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15 commits

Author SHA1 Message Date
47e2c8d967
Change default ghost and shade symbols to 8 and 6 respectively 2024-04-17 23:24:02 +01:00
chris
106d75358d Stick a hyperborean dial in the Binder quest library.
Binders need a way to access Yog Sothoth.

The desired solution is the fingerprint shield, but we're in feature freeze
2024-03-31 20:38:46 -04:00
George Edward Bulmer
2dd5d86cf3 Add [skipcheck] for all currently warned objects
It's not clear to me whether any of these warnings are valid or not,
hopefully by highlighting them in this commit they'll be examined
2022-01-12 20:11:03 +00:00
ChrisANG
59046fa888 Add some dolls of Binding to the Binder quest.
If saved for the endgame, these can be used to prevent critical spirits from timing out/spare you from needing* to wait for your spirits to cycle before starting it.

*I've typically always just gone for it with little regard for that. It can be fun to end up needing to re-bind some sub-optimal spirits to get through the endgame. But these provide the option.
2021-12-10 01:05:33 -05:00
NeroOneTrueKing
09f5720fb5 Specify gods where appropriate in des files 2021-10-21 19:56:24 -05:00
ChrisANG
a55b80b117 Add soil terain to many outdoors maps 2019-08-18 14:41:16 -04:00
ChrisANG
2fd3f14285 Binder village is grassy 2019-08-10 17:26:21 -07:00
ChrisANG
794d791b5d Grass terrain (and engraving refactor):
Add to Ana, Bard, Bin, Cave, Drow, Elf, Knight, Noble, Ranger, and Samurai quests.  Also add shallow water to Barb

Also add to Vlad's tower, pleasant castle, chaos, neutral, and law quests, as well as the dun savana and the drowned city.
-Update inclusion code to work with grass instead of room

Martial artists regen power if standing barefoot on grass.

Herbivourous pets can eat from grass squares, providing nutrition as if they had eaten a food ration (4000 turns of nutrition)

Engraving: Grass is not dusty, but it also doesn't dull weapons.
-Wands of death kill grass squares, wands of sleep don't
2019-06-06 10:36:16 -04:00
Chris-plus-alphanumericgibberish
f370e6e3bb More derived undead changes
Remove racial zombies, retaining one generic (human) 'zombie' for emergencies (like the Rogue level)

Make the blood checks take into acount undead status

Make breathless-ness and silent-ness acount for undead status

Ditto infravision and peace-minded checks

When an S_Zombie is called for, substitute in a random zombified humanoid

Do better job subbing in the special derived undead attacks

Fix handling of derived undead during turn attempts
2017-08-02 14:51:38 -04:00
Chris-plus-alphanumericgibberish
a8c193ad17 Add magic chests to the quest branches.
Note that different quests have the chests at different depths, with 'harder' roles tending to have chests deeper in the quest.
2016-01-07 15:26:21 -05:00
Chris-plus-alphanumericgibberish
f2290393b7 Binder.des 3.8
Fix Church altar to be one of the regular gods.

Get rid of the Keter room, replace it with a decorative room, at least for now.

Add a teleport region to constrain arival on the end level.
2015-01-22 19:36:57 -05:00
Chris-plus-alphanumericgibberish
9ae7a7cd1a Changes related to the binder quest
New artifacts, artifact handling, quest handling.
2014-08-14 00:27:06 -04:00
Chris-plus-alphanumericgibberish
636b4be6dd First draft comit 2014-06-01 03:46:46 -04:00
Chris-plus-alphanumericgibberish
22df294fcb Binder role
More progress on the binder role
2014-05-28 17:55:36 -04:00
Chris-plus-alphanumericgibberish
ff6b32550c Creating des files for Binder, Drow, and Elf quests 2014-05-03 23:29:20 -04:00