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Add potions of water to trap menu
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@ -1097,7 +1097,8 @@ register const char *let,*word;
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(otmp->oclass == POTION_CLASS &&
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/* only applicable potion is oil, and it will only
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be offered as a choice when already discovered */
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(otyp != POT_OIL || !otmp->dknown ||
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((otyp != POT_OIL &&
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otyp != POT_WATER) || !otmp->dknown ||
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!objects[POT_OIL].oc_name_known)) ||
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(otmp->oclass == FOOD_CLASS &&
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otyp != CREAM_PIE && otyp != EUCALYPTUS_LEAF) ||
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