Add basic handling for AD_STAR ray spell NeroOneTrueKing 2020-07-19 15:19:56 -0500
  • 8ccfe8c7d7 Properly implement potions of blood special case to need ID NeroOneTrueKing 2020-07-19 13:26:45 -0500
  • 4a42a13b62 HUGE: put weapon dice in objects.c NeroOneTrueKing 2020-07-19 13:18:47 -0500
  • 5d6bd08e6a Upgrade macromagic to handle structures NeroOneTrueKing 2020-07-19 13:17:04 -0500
  • 66a2c7850f Move and modify weapon_dice structure NeroOneTrueKing 2020-07-18 12:34:45 -0500
  • 39f40ff4d8 Flint is a slashing rock NeroOneTrueKing 2020-07-18 11:30:32 -0500
  • 5c74f937ff Meat rings are like meat sticks, just unmergeable NeroOneTrueKing 2020-07-18 11:24:56 -0500
  • 53de98c2ff Bell of Opening and Candelabrum of Invocation are based on tools NeroOneTrueKing 2020-07-18 11:09:45 -0500
  • 95bda9d7c3 The Amulet of Yendor (and replicas) are based on amulets NeroOneTrueKing 2020-07-18 10:59:00 -0500
  • 976bd02a84 Use the nowish bit on things that should be unwishable NeroOneTrueKing 2020-07-17 17:26:43 -0500
  • 3d357a45fb Artifact spellbooks are based on spellbooks NeroOneTrueKing 2020-07-17 17:11:45 -0500
  • 920c5de859 Gold Scrolls of Law are modified scrolls NeroOneTrueKing 2020-07-17 16:29:23 -0500
  • f28e0e740a Expand macromagic to handle up to 59 input arguments NeroOneTrueKing 2020-07-17 16:21:56 -0500
  • 44f8d1e5f3 Use O_POWER(), not a whole new base macro, to add a power NeroOneTrueKing 2020-07-17 15:18:03 -0500
  • 6dbf363d39 Replace (BOOTS vs BOOTS_MATSPEC) with just O_MATSPEC when needed NeroOneTrueKing 2020-07-17 15:07:43 -0500
  • 49adaef78d Add ..., __VA_ARGS__ to all submacros NeroOneTrueKing 2020-07-17 14:48:22 -0500
  • 6b4ffc6e65 Macromagic in objects.c NeroOneTrueKing 2020-07-17 14:37:45 -0500
  • bb84614f9e Merge branch 'devel-better-macromagic' into devel-macro-objects NeroOneTrueKing 2020-07-17 13:39:16 -0500
  • 903ff8da6e Exclude the Fluorite Octet "8 glowing cobalt dice named The Fluorite Octahedron" Yuck. NeroOneTrueKing 2020-07-15 23:34:23 -0500
  • 15adb77bb8 Add option to always show "named Artifact Name" for artifacts NeroOneTrueKing 2020-07-15 23:27:13 -0500
  • 8aa0827fd8 Apparently enemies' weapons *should* shatter on lethal blows. NeroOneTrueKing 2020-07-15 17:16:02 -0500
  • c4cc9e787f Clean up some hmon2point0 calls NeroOneTrueKing 2020-07-15 16:59:28 -0500
  • bfdaf6167f Remove longinus double damage RikerW 2020-07-15 13:51:04 -0700
  • d4a8149c9a Update commenting NeroOneTrueKing 2020-07-15 15:46:27 -0500
  • 7cc109578b Partly de-stupidify macromagic NeroOneTrueKing 2020-07-15 15:42:43 -0500
  • 794497f57c AC and thick skin help monsters resist diggestion attacks. ChrisANG 2020-07-15 15:54:43 -0400
  • 6fa7f4dcdc Nameless horrors are all approx difficulty 50 NeroOneTrueKing 2020-07-15 14:09:36 -0500
  • aae0e06ef8 Add Nameless Horrors NeroOneTrueKing 2020-07-15 13:47:53 -0500
  • 9db7e02c95 Merge branch 'devel-3.19.2' of https://github.com/Chris-plus-alphanumericgibberish/dNAO.git into devel-3.19.2 ChrisANG 2020-07-15 14:10:18 -0400
  • 7263f3ca0d Remove has_neck, fix mistweaver permonst creation, add can_amulet override mb_ flag ChrisANG 2020-07-15 14:09:44 -0400
  • 73c7790afb Have target levels for horrors Has to be within +-2 levels. NeroOneTrueKing 2020-07-15 12:20:11 -0500
  • 612b905fd7 Fix: horrors can have factions again NeroOneTrueKing 2020-07-15 12:09:41 -0500
  • 55d9a18ac4 Save horror data to monster NeroOneTrueKing 2020-07-15 11:55:46 -0500
  • 776bec9ab3 Apply DR before HalfPhys/DamageTypeResistance Effects: - HalfPhysicalDamage is less crazily effective for the player, and is back to being about 50% damage reduction. - Attacking vulnerabilities is less effective against monsters that have DR, such as iron golems. - Attempting to beat up a monster that has resistance to a damage type is more effective than before, but still quite ineffective. NeroOneTrueKing 2020-07-14 22:58:54 -0500
  • 8aeaba91d6 Fix minor bugs RikerW 2020-07-14 17:55:48 -0700
  • fb4ea71e4f Add monster tip interactions RikerW 2020-07-14 16:08:53 -0700
  • 06f47960d4 Use find_opera_cloak for vampires NeroOneTrueKing 2020-07-14 16:32:28 -0500
  • 19bdd21bea Edit extern.h, and add riding boots/gloves finders. NeroOneTrueKing 2020-07-14 16:30:00 -0500
  • e4306165e6 Remove unnecessary static variables NeroOneTrueKing 2020-07-14 16:22:17 -0500
  • 2610e8a58e Rewrite all find-obj-desc functions to use general searcher, use static NeroOneTrueKing 2020-07-14 13:34:21 -0500
  • fb6a923f68 Write a general robust find-a-description function NeroOneTrueKing 2020-07-14 11:56:51 -0500
  • bad4981a09
    Merge pull request #961 from NeroOneTrueKing/patch-multistriking-weapons Chris-plus-alphanumericgibberish 2020-07-14 11:05:18 -0400
  • 74fc546187 Fix multistriking weapons NeroOneTrueKing 2020-07-13 22:46:33 -0500
  • 6477c22a46 Add tipping hats RikerW 2020-07-13 19:53:33 -0700
  • 72a703a3e9 The hero has passed a cha check, be more insistant that freed monsters actually become tame. ChrisANG 2020-07-13 20:13:44 -0400
  • 0e48e37ff6 Mistweavers should also be pasified with the rest of the goat faction. ChrisANG 2020-07-13 20:13:18 -0400
  • fec9afb0c9 Fix silvered/acid coating confusion ChrisANG 2020-07-13 20:12:49 -0400
  • 161433d774 Add disintegration-proof label and wiz-wishing ChrisANG 2020-07-13 20:12:28 -0400
  • a0382bf0cf The auto-sac-to-goatmom code only triggers if you have a holy symbol in open inventory. ChrisANG 2020-07-13 20:12:03 -0400
  • aeabadefd2 Goatmom cultists have acid in their whips (but NOT acid oprops) ChrisANG 2020-07-13 20:11:36 -0400
  • 0aec89e8d2 Passive goatmom eating is slower, possibly allowing you to run over and offer corpses yourself. ChrisANG 2020-07-13 20:11:00 -0400
  • f9a696287c Require lenses to match your size, and allow resizing using upgrade kits. ChrisANG 2020-07-13 20:10:15 -0400
  • ba0685549d Add self-poisoning and living weapons ChrisANG 2020-07-13 20:09:07 -0400
  • 9b62eba4c5 Bring symbiotic attacks in line with goat tentacle bug fixes. ChrisANG 2020-07-13 15:16:39 -0400
  • e5022562ab Fix bug where hidden monsters could be "seen" for insight/touring purposes ChrisANG 2020-07-13 15:15:56 -0400
  • cafeb05f8b Make mistweavers disapear if your insight goes below what they originally rolled. ChrisANG 2020-07-13 15:15:33 -0400
  • f5ae96589d Mistweavers are supposed to have tentacle attacks. Not sure if this was lost or just never implemnented ChrisANG 2020-07-13 15:14:30 -0400
  • a4bc0518c4 Black goat monsters with tentacle attacks make passive tentacle attacks against adjacent targets. ChrisANG 2020-07-13 15:14:01 -0400
  • ef28a0e201 Mistweavers don't have heads, but do have necks ChrisANG 2020-07-13 12:57:14 -0400
  • 56987b0279 Turn symbiotic armor on for monsters. ChrisANG 2020-07-13 12:52:06 -0400
  • c031d8f1e9 Merge branch 'compat-3.19.1' into devel-3.19.2 ChrisANG 2020-07-13 11:49:15 -0400
  • c262f101c1 Use isok(x, y) instead of checking if x and y are greater than 0 ChrisANG 2020-07-13 11:42:35 -0400
  • cdbb1b8c6f
    Merge pull request #956 from RikerW/patch-drop-bones-items Chris-plus-alphanumericgibberish 2020-07-13 11:31:50 -0400
  • a92af828cd Add the other android monsters to uandroid ChrisANG 2020-07-13 11:16:49 -0400
  • 03c8d0ab3a Remove test code from the brain damage function ChrisANG 2020-07-13 11:16:11 -0400
  • 7a36b68c57 Oops, android brain damage should occur AFTER the head-protection checks! ChrisANG 2020-07-13 11:15:56 -0400
  • 6ca4331788
    Merge pull request #958 from RikerW/patch-chaos-option Chris-plus-alphanumericgibberish 2020-07-13 11:13:23 -0400
  • 1e6ca0f236 Gold pieces always display as gold ChrisANG 2020-07-13 10:10:10 -0400
  • 1b7604e125 Block chaos_quest option from taking effect most of the time RikerW 2020-07-12 17:08:45 -0700
  • 152649033f Drop bones items on death correctly RikerW 2020-07-11 18:43:43 -0700
  • ab3156e225 Android vs. mind flayer grudge. ChrisANG 2020-07-11 20:25:47 -0400
  • 624605e50d Android powers are dependent on their physical bodies ChrisANG 2020-07-11 20:17:54 -0400
  • 58c9a2ad08 Mindflayer/Android interaction ChrisANG 2020-07-11 20:17:25 -0400
  • bba498c601 Add missing {} and indentation, fix kicking-always-hurtles bug. ChrisANG 2020-07-11 10:38:49 -0400
  • 5eba670ab2 Bandaid the dokick code to not miss ChrisANG 2020-07-10 14:30:51 -0400
  • 461b651b84 Move the print for potions of gain energy so that the bottom line update procs ChrisANG 2020-07-10 14:30:32 -0400
  • 1d0da3ace5 Monster acquired intrinsics fixes, give moloch priests poison res. ChrisANG 2020-07-10 14:30:07 -0400
  • 8aab1c2294 Add setmangry() calls to all artifact invokes that may kill the target or that reduce current HP ChrisANG 2020-07-10 10:56:35 -0400
  • e57670ae33 Merge branch 'devel-3.19.2' of https://github.com/Chris-plus-alphanumericgibberish/dNAO.git into devel-3.19.2 ChrisANG 2020-07-09 23:50:01 -0400
  • bbffbaf687 Add missing bottom line flags to make the power display update ChrisANG 2020-07-09 23:49:32 -0400
  • e6f309c000
    Merge pull request #952 from RikerW/patch-polyself-fix Chris-plus-alphanumericgibberish 2020-07-09 22:40:43 -0400
  • 4246f7ec5c Replace all instances of directly setting obj_material in favor of the minimal set material function. ChrisANG 2020-07-09 22:15:20 -0400
  • 6ac963c452 Oops did the merge wrong! ChrisANG 2020-07-09 20:52:52 -0400
  • 24e2d6ed4e Fix bad ! in same-race check RikerW 2020-07-09 17:52:42 -0700
  • 3a4dc2b0ce
    Merge pull request #947 from RikerW/patch-eating-intrinsics Chris-plus-alphanumericgibberish 2020-07-09 20:45:48 -0400
  • 13e953e840
    Merge pull request #937 from RikerW/patch-god-gives-benefit Chris-plus-alphanumericgibberish 2020-07-09 20:39:12 -0400
  • dd66f8b90f
    Merge pull request #951 from RikerW/patch-disease-spell-killers Chris-plus-alphanumericgibberish 2020-07-09 20:35:51 -0400
  • ee023ffd3b
    Merge pull request #950 from RikerW/patch-revivers-crashing-badly Chris-plus-alphanumericgibberish 2020-07-09 20:34:34 -0400