Vary oracle tree type based on pool type
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2 changed files with 10 additions and 8 deletions
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@ -10,7 +10,7 @@ des.room({ type ="delphi", lit = 1, x=3, y=3, xalign="center", yalign="center",
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notpool = { {5,2},{3,4},{7,4},{5,6} }
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shuffle(notpool)
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ring:set(notpool[1][1], notpool[1][2], 0)
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if percent(99) then
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if percent(98) then
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des.terrain({ selection=ring, typ="}", lit=1 })
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else
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des.terrain({ selection=ring, typ="L", lit=1 })
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@ -24,18 +24,20 @@ des.room({ type ="delphi", lit = 1, x=3, y=3, xalign="center", yalign="center",
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end
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-- now actually make the ring
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if percent(99) then
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if percent(98) then
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des.terrain({ selection=ring, typ="}", lit=1 })
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des.feature("tree", 3,2)
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des.feature("tree", 3,6)
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des.feature("tree", 7,2)
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des.feature("tree", 7,6)
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else
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des.terrain({ selection=ring, typ="L", lit=1 })
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des.feature("dead tree", 3,2)
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des.feature("dead tree", 3,6)
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des.feature("dead tree", 7,2)
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des.feature("dead tree", 7,6)
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end
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-- four trees
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des.feature("tree", 3,2)
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des.feature("tree", 3,6)
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des.feature("tree", 7,2)
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des.feature("tree", 7,6)
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statuelocs = { {0,0},{10,0},{0,8},{10,8} }
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shuffle(statuelocs)
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des.object({ id = "statue", coord = statuelocs[1], montype = "snake", historic = 1 })
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