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Turn qwertz_layout into qwertz_movement to better show the difference

Conflicts:
	dat/hh
This commit is contained in:
Edoardo Spadolini 2015-02-10 18:03:07 +01:00
parent c0e3bf13a8
commit 8d234ad70b
7 changed files with 17 additions and 17 deletions
dat

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@ -62,7 +62,7 @@ b j n 1 2 3 g<dir>: run in direction <dir> until something
case means the Control key, not a caret)
> down m<dir>: move without picking up objects
F<dir>: fight even if you don't sense a monster
With the qwertz_layout option, the y and z keys are swapped
With the qwertz_movement option, the z key replaces the y key.
(this requires option QWERTZ to be set at compile-time).
If the number_pad option is set, the number keys move instead.
Depending on the platform, Shift number (on the numberpad),
@ -146,9 +146,9 @@ Commands:
x Swap wielded and secondary weapons.
X Toggle twoweapon combat.
^X Show your attributes.
z Zap a wand. (y if qwertz_layout is set)
Z Cast a spell. (Y if qwertz_layout is set)
^Z Suspend the game. (^Y if qwertz_layout is set)
z Zap a wand. (if qwertz_movement is not set)
Z Cast a spell. (if qwertz_movement is not set)
^Z Suspend the game. (if qwertz_movement is not set)
: Look at what is here.
; Look at what is somewhere else.
, Pick up some things.