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Allow mass shadow pistol ammo to be artifacts
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@ -527,6 +527,7 @@ int shotlimit;
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otmp->cursed = blaster->cursed;
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otmp->spe = blaster->spe;
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otmp->quan = m_shot.n;
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otmp->oartifact = blaster->otyp == MASS_SHADOW_PISTOL ? blaster->cobj->oartifact : 0;
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if(!u.dx && !u.dy) range = 1;
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else range = objects[(blaster->otyp)].oc_range;
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