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@ -648,7 +648,7 @@ play_song()
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distance = (P_SKILL(P_MUSICALIZE) - P_UNSKILLED + 1) * 9 + (u.ulevel/2);
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/* songs only have effect after the 1st turn */
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///* songs only have effect after the 1st turn */
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//if (song_delay <= songs[song_played].level+2)
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switch (song_being_played()) {
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case SNG_SLEEP:
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