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dbridge.c 3.8
Hunting Horrors also have long tails that need to be handled Drawbridges make noise
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1 changed files with 4 additions and 2 deletions
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@ -265,7 +265,9 @@ struct entity *etmp;
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etmp->ex = x;
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etmp->ey = y;
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if (mtmp->wormno && (x != mtmp->mx || y != mtmp->my))
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etmp->edata = &mons[PM_LONG_WORM_TAIL];
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etmp->edata = mtmp->data == &mons[PM_HUNTING_HORROR] ?
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&mons[PM_HUNTING_HORROR_TAIL] :
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&mons[PM_LONG_WORM_TAIL];
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else
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etmp->edata = mtmp->data;
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} else
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@ -883,7 +885,7 @@ int x,y;
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lev1->icedpool =
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((lev1->drawbridgemask & DB_ICE) ? ICED_MOAT : 0);
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}
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wake_nearto(x, y, 500);
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wake_nearto_noisy(x, y, 500);
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lev2->typ = DOOR;
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lev2->doormask = D_NODOOR;
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if ((t = t_at(x, y)) != 0) deltrap(t);
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