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Remove defunct BIOS and rawio options
They were for DOS.
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3 changed files with 0 additions and 9 deletions
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@ -7,7 +7,6 @@ autoautoopen walking into a door attempts to open it [TRUE]
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autopickup automatically pick up objects you move over [TRUE]
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autoquiver when firing with an empty quiver, select some
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suitable inventory weapon to fill the quiver [FALSE]
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BIOS allow the use of IBM ROM BIOS calls [FALSE]
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block_forget_map disable amnesia map forgetting [TRUE]
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cmdassist give help for errors on direction & other commands [TRUE]
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confirm ask before hitting tame or peaceful monsters [TRUE]
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@ -44,7 +43,6 @@ quiver_fired when using the f (fire) command and no ammunition
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is quivered, prompt for ammunition to quiver, then
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fire it. [TRUE]
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qwertz_movement replace the y key with z [FALSE]
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rawio allow the use of raw I/O [FALSE]
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rest_on_space count the space bar as a rest character [FALSE]
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safe_pet prevent you from (knowingly) attacking your pet(s) [TRUE]
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showborn show numbers of created monsters after the number
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@ -44,7 +44,6 @@ static struct Bool_Opt
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{"autopickup", &flags.pickup, TRUE, SET_IN_GAME},
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{"apexception_regex", &iflags.ape_regex, FALSE, SET_IN_FILE},
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{"autoquiver", &flags.autoquiver, FALSE, SET_IN_GAME},
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{"BIOS", (boolean *)0, FALSE, SET_IN_FILE},
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{"botl_updates", &iflags.botl_updates, TRUE, SET_IN_GAME},
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{"bones", (boolean *)&iflags.bones, TRUE, SET_IN_GAME},
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#ifdef INSURANCE
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@ -172,7 +171,6 @@ static struct Bool_Opt
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{"quick_m_abilities", &iflags.quick_m_abilities, TRUE, SET_IN_GAME },
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{"quiver_fired", &iflags.quiver_fired, TRUE, SET_IN_GAME},
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{"qwertz_movement", &iflags.qwertz_movement, FALSE, SET_IN_GAME},
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{"rawio", (boolean *)0, FALSE, SET_IN_FILE},
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{"rest_on_space", &flags.rest_on_space, FALSE, SET_IN_GAME},
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{"safe_pet", &flags.safe_dog, TRUE, SET_IN_GAME},
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#ifdef WIZARD
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@ -549,11 +549,6 @@ static const char *build_opts[] = {
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#ifdef REINCARNATION
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"rogue level",
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#endif
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#ifdef NO_TERMS
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# ifdef SCREEN_BIOS
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"screen control via BIOS",
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# endif
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#endif
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#ifdef SEDUCE
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"seduction",
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#endif
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