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Add a noequip keyword to the monster generation parser.
Not currently used. Wanted it for testing.
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1 changed files with 6 additions and 0 deletions
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@ -3596,6 +3596,7 @@ char *in_buff;
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int which, tries, i;
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int undeadtype = 0;
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boolean mad_suicidal = FALSE;
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boolean noequip = FALSE;
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struct permonst *whichpm;
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struct monst *mtmp = (struct monst *)0;
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boolean madeany = FALSE;
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@ -3690,6 +3691,9 @@ char *in_buff;
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else if (!strncmpi(bufp, "suicidal ", l = 9)) {
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mad_suicidal = TRUE;
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}
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else if (!strncmpi(bufp, "noequip ", l = 8)) {
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noequip = TRUE;
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}
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else
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break;
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@ -3860,6 +3864,8 @@ createmon:
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mm_flags |= MM_EDOG;
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if (makesummoned)
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mm_flags |= MM_ESUM;
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if (noequip)
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mm_flags |= NO_MINVENT;
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mtmp = makemon_full(whichpm, x, y, mm_flags, undeadtype ? undeadtype : -1, -1);
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