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Merge branch 'compat-3.12.3' of https://github.com/Chris-plus-alphanumericgibberish/dNAO.git into compat-3.12.3
This commit is contained in:
commit
b65c55d57c
3 changed files with 34 additions and 18 deletions
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@ -179,7 +179,7 @@ magic_map_background(x, y, show)
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if (!cansee(x,y) && !lev->waslit) {
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/* Floor spaces are dark if unlit. Corridors are dark if unlit. */
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if (lev->typ == ROOM && glyph == cmap_to_glyph(S_litroom))
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glyph = cmap_to_glyph(S_stone);
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glyph = cmap_to_glyph(S_drkroom);
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else if (lev->typ == CORR && glyph == cmap_to_glyph(S_litcorr))
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glyph = cmap_to_glyph(S_corr);
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}
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@ -307,7 +307,7 @@ unmap_object(x, y)
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/* turn remembered dark room squares dark */
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if (!lev->waslit && lev->glyph == cmap_to_glyph(S_litroom) &&
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lev->typ == ROOM)
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lev->glyph = cmap_to_glyph(S_stone);
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lev->glyph = cmap_to_glyph(S_drkroom);
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} else
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levl[x][y].glyph = cmap_to_glyph(S_stone); /* default val */
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}
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@ -564,15 +564,14 @@ feel_location(x, y)
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if (lev->typ != ROOM && lev->seenv) {
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map_background(x, y, 1);
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} else {
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lev->glyph = lev->waslit ? cmap_to_glyph(S_litroom) :
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cmap_to_glyph(S_stone);
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lev->glyph = (!lev->waslit) ? cmap_to_glyph(S_drkroom) : cmap_to_glyph(S_litroom);
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show_glyph(x,y,lev->glyph);
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}
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} else if ((lev->glyph >= cmap_to_glyph(S_stone) &&
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lev->glyph < cmap_to_glyph(S_litroom)) ||
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lev->glyph < cmap_to_glyph(S_drkroom)) ||
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glyph_is_invisible(levl[x][y].glyph)) {
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lev->glyph = lev->waslit ? cmap_to_glyph(S_litroom) :
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cmap_to_glyph(S_stone);
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lev->glyph = (!cansee(x,y) && !lev->waslit) ? cmap_to_glyph(S_drkroom) :
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cmap_to_glyph(S_litroom);
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show_glyph(x,y,lev->glyph);
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}
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} else {
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@ -612,7 +611,7 @@ feel_location(x, y)
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/* Floor spaces are dark if unlit. Corridors are dark if unlit. */
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if (lev->typ == ROOM &&
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lev->glyph == cmap_to_glyph(S_litroom) && !lev->waslit)
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show_glyph(x,y, lev->glyph = cmap_to_glyph(S_stone));
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show_glyph(x,y, lev->glyph = cmap_to_glyph(S_drkroom));
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else if (lev->typ == CORR &&
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lev->glyph == cmap_to_glyph(S_litcorr) && !lev->waslit)
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show_glyph(x,y, lev->glyph = cmap_to_glyph(S_corr));
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@ -669,8 +668,8 @@ newsym(x,y)
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* Perhaps ALL areas should revert to their "unlit" look when
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* out of sight.
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*/
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lev->waslit = Race_if(PM_DROW) ? 0 : (lev->lit!=0); /* remember lit condition */
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/* lev->waslit = Race_if(PM_DROW) ? 0 : (lev->lit!=0); */ /* remember lit condition */
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lev->waslit = 0; /* hack? */
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if (reg != NULL && ACCESSIBLE(lev->typ)) {
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show_region(reg,x,y);
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return;
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@ -760,7 +759,7 @@ newsym(x,y)
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if (lev->glyph == cmap_to_glyph(S_litcorr) && lev->typ == CORR)
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show_glyph(x, y, lev->glyph = cmap_to_glyph(S_corr));
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else if (lev->glyph == cmap_to_glyph(S_litroom) && lev->typ == ROOM)
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show_glyph(x, y, lev->glyph = cmap_to_glyph(S_stone));
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show_glyph(x, y, lev->glyph = cmap_to_glyph(S_drkroom));
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else
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goto show_mem;
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} else {
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@ -1534,7 +1533,9 @@ back_to_glyph(x,y)
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case STONE:
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idx = level.flags.arboreal ? S_tree : S_stone;
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break;
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case ROOM: idx = S_litroom; break;
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case ROOM:
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idx = (!cansee(x,y) && !ptr->waslit) ? S_drkroom : S_litroom;
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break;
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case CORR:
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idx = (ptr->waslit || flags.lit_corridor) ? S_litcorr : S_corr;
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break;
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@ -1592,11 +1593,11 @@ back_to_glyph(x,y)
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case DB_MOAT: idx = S_pool; break;
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case DB_LAVA: idx = S_lava; break;
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case DB_ICE: idx = S_ice; break;
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case DB_FLOOR: idx = S_litroom; break;
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case DB_FLOOR: idx = (!cansee(x,y) && !ptr->waslit) ? S_drkroom : S_litroom; break;
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default:
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impossible("Strange db-under: %d",
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ptr->drawbridgemask & DB_UNDER);
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idx = S_litroom; /* something is better than nothing */
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idx = (!cansee(x,y) && !ptr->waslit) ? S_drkroom : S_litroom; /* something is better than nothing */
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break;
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}
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break;
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@ -1605,7 +1606,7 @@ back_to_glyph(x,y)
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break;
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default:
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impossible("back_to_glyph: unknown level type [ = %d ]",ptr->typ);
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idx = S_litroom;
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idx = (!cansee(x,y) && !ptr->waslit) ? S_drkroom : S_litroom;
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break;
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}
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@ -419,6 +419,9 @@ unsigned *ospecial;
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if(artifact_door(x, y)){
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color = CLR_MAGENTA;
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}
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if (offset == S_drkroom)
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color = CLR_BLACK;
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}
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if (color == NO_COLOR) cmap_color(offset);
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} else if ((offset = (glyph - GLYPH_OBJ_OFF)) >= 0) { /* object */
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@ -730,7 +730,12 @@ initoptions()
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/* as a named (or default) fruit. Wishing for "fruit" will */
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/* result in the player's preferred fruit [better than "\033"]. */
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obj_descr[SLIME_MOLD].oc_name = "fruit";
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if (flags.lit_corridor && iflags.use_color) {
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showsyms[S_drkroom]=showsyms[S_litroom];
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} else {
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showsyms[S_drkroom]=showsyms[S_stone];
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}
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return;
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}
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@ -3071,6 +3076,7 @@ goodfruit:
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*/
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vision_recalc(2); /* shut down vision */
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vision_full_recalc = 1; /* delayed recalc */
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if (iflags.use_color) need_redraw = TRUE; /* darkroom refresh */
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}
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else if ((boolopt[i].addr) == &iflags.use_inverse ||
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(boolopt[i].addr) == &iflags.showrace ||
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@ -3386,8 +3392,14 @@ doset()
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}
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destroy_nhwindow(tmpwin);
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if (need_redraw)
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(void) doredraw();
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if (need_redraw) {
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if (flags.lit_corridor && iflags.use_color) {
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showsyms[S_drkroom]=showsyms[S_litroom];
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} else {
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showsyms[S_drkroom]=showsyms[S_stone];
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}
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(void) doredraw();
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}
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return 0;
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}
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