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Update masks to allow multiple god anger values
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d3fa2ea793
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2 changed files with 6 additions and 2 deletions
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@ -170,7 +170,7 @@ struct mask_properties {
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schar mskluck;
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int mskhp,mskhpmax;
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int msken,mskenmax;
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int mskgangr;
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int mskgangr[GA_NUM];
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long mskexp, mskrexp;
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int mskweapon_slots; /* unused skill slots */
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int mskskills_advanced; /* # of advances made so far */
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@ -950,7 +950,11 @@ doMaskStats(mask)
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// mask->mp->mskhpmax = mask->mp->mskhp;
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// mask->mp->msken =
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// mask->mp->mskenmax = mask->mp->msken;
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mask->mp->mskgangr = 0;
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mask->mp->mskgangr[0] = 0;
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mask->mp->mskgangr[1] = 0;
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mask->mp->mskgangr[2] = 0;
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mask->mp->mskgangr[3] = 0;
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mask->mp->mskgangr[4] = 0;
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// mask->mp->mskexp =
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mask->mp->mskrexp = mask->mp->msklevel-1;
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mask->mp->mskweapon_slots = 0;
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