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Gnomes get +400 carrycap (from ndnh1)
Makes them slightly less horrible to play.
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3 changed files with 9 additions and 1 deletions
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@ -84,3 +84,4 @@ New item: mist projector
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deals a flat 3/6/9/12 cold damage per turn, depending
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on firearm skill for the PC or migo type for monsters
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Cold-resistant monsters will use them
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Gnomes get +400 carrycap (from ndnh1)
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@ -2915,6 +2915,10 @@ weight_cap(void)
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if (!u.usteed && Race_if(PM_ORC) && !Upolyd){
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carrcap = 2 * carrcap / 3 + u.ulevel*carrcap / 30;
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}
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if (!u.usteed && is_gnome(youracedata)){
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carrcap += 400;
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maxcap = max(maxcap, carrcap);
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}
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if (Levitation || Weightless) /* pugh@cornell */
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carrcap = maxcap;
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@ -2776,7 +2776,10 @@ max_mon_load(register struct monst *mtmp)
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if (boots && boots->otyp == hboots) carcap += boots->cursed ? 0 : maxload/10;
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if (boots && check_oprop(boots, OPROP_RBRD) && is_lawful_mon(mtmp))
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carcap += boots->cursed ? 0 : max(200, maxload/5);
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if(is_gnome(mdat)){
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carcap += 400;
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}
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if(animaloid(mdat) || naoid(mdat)){
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carcap *= 1.5;
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}
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