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dat Replace the gemstone array with a more exciting map. 2020-12-26 15:31:20 -06:00
DEVEL file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
doc Monster cards summon associated corpsenm rather than fading. 2021-01-24 17:06:35 -06:00
include Add lenses of death perception artifact. 2021-01-24 16:07:12 -06:00
outdated Merge https://github.com/NetHack/NetHack into development 2020-12-19 17:38:14 -06:00
src Monster cards summon associated corpsenm rather than fading. 2021-01-24 17:06:35 -06:00
submodules Adding pdcurses submodule for MinGW build. 2020-12-13 19:44:15 -08:00
sys Replace eternal storm with plane of ice. 2020-12-24 17:22:46 -06:00
test Replace eternal storm with plane of ice. 2020-12-24 17:22:46 -06:00
util Merge https://github.com/NetHack/NetHack into development 2020-12-19 17:38:14 -06:00
win Fix tile compilation warnings. 2021-01-24 16:05:37 -06:00
.clang-format Add clang-formatting file. 2015-05-25 09:21:31 +09:00
.gitattributes merge 2018-11-11 10:29:52 -05:00
.gitignore Merge https://github.com/NetHack/NetHack into development 2020-10-11 00:38:04 -05:00
.gitmodules Adding pdcurses submodule for MinGW build. 2020-12-13 19:44:15 -08:00
.splicehackrc.example Updated files for 0.8.0 release. 2020-09-17 17:01:40 -05:00
azure-pipelines.yml Added MSDOS build and made improvements to pipeline configuration. 2020-12-16 00:43:59 -08:00
Cross-compiling minor corrections to Cross-compiling doc 2020-12-07 08:00:30 -05:00
Files Replace eternal storm with plane of ice. 2020-12-24 17:22:46 -06:00
nhtiles.bmp Updated files for 0.8.0 release. 2020-09-17 17:01:40 -05:00
Porting support for build with current Lua version 5.4.2 2020-12-11 09:20:26 -05:00
README remove some trailing whitespace 2020-11-25 07:23:23 -05:00

                   SpliceHack 0.8.2 -- General information

SpliceHack is an in-progress fork of NetHack 3.7, made with the goal of adding
additional monsters, items, special levels, and game features without changing
too much of the core gameplay. The end goal is a "kitchen sink" variant similar
to SLASH'EM that is still intuitive and easy to pick up and play for anyone
familiar with vanilla NetHack.

Features:
- Monsters riding other monsters.
- The option to play as nonbinary and choose your orientation.
- Hundreds of new foes to fight.
- Dozens of new items to collect.
- An extended, more challenging endgame.
- So much more...

Suggestions and criticism of the game are welcome. This variant is very much a
work in progress, and as such bugs and balance issues may exist. Bug reports, 
suggestions for new features, questions, and pull requests can be directed 
to this variant's github page.

# How to Play:
- The latest stable SpliceHack release can be downloaded from https://github.com/NullCGT/SpliceHack/releases.
- SpliceHack is hosted online at https://www.hardfought.org.
- Advanced users can compile SpliceHack from the source using the same steps as one
  would use to compile NetHack 3.7.

# Configuration
For information about customizing NetHack, refer to https://nethackwiki.com/wiki/Options.
The steps for customizing SpliceHack are the same as the steps for
customizing NetHack, except the file to edit is named .splicehackrc if you are
on a Unix system.

If you don't want to spend time writing a configuration file from scratch, this
repository contains a file named .splicehackrc.example for Unix systems. Simply
copy the file to the relevant location, rename it, and modify it to your heart's
content.

# Tileset
SpliceHack contains a tileset, and can be played in graphical or ascii mode depending
on the preference of the user.

A copy of this tileset is included for reference. Feel free to modify it or use it as
a basis for your own tilesets.

# Disclaimer

SpliceHack follows the conditions put forth in the license provided by the
NetHack Dev Team (see dat/license). If you are aware of any licensing or
permissions issues with SpliceHack, please contact us through github.


                  -- Good luck, and happy Hacking --
                  
# NetHack may be freely redistributed.  See license for details.